Leaf Rake: Difference between revisions
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|item_id=LeafRake | |item_id=LeafRake | ||
}} | }} | ||
A '''leaf rake''' is an improvised long blunt [[Weapons|weapon]]. | A '''leaf rake''' is an improvised long blunt [[Weapons|weapon]]. | ||
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|cons3 = Weak durability. | |cons3 = Weak durability. | ||
}} | }} | ||
===Breaking Doors=== | ===Breaking Doors=== | ||
The leaf rake cannot be used to break doors as it deals 0 damage to them, resulting in only damaging the leaf rake's durability if attempted. | The leaf rake cannot be used to break doors as it deals 0 damage to them, resulting in only damaging the leaf rake's durability if attempted. | ||
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The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
{ | <!--BOT FLAG|LeafRake|41.78.16--> | ||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
! Building/Room | <div>LeafRake distribution | ||
! Container | <span class="mw-customtoggle-togglebox-LeafRake" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | ||
! | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LeafRake"> | ||
! | <div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | ||
|- | {| class="wikitable theme-red" style="margin-right:15px; width:95%;" | ||
|all | |+ {{ll|Containers}} | ||
| | ! Building / Room | ||
|4 | ! Container | ||
| | ! Rolls | ||
|- | ! Chance | ||
| | |- | ||
| | | all | ||
| | | {{ll|Bag_ToolBag}} | ||
|1 | | 1 | ||
|- | | 10.0 | ||
| | |- | ||
|4 | | all | ||
| | | {{ll|crate}} | ||
|- | | 1 | ||
|garagestorage | | 1.0 | ||
| | |- | ||
|4 | | all | ||
| | | {{ll|toolcabinet}} | ||
|- | | 4 | ||
|gardenstore | | 10.0 | ||
| | |- | ||
|4 | | bedroom | ||
| | | {{ll|crate}} | ||
|- | | 1 | ||
| 1.0 | |||
| | |- | ||
|4 | | closet | ||
| | | {{ll|crate}} | ||
|- | | 4 | ||
| | | 10.0 | ||
|4 | |- | ||
| | | garagestorage | ||
|- | | {{ll|counter}} | ||
| | | 4 | ||
| | | 10.0 | ||
|4 | |- | ||
| | | gardenstore | ||
|- | | {{ll|metal_shelves}} | ||
| | | 4 | ||
| | | 10.0 | ||
|4 | |- | ||
| | | generalstore | ||
|} | | {{ll|metal_shelves}} | ||
| 4 | |||
| 10.0 | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| toolstorestorage | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 10.0 | |||
|} | |||
</div> | |||
<div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Vehicles}} | |||
! Vehicle Type/Location | |||
! Rolls | |||
! Chance | |||
|- | |||
| FarmerTruckBed | |||
| 4 | |||
| 10 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LeafRake" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LeafRake|41.78.16--> | |||
{{Stub}} | {{Stub}} | ||
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DamageMakeHole = TRUE, | DamageMakeHole = TRUE, | ||
AttachmentType = Shovel, | AttachmentType = Shovel, | ||
} | } | ||
}} | }} | ||
}} | }} |
Revision as of 15:53, 24 April 2024
A leaf rake is an improvised long blunt weapon.
Usage
Pros | Cons |
---|---|
|
|
Breaking Doors
The leaf rake cannot be used to break doors as it deals 0 damage to them, resulting in only damaging the leaf rake's durability if attempted.
Condition
The leaf rake has a maximum condition of 4. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/3 (33%) |
0 | 4 | 1/5 (20%) |
0 | 8 | 1/7 (14%) |
4 | 0 | 1/7 (14%) |
8 | 0 | 1/11 (9%) |
4 | 4 | 1/9 (11%) |
4 | 8 | 1/11 (9%) |
8 | 8 | 1/15 (7%) |
10 | 10 | 1/17 (6%) |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
all | Bag_ToolBag | 1 | 10.0 |
all | crate | 1 | 1.0 |
all | toolcabinet | 4 | 10.0 |
bedroom | crate | 1 | 1.0 |
closet | crate | 4 | 10.0 |
garagestorage | counter | 4 | 10.0 |
gardenstore | metal_shelves | 4 | 10.0 |
generalstore | metal_shelves | 4 | 10.0 |
pawnshop | counter | 4 | 10.0 |
toolstorestorage | metal_shelves | 4 | 10.0 |
Vehicle Type/Location | Rolls | Chance |
---|---|---|
FarmerTruckBed | 4 | 10 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item LeafRake
{
DisplayCategory = Gardening,
MaxRange = 1.6,
WeaponSprite = LeafRake,
MinAngle = 0.85,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 3,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 4,
MaxHitCount = 3,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Leaf Rake,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = LeafRake,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = LeafRakeBreak,
DoorHitSound = LeafRakeHit,
HitSound = LeafRakeHit,
HitFloorSound = LeafRakeHit,
SwingSound = LeafRakeSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 1,
MinDamage = 0.2,
MaxDamage = 0.4,
BaseSpeed = 1.2,
WeaponLength = 0.65,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = Shovel,
}