Police Trooper Shirt: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Clothing|Tops|Shirts}} | ||
{{Page version|41.56}} | |||
{{ | {{Infobox item | ||
|name=Police Trooper Shirt | |||
{{Infobox | |model=ShirtPoliceBlue_Model.png | ||
| | |icon=ShirtPoliceBlue.png | ||
| | |icon_name=Police Trooper Shirt | ||
| | |||
| | |||
<!-- General --> | <!-- General --> | ||
| category = Clothing | |category=Clothing | ||
| weight = 1.0 | |weight=1.0 | ||
| | |equipped=Shirt | ||
| | |material=Cotton | ||
|insulation=0.2 | |||
|wind_resistance=0.2 | |||
| insulation = 0.2 | |||
| wind_resistance = 0.2 | |||
<!-- Technical details --> | <!-- Technical details --> | ||
| | |item_id=Base.Shirt_PoliceBlue | ||
}}The '''police trooper shirt''' is a button-down shirt worn by police officers in [[Knox Country]]. | }} | ||
The '''police trooper shirt''' is a button-down shirt worn by police officers in [[Knox Country]]. | |||
==Usage== | ==Usage== | ||
===Pros and | ===Pros and cons=== | ||
{{pros-cons | {{pros-cons | ||
|pros1 = Offers some water resistance and insulation | |pros1 = Offers some water resistance and insulation | ||
|cons1 = No scratch or bite resistance | |cons1 = No scratch or bite resistance | ||
}} | }} | ||
===Recipes=== | ===Recipes=== | ||
Police trooper shirts can be ripped apart for [[ | Police trooper shirts can be ripped apart for [[Ripped Sheets|ripped sheets]] or made into [[Sheet Rope|sheet ropes]]. | ||
{{Crafting | {{Crafting/sandbox2 | ||
{{Crafting | |ripped_sheets | ||
| | }} | ||
{{Crafting/sandbox2 | |||
|sheet_rope | |||
}} | |||
==Body location== | ==Body location== | ||
{| style="text-align:center;" | {| style="text-align: center;" | ||
|{{Body location|body_location=Shirt}} | |{{Body location|body_location=Shirt}} | ||
|} | |} | ||
== | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Shirt_PoliceBlue|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Shirt_PoliceBlue distribution | |||
<span class="mw-customtoggle-togglebox-Shirt_PoliceBlue" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Shirt_PoliceBlue"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| bathroom | |||
| {{ll|locker}} | |||
| 23.28% | |||
|- | |||
| changeroom | |||
| {{ll|locker}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|locker}} | |||
| 10.78% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|locker}} | |||
| 10.78% | |||
|- | |||
| policestorage | |||
| {{ll|locker}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Shirt_PoliceBlue" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Shirt_PoliceBlue|41.78.16--> | |||
===Buildings=== | ===Buildings=== | ||
Police station lockers will occasionally have police trooper shirts inside. | Police station lockers will occasionally have police trooper shirts inside. | ||
===NPCs=== | ===NPCs=== | ||
Zombie police troopers will spawn wearing this shirt. | Zombie police troopers will spawn wearing this shirt. | ||
== Code == | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 215 | |||
| source = clothing_shirts.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Shirt_PoliceBlue | |||
{ | { | ||
DisplayCategory = Clothing, | |||
Type = Clothing, | Type = Clothing, | ||
DisplayName = Police Trooper Shirt, | DisplayName = Police Trooper Shirt, | ||
Line 89: | Line 120: | ||
WorldStaticModel = Shirt_Ground, | WorldStaticModel = Shirt_Ground, | ||
} | } | ||
}} | |||
==See | }} | ||
==See also== | |||
*[[Police Trooper Hat]] | |||
*[[Police Trooper T-Shirt]] | |||
*[[Bulletproof Vest]] | |||
*[[Police Trooper Pants]] | *[[Police Trooper Pants]] | ||
{{Navbox items|tops}} | |||
{{Navbox |
Latest revision as of 13:36, 30 April 2024
The police trooper shirt is a button-down shirt worn by police officers in Knox Country.
Usage
Pros and cons
Pros | Cons |
---|---|
|
|
Recipes
Police trooper shirts can be ripped apart for ripped sheets or made into sheet ropes.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
One of: Clothing (cotton) ×1 Sheet ×1 |
none | none | none | 0.25 Tailoring |
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Sheet Rope |
One of: Sheet ×1 Clothing (cotton) ×1 |
none | none | none | none |
Body location
|
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
bathroom | locker | 23.28% |
changeroom | locker | 23.28% |
pawnshopoffice | crate | 10.78% |
pawnshopoffice | locker | 10.78% |
pawnshopoffice | metal_shelves | 10.78% |
pawnshopstorage | locker | 10.78% |
policestorage | locker | 10.78% |
Buildings
Police station lockers will occasionally have police trooper shirts inside.
NPCs
Zombie police troopers will spawn wearing this shirt.
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_shirts.txt
item Shirt_PoliceBlue
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Police Trooper Shirt,
ClothingItem = Shirt_PoliceBlue,
BodyLocation = Shirt,
Icon = ShirtPoliceBlue,
BloodLocation = ShirtLongSleeves,
Insulation = 0.2,
WindResistance = 0.2,
FabricType = Cotton,
WorldStaticModel = Shirt_Ground,
}