Meat Cleaver: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}} | ||
{{Page version|41.78.16}} | |||
{{Infobox item | |||
{{Infobox | |name=Meat Cleaver | ||
| | |model=Cleaver_Model.png | ||
| | |icon=Cleaver.png | ||
|icon_name=Meat Cleaver | |||
| | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category= | |category=Cooking | ||
|weight=1 | |weight=1 | ||
|function= | |function=[[Cooking]] | ||
|equipped=One-handed | |equipped=One-handed | ||
|condition_max=10 | |condition_max=10 | ||
|attachment_type= | |attachment_type=MeatCleaver | ||
|skill_type=SmallBlade | |||
| | |||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type=Slash | |type=Slash | ||
| | |damage_make_hole=true | ||
|base_speed=1.2 | |||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1 | |max_range=1 | ||
|min_damage=0.4 | |min_damage=0.4 | ||
|max_damage=0.8 | |max_damage=0.8 | ||
|tree_damage=15 | |||
|door_damage=20 | |||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=2 | |knockdown=2 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.MeatCleaver | ||
}} | }} | ||
A '''meat cleaver''' is a tool used in [[cooking]] and a one-handed short blade [[weapon]]. | |||
A meat cleaver is a tool used in [[cooking]] and a one handed short blade [[weapon]] | |||
==Usage== | ==Usage== | ||
As a cooking utensil it is mostly used for butchering and slicing food. | ===Cooking=== | ||
{{Main|Cooking}} | |||
As a cooking utensil it is mostly used for butchering and slicing food. | |||
===Weapon=== | ===Weapon=== | ||
It is a one handed short weapon that deals slash damage. It has a | It is a one-handed short blade weapon that deals slash damage, creating holes in clothing. It has a high attack speed compared to other short blade weapons and a low critical chance. | ||
===Breaking doors=== | ===Breaking doors=== | ||
Line 61: | Line 43: | ||
===Tree chopping=== | ===Tree chopping=== | ||
It is decent at tree chopping, dealing 15 damage per hit, comparable with the [[Hand Axe]]. It does not have a cut down tree action so trees need to be attacked. | It is decent at tree chopping, dealing 15 damage per hit, comparable with the [[Hand Axe]]. It does not have a cut down tree action so trees need to be attacked. | ||
=== | ==Condition== | ||
The meat cleaver has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blade]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (15 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blade and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blade]] skills. | |||
{{Durability weapon|15}} | |||
{{ | |||
== | ==Crafting== | ||
{{Crafting/sandbox2 | |||
|fishing_rod_crafted | |||
|watermelon_slice | |||
|bread_slices | |||
|pie_slice | |||
|cake_slice | |||
|fish_fillet | |||
|ham_slice | |||
|small_bird_meat | |||
|rabbit_meat | |||
|crafted_spear | |||
|rodent_meat | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|MeatCleaver|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>MeatCleaver distribution | |||
<span class="mw-customtoggle-togglebox-MeatCleaver" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-MeatCleaver"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| bakerykitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| burgerkitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| butcher | |||
| {{ll|counter}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| butcher | |||
| {{ll|counter}} | |||
| 4 | |||
| 20.0 | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| chinesekitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| deepfry_kitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| departmentstorage | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| dinerbackroom | |||
| {{ll|counter}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| italiankitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| knifefactory | |||
| {{ll|crate}} | |||
| 4 | |||
| 20.0 | |||
|- | |||
| knifefactory | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| knifefactory | |||
| {{ll|crate}} | |||
| 4 | |||
| 50.0 | |||
|- | |||
| mexicankitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| pizzakitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| seafoodkitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| westernkitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 4.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-MeatCleaver" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|MeatCleaver|41.78.16--> | |||
It can be commonly found in kitchens, especially in restaurants. | It can be commonly found in kitchens, especially in restaurants. | ||
Meat cleavers can also be found on zombie corpses, and very rarely impaled on zombies. | Meat cleavers can also be found on zombie corpses, and very rarely impaled on zombies. | ||
==Code== | ==Code== | ||
=== | {{CodeBox| | ||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 224 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item MeatCleaver | |||
{ | { | ||
DisplayCategory = Cooking, | |||
MaxRange = 1, | |||
WeaponSprite = MeatCleaver, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 4, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlade, | |||
ConditionLowerChanceOneIn = 15, | |||
Weight = 1, | |||
SplatNumber = 3, | |||
PushBackMod = 0.3, | |||
SubCategory = Swinging, | |||
ConditionMax = 10, | |||
MaxHitCount = 2, | |||
DoorDamage = 20, | |||
SwingAnim = Bat, | |||
DisplayName = Meat Cleaver, | |||
MinRange = 0.61, | |||
SwingTime = 4, | |||
KnockdownMod = 2, | |||
SplatBloodOnNoDeath = FALSE, | |||
BreakSound = | Icon = Cleaver, | ||
BreakSound = MeatCleaverBreak, | |||
DoorHitSound = MeatCleaverHit, | |||
HitSound = MeatCleaverHit, | |||
HitFloorSound = MeatCleaverHit, | |||
SwingSound = MeatCleaverSwing, | |||
TreeDamage = 15, | TreeDamage = 15, | ||
CriticalChance = 15, | CriticalChance = 15, | ||
Line 126: | Line 230: | ||
DamageMakeHole = TRUE, | DamageMakeHole = TRUE, | ||
AttachmentType = MeatCleaver, | AttachmentType = MeatCleaver, | ||
} | } | ||
}} | |||
}} | |||
==See also== | |||
*[[Bread Knife]] | |||
*[[Butter Knife]] | |||
*[[Hunting Knife]] | |||
*[[Kitchen Knife]] | |||
*[[Stone Knife]] | |||
{{Navbox items|blade}} | |||
[[Category:Cooking tools]] | |||
[[Category:Tools]] |
Revision as of 16:01, 24 April 2024
A meat cleaver is a tool used in cooking and a one-handed short blade weapon.
Usage
Cooking
- Main article: Cooking
As a cooking utensil it is mostly used for butchering and slicing food.
Weapon
It is a one-handed short blade weapon that deals slash damage, creating holes in clothing. It has a high attack speed compared to other short blade weapons and a low critical chance.
Breaking doors
It is decent at bashing down doors, dealing 20 damage per hit. For comparison, an axe deals 35 damage.
Tree chopping
It is decent at tree chopping, dealing 15 damage per hit, comparable with the Hand Axe. It does not have a cut down tree action so trees need to be attacked.
Condition
The meat cleaver has a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/15 (7%) |
0 | 4 | 1/17 (6%) |
0 | 8 | 1/19 (5%) |
4 | 0 | 1/19 (5%) |
8 | 0 | 1/23 (4%) |
4 | 4 | 1/21 (5%) |
4 | 8 | 1/23 (4%) |
8 | 8 | 1/27 (4%) |
10 | 10 | 1/29 (3%) |
Crafting
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
bakerykitchen | counter | 4 | 4.0 |
burgerkitchen | counter | 4 | 4.0 |
butcher | counter | 4 | 10.0 |
butcher | counter | 4 | 20.0 |
cafeteriakitchen | counter | 4 | 4.0 |
chinesekitchen | counter | 4 | 4.0 |
deepfry_kitchen | counter | 4 | 4.0 |
departmentstorage | metal_shelves | 4 | 4.0 |
dinerbackroom | counter | 4 | 4.0 |
italiankitchen | counter | 4 | 4.0 |
kitchen | counter | 4 | 4.0 |
knifefactory | crate | 4 | 20.0 |
knifefactory | crate | 4 | 10.0 |
knifefactory | crate | 4 | 50.0 |
mexicankitchen | counter | 4 | 4.0 |
pizzakitchen | counter | 4 | 4.0 |
seafoodkitchen | counter | 4 | 4.0 |
westernkitchen | counter | 4 | 4.0 |
It can be commonly found in kitchens, especially in restaurants. Meat cleavers can also be found on zombie corpses, and very rarely impaled on zombies.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item MeatCleaver
{
DisplayCategory = Cooking,
MaxRange = 1,
WeaponSprite = MeatCleaver,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 15,
Weight = 1,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 20,
SwingAnim = Bat,
DisplayName = Meat Cleaver,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Cleaver,
BreakSound = MeatCleaverBreak,
DoorHitSound = MeatCleaverHit,
HitSound = MeatCleaverHit,
HitFloorSound = MeatCleaverHit,
SwingSound = MeatCleaverSwing,
TreeDamage = 15,
CriticalChance = 15,
CritDmgMultiplier = 5,
MinDamage = 0.4,
MaxDamage = 0.8,
BaseSpeed = 1.2,
WeaponLength = 0.2,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = MeatCleaver,
}