Lunchbox: Difference between revisions

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==General Information==
{{Header|Project Zomboid|Items|Equipment|Container items|Handheld containers|type=Baggage}}
Lunchboxes are a handheld [[container]] that weighs 1.0, can carry up to 4 items, and has a weight reduction of 5%
{{Page version|41.78.16}}
{{Infobox item
|name=Lunchbox
|model=Lunchbox_01_Model.png
|icon=Lunchbox01.png
|icon_name=Lunchbox (blue)
|model2=Lunchbox_02_Model.png
|icon2=Lunchbox02.png
|icon_name2=Lunchbox (pink)
|category=Container
|weight=1
|equipped=One-handed
|capacity=5
|weight_reduction=5
|item_id=Base.Lunchbox Base.Lunchbox2
}}
A '''lunchbox''' is a container [[Items|item]]. The lunchbox has blue and pink color variants.


Lunchboxes can commonly be found in schools, but can also be found in kitchen cabinets and wardrobes.
==Usage==
A lunchbox cannot be equipped on the [[player]]'s back. It has the same capacity and weight reduction as the [[First Aid Kit]]. It must be equipped in one of the player's hands to be accessed.


On occasion, lunchboxes can spawn with a lunch inside of it, with common items being a [[sandwich]], [[fruit]], or a [[juice box]]
'''Lunchboxes can spawn with (build 41):'''
{|
|[[File:Apple.png|link=Apple]] || [[Apple]]
|[[File:Banana.png|link=Banana]] || [[Banana]]
|-
|[[File:BeefJerky.png|link=Beef Jerky]] || [[Beef Jerky]]
|[[File:Burrito.png|link=Burrito]] || [[Burrito]]
|-
|[[File:Sandwich_cheese.png|link=Cheese Sandwich]] || [[Cheese Sandwich]]
|[[File:Sandwich_peanut.png|link=Peanut Butter Sandwich]] || [[Peanut Butter Sandwich]]
|-
|[[File:Chocolate.png|link=Chocolate]] || [[Chocolate]]
|[[File:CinnamonRoll.png|link=Cinnamon Roll]] || [[Cinnamon Roll]]
|-
|[[File:CookieChocolateChip.png|link=Cookie]] || [[Cookie]]
|[[File:DehydratedMeatStick.png|link=Dehydrated Meat Stick]] || [[Dehydrated Meat Stick]]
|-
|[[File:DoughnutPlain.png|link=Doughnut]] || [[Doughnut]]
|[[File:GranolaBar.png|link=Granola Bar]] || [[Granola Bar]]
|-
|[[File:MuffinFruit.png|link=Fruit Muffin]] || [[Fruit Muffin]]
|[[File:Orange.png|link=Orange]] || [[Orange]]
|-
|[[File:Pretzel.png|link=Pretzel]] || [[Pretzel]]
|[[File:Yoghurt.png|link=Book]] || [[Yoghurt]]
|}


==See Also==
==Distribution==
[[Items]]
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Lunchbox|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Lunchbox distribution
        <span class="mw-customtoggle-togglebox-Lunchbox" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Lunchbox">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | bathroom
    | {{ll|locker}}
    | 3.98%
    |-
    | breakroom
    | {{ll|fridge}}
    | 23.28%
    |-
    | changeroom
    | {{ll|locker}}
    | 3.98%
    |-
    | daycare
    | {{ll|fridge}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|locker}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|counter}}
    | 23.28%
    |-
    | hall
    | {{ll|locker}}
    | 6.29%
    |-
    | janitor
    | {{ll|counter}}
    | 23.28%
    |-
    | schoolstorage
    | {{ll|counter}}
    | 23.28%
    |-
    | zippeestorage
    | {{ll|counter}}
    | 23.28%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Lunchbox" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Lunchbox|41.78.16-->
 
===Buildings===
{| class="wikitable theme-red" style="text-align:center;"
|-
!Building/Room
!Container
!Rolls
!Chance
|-
|Fire Department
|[[Containers#Lockers|Locker]]
|4
|1
|-
|Break Room
|[[Appliances#Refrigerators|Fridge]]
|4
|10
|-
|Office
|[[Appliances#Refrigerators|Fridge]]
|4
|10
|-
|Hospital
|[[Containers#Lockers|Locker]]
|4
|1
|-
|Janitorial Room
|[[Containers|Other]]
|4
|10
|-
|Police Department
|[[Containers#Lockers|Locker]]
|4
|1
|-
|Prison
|[[Containers#Lockers|Locker]]
|4
|1
|-
|School
|[[Containers#Lockers|Locker]]
|4
|2
|-
|}
It is worth noting that the pink variant is significantly rarer, with a chance of 0.001 in all possible spawn locations
 
==Trivia==
*Interestingly, the pink variant of the lunchbox appears to not make any sound when accessed, unlike the blue variant, which plays the generic bag sound.
*The blue lunchbox model is a based on the logo from [[Wikipedia:Teenage Mutant Ninja Turtles (1987 TV series)|1987 TV series Teenage Mutant Ninja Turtles]].
*The pink lunchbox model is an image of [[Will Porter]], a member of [[The Indie Stone]].
 
==Code==
{{CodeBox|[[File:Lunchbox01.png]] {{ID|Base.Lunchbox}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 427
  | source = clothing_bags.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Lunchbox
    {
        DisplayCategory = Container,
        WeightReduction = 5,
        Weight = 1,
        Type = Container,
        Capacity = 4,
        DisplayName = Lunchbox,
        Icon = Lunchbox01,
        OpenSound  =  OpenBag,
        CloseSound  =  CloseBag,
        PutInSound  =  PutItemInBag,
        MetalValue = 15,
        ReplaceInSecondHand = Bag_Lunchbox_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Lunchbox_RHand holdingbagright,
        WorldStaticModel = LunchBox_Ground,
    }
}}
 
[[File:Lunchbox02.png]] {{ID|Base.Lunchbox2}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 444
  | source = clothing_bags.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Lunchbox2
    {
        DisplayCategory = Container,
        WeightReduction = 5,
        Weight = 1,
        Type = Container,
        Capacity = 4,
        DisplayName = Lunchbox,
        Icon = Lunchbox02,
        MetalValue = 15,
        ReplaceInSecondHand = Bag_Lunchbox2_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Lunchbox2_RHand holdingbagright,
        WorldStaticModel = LunchBox2_Ground,
    }
}}
}}
 
==See also==
*[[Bags]]
 
{{Navbox items|containers}}

Latest revision as of 13:11, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Lunchbox
Lunchbox 01 Model.png
Lunchbox 02 Model.png
General
Category
Container
Encumbrance
Moodle Icon HeavyLoad.png
1 (empty)
5.05 (full)
Equipped
One-handed
Properties
Capacity
5
Technical
Item ID
Base.Lunchbox Base.Lunchbox2

A lunchbox is a container item. The lunchbox has blue and pink color variants.

Usage

A lunchbox cannot be equipped on the player's back. It has the same capacity and weight reduction as the First Aid Kit. It must be equipped in one of the player's hands to be accessed.

Lunchboxes can spawn with (build 41):

Apple.png Apple Banana.png Banana
BeefJerky.png Beef Jerky Burrito.png Burrito
Sandwich cheese.png Cheese Sandwich Sandwich peanut.png Peanut Butter Sandwich
Chocolate.png Chocolate CinnamonRoll.png Cinnamon Roll
CookieChocolateChip.png Chocolate Chip Cookie DehydratedMeatStick.png Dehydrated Meat Stick
DoughnutPlain.png Doughnut GranolaBar.png Granola Bar
MuffinFruit.png Fruit Muffin Orange.png Orange
Pretzel.png Pretzel Yoghurt.png Yogurt

Distribution

The loot distributions can be found in the table(s) below.

Lunchbox distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bathroom locker 3.98%
breakroom fridge 23.28%
changeroom locker 3.98%
daycare fridge 23.28%
garagestorage locker 3.98%
gasstorage counter 23.28%
hall locker 6.29%
janitor counter 23.28%
schoolstorage counter 23.28%
zippeestorage counter 23.28%

Buildings

Building/Room Container Rolls Chance
Fire Department Locker 4 1
Break Room Fridge 4 10
Office Fridge 4 10
Hospital Locker 4 1
Janitorial Room Other 4 10
Police Department Locker 4 1
Prison Locker 4 1
School Locker 4 2

It is worth noting that the pink variant is significantly rarer, with a chance of 0.001 in all possible spawn locations

Trivia

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Lunchbox01.png Base.Lunchbox
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Lunchbox
    {
        DisplayCategory = Container,
        WeightReduction	=	5,
        Weight	=	1,
        Type	=	Container,
        Capacity	=	4,
        DisplayName	=	Lunchbox,
        Icon	=	Lunchbox01,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        MetalValue = 15,
        ReplaceInSecondHand = Bag_Lunchbox_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Lunchbox_RHand holdingbagright,
        WorldStaticModel = LunchBox_Ground,
    }

Lunchbox02.png Base.Lunchbox2
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Lunchbox2
    {
        DisplayCategory = Container,
        WeightReduction	=	5,
        Weight	=	1,
        Type	=	Container,
        Capacity	=	4,
        DisplayName	=	Lunchbox,
        Icon	=	Lunchbox02,
        MetalValue = 15,
        ReplaceInSecondHand = Bag_Lunchbox2_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Lunchbox2_RHand holdingbagright,
        WorldStaticModel = LunchBox2_Ground,
    }

See also