Saxophone: Difference between revisions
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The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
{ | <!--BOT FLAG|Saxophone|41.78.16--> | ||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Saxophone distribution | |||
<span class="mw-customtoggle-togglebox-Saxophone" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Saxophone"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
|- | {| class="wikitable theme-red" style="margin-right:15px; width:95%;" | ||
|+ {{ll|Containers}} | |||
| | ! Building / Room | ||
|4 | ! Container | ||
|4 | ! Rolls | ||
|- | ! Chance | ||
| | |- | ||
|1 | | bedroom | ||
|0.4 | | {{ll|crate}} | ||
|- | | 4 | ||
| | | 4.0 | ||
|4 | |- | ||
|0.01 | | bedroom | ||
|- | | {{ll|crate}} | ||
|closet | | 1 | ||
| | | 0.4 | ||
|4 | |- | ||
|4 | | bedroom | ||
|- | | {{ll|wardrobe}} | ||
|musicstore | | 4 | ||
| | | 0.01 | ||
|4 | |- | ||
|6 | | closet | ||
|} | | {{ll|metal_shelves}} | ||
| 4 | |||
| 4.0 | |||
|- | |||
| musicstore | |||
| {{ll|shelves}} | |||
| 4 | |||
| 6.0 | |||
|- | |||
| musicstore | |||
| {{ll|shelves}} | |||
| 1 | |||
| 6.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Saxophone" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Saxophone|41.78.16--> | |||
==Gallery== | ==Gallery== |
Revision as of 16:32, 24 April 2024
A saxophone is a long blunt melee weapon.
Usage
Weapon
The saxophone can attack up to 2 enemies at a time dealing a maximum of 0.8 damage to enemies (unless a critical hit) from up to 1.2 tiles away at an attack speed of 0.9.
Breaking doors
It can be used to bash down doors, dealing 5 damage per hit.
Condition
The saxophone has a maximum condition of 5. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/2 (50%) |
0 | 4 | 1/4 (25%) |
0 | 8 | 1/6 (17%) |
4 | 0 | 1/6 (17%) |
8 | 0 | 1/10 (10%) |
4 | 4 | 1/8 (13%) |
4 | 8 | 1/10 (10%) |
8 | 8 | 1/14 (7%) |
10 | 10 | 1/16 (6%) |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
bedroom | crate | 4 | 4.0 |
bedroom | crate | 1 | 0.4 |
bedroom | wardrobe | 4 | 0.01 |
closet | metal_shelves | 4 | 4.0 |
musicstore | shelves | 4 | 6.0 |
musicstore | shelves | 1 | 6.0 |
Gallery
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Saxophone
{
DisplayCategory = Instrument,
MaxRange = 1.2,
WeaponSprite = Saxophone,
MinAngle = 0.72,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Blunt,
ConditionLowerChanceOneIn = 2,
Weight = 3,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 5,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Bat,
DisplayName = Saxophone,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Saxophone,
BreakSound = SaxophoneBreak,
DoorHitSound = SaxophoneHit,
HitSound = SaxophoneHit,
HitFloorSound = SaxophoneHit,
SwingSound = SaxophoneSwing,
TreeDamage = 0,
CriticalChance = 70,
CritDmgMultiplier = 2,
MinDamage = 0.4,
MaxDamage = 0.8,
BaseSpeed = 0.9,
AttachmentType = BigWeapon,
}