Onion: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Food|Vegetables}} | ||
{{Page version|41.78.16}} | |||
| | {{Infobox item | ||
| | |name=Onion | ||
| | |model=Onion_Model.png | ||
| | |icon=Onion.png | ||
| | |icon_name=Onion | ||
|icon2=OnionRotten.png | |||
| | |||
|icon_name2=Onion (Rotten) | |||
|icon3=Rings.png | |||
|icon_name3=Onion Slices | |||
Onion Slices | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
Line 20: | Line 24: | ||
|carbohydrates=6.54 | |carbohydrates=6.54 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Onion | ||
}} | }} | ||
'''Onion''' is a perishable [[food]] [[Items|item]]. | |||
==Usage== | ==Usage== | ||
=== Consumable properties === | ===Consumable properties=== | ||
Onion can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. | |||
{{ | {{Consumables | ||
|image = Onion.png | |image = Onion.png | ||
|hunger = -10 | |hunger = -10 | ||
Line 43: | Line 48: | ||
}} | }} | ||
== Crafting == | ==Crafting== | ||
=== Evolved recipes === | ===What it can make=== | ||
{{EvolvedRecipesForItem|soup=10|stew=10|pie=10|stirfry=10|sandwich=5|burger=10|salad=10|roastedvegetables=10| | Onion needs to be cut into [[Onion_Slices|slices]] before addition to most recipes. | ||
{{Crafting/sandbox2 | |||
|onion_slices | |||
}} | |||
===Evolved recipes=== | |||
Onion is a [[cooking]] [[Recipe ingredients|ingredient]]. | |||
{{EvolvedRecipesForItem|soup=10|stew=10|pie=10|stirfry=10|sandwich=5|burger=10|salad=10|roastedvegetables=10|rice=10|pasta=10}} | |||
===Sack of Onion=== | |||
{{Crafting/sandbox2 | |||
|onion | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Onion|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Onion distribution | |||
<span class="mw-customtoggle-togglebox-Onion" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Onion"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| GroceryBag1 | |||
| {{ll|GroceryBag1}} | |||
| 1.61% | |||
|- | |||
| GroceryBag2 | |||
| {{ll|GroceryBag2}} | |||
| 2.81% | |||
|- | |||
| GroceryBag5 | |||
| {{ll|GroceryBag5}} | |||
| 12.41% | |||
|- | |||
| all | |||
| {{ll|fridge}} | |||
| 6.29% | |||
|- | |||
| burgerkitchen | |||
| {{ll|fridge}} | |||
| 10.78% | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|fridge}} | |||
| 10.78% | |||
|- | |||
| chinesekitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| deepfry_kitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| dinerkitchen | |||
| {{ll|fridge}} | |||
| 10.78% | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 41.14% | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 23.28% | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 41.14% | |||
|- | |||
| italiankitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| mexicankitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|fridge}} | |||
| 10.78% | |||
|- | |||
| spiffoskitchen | |||
| {{ll|fridge}} | |||
| 10.78% | |||
|- | |||
| westernkitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| --- | |||
| 3 | |||
| Forest 10<br> DeepForest 10<br> Vegitation 5<br> FarmLand 10<br> Farm 10 | |||
| -10 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| May<br>June<br>July | |||
| March<br>September | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Onion" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Onion|41.78.16--> | |||
Onion is often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]]. | |||
Sacks of onion can be found in grocery stores and warehouses. | |||
==Gallery== | |||
<gallery> | |||
Onion Model.png|Onion model when placed in the world | |||
OnionRotten Model.png|Rotten onion model when placed in the world | |||
</gallery> | |||
==Code== | |||
{{CodeBox|[[File:Onion.png]] {{ID|Base.Onion}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1000 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Onion | |||
{ | |||
DisplayName = Onion, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.2, | |||
Icon = Onion, | |||
/*EvolvedRecipe = Omelette:10;Soup:10;Stew:10;Pie:10;Stir fry Griddle Pan:10;Stir fry:10;Sandwich:5;Sandwich Baguette:5;Burger:10;Salad:10;Roasted Vegetables:10;RicePot:10;RicePan:10;PastaPot:10;PastaPan:10;Taco:10;Burrito:10,*/ | |||
FoodType = Vegetables, | |||
DaysFresh = 7, | |||
DaysTotallyRotten = 9, | |||
HungerChange = -10, | |||
Calories = 28, | |||
Carbohydrates = 6.54, | |||
Lipids = 0.07, | |||
Proteins = 0.77, | |||
StaticModel = RoundFood_Peach, | |||
WorldStaticModel = Onion_Ground, | |||
EvolvedRecipeName = Mushroom, | |||
Tooltip = Tooltip_item_NeedsSliced, | |||
} | |||
}} | |||
[[File:Sandbag.png]] {{ID|Base.SackProduce_Onion}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 8161 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item SackProduce_Onion | |||
{ | |||
DisplayName = Sack of Onions, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 2, | |||
Icon = Sandbag, | |||
CantEat = TRUE, | |||
DaysFresh = 7, | |||
DaysTotallyRotten = 9, | |||
WorldStaticModel = SandBag, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
{{Navbox items|plants}} | |||
[[Category:Perishable food]] |
Latest revision as of 19:31, 30 April 2024
Onion is a perishable food item.
Usage
Consumable properties
Onion can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
What it can make
Onion needs to be cut into slices before addition to most recipes.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Onion Slices |
One of: Kitchen Knife ×1 Hunting Knife ×1 Machete ×1 Stone Knife ×1 Each of: Onion ×1 |
none | none | none | 0.75 Cooking |
Evolved recipes
Onion is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
10 |
Stew |
10 |
Salad |
10 |
Stir Fry |
10 |
Roasted Vegetables |
10 |
Sandwich |
5 |
Burger |
10 |
Pie (savory) |
10 |
Rice Pot/Saucepan |
10 |
Pasta Pot/Saucepan |
10 |
Sack of Onion
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Onion ×12 |
Sack of Onion ×1 | none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
GroceryBag1 | GroceryBag1 | 1.61% |
GroceryBag2 | GroceryBag2 | 2.81% |
GroceryBag5 | GroceryBag5 | 12.41% |
all | fridge | 6.29% |
burgerkitchen | fridge | 10.78% |
cafeteriakitchen | fridge | 10.78% |
chinesekitchen | fridge | 19.27% |
deepfry_kitchen | fridge | 19.27% |
dinerkitchen | fridge | 10.78% |
gigamart | grocerstand | 23.28% |
gigamart | grocerstand | 41.14% |
grocery | grocerstand | 23.28% |
grocery | grocerstand | 41.14% |
italiankitchen | fridge | 19.27% |
mexicankitchen | fridge | 19.27% |
restaurantkitchen | fridge | 10.78% |
spiffoskitchen | fridge | 10.78% |
westernkitchen | fridge | 19.27% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | 3 | Forest 10 DeepForest 10 Vegitation 5 FarmLand 10 Farm 10 |
-10 | - | - | - | - | May June July |
March September |
Onion is often found in refrigerators and grocery displays.
Sacks of onion can be found in grocery stores and warehouses.
Gallery
Code
Base.Onion
Source: ProjectZomboid\media\scripts\items_food.txt
item Onion
{
DisplayName = Onion,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Onion,
/*EvolvedRecipe = Omelette:10;Soup:10;Stew:10;Pie:10;Stir fry Griddle Pan:10;Stir fry:10;Sandwich:5;Sandwich Baguette:5;Burger:10;Salad:10;Roasted Vegetables:10;RicePot:10;RicePan:10;PastaPot:10;PastaPan:10;Taco:10;Burrito:10,*/
FoodType = Vegetables,
DaysFresh = 7,
DaysTotallyRotten = 9,
HungerChange = -10,
Calories = 28,
Carbohydrates = 6.54,
Lipids = 0.07,
Proteins = 0.77,
StaticModel = RoundFood_Peach,
WorldStaticModel = Onion_Ground,
EvolvedRecipeName = Mushroom,
Tooltip = Tooltip_item_NeedsSliced,
}
Base.SackProduce_Onion
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Onion
{
DisplayName = Sack of Onions,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 7,
DaysTotallyRotten = 9,
WorldStaticModel = SandBag,
}