Leaf Rake: Difference between revisions

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|item_id=LeafRake
|item_id=LeafRake
}}
}}
A '''leaf rake''' is an improvised long blunt [[Weapons|weapon]].
A '''leaf rake''' is an improvised long blunt [[Weapons|weapon]].


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|cons3 = Weak durability.
|cons3 = Weak durability.
}}
}}
===Breaking Doors===
===Breaking Doors===
The leaf rake cannot be used to break doors as it deals 0 damage to them, resulting in only damaging the leaf rake's durability if attempted.
The leaf rake cannot be used to break doors as it deals 0 damage to them, resulting in only damaging the leaf rake's durability if attempted.
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The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.


{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
<!--BOT FLAG|LeafRake|41.78.16-->
! colspan="4" | Containers
{{clear}}
|-
<div class="togglebox theme-red">
!Building/Room
    <div>LeafRake distribution
!Container
        <span class="mw-customtoggle-togglebox-LeafRake" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
! style="width: 3.2em;" |Rolls
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LeafRake">
! style="width: 3.2em;" |Chance
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
|-
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
| all
    |+ {{ll|Containers}}
| [[toolcabinet]]
    ! Building / Room
| 4
    ! Container
| 1
    ! Rolls
|-
    ! Chance
| rowspan="2"|closet
    |-
| [[crate]]
    | all
| 4
    | {{ll|Bag_ToolBag}}
| 1
    | 1
|-
    | 10.0
|[[crate]]
    |-
|4
    | all
|1
    | {{ll|crate}}
|-
    | 1
| garagestorage
    | 1.0
| [[counter]]
    |-
| 4
    | all
| 1
    | {{ll|toolcabinet}}
|-
    | 4
| gardenstore
    | 10.0
| [[metal_shelves]]
    |-
| 4
    | bedroom
| 1
    | {{ll|crate}}
|-
    | 1
| rowspan="2"|generalstore
    | 1.0
| [[metal_shelves]]
    |-
| 4
    | closet
| 1
    | {{ll|crate}}
|-
    | 4
|[[metal_shelves]]
    | 10.0
|4
    |-
|1
    | garagestorage
|-
    | {{ll|counter}}
| pawnshop
    | 4
| [[counter]]
    | 10.0
| 4
    |-
| 1
    | gardenstore
|-
    | {{ll|metal_shelves}}
| toolstorestorage
    | 4
| [[metal_shelves]]
    | 10.0
| 4
    |-
| 1
    | generalstore
|}
    | {{ll|metal_shelves}}
    | 4
    | 10.0
    |-
    | pawnshop
    | {{ll|counter}}
    | 4
    | 10.0
    |-
    | toolstorestorage
    | {{ll|metal_shelves}}
    | 4
    | 10.0
    |}
</div>
<div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Vehicles}}
    ! Vehicle Type/Location
    ! Rolls
    ! Chance
    |-
    | FarmerTruckBed
    | 4
    | 10
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-LeafRake" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|LeafRake|41.78.16-->
{{Stub}}
{{Stub}}


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   | version = 41.78.16
   | version = 41.78.16
   | code =
   | code =
    item LeafRake
item LeafRake
     {
     {
         DisplayCategory = Gardening,
         DisplayCategory = Gardening,
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*[[Rake]]
*[[Rake]]


{{Navbox weapons}}
{{Navbox items|blunt}}

Revision as of 15:53, 24 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Leaf Rake
LeafRake Model.png
General
Category
Gardening
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
Two-handed
Slot attached
Back
Properties
Max condition
4
Performance
Damage
0.2–0.4
Range
0.61–1.6
Knockback
0.3
Technical
Item ID
LeafRake

A leaf rake is an improvised long blunt weapon.

Usage

Pros Cons
  • Can hit up to 3 enemies with multi-hit enabled.
  • Long range
  • Low damage.
  • Cannot knock down enemies.
  • Weak durability.

Breaking Doors

The leaf rake cannot be used to break doors as it deals 0 damage to them, resulting in only damaging the leaf rake's durability if attempted.

Condition

The leaf rake has a maximum condition of 4. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/3 (33%)
0 4 1/5 (20%)
0 8 1/7 (14%)
4 0 1/7 (14%)
8 0 1/11 (9%)
4 4 1/9 (11%)
4 8 1/11 (9%)
8 8 1/15 (7%)
10 10 1/17 (6%)

Distribution

The loot distributions can be found in the table(s) below.

LeafRake distribution Show / Hide
Containers
Building / Room Container Rolls Chance
all Bag_ToolBag 1 10.0
all crate 1 1.0
all toolcabinet 4 10.0
bedroom crate 1 1.0
closet crate 4 10.0
garagestorage counter 4 10.0
gardenstore metal_shelves 4 10.0
generalstore metal_shelves 4 10.0
pawnshop counter 4 10.0
toolstorestorage metal_shelves 4 10.0
Vehicles
Vehicle Type/Location Rolls Chance
FarmerTruckBed 4 10
Notebook.png
This article may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item LeafRake
    {
        DisplayCategory = Gardening,
        MaxRange	=	1.6,
        WeaponSprite	=	LeafRake,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	3,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Leaf Rake,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	LeafRake,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   LeafRakeBreak,
        DoorHitSound = LeafRakeHit,
		HitSound = LeafRakeHit,
		HitFloorSound = LeafRakeHit,
		SwingSound = LeafRakeSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 1,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
   		WeaponLength = 0.65,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
     }

See also