Pike: Difference between revisions

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(Added crafting, fixed sickness & added unhappiness)
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{{languages}}
{{Header|Project Zomboid|Items|Food|Protein|Fish}}
{{header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 41|incver=51}}{{Infobox food
{{Page version|41.78.16}}
|display_name=Pike
{{Infobox item
|name_colour=Food
|name=Pike
|name_text_colour=Food
|model=Pike_Model.png
|image=FishPike.png
|icon=FishPike.png
|alternate_image=FishPike.png
|icon_name=Pike (Uncooked)
|alternate_name=Pike
|model2=PikeCooked_Model.png
|alternate_link=
|icon2=FishPikeCooked.png
|alternate_image2=FishFillet.png
|icon_name2=Pike (Cooked)
|alternate_name2=Fish Fillet
|model3=PikeRotten_Model.png
|alternate_link2=Fish Fillet
|icon3=FishPikeRotten.png
|icon_name3=Pike (Rotten Uncooked)
|model4=PikeCookedRotten_Model.png
|icon4=FishPikeRotten.png
|icon_name4=Pike (Rotten Cooked)
|model5=PikeBurnt_Model.png
|icon5=FishPikeOverdone.png
|icon_name5=Pike (Burnt)
<!--GENERAL-->
<!--GENERAL-->
|category=Food
|category=Food
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|bad_cold=True
|bad_cold=True
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Pike
|item_id=Base.Pike
}}A '''pike''' is a [[Food#Perishable|perishable]] food [[item]] used in [[cooking]].  
}}
A '''pike''' is a perishable [[food]] [[Items|item]] used in [[cooking]].


==Usage==
==Usage==
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A pike can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.
A pike can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.


== Crafting ==
==Crafting==
A pike can be used in various cooking recipes.
A pike can be used in various cooking recipes.
===Cooking===
===Cooking===
{{Main|Cooking}}
{{Main|Cooking}}
{{Crafting header|ing=2}}
{{Crafting/sandbox2
{{Crafting cooking|121|ing=2}}
|fish_fillet
|}
}}


==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|Pike|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Pike distribution
        <span class="mw-customtoggle-togglebox-Pike" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Pike">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | butcher
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | gigamart
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | gigamartkitchen
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | grocery
    | {{ll|displaycasebutcher}}
    | 23.28%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Pike" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Pike|41.78.16-->
===Fishing===
===Fishing===
{{Main|Fishing}}
{{Main|Fishing}}
Pike can be caught using a [[Fishing Rod|fishing rod]].
Pike can be caught using a [[Fishing Rod|fishing rod]].
===Vehicles===
===Vehicles===
Pike can be found in the bed of a fisherman's truck.
Pike can be found in the bed of a fisherman's truck.


==Code==
==Code==
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox |
{{Retrieved|version=41|incver=51}}
 
<pre>    item Pike
===Item===
    {
[[File:FishPike.png]] {{ID|Base.Pike}}<br>
        Type = Food,
{{CodeSnip
        DisplayName =     Pike,
  | lang = java
        Icon = FishPike,
  | line = true
        Weight = 0.4,
  | start = 1814
        HungerChange =     -15,
  | source = items_food.txt
        DaysFresh =     4,
  | retrieved = true
        DaysTotallyRotten =     8,
  | version = 41.78.16
        IsCookable         =         true,
  | code =
        MinutesToBurn     =         60,
item Pike
        MinutesToCook     =         20,
{
        Carbohydrates = 1,
DisplayName = Pike,
        Proteins = 35,
DisplayCategory = Food,
        Lipids = 1,
Type = Food,
        Calories = 159,
Weight = 0.4,
        BadInMicrowave = true,
Icon = FishPike,
        GoodHot = true,
BadCold = true,
        BadCold = true,
BadInMicrowave = true,
        UnhappyChange = 20,
DangerousUncooked = TRUE,
        RemoveUnhappinessWhenCooked = true,
GoodHot = true,
    }</pre>
IsCookable = true,
OnCreate = Fishing.OnCreateFish,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 20,
MinutesToBurn = 60,
DaysFresh = 4,
DaysTotallyRotten = 8,
HungerChange = -15,
UnhappyChange = 20,
Calories = 159,
Carbohydrates = 1,
Lipids = 1,
Proteins = 35,
WorldStaticModel = Pike_Ground,
}
}}
}}


==See also==
==See also==
*[[Fish Fillet]]
*[[Fish Fillet]]
*[[Fishing Tackle]]
*[[Fishing Tackle]]
{{Navbox items|meat}}
[[Category:Perishable food]]
[[Category:Seafood]]

Latest revision as of 13:32, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Pike
Pike Model.png
PikeCooked Model.png
PikeRotten Model.png
PikeCookedRotten Model.png
PikeBurnt Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Properties
Days fresh
4 days
Days until rotten
8 days
Nutrition
HungerMoodle Icon Hungry.png
-15
CaloriesCalories
207
CarbohydratesCarbohydrates
5
ProteinsProteins
38.13
FatFat
5.37
Effect
UnhappinessMoodle Icon Unhappy.png
20
Cooking
Time until cooked
20 minutes
Time until burned
80 minutes
Bad microwaved
True
Good hot
True
Bad cold
True
Technical
Item ID
Base.Pike

A pike is a perishable food item used in cooking.

Usage

Consumable properties

A pike can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.

Crafting

A pike can be used in various cooking recipes.

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
FishFillet.png
Fish Fillet ×2
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
FishPanfish.png Sunfish ×1
FishTrout.png Trout ×1
none none none 10 Cooking

Distribution

The loot distributions can be found in the table(s) below.

Pike distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
butcher displaycasebutcher 23.28%
gigamart displaycasebutcher 23.28%
gigamartkitchen displaycasebutcher 23.28%
grocery displaycasebutcher 23.28%

Fishing

Main article: Fishing

Pike can be caught using a fishing rod.

Vehicles

Pike can be found in the bed of a fisherman's truck.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

FishPike.png Base.Pike
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Pike
	{
		DisplayName = Pike,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.4,
		Icon = FishPike,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		GoodHot = true,
		IsCookable = true,
		OnCreate = Fishing.OnCreateFish,
		RemoveUnhappinessWhenCooked = true,
		MinutesToCook = 20,
		MinutesToBurn = 60,
		DaysFresh = 4,
		DaysTotallyRotten = 8,
		HungerChange = -15,
		UnhappyChange = 20,
		Calories = 159,
		Carbohydrates = 1,
		Lipids = 1,
		Proteins = 35,
		WorldStaticModel = Pike_Ground,
	}

See also