Lime: Difference between revisions
No edit summary |
m (Distribution table fix) |
||
(34 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Header|Project Zomboid|Items|Food|Fruit}} | ||
{{Page version|41.78.16}} | |||
{{Infobox item | |||
|name=Lime | |||
{{Infobox | |model=Lime_Model.png | ||
| | |icon=Lime.png | ||
| | |icon_name=Lime | ||
| | |icon2=LimeRotten.png | ||
| | |||
|icon_name2=Lime (Rotten) | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
|weight=0.2 | |weight=0.2 | ||
|days_fresh=7 | |days_fresh=7 | ||
|days_rotten= | |days_rotten=9 | ||
<!--NUTRITION--> | <!--NUTRITION--> | ||
|hunger_change=-10 | |hunger_change=-10 | ||
Line 21: | Line 22: | ||
|carbohydrates=5.41 | |carbohydrates=5.41 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Lime | ||
}} | }} | ||
'''Lime''' is a perishable [[food]] [[Items|item]] | |||
==Usage== | |||
Lime can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. | |||
===Trapping=== | |||
=== Trapping === | |||
{{Main|Trapping}} | {{Main|Trapping}} | ||
Lime can be used as bait in [[Trapping|traps]]. | |||
=== Consumable properties === | ===Consumable properties=== | ||
Lime can be eaten, providing the player with some positive effects, however these will become more negative the longer they're left to perish. | |||
{{ | {{Consumables | ||
|image = Lime.png | |image = Lime.png | ||
|hunger = -10 | |hunger = -10 | ||
Line 49: | Line 48: | ||
}} | }} | ||
=== Evolved recipes === | ===Evolved recipes=== | ||
<!-- | Lime is a spice when used in [[cooking]] [[Recipe ingredients|recipes]], therefore will not be included in the maximum number of ingredients. | ||
{{EvolvedRecipesForItem|spice=true|cake=5|fruitsalad=2|pancakes=2|waffles=2|muffin=5|pie=5|stirfry=5|soup=10|beverage=2|beer=2|taco=2|burrito=2}} | |||
{{ | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Lime|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Lime distribution | |||
<span class="mw-customtoggle-togglebox-Lime" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Lime"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| GroceryBag1 | |||
| {{ll|GroceryBag1}} | |||
| 1.61% | |||
|- | |||
| GroceryBag2 | |||
| {{ll|GroceryBag2}} | |||
| 2.81% | |||
|- | |||
| all | |||
| {{ll|fridge}} | |||
| 6.29% | |||
|- | |||
| bakery | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| bakerykitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| cafe | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| cafekitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| dinerkitchen | |||
| {{ll|fridge}} | |||
| 6.29% | |||
|- | |||
| donut_kitchenstorage | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 41.14% | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 23.28% | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 41.14% | |||
|- | |||
| icecreamkitchen | |||
| {{ll|fridge}} | |||
| 23.28% | |||
|- | |||
| icecreamkitchen | |||
| {{ll|fridge}} | |||
| 41.14% | |||
|- | |||
| kitchen_crepe | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| mexicankitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|fridge}} | |||
| 6.29% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| 1-3 | |||
| 6 | |||
| Forest 10<br> FarmLand 15<br> Farm 15 | |||
| -10 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| January<br>February<br>December | |||
| March<br>April<br>October<br>November | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Lime" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Lime|41.78.16--> | |||
Lime is often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]]. | |||
== | ===Foraging=== | ||
Lime may be found when foraging in farmland. | |||
== | ==Gallery== | ||
<gallery> | |||
Lime Model.png|Lime model when placed in the world | |||
LimeRotten Model.png|Rotten lime model when placed in the world | |||
</gallery> | |||
== Code == | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 6371 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
Type = Food, | | code = | ||
item Lime | |||
{ | |||
Icon = Lime | DisplayName = Lime, | ||
DisplayCategory = Food, | |||
EvolvedRecipe = Cake: | Type = Food, | ||
FoodType | Weight = 0.2, | ||
ThirstChange = -5, | Icon = Lime, | ||
EvolvedRecipe = HotDrink:2;HotDrinkRed:2;HotDrinkWhite:2;HotDrinkSpiffo:2;HotDrinkTea:2;Cake:5;FruitSalad:2;Pancakes:2;Waffles:2;Muffin:5;PieSweet:5;Stir fry Griddle Pan:5;Stir fry:5;Soup:10;Beverage:2;Beverage2:2;Beer:2;Beer2:2;Taco:2;Burrito:2, | |||
FoodType = Citrus, | |||
Spice = true, | |||
DaysFresh = 7, | |||
DaysTotallyRotten = 9, | |||
HungerChange = -10, | |||
ThirstChange = -5, | |||
Calories = 17, | |||
Carbohydrates = 5.41, | |||
Lipids = 0.17, | |||
Proteins = 0.64, | |||
CustomEatSound = EatingFruit, | |||
StaticModel = RoundFood_Yellow, | |||
WorldStaticModel = Lime_Ground, | |||
Tags = HerbalTea, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
{{Navbox | |||
[[Category: | {{Navbox items|plants}} | ||
[[Category:Perishable food]] |
Latest revision as of 19:23, 30 April 2024
Lime is a perishable food item
Usage
Lime can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Trapping
- Main article: Trapping
Lime can be used as bait in traps.
Consumable properties
Lime can be eaten, providing the player with some positive effects, however these will become more negative the longer they're left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Evolved recipes
Lime is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.
Product | Nutrition |
---|---|
Soup |
10 |
Fruit Salad |
2 |
Stir Fry |
5 |
Pie (savory) |
5 |
Cake |
5 |
Taco |
2 |
Burrito |
2 |
Muffin |
5 |
Pancakes |
2 |
Waffles |
2 |
Beverage |
2 |
Beer |
2 |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
GroceryBag1 | GroceryBag1 | 1.61% |
GroceryBag2 | GroceryBag2 | 2.81% |
all | fridge | 6.29% |
bakery | fridge | 19.27% |
bakerykitchen | fridge | 19.27% |
cafe | fridge | 19.27% |
cafekitchen | fridge | 19.27% |
dinerkitchen | fridge | 6.29% |
donut_kitchenstorage | fridge | 19.27% |
gigamart | grocerstand | 23.28% |
gigamart | grocerstand | 41.14% |
grocery | grocerstand | 23.28% |
grocery | grocerstand | 41.14% |
icecreamkitchen | fridge | 23.28% |
icecreamkitchen | fridge | 41.14% |
kitchen_crepe | fridge | 19.27% |
mexicankitchen | fridge | 19.27% |
restaurantkitchen | fridge | 6.29% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1-3 | 6 | Forest 10 FarmLand 15 Farm 15 |
-10 | - | - | - | - | January February December |
March April October November |
Lime is often found in refrigerators and grocery displays.
Foraging
Lime may be found when foraging in farmland.
Gallery
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Lime
{
DisplayName = Lime,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Lime,
EvolvedRecipe = HotDrink:2;HotDrinkRed:2;HotDrinkWhite:2;HotDrinkSpiffo:2;HotDrinkTea:2;Cake:5;FruitSalad:2;Pancakes:2;Waffles:2;Muffin:5;PieSweet:5;Stir fry Griddle Pan:5;Stir fry:5;Soup:10;Beverage:2;Beverage2:2;Beer:2;Beer2:2;Taco:2;Burrito:2,
FoodType = Citrus,
Spice = true,
DaysFresh = 7,
DaysTotallyRotten = 9,
HungerChange = -10,
ThirstChange = -5,
Calories = 17,
Carbohydrates = 5.41,
Lipids = 0.17,
Proteins = 0.64,
CustomEatSound = EatingFruit,
StaticModel = RoundFood_Yellow,
WorldStaticModel = Lime_Ground,
Tags = HerbalTea,
}