Mouse Trap: Difference between revisions

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{{languages}}
{{Header|Project Zomboid|Items|Trapping}}
{{header|The Game World|Items|type=Trap|version=Version 40|incver=43}}{{Infobox trap
{{Page version|41.78.16}}
| display_name = Mouse Trap
{{Infobox tile
| name_colour = Trap
|name=Mouse Trap
| name_text_colour = Trap
|image=MouseTrap.png
| image = MouseTrap.png
|icon=Mousetrap.png
| image_width =
|icon_name=Mouse Trap
| alternate_image = Mousetrap.png
|category=Item
| alternate_name = Mouse Trap
|weight=0.3
| alternate_link =
|size=1
| category = Item
|function=Catch [[animals]]
| weight = 0.3
<!--Properties-->
| strength = 50
|health=50
| animals = [[File:Mouse.png|link=Mouse]] [[File:Rat.png|link=Rat]]
|strength=50
| placement =  
|animals=[[File:Mouse.png|link=Mouse]] [[File:Rat.png|link=Rat]]
| ingredients =  
<!--Disassemble-->
| class_name = Base.TrapMouse
|destroy=true
}}A '''mouse trap''' is a small sized trap used by beginner trappers.
|products=[[Scrap Wood]]
<!--Technical-->
|item_id=Base.TrapMouse
|tile_id=constructedobjects_01_18
}}
A '''mouse trap''' is a small-sized trap used by beginner trappers.


==Usage==
==Usage==
A mouse trap is one of several traps used in {{T|trapping}} to catch a variety of {{T|animals|wildlife}}. However, it is the only trap that cannot be crafted.
A mouse trap is one of several traps used in [[trapping]] to catch a variety of [[animals|wildlife]]. However, it is the only trap that cannot be crafted.
 
===Trapping===
===Trapping===
{{Main|Trapping}}
{{Main|Trapping}}
Cage traps can be used to catch {{T|mouse|mice}} and {{T|rat}}s.
Cage traps can be used to catch [[mouse|mice]] and [[rat]]s.
{| width="100px" style="text-align:left;"
{| width="100px" style="text-align:left;"
|+ '''''Catch chance:'''''
|+ '''''Catch chance:'''''
Line 31: Line 37:


==Distribution==
==Distribution==
Mouse traps can be found in kitchen counters.
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|TrapMouse|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>TrapMouse distribution
        <span class="mw-customtoggle-togglebox-TrapMouse" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-TrapMouse">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | closet
    | {{ll|crate}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | gardenstore
    | {{ll|counter}}
    | 19.27%
    |-
    | gardenstore
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | gardenstore
    | {{ll|shelves}}
    | 19.27%
    |-
    | gasstorage
    | {{ll|counter}}
    | 23.28%
    |-
    | janitor
    | {{ll|counter}}
    | 23.28%
    |-
    | janitor
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | kitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | livingroom
    | {{ll|counter}}
    | 19.27%
    |-
    | producestorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | schoolstorage
    | {{ll|counter}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 23.28%
    |-
    | toolstore
    | {{ll|counter}}
    | 10.78%
    |-
    | toolstore
    | {{ll|shelves}}
    | 10.78%
    |-
    | zippeestorage
    | {{ll|counter}}
    | 23.28%
    |}
</div>
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | ---
    | 8
    | DeepForest  1
    | -
    | -
    | -
    | -
    | -
    | -
    | -
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-TrapMouse" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|TrapMouse|41.78.16-->


==Code==
==Code==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox|
{{Retrieved|version=41|incver=50}}
 
<pre> item TrapMouse
===Item===
Weight = 0.3,
{{CodeSnip
Type = Normal,
  | lang = java
DisplayName = Mouse Trap,
  | line = true
Icon = Mousetrap,
  | start = 2312
Trap   = true,
  | source = newitems.txt
MetalValue = 2,</pre>
  | retrieved = true
  | version = 41.78.16
  | code =
item TrapMouse
    {
        DisplayCategory = Trapping,
        Weight = 0.3,
        Type = Normal,
        DisplayName = Mouse Trap,
        Icon = Mousetrap,
        Trap   =   true,
        MetalValue = 2,
    }
}}
 
===Tile===
{{CodeSnip
  | lang = lua
  | line = false
  | path = ProjectZomboid\media\lua\server\Traps
  | source = TrapDefinition.lua
  | retrieved = true
  | version = 41.78.16
  | code =
local mouseTrap = {};
mouseTrap.type = "Base.TrapMouse";
mouseTrap.sprite = "constructedobjects_01_18";
mouseTrap.closedSprite = "constructedobjects_01_19";
mouseTrap.trapStrength = 50;
mouseTrap.destroyItem = "Base.UnusableWood";
table.insert(Traps, mouseTrap);
  }}
}}


==See also==
==See also==
*{{T|Trap Crate}}
*[[Trap Crate]]
*{{T|Trap Box}}
*[[Trap Box]]
*{{T|Snare Trap}}
*[[Snare Trap]]
*{{T|Cage Trap}}
*[[Cage Trap]]
*{{T|Stick Trap}}
*[[Stick Trap]]


{{Navbox/Tools}}
{{Navbox items|survival}}

Latest revision as of 19:30, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Mouse Trap
MouseTrap.png
[[File:{{{icon2}}}|Mouse Trap|]]
[[File:{{{icon3}}}|Mouse Trap|]]
[[File:{{{icon4}}}|Mouse Trap|]]
[[File:{{{icon5}}}|Mouse Trap|]]
General
Category
Item
EncumbranceMoodle Icon HeavyLoad.png
0.3
Size
1 tile
Function
Catch animals
Properties
Health
50
Strength
50
Animals
Mouse.png Rat.png
Destroy
Products
Technical
Item ID(s)
Base.TrapMouse
Tile ID(s)
constructedobjects_01_18

A mouse trap is a small-sized trap used by beginner trappers.

Usage

A mouse trap is one of several traps used in trapping to catch a variety of wildlife. However, it is the only trap that cannot be crafted.

Trapping

Main article: Trapping

Cage traps can be used to catch mice and rats.

Catch chance:
Mouse 30%
Rat 25%

Distribution

The loot distributions can be found in the table(s) below.

TrapMouse distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
closet crate 23.28%
garagestorage crate 23.28%
gardenstore counter 19.27%
gardenstore metal_shelves 19.27%
gardenstore shelves 19.27%
gasstorage counter 23.28%
janitor counter 23.28%
janitor metal_shelves 23.28%
kitchen counter 19.27%
livingroom counter 19.27%
producestorage metal_shelves 19.27%
schoolstorage counter 23.28%
storageunit crate 23.28%
toolstore counter 10.78%
toolstore shelves 10.78%
zippeestorage counter 23.28%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
--- 8 DeepForest 1 - - - - - - -

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item TrapMouse
    {
        DisplayCategory = Trapping,
        Weight	=	0.3,
        Type	=	Normal,
        DisplayName	=	Mouse Trap,
        Icon	=	Mousetrap,
        Trap    =   true,
        MetalValue = 2,
    }

Tile

Source: ProjectZomboid\media\lua\server\Traps\TrapDefinition.lua

Retrieved: Build 41.78.16
local mouseTrap = {};
mouseTrap.type = "Base.TrapMouse";
mouseTrap.sprite = "constructedobjects_01_18";
mouseTrap.closedSprite = "constructedobjects_01_19";
mouseTrap.trapStrength = 50;
mouseTrap.destroyItem = "Base.UnusableWood";
table.insert(Traps, mouseTrap);

See also