M1911 Pistol: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Firearms}} | ||
{{Page version|41.78.16}} | |||
{{Infobox item | |||
{{Infobox | |name=M1911 Pistol | ||
| | |model=Handgun02_Model.png | ||
| | |icon=HandGun2.png | ||
|icon_name=M1911 Pistol | |||
| | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
|weight= | |weight=1.5 | ||
|equipped=One-handed | |equipped=One-handed | ||
|condition_max=10 | |condition_max=10 | ||
|attachment_type=Holster | |||
<!--CHARACTERISTICS--> | <!--CHARACTERISTICS--> | ||
| | |ammo=.45 Auto Round | ||
|clip_size= | |clip_size=7 | ||
|sound_radius= | |sound_radius=50 | ||
|recoil_delay= | |recoil_delay=25 | ||
|reload_time=30 | |reload_time=30 | ||
|aiming_time=20 | |aiming_time=20 | ||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type=Gunshot | |type=Gunshot | ||
|skill_type=Firearm | |||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=8 | |max_range=8 | ||
Line 33: | Line 27: | ||
|min_damage=1 | |min_damage=1 | ||
|max_damage=1.4 | |max_damage=1.4 | ||
|crit_chance=20 | |||
|crit_multiplier=4 | |||
|door_damage=5 | |||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=2 | |knockdown=2 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Pistol2 | ||
}} | }} | ||
A '''M1911 pistol''' is a semi-automatic pistol-caliber handgun chambered in [[.45 Auto Round|.45 auto round]], fed by a 7 round [[Magazine (firearms)|magazine]]. The weapon can be attached to a [[holster]] or [[Double Holster|double holster]] for quick access and weight reduction. | |||
== | ==Usage== | ||
{{ | {{Pros-cons | ||
|pros1=Faster reload than a gun that does not use magazines. | |||
|pros2=Higher capacity than revolvers. | |||
|cons1=Can jam. | |||
|cons2=Lower capacity compared to other semi-automatic pistols. | |||
|cons3=Requires magazines. | |||
}} | |||
===Drive-by shooting=== | |||
All guns have the ability to shoot from vehicles. First press {{key|V}}, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting. | |||
===Attachments=== | |||
*[[Iron Sight]] [[File:ScopeIronSight.png]]: Increases firing range by 3 tiles. | |||
*[[Red Dot]] [[File:RedDot.png]]: Increases aiming speed. | |||
*[[Laser]] [[File:HandgunLaser.png|link=Laser|Laser]] Increases base hit chance by 5%. | |||
*[[Gun Light]]{{Sup|Future}}: ''Not yet functional or obtainable ([[Build 41#Build 41.78.16|Build 41.78.16]])''. | |||
===Breaking doors=== | |||
It can be used to bash down [[door]]s, dealing 5 damage per hit. | |||
==Condition== | |||
Below is an example of the chance of losing durability at different levels of [[Skills|maintenance]] and [[Skills|firearm]] levels. | |||
{{Durability weapon|60}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Pistol2|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Pistol2 distribution | |||
<span class="mw-customtoggle-togglebox-Pistol2" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Pistol2"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Bag_WeaponBag | |||
| {{ll|Bag_WeaponBag}} | |||
| 7.86% | |||
|- | |||
| GunCache1 | |||
| {{ll|Bag_DuffelBagTINT}} | |||
| 76.55% | |||
|- | |||
| GunCache1 | |||
| {{ll|GunBox}} | |||
| 41.14% | |||
|- | |||
| GunCache1 | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| GunCache2 | |||
| {{ll|Bag_DuffelBagTINT}} | |||
| 51.57% | |||
|- | |||
| GunCache2 | |||
| {{ll|GunBox}} | |||
| 76.55% | |||
|- | |||
| PistolCase2 | |||
| {{ll|PistolCase2}} | |||
| 120.41% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|wardrobe}} | |||
| 15.1% | |||
|- | |||
| SurvivorCache1 | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| SurvivorCache2 | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| all | |||
| {{ll|dresser}} | |||
| 1.65% | |||
|- | |||
| all | |||
| {{ll|locker}} | |||
| 3.51% | |||
|- | |||
| all | |||
| {{ll|militarycrate}} | |||
| 23.28% | |||
|- | |||
| all | |||
| {{ll|militarylocker}} | |||
| 23.28% | |||
|- | |||
| armystorage | |||
| {{ll|locker}} | |||
| 23.28% | |||
|- | |||
| armystorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| armysurplus | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| bedroom | |||
| {{ll|desk}} | |||
| 1.65% | |||
|- | |||
| bedroom | |||
| {{ll|dresser}} | |||
| 1.87% | |||
|- | |||
| bedroom | |||
| {{ll|locker}} | |||
| 3.51% | |||
|- | |||
| bedroom | |||
| {{ll|sidetable}} | |||
| 1.65% | |||
|- | |||
| druglab | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| garagestorage | |||
| {{ll|locker}} | |||
| 15.1% | |||
|- | |||
| gunstore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| gunstorestorage | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| hunting | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| hunting | |||
| {{ll|locker}} | |||
| 15.1% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Carpenter | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Construction Worker | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Distillery | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Electrician | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Farmer | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Fire | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Fisherman | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Fossoil | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| All | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Golf | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Heralds | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Hunter | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Mass Gen Fac | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| McCoy | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Metal Welder | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Painter | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Postal | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Radio | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Ranger | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Spiffo | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|- | |||
| Survivalist | |||
| {{ll|Glovebox}} | |||
| 4.01% | |||
|- | |||
| Transit | |||
| {{ll|Glove Box}} | |||
| 0.77% | |||
|} | |||
</div> | |||
<div id="zombies" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Zombies}} | |||
! Outfit | |||
! Days survived | |||
! Chance | |||
|- | |||
| Police<br>PoliceState<br>PoliceRiot<br>PrisonGuard<br>PrivateMilitia | |||
| 0 | |||
| 50 | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Pistol2" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Pistol2|41.78.16--> | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 5682 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Pistol2 | |||
{ | { | ||
DisplayCategory = Weapon, | |||
ImpactSound = null, | ImpactSound = null, | ||
MaxRange = 8, | MaxRange = 8, | ||
Line 73: | Line 359: | ||
SwingTime = 0.5, | SwingTime = 0.5, | ||
MultipleHitConditionAffected = FALSE, | MultipleHitConditionAffected = FALSE, | ||
SwingSound = | BringToBearSound = M1911BringToBear, | ||
SoundRadius = | SwingSound = M1911Shoot, | ||
HitSound = BulletHitBody, | |||
ClickSound = M1911Jam, | |||
SoundRadius = 50, | |||
MinDamage = 1, | MinDamage = 1, | ||
MaxDamage = 1.4, | MaxDamage = 1.4, | ||
Line 89: | Line 378: | ||
AimingPerkHitChanceModifier = 10, | AimingPerkHitChanceModifier = 10, | ||
AimingPerkMinAngleModifier = 0.05, | AimingPerkMinAngleModifier = 0.05, | ||
RecoilDelay = | RecoilDelay = 25, | ||
SoundGain = 1.5, | SoundGain = 1.5, | ||
ClipSize = 15, | ClipSize = 15, | ||
ReloadTime = 30, | ReloadTime = 30, | ||
AimingTime = 20, | AimingTime = 20, | ||
BreakSound | BreakSound = M1911Break, | ||
MetalValue = 30, | MetalValue = 30, | ||
AmmoBox = Bullets45Box, | AmmoBox = Bullets45Box, | ||
MaxAmmo = 7, | MaxAmmo = 7, | ||
InsertAmmoSound = | EquipSound = M1911Equip, | ||
EjectAmmoSound = | UnequipSound = M1911UnEquip, | ||
RackSound = | InsertAmmoSound = M1911InsertAmmo, | ||
EjectAmmoSound = M1911EjectAmmo, | |||
InsertAmmoStartSound = M1911InsertAmmoStart, | |||
InsertAmmoStopSound = M1911InsertAmmoStop, | |||
EjectAmmoStartSound = M1911EjectAmmoStart, | |||
EjectAmmoStopSound = M1911EjectAmmoStop, | |||
ShellFallSound = M1911CartridgeFall, | |||
RackSound = M1911Rack, | |||
MagazineType = Base.45Clip, | MagazineType = Base.45Clip, | ||
AmmoType = Base.Bullets45, | AmmoType = Base.Bullets45, | ||
Line 110: | Line 406: | ||
ModelWeaponPart = IronSight IronSight scope scope, | ModelWeaponPart = IronSight IronSight scope scope, | ||
ModelWeaponPart = Laser Laser laser laser, | ModelWeaponPart = Laser Laser laser laser, | ||
StopPower = 7, | |||
} | } | ||
}} | |||
}} | |||
==See also== | |||
*[[M9 Pistol]] | |||
*[[D-E Pistol]] | |||
{{ | {{Navbox items|firearms}} |
Latest revision as of 19:26, 30 April 2024
A M1911 pistol is a semi-automatic pistol-caliber handgun chambered in .45 auto round, fed by a 7 round magazine. The weapon can be attached to a holster or double holster for quick access and weight reduction.
Usage
Pros | Cons |
---|---|
|
|
Drive-by shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Attachments
- Iron Sight : Increases firing range by 3 tiles.
- Red Dot : Increases aiming speed.
- Laser Increases base hit chance by 5%.
- Gun LightFuture: Not yet functional or obtainable (Build 41.78.16).
Breaking doors
It can be used to bash down doors, dealing 5 damage per hit.
Condition
Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/60 (2%) |
0 | 4 | 1/62 (2%) |
0 | 8 | 1/64 (2%) |
4 | 0 | 1/64 (2%) |
8 | 0 | 1/68 (1%) |
4 | 4 | 1/66 (2%) |
4 | 8 | 1/68 (1%) |
8 | 8 | 1/72 (1%) |
10 | 10 | 1/74 (1%) |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_WeaponBag | Bag_WeaponBag | 7.86% |
GunCache1 | Bag_DuffelBagTINT | 76.55% |
GunCache1 | GunBox | 41.14% |
GunCache1 | counter | 15.1% |
GunCache2 | Bag_DuffelBagTINT | 51.57% |
GunCache2 | GunBox | 76.55% |
PistolCase2 | PistolCase2 | 120.41% |
SafehouseLoot | counter | 15.1% |
SafehouseLoot | crate | 15.1% |
SafehouseLoot | metal_shelves | 15.1% |
SafehouseLoot | wardrobe | 15.1% |
SurvivorCache1 | counter | 15.1% |
SurvivorCache2 | counter | 15.1% |
all | dresser | 1.65% |
all | locker | 3.51% |
all | militarycrate | 23.28% |
all | militarylocker | 23.28% |
armystorage | locker | 23.28% |
armystorage | metal_shelves | 23.28% |
armysurplus | displaycase | 15.1% |
bedroom | desk | 1.65% |
bedroom | dresser | 1.87% |
bedroom | locker | 3.51% |
bedroom | sidetable | 1.65% |
druglab | metal_shelves | 15.1% |
garagestorage | locker | 15.1% |
gunstore | displaycase | 15.1% |
gunstorestorage | crate | 15.1% |
hunting | displaycase | 15.1% |
hunting | locker | 15.1% |
pawnshop | displaycase | 15.1% |
Type | Container | Effective chance |
---|---|---|
Carpenter | Glove Box | 0.77% |
Construction Worker | Glove Box | 0.77% |
Distillery | Glove Box | 0.77% |
Electrician | Glove Box | 0.77% |
Farmer | Glove Box | 0.77% |
Fire | Glove Box | 0.77% |
Fisherman | Glove Box | 0.77% |
Fossoil | Glove Box | 0.77% |
All | Glove Box | 0.77% |
Golf | Glove Box | 0.77% |
Heralds | Glove Box | 0.77% |
Hunter | Glove Box | 0.77% |
Mass Gen Fac | Glove Box | 0.77% |
McCoy | Glove Box | 0.77% |
Metal Welder | Glove Box | 0.77% |
Painter | Glove Box | 0.77% |
Postal | Glove Box | 0.77% |
Radio | Glove Box | 0.77% |
Ranger | Glove Box | 0.77% |
Spiffo | Glove Box | 0.77% |
Survivalist | Glove Box | 4.01% |
Transit | Glove Box | 0.77% |
Outfit | Days survived | Chance |
---|---|---|
Police PoliceState PoliceRiot PrisonGuard PrivateMilitia |
0 | 50 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Pistol2
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 8,
WeaponSprite = Handgun02,
SoundVolume = 50,
MinAngle = 0.95,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 1.5,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
IsAimedFirearm = TRUE,
DoorDamage = 5,
UseEndurance = FALSE,
SwingAnim = Handgun,
DisplayName = M1911 Pistol,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
BringToBearSound = M1911BringToBear,
SwingSound = M1911Shoot,
HitSound = BulletHitBody,
ClickSound = M1911Jam,
SoundRadius = 50,
MinDamage = 1,
MaxDamage = 1.4,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = HandGun2,
RunAnim = Run_Weapon2,
CriticalChance = 20,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 1.5,
HitChance = 40,
AimingPerkHitChanceModifier = 10,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 25,
SoundGain = 1.5,
ClipSize = 15,
ReloadTime = 30,
AimingTime = 20,
BreakSound = M1911Break,
MetalValue = 30,
AmmoBox = Bullets45Box,
MaxAmmo = 7,
EquipSound = M1911Equip,
UnequipSound = M1911UnEquip,
InsertAmmoSound = M1911InsertAmmo,
EjectAmmoSound = M1911EjectAmmo,
InsertAmmoStartSound = M1911InsertAmmoStart,
InsertAmmoStopSound = M1911InsertAmmoStop,
EjectAmmoStartSound = M1911EjectAmmoStart,
EjectAmmoStopSound = M1911EjectAmmoStop,
ShellFallSound = M1911CartridgeFall,
RackSound = M1911Rack,
MagazineType = Base.45Clip,
AmmoType = Base.Bullets45,
WeaponReloadType = handgun,
JamGunChance = 2,
AttachmentType = Holster,
ModelWeaponPart = RedDot RedDot reddot reddot,
ModelWeaponPart = GunLight GunLight gunlight gunlight,
ModelWeaponPart = IronSight IronSight scope scope,
ModelWeaponPart = Laser Laser laser laser,
StopPower = 7,
}