Pipe Bomb: Difference between revisions

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{{languages|Pipe Bomb}}
{{Header|Project Zomboid|Items|Weapons|Explosives}}
{{header|Project Zomboid|Items|Weapons|Throwables|Bombs and Traps|type=Weapon|version=Version 41|incver=68}}
{{Page version|41.78.16}}
{{stub}}
{{Infobox item
{{Infobox weapon
|name=Pipe Bomb
|display_name=Pipe Bomb
|model=PipeBomb_Model.png
|name_colour=Weapon
|icon=PipeBomb.png
|name_text_colour=Weapon
|icon_name=Pipe Bomb
|image=PipeBomb.png
|model2=PipeBombTimer_Model.png
|image_width=120px
|icon2=PipeBombTimer.png
|alternate_image=PipeBombTimer.png
|icon_name2=Pipe Bomb with Timer
|alternate_name=Pipe Bomb with attachment
|model3=PipeBombTimer_Model.png
|icon3=PipeBombTimer.png
|icon_name3=Pipe Bomb with Sensor
|model4=PipeBombTimer_Model.png
|icon4=PipeBombTimer.png
|icon_name4=Remote Pipe Bomb
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Explosives
|weight=1.5
|weight=1.5
|equipped=One-handed
|equipped=One-handed
<!--CHARACTERISTICS-->
<!--DAMAGE-->
<!--DAMAGE-->
|type=[[Fire|Explosion]]
|swing_time=1.5
|swing_time=1.5
|min_range=0
|max_range=10
|max_range=10
|effect_power=90
|effect_power=90
Line 22: Line 28:
|effect_type=Explosion
|effect_type=Explosion
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|ingredients=3 × [[Electronics Scrap]]<br>1 × [[Metal Pipe]]<br>20 × [[Gunpowder]]<br>1 × [[Twine]]<br>1 × [[Saw]]
|ingredients=3 × [[Scrap Electronics]]<br>1 × [[Metal Pipe]]<br>20 × [[Gunpowder]]<br>1 × [[Twine]]<br>1 × [[Saw]]
|class_name=PipeBomb
|item_id=Base.PipeBomb<br>Base.PipeBombTriggered<br>Base.PipeBombSensorV1<br>Base.PipeBombSensorV2<br>Base.PipeBombSensorV3<br>Base.PipeBombRemote
}}
}}
The '''Pipe Bomb''', a thrown improvised explosive device, created only by the [[Occupation#Engineer|engineer]] will cause devastating explosions with common items found in residential, commercial, or industrial areas.
A '''pipe bomb''', a thrown improvised explosive device, created only by the [[Occupation#Engineer|engineer]] will cause devastating explosions with common items found in residential, commercial, or industrial areas.


== Usage ==
==Usage==
Once thrown, '''Pipe Bombs''' will cover an average area of 15x15 tiles and start a few [[fire]]s in the process. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames. Damages to zombies will be minor, but the exact opposite for players; injuries to players can range from [[Health#Scratched|scratches]], [[Health#Lacerated|lacerations]], [[Health#Deep wound|deep wounds]], and [[Health#Burn|burns]] from shrapnel. These will more often than not cause massive bleeding, mind-shattering pain, and death.
Pipe bombs can be thrown by holding {{key|{{abbr|RMB|Right Mouse Button}}}} to aim and pressing {{key|{{abbr|LMB|Left Mouse Button}}}} to release, where it will be thrown at the location of the mouse cursor. Upon landing, the pipe bomb will explode covering a radius of 7 tiles, while also starting a few [[fire]]s. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames. Damages to zombies will be minor, but the exact opposite for players; injuries to players can range from [[Health#Scratched|scratches]], [[Health#Lacerated|lacerations]], [[Health#Deep wound|deep wounds]], and [[Health#Burn|burns]] from shrapnel. These will more often than not cause massive bleeding, mind-shattering pain, and death.


== Crafting ==
===Upgrades===
{{Crafting header|ing=5}}<!-- Automatically generated by ReLookup. Subject RecipeLookup: 7025 -->
The pipe bomb has various upgrades allowing it to be triggered in several ways, rather than the basic throw and explode.
{{Crafting/core|ing=5
====Sensor upgrade====
| product_image = [[File:PipeBomb.png|link=Pipe Bomb|Pipe Bomb]] | product_name = [[Pipe Bomb]] | product_quantity = x1
The pipe bomb with sensor has a [[Motion Sensor|motion sensor]] attached. It can be placed by moving to the desired location, then press {{key|{{abbr|RMB|Right Mouse Button}}}} on the item in the player's inventory and selecting "Place Pipe Bomb with Sensor" (this is different to "Place Item", which just places the item without arming it). Once placed, it will slowly beep 4 times before beeping rapidly and stopping. Once the beeping stops, the pipe bomb is armed, and will explode if movement is detected within a certain distance from the pipe bomb (without any warning). It's important to note that the character that armed the explosive can also trigger it.
| xp = ''none''
 
| sl = ''none''
There are 3 versions of the sensor upgrade, each with a different range before triggering.
| req = [[File:Engineer.png|Occupation#Engineer|Engineer]]
{| class="wikitable theme-red" style="text-align: center;"
| f1 = [[File:ElectronicsScrap.png|link=Electronics Scrap|Electronics Scrap]] | i1 = [[Electronics Scrap]] | q1 = x3 | tag1 = (consumed)
! Version
| f2 = [[File:MetalTube.png|link=Metal Pipe|Metal Pipe]] | i2 = [[Metal Pipe]] | q2 = x1 | tag2 = (consumed)
! Sensor range
| f3 = [[File:GunpowderJar.png|link=Gunpowder|Gunpowder]] | i3 = [[Gunpowder]] | q3 = (20 units) | tag3 = (consumed)
|-
  | f4 = [[File:Twine.png|link=Twine|Twine]] | i4 = [[Twine]] | q4 = (1 unit) | tag4 = (consumed)
| V1
| f5 = [[File:Saw.png|link=Saw|Saw]] | i5 = [[Saw]] | q5 = x1
| 3 tiles
}}
|-
| V2
| 4 tiles
|-
| V3
| 5 tiles
|}
 
====Timer upgrade====
The pipe bomb with timer has a [[Crafted Timer|crafted timer]] attached. Before placing, the timer can be set by pressing {{key|{{abbr|RMB|Right Mouse Button}}}} on the item in the player's inventory and selecting "Set time before explosion". The time set is in real world seconds. The method of placing is identical to the [[#Sensor upgrade|sensor upgrade]]: move to location, {{key|{{abbr|RMB|Right Mouse Button}}}} on item, and select "Place Pipe Bomb with Timer". It will begin to beep slowly, once for every second, and on the last second it will beep rapidly before exploding.
 
====Remote upgrade====
The remote pipe bomb has a [[Crafted Trigger|crafted trigger]] attached, allowing it to be detonated remotely. To trigger, a [[Remote Controller|remote controller]] must first be crafted. Then the remote controller and remote pipe bomb will need to be linked by having both items in the player's inventory and pressing {{key|{{abbr|RMB|Right Mouse Button}}}} on either the remote or the pipe bomb and selecting "Link to ...". "(Linked)" will then appear next to the two items. If the wrong items have been linked, it can be reset by pressing {{key|{{abbr|RMB|Right Mouse Button}}}} and selecting "Reset Remote Frequency" (both items must be reset in order to be linked to a new item). Once linked, the pipe bomb can then be placed: move to location, {{key|{{abbr|RMB|Right Mouse Button}}}} on item, and select "Place Remote Pipe Bomb". Unlike the other upgrades, there will be no beeps, although it is armed. It is triggered by pressing {{key|{{abbr|RMB|Right Mouse Button}}}} on the linked remote controller and selecting "Trigger".
 
There are 3 versions of the [[Remote Controller|remote controller]], each with a different range that they can be used to trigger the pipe bomb.
{| class="wikitable theme-red" style="text-align: center;"
! Version
! remote range
|-
| V1
| 7 tiles
|-
| V2
| 11 tiles
|-
| V3
| 15 tiles
|}
|}
== Upgrades ==
You may attach a [[Timer]]s, [[Motion Sensor]]s, or [[Crafted Trigger]]s for a variety of effects.


{{Crafting header|ing=4}}<!-- Automatically generated by ReLookup. Subject RecipeLookup: 7026 -->
==Crafting==
{{Crafting/core|ing=4
The pipe bomb can only be crafted by characters with the [[Occupation#Engineer|Engineer occupation]].
| product_image = [[File:PipeBombTimer.png|Pipe Bomb with Timer]] | product_name = [[Pipe Bomb w/ Timer]] | product_quantity = x1
{{Crafting/sandbox2
| xp = ''none''
|pipe_bomb
| sl = ''none''
| req = [[File:MagazineElectronics03.png|32px|Recipe Magazines#Electrical|Electronics Magazine Vol.2]]
| f1 = [[File:PipeBomb.png|link=Pipe Bomb|Pipe Bomb]] | i1 = [[Pipe Bomb]] | q1 = x1 | tag1 = (consumed)
| f2 = [[File:TimerCrafted.png|link=Crafted Timer|Crafted Timer]] | i2 = [[Crafted Timer]] | q2 = x1 | tag2 = (consumed)
| f3 = [[File:ElectronicsScrap.png|link=Electronics Scrap|Electronics Scrap]] | i3 = [[Electronics Scrap]] | q3 = x2 | tag3 = (consumed)
| f4 = [[File:DuctTape.png|link=Duct Tape|Duct Tape]] | i4 = [[Duct Tape]] | q4 = (1 unit) | tag4 = (consumed)
}}
}}
<!-- Automatically generated by ReLookup. Subject RecipeLookup: 7027 -->
 
{{Crafting/core|ing=4
===Upgrades===
| product_image = [[File:PipeBombTimer.png|Pipe Bomb with Sensor]] | product_name = [[Pipe Bomb w/ Sensor]] | product_quantity = x1
The pipe bomb can be upgraded by attaching a [[Crafted Timer|crafted timer]], [[Motion Sensor|motion sensor]], or [[Crafted Trigger|crafted trigger]], each with their own method of triggering and linked to the pipe bomb.
| xp = ''none''
 
| sl = [[Electrical]] 2
{{Crafting/sandbox2
| req = [[File:MagazineElectronics04.png|32px|Recipe Magazines#Electronics Magazine|Electronics Magazine Vol.3]]
|pipe_bomb_with_timer
| f1 = [[File:PipeBomb.png|link=Pipe Bomb|Pipe Bomb]] | i1 = [[Pipe Bomb]] | q1 = x1 | tag1 = (consumed)
|pipe_bomb_with_sensor_1
| f2 = [[File:MotionSensor.png|link=Motion Sensor|Motion Sensor]] | i2 = [[Motion Sensor]] | q2 = x1 | tag2 = (consumed)
|pipe_bomb_with_sensor_2
| f3 = [[File:ElectronicsScrap.png|link=Electronics Scrap|Electronics Scrap]] | i3 = [[Electronics Scrap]] | q3 = x2 | tag3 = (consumed)
|pipe_bomb_with_sensor_3
| f4 = [[File:DuctTape.png|link=Duct Tape|Duct Tape]] | i4 = [[Duct Tape]] | q4 = (1 unit) | tag4 = (consumed)
|remote_pipe_bomb
}}
<!-- Automatically generated by ReLookup. Subject RecipeLookup: 7028 -->
{{Crafting/core|ing=4
| product_image = [[File:PipeBombTimer.png|link=Remote Pipe Bomb|Remote Pipe Bomb]] | product_name = [[Remote Controlled Pipe Bomb]] | product_quantity = x1
| xp = ''none''
| sl = [[Electrical]] 2
| req = [[File:MagazineElectronics03.png|Recipe Magazines#Electrical|Electronics Magazine Vol.4]]
| f1 = [[File:PipeBomb.png|link=Pipe Bomb|Pipe Bomb]] | i1 = [[Pipe Bomb]] | q1 = x1 | tag1 = (consumed)
| f2 = [[File:TriggerCrafted.png|link=Crafted Trigger|Crafted Trigger]] | i2 = [[Crafted Trigger]] | q2 = x1 | tag2 = (consumed)
| f3 = [[File:ElectronicsScrap.png|link=Electronics Scrap|Electronics Scrap]] | i3 = [[Electronics Scrap]] | q3 = x2 | tag3 = (consumed)
| f4 = [[File:DuctTape.png|link=Duct Tape|Duct Tape]] | i4 = [[Duct Tape]] | q4 = (1 unit) | tag4 = (consumed)
}}
}}
==Item IDs==
{| class="wikitable theme-red" style="text-align: center;"
! Icon
! Item
! Item ID
|-
| [[File:PipeBomb.png]]
| Pipe Bomb
| {{ID|Base.PipeBomb}}
|-
| [[File:PipeBombTimer.png]]
| Pipe Bomb with Timer
| {{ID|Base.PipeBombTriggered}}
|-
| [[File:PipeBombTimer.png]]
| Pipe Bomb with Sensor (V1)
| {{ID|Base.PipeBombSensorV1}}
|-
| [[File:PipeBombTimer.png]]
| Pipe Bomb with Sensor (V2)
| {{ID|Base.PipeBombSensorV2}}
|-
| [[File:PipeBombTimer.png]]
| Pipe Bomb with Sensor (V3)
| {{ID|Base.PipeBombSensorV3}}
|-
| [[File:PipeBombTimer.png]]
| Remote Pipe Bomb
| {{ID|Base.PipeBombRemote}}
|}
|}


==Distribution==
The loot distributions can be found in the table(s) below.


== Code ==
<!--BOT FLAG|PipeBomb|41.78.16-->
[[File:PipeBomb.png|32px]] Pipe Bomb
{{Clear}}
<div class="togglebox theme-red">
    <div>PipeBomb distribution
        <span class="mw-customtoggle-togglebox-PipeBomb" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PipeBomb">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 15.1%
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 15.1%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 15.1%
    |-
    | Survivalist
    | {{ll|Truck Bed}}
    | 15.1%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-PipeBomb" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|PipeBomb|41.78.16-->


'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
==Code==
{{Retrieved|version=41|incver=68}}
{{CodeBox|
<pre> item PipeBomb
[[File:PipeBomb.png]] Pipe Bomb ({{ID|Base.PipeBomb}})<br>
    DisplayCategory = Devices,
{{CodeSnip
  | lang = java
  | line = true
  | start = 3713
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item PipeBomb
{
    DisplayCategory = Explosives,
MaxRange = 10,
MaxRange = 10,
Type = Weapon,
Type = Weapon,
Line 112: Line 208:
Tooltip = Tooltip_Trap,
Tooltip = Tooltip_Trap,
WorldStaticModel = PipeBomb,
WorldStaticModel = PipeBomb,
</pre>
}
}}


<!-- Div to make all of the 'extra' code collapsible so it doesn't clutter the page. Perhaps there's better way to go about it. -->
[[File:PipeBombTimer.png]] Pipe Bomb with Timer ({{ID|Base.PipeBombTriggered}})<br>
<div class="mw-collapsible mw-collapsed" style="overflow:auto;">'''Other code'''
{{CodeSnip
<div class="mw-collapsible-content">
  | lang = java
[[File:PipeBombTimer.png|32px]] Pipe Bomb with Timer
  | line = true
 
  | start = 3740
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
  | source = newitems.txt
{{Retrieved|version=41|incver=68}}
  | retrieved = true
<pre> tem PipeBombTriggered
  | version = 41.78.16
    DisplayCategory = Devices,
  | code =
item PipeBombTriggered
{
    DisplayCategory = Explosives,
MaxRange = 10,
MaxRange = 10,
Type = Weapon,
Type = Weapon,
Line 146: Line 246:
PlacedSprite = constructedobjects_01_32,
PlacedSprite = constructedobjects_01_32,
WorldStaticModel = PipeBombSensor,
WorldStaticModel = PipeBombSensor,
</pre>
}
[[File:PipeBombTimer.png|32px]] Pipe Bomb with Sensor
}}


'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
[[File:PipeBombTimer.png]] Pipe Bomb with Sensor ({{ID|Base.PipeBombSensorV1}})<br>
{{Retrieved|version=41|incver=68}}
{{CodeSnip
<pre> item PipeBombSensorV1
  | lang = java
    DisplayCategory = Devices,
  | line = true
  | start = 3768
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item PipeBombSensorV1
{
    DisplayCategory = Explosives,
MaxRange = 10,
MaxRange = 10,
Type = Weapon,
Type = Weapon,
Line 177: Line 285:
PlacedSprite = constructedobjects_01_32,
PlacedSprite = constructedobjects_01_32,
WorldStaticModel = PipeBombSensor,
WorldStaticModel = PipeBombSensor,
</pre>
}
[[File:PipeBombTimer.png|32px]] Pipe Bomb with Sensor
}}


'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
[[File:PipeBombTimer.png]] Pipe Bomb with Sensor ({{ID|Base.PipeBombSensorV2}})<br>
{{Retrieved|version=41|incver=68}}
{{CodeSnip
<pre> item PipeBombSensorV2
  | lang = java
    DisplayCategory = Devices,
  | line = true
  | start = 3797
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item PipeBombSensorV2
{
    DisplayCategory = Explosives,
MaxRange = 10,
MaxRange = 10,
Type = Weapon,
Type = Weapon,
Line 208: Line 324:
PlacedSprite = constructedobjects_01_32,
PlacedSprite = constructedobjects_01_32,
WorldStaticModel = PipeBombSensor,
WorldStaticModel = PipeBombSensor,
</pre>
}
[[File:PipeBombTimer.png|32px]] Pipe Bomb with Sensor
}}


'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
[[File:PipeBombTimer.png]] Pipe Bomb with Sensor ({{ID|Base.PipeBombSensorV3}})<br>
{{Retrieved|version=41|incver=68}}
{{CodeSnip
<pre> item PipeBombSensorV3
  | lang = java
    DisplayCategory = Devices,
  | line = true
  | start = 3826
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item PipeBombSensorV3
{
    DisplayCategory = Explosives,
MaxRange = 10,
MaxRange = 10,
Type = Weapon,
Type = Weapon,
Line 239: Line 363:
PlacedSprite = constructedobjects_01_32,
PlacedSprite = constructedobjects_01_32,
WorldStaticModel = PipeBombSensor,
WorldStaticModel = PipeBombSensor,
</pre>
}
[[File:PipeBombTimer.png|32px]] Remote Pipe Bomb
}}


'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
[[File:PipeBombTimer.png]] Remote Pipe Bomb ({{ID|Base.PipeBombRemote}})<br>
{{Retrieved|version=41|incver=68}}
{{CodeSnip
<pre> item PipeBombRemote
  | lang = java
    DisplayCategory = Devices,
  | line = true
  | start = 3855
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item PipeBombRemote
{
    DisplayCategory = Explosives,
MaxRange = 10,
MaxRange = 10,
Type = Weapon,
Type = Weapon,
Line 269: Line 401:
         PlacedSprite = constructedobjects_01_32,
         PlacedSprite = constructedobjects_01_32,
         WorldStaticModel = PipeBombSensor,
         WorldStaticModel = PipeBombSensor,
</pre>
}
}}
}}


</div></div>
==See also==
 
== See also ==
*[[Aerosol Bomb]]
*[[Aerosol Bomb]]
*[[Flame Trap]]
*[[Flame Trap]]
*[[Smoke Bomb]]
{{Navbox items|explosives}}


{{Navbox/Electricity and Engineering}}
{{Navbox_weapons}}


[[Category:Items]]
[[Category:Bomb and Throwing Items]]
[[Category:Electricals and Transmission (Project)]]
[[Category:Electricals and Transmission (Project)]]
[[Category:Guns and Explosives (Project)]]

Latest revision as of 16:31, 4 May 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Pipe Bomb
PipeBomb Model.png
PipeBombTimer Model.png
PipeBombTimer Model.png
PipeBombTimer Model.png
General
Category
Explosives
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-handed
Performance
Range
0–10
Explosion power
90
Explosion range
7 tiles
Crafting
Ingredients
Technical
Item ID
Base.PipeBomb
Base.PipeBombTriggered
Base.PipeBombSensorV1
Base.PipeBombSensorV2
Base.PipeBombSensorV3
Base.PipeBombRemote

A pipe bomb, a thrown improvised explosive device, created only by the engineer will cause devastating explosions with common items found in residential, commercial, or industrial areas.

Usage

Pipe bombs can be thrown by holding RMB to aim and pressing LMB to release, where it will be thrown at the location of the mouse cursor. Upon landing, the pipe bomb will explode covering a radius of 7 tiles, while also starting a few fires. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames. Damages to zombies will be minor, but the exact opposite for players; injuries to players can range from scratches, lacerations, deep wounds, and burns from shrapnel. These will more often than not cause massive bleeding, mind-shattering pain, and death.

Upgrades

The pipe bomb has various upgrades allowing it to be triggered in several ways, rather than the basic throw and explode.

Sensor upgrade

The pipe bomb with sensor has a motion sensor attached. It can be placed by moving to the desired location, then press RMB on the item in the player's inventory and selecting "Place Pipe Bomb with Sensor" (this is different to "Place Item", which just places the item without arming it). Once placed, it will slowly beep 4 times before beeping rapidly and stopping. Once the beeping stops, the pipe bomb is armed, and will explode if movement is detected within a certain distance from the pipe bomb (without any warning). It's important to note that the character that armed the explosive can also trigger it.

There are 3 versions of the sensor upgrade, each with a different range before triggering.

Version Sensor range
V1 3 tiles
V2 4 tiles
V3 5 tiles

Timer upgrade

The pipe bomb with timer has a crafted timer attached. Before placing, the timer can be set by pressing RMB on the item in the player's inventory and selecting "Set time before explosion". The time set is in real world seconds. The method of placing is identical to the sensor upgrade: move to location, RMB on item, and select "Place Pipe Bomb with Timer". It will begin to beep slowly, once for every second, and on the last second it will beep rapidly before exploding.

Remote upgrade

The remote pipe bomb has a crafted trigger attached, allowing it to be detonated remotely. To trigger, a remote controller must first be crafted. Then the remote controller and remote pipe bomb will need to be linked by having both items in the player's inventory and pressing RMB on either the remote or the pipe bomb and selecting "Link to ...". "(Linked)" will then appear next to the two items. If the wrong items have been linked, it can be reset by pressing RMB and selecting "Reset Remote Frequency" (both items must be reset in order to be linked to a new item). Once linked, the pipe bomb can then be placed: move to location, RMB on item, and select "Place Remote Pipe Bomb". Unlike the other upgrades, there will be no beeps, although it is armed. It is triggered by pressing RMB on the linked remote controller and selecting "Trigger".

There are 3 versions of the remote controller, each with a different range that they can be used to trigger the pipe bomb.

Version remote range
V1 7 tiles
V2 11 tiles
V3 15 tiles

Crafting

The pipe bomb can only be crafted by characters with the Engineer occupation.

Product Ingredients Tools Requirements Workstation XP
PipeBomb.png
Pipe Bomb
MetalTube.png Metal Pipe ×1
ElectronicsScrap.png Scrap Electronics ×3
GunpowderJar.png Gunpowder ×20 unit(s)
Twine.png Twine ×1 unit(s)

Handsaw.png
Saw (tag)

Profession engineer.png
Engineer occupation
none none

Upgrades

The pipe bomb can be upgraded by attaching a crafted timer, motion sensor, or crafted trigger, each with their own method of triggering and linked to the pipe bomb.


Product Ingredients Tools Requirements Workstation XP
PipeBombTimer.png
Pipe Bomb with Timer
PipeBomb.png Pipe Bomb ×1
TimerCrafted.png Crafted Timer ×1
ElectronicsScrap.png Scrap Electronics ×2
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 2
(and)
MagazineElectronics03.png
Electronics Magazine Vol.3
none none
PipeBombTimer.png
Pipe Bomb with Sensor (V1)
PipeBomb.png Pipe Bomb ×1
MotionSensor.png Motion Sensor ×1
ElectronicsScrap.png Scrap Electronics ×2
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 2
(and)
MagazineElectronics02.png
Electronics Magazine Vol.2
none none
PipeBombTimer.png
Pipe Bomb with Sensor (V2)
PipeBomb.png Pipe Bomb ×1
MotionSensor.png Motion Sensor ×1
ElectronicsScrap.png Scrap Electronics ×3
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 4
(and)
MagazineElectronics03.png
Electronics Magazine Vol.3
none none
PipeBombTimer.png
Pipe Bomb with Sensor (V3)
PipeBomb.png Pipe Bomb ×1
MotionSensor.png Motion Sensor ×1
ElectronicsScrap.png Scrap Electronics ×4
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 6
(and)
MagazineElectronics03.png
Electronics Magazine Vol.3
none none
PipeBombTimer.png
Remote Pipe Bomb
PipeBomb.png Pipe Bomb ×1
TriggerCrafted.png Crafted Trigger ×1
ElectronicsScrap.png Scrap Electronics ×2
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 6
(and)
MagazineElectronics02.png
Electronics Magazine Vol.2
none none

Item IDs

Icon Item Item ID
PipeBomb.png Pipe Bomb Base.PipeBomb
PipeBombTimer.png Pipe Bomb with Timer Base.PipeBombTriggered
PipeBombTimer.png Pipe Bomb with Sensor (V1) Base.PipeBombSensorV1
PipeBombTimer.png Pipe Bomb with Sensor (V2) Base.PipeBombSensorV2
PipeBombTimer.png Pipe Bomb with Sensor (V3) Base.PipeBombSensorV3
PipeBombTimer.png Remote Pipe Bomb Base.PipeBombRemote

Distribution

The loot distributions can be found in the table(s) below.

PipeBomb distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
SafehouseLoot crate 15.1%
SafehouseLoot metal_shelves 15.1%
Vehicles
Type Container Effective chance
Survivalist Glove Box 15.1%
Survivalist Trunk 15.1%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

PipeBomb.png Pipe Bomb (Base.PipeBomb)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PipeBomb
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
		WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBomb,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		Tooltip = Tooltip_Trap,
		WorldStaticModel = PipeBomb,
	}

PipeBombTimer.png Pipe Bomb with Timer (Base.PipeBombTriggered)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PipeBombTriggered
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Timer,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 10,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,
	}

PipeBombTimer.png Pipe Bomb with Sensor (Base.PipeBombSensorV1)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PipeBombSensorV1
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 5,
		SensorRange =   3,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,
	}

PipeBombTimer.png Pipe Bomb with Sensor (Base.PipeBombSensorV2)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PipeBombSensorV2
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 5,
		SensorRange =   4,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,
	}

PipeBombTimer.png Pipe Bomb with Sensor (Base.PipeBombSensorV3)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PipeBombSensorV3
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 5,
		SensorRange =   6,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,
	}

PipeBombTimer.png Remote Pipe Bomb (Base.PipeBombRemote)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PipeBombRemote
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Remote Pipe Bomb,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		CanBePlaced = TRUE,
		CanBeRemote = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
        PlacedSprite = constructedobjects_01_32,
        WorldStaticModel = PipeBombSensor,
	}

See also