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{{languages|{{PAGENAME}}}}
{{Header|Project Zomboid|Items|Food|Fruit}}
<!--COMMENT: The header template goes below the language template, there should be NOTHING in between. The format can be seen in the header template with a working explanation. The header connects categories and Version number. PLEASE ENTER THE VERSION AND INCREMENT NUMBER WHEN YOU MAKE OR EDIT A PAGE. It helps everyone else know how old the page is version-wise -->
{{Page version|41.78.16}}
{{header|The Game World|Items|Food|Perishable Food|Fruit|type=Food|version=Version 41|incver=65}}<!--
{{Infobox item
Comment: This section is for the infobox which will be positioned on the right of the page. The information can be pulled from the items/newitems.txt file in [Zomboid Folder\media\scripts]. For more info on how to use the infobox, see: https://pzwiki.net/wiki/Template:Infobox_food. Image.png is the default question mark image-->
|name=Lime
{{Infobox food
|model=Lime_Model.png
|display_name=Lime
|icon=Lime.png
|name_colour=Food
|icon_name=Lime
|name_text_colour=Food
|icon2=LimeRotten.png
|image=Lime.png
 
|icon_name2=Lime (Rotten)
<!--GENERAL-->
<!--GENERAL-->
|category=Food
|category=Food
|weight=0.2
|weight=0.2
|days_fresh=7
|days_fresh=7
|days_rotten=2
|days_rotten=9
<!--NUTRITION-->
<!--NUTRITION-->
|hunger_change=-10
|hunger_change=-10
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|carbohydrates=5.41
|carbohydrates=5.41
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Lime
|item_id=Base.Lime
}}<!--COMMENT: General introductory for the item-->
}}
A '''Lime''' is a [[Food#Perishable|perishable]] food [[items|item]]
'''Lime''' is a perishable [[food]] [[Items|item]]


<!--COMMENT: This is where the 'Table Of Contents' will go if it is needed-->
==Usage==
__TOC__
Lime can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.


== Usage ==
===Trapping===
A Lime can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
=== Trapping ===
{{Main|Trapping}}
{{Main|Trapping}}
Limes can be used as bait in [[Trapping|traps]].
Lime can be used as bait in [[Trapping|traps]].


=== Consumable properties ===
===Consumable properties===
 
Lime can be eaten, providing the player with some positive effects, however these will become more negative the longer they're left to perish.
{{Consumables2
{{Consumables
|image = Lime.png
|image = Lime.png
|hunger = -10
|hunger = -10
Line 49: Line 48:
}}
}}


=== Evolved recipes ===
===Evolved recipes===
<!--COMMENT: This section explains how much of the item can be used in cooking. (see the code for amounts).-->
Lime is a spice when used in [[cooking]] [[Recipe ingredients|recipes]], therefore will not be included in the maximum number of ingredients.
Limes are an ingredient in the following evolved recipes.
{{EvolvedRecipesForItem|spice=true|cake=5|fruitsalad=2|pancakes=2|waffles=2|muffin=5|pie=5|stirfry=5|soup=10|beverage=2|beer=2|taco=2|burrito=2}}
{{EvolvedRecipesForItem|fruitsalad=-10|cake=- 10|pancake=-10|waffle=-10|muffin=-10}}
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Lime|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Lime distribution
        <span class="mw-customtoggle-togglebox-Lime" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Lime">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.   <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | GroceryBag1
    | {{ll|GroceryBag1}}
    | 1.61%
    |-
    | GroceryBag2
    | {{ll|GroceryBag2}}
    | 2.81%
    |-
    | all
    | {{ll|fridge}}
    | 6.29%
    |-
    | bakery
    | {{ll|fridge}}
    | 19.27%
    |-
    | bakerykitchen
    | {{ll|fridge}}
    | 19.27%
    |-
    | cafe
    | {{ll|fridge}}
    | 19.27%
    |-
    | cafekitchen
    | {{ll|fridge}}
    | 19.27%
    |-
    | dinerkitchen
    | {{ll|fridge}}
    | 6.29%
    |-
    | donut_kitchenstorage
    | {{ll|fridge}}
    | 19.27%
    |-
    | gigamart
    | {{ll|grocerstand}}
    | 23.28%
    |-
    | gigamart
    | {{ll|grocerstand}}
    | 41.14%
    |-
    | grocery
    | {{ll|grocerstand}}
    | 23.28%
    |-
    | grocery
    | {{ll|grocerstand}}
    | 41.14%
    |-
    | icecreamkitchen
    | {{ll|fridge}}
    | 23.28%
    |-
    | icecreamkitchen
    | {{ll|fridge}}
    | 41.14%
    |-
    | kitchen_crepe
    | {{ll|fridge}}
    | 19.27%
    |-
    | mexicankitchen
    | {{ll|fridge}}
    | 19.27%
    |-
    | restaurantkitchen
    | {{ll|fridge}}
    | 6.29%
    |}
</div>
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | 1-3
    | 6
    | Forest  10<br> FarmLand  15<br> Farm  15
    | -10
    | -
    | -
    | -
    | -
    | January<br>February<br>December
    | March<br>April<br>October<br>November
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-Lime" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Lime|41.78.16-->
Lime is often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]].


== Distribution ==
===Foraging===
Limes are often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]].
Lime may be found when foraging in farmland.


=== Foraging ===
==Gallery==
Limes may be found when foraging in farmland.
<gallery>
Lime Model.png|Lime model when placed in the world
LimeRotten Model.png|Rotten lime model when placed in the world
</gallery>


== Code ==
==Code==
<!--Comment: Current location of Code in directory for updating purposes. Example below shows how to lay it out. ''''' is for bold italic.-->
{{CodeBox
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
| {{CodeSnip
<!--Comment: Add the retrieved template so both visitors and editors can tell how old the code is and whether or not it may need to be updated.-->
  | lang = java
{{Retrieved|version=41|incver=66}}
  | line = true
<!--Comment: Example code taken from file. Items.txt and Newitems.txt are usually the source of the information at this time for basic items. Nowiki is used to display the text only, example used is Broccoli.-->
  | start = 6371
<pre>    item Lime
  | source = items_food.txt
HungerChange = -10,
  | retrieved = true
Weight = 0.2,
  | version = 41.78.16
Type = Food,
  | code =
DaysTotallyRotten = 9,
item Lime
DisplayName = Lime,
{
Icon = Lime,
DisplayName = Lime,
DaysFresh = 7,
DisplayCategory = Food,
EvolvedRecipe = Cake:10;FruitSalad:10;Pancakes:10;Waffles:10;Muffin:10,
Type = Food,
FoodType   =   Fruits,
Weight = 0.2,
ThirstChange = -5,
Icon = Lime,
        Carbohydrates = 5.41,
EvolvedRecipe = HotDrink:2;HotDrinkRed:2;HotDrinkWhite:2;HotDrinkSpiffo:2;HotDrinkTea:2;Cake:5;FruitSalad:2;Pancakes:2;Waffles:2;Muffin:5;PieSweet:5;Stir fry Griddle Pan:5;Stir fry:5;Soup:10;Beverage:2;Beverage2:2;Beer:2;Beer2:2;Taco:2;Burrito:2,
        Proteins = 0.64,
FoodType = Citrus,
        Lipids = 0.17,
Spice = true,
        Calories = 17,
DaysFresh = 7,
        StaticModel = RoundFood_Yellow,
DaysTotallyRotten = 9,
        CustomEatSound = EatingFruit,
HungerChange = -10,
        WorldStaticModel = Lime_Ground,</pre>
ThirstChange = -5,
Calories = 17,
Carbohydrates = 5.41,
Lipids = 0.17,
Proteins = 0.64,
CustomEatSound = EatingFruit,
StaticModel = RoundFood_Yellow,
WorldStaticModel = Lime_Ground,
Tags = HerbalTea,
}
}}
}}


==See also==
==See also==
{{Navbox/Consumables}}
 
[[Category:Food]]
{{Navbox items|plants}}
 
 
[[Category:Perishable food]]

Latest revision as of 19:23, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Lime
Lime Model.png
Lime (Rotten)
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
7 days
Days until rotten
9 days
Nutrition
HungerMoodle Icon Hungry.png
-10
ThirstMoodle Icon Thirsty.png
-5
CaloriesCalories
17
CarbohydratesCarbohydrates
5.41
ProteinsProteins
0.64
FatFat
0.17
Technical
Item ID
Base.Lime

Lime is a perishable food item

Usage

Lime can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Trapping

Main article: Trapping

Lime can be used as bait in traps.

Consumable properties

Lime can be eaten, providing the player with some positive effects, however these will become more negative the longer they're left to perish.

Fresh Stale Rotten

Lime.png
Hunger: -10


Lime.png
Hunger: -7
Boredom: +10
Unhappiness: +10

LimeRotten.png
Hunger: -4
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Evolved recipes

Lime is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.

Product Nutrition
Soup
Soup
10
Fruit Salad
Fruit Salad
2
Stir Fry
Stir Fry
5
Pie (savory)
Pie (savory)
5
Cake
Cake
5
Taco
Taco
2
Burrito
Burrito
2
Muffin
Muffin
5
Pancakes
Pancakes
2
Waffles
Waffles
2
Beverage
Beverage
2
Beer
Beer
2

Distribution

The loot distributions can be found in the table(s) below.

Lime distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
GroceryBag1 GroceryBag1 1.61%
GroceryBag2 GroceryBag2 2.81%
all fridge 6.29%
bakery fridge 19.27%
bakerykitchen fridge 19.27%
cafe fridge 19.27%
cafekitchen fridge 19.27%
dinerkitchen fridge 6.29%
donut_kitchenstorage fridge 19.27%
gigamart grocerstand 23.28%
gigamart grocerstand 41.14%
grocery grocerstand 23.28%
grocery grocerstand 41.14%
icecreamkitchen fridge 23.28%
icecreamkitchen fridge 41.14%
kitchen_crepe fridge 19.27%
mexicankitchen fridge 19.27%
restaurantkitchen fridge 6.29%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1-3 6 Forest 10
FarmLand 15
Farm 15
-10 - - - - January
February
December
March
April
October
November

Lime is often found in refrigerators and grocery displays.

Foraging

Lime may be found when foraging in farmland.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Lime
	{
		DisplayName = Lime,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Lime,
		EvolvedRecipe = HotDrink:2;HotDrinkRed:2;HotDrinkWhite:2;HotDrinkSpiffo:2;HotDrinkTea:2;Cake:5;FruitSalad:2;Pancakes:2;Waffles:2;Muffin:5;PieSweet:5;Stir fry Griddle Pan:5;Stir fry:5;Soup:10;Beverage:2;Beverage2:2;Beer:2;Beer2:2;Taco:2;Burrito:2,
		FoodType = Citrus,
		Spice = true,
		DaysFresh = 7,
		DaysTotallyRotten = 9,
		HungerChange = -10,
		ThirstChange = -5,
		Calories = 17,
		Carbohydrates = 5.41,
		Lipids = 0.17,
		Proteins = 0.64,
		CustomEatSound = EatingFruit,
		StaticModel = RoundFood_Yellow,
		WorldStaticModel = Lime_Ground,
		Tags = HerbalTea,
	}

See also