Snow Shovel: Difference between revisions

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{{Languages}}{{Header|The Game World|Items|Weapons|Melee weapons|type=Weapon|version=Version 41|incver=39}}{{Stub}}{{Infobox weapon
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}
|display_name=Snow Shovel
{{Page version|41.78.16}}
|name_colour=Weapon
{{Infobox item
|name_text_colour=Weapon
|name=Snow Shovel
|image=SnowShovel Model.png
|model=SnowShovel_Model.png
|image_width=200px
|icon=SnowShovel.png
|alternate_image=SnowShovel.png
|icon_name=Snow Shovel
|alternate_name=Snow Shovel
|category=Tool/Weapon
|alternate_link=
|category=Weapon
|weight=1.5
|weight=1.5
|weapon_type=Blunt
|weapon_type=Blunt
|primary_use=Weapon
|function=Weapon
|equipped=Two-handed
|equipped=Two-handed
|condition_max=10
|condition_max=10
|type=Blunt
|type=Blunt
|swing_time=2.1
|base_speed=0.8
|min_range=0.61
|min_range=0.61
|max_range=1.6
|max_range=1.6
Line 22: Line 20:
|push_back=0.5
|push_back=0.5
|knockdown=0
|knockdown=0
|class_name=Base.Snowshovel
|item_id=Base.SnowShovel
}}
}}
A '''snow shovel''' is a long blunt [[Weapons|weapon]].


===General===
==Usage==
The snow shovel is notable due to sharing many combat stats with the standard shovel but not having the ability to damage clothing.  
Other than being used as a [[#weapon|weapon]], the snow shovel can be used to clear [[ash]]es, dig [[grave]]s, [[Plowed Land|plow dirt]] and collect [[dirt]] with a [[sack]].


===Use===
===Weapon===
The snow shovel can be used as a weapon. It cannot currently be used to remove snow.
The snow shovel's stats are similar to the [[shovel]] but cannot damage clothing. It can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 1.9 damage to enemies (unless a critical hit) from up to 1.6 tiles away at an attack speed of 0.8.
 
==Condition==
The snow shovel has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (10 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|long blunt]] skills.
{{Durability weapon|10}}
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
! Building/Room
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|all
|[[toolcabinet]]
|4
|2
|-
|bedroom
|[[crate]]
|1
|0.2
|-
|garagestorage
|[[counter]]
|4
|2
|-
|generalstore
|[[metal_shelves]]
|4
|2
|-
|pawnshop
|[[counter]]
|4
|2
|}


==Code==
==Code==
{{Retrieved|version=41|incver=53}}
{{CodeBox
<pre>
| {{CodeSnip
item SnowShovel
  | lang = java
Type = Weapon,
  | line = true
DisplayName = Snow Shovel,
  | start = 1681
Icon = SnowShovel,
  | source = items_weapons.txt
Weight = 2.0,
  | retrieved = true
SubCategory = Swinging,
  | version = 41.78.16
MinAngle = 0.85,
  | code =
MaxRange = 1.6,
item SnowShovel
MinRange = 0.61,
    {
PushBackMod = 0.5,
        DisplayCategory = ToolWeapon,
HitAngleMod = -30.0,
        Type = Weapon,
SwingAnim = Bat,
        DisplayName = Snow Shovel,
MaxHitCount = 3,
        Icon = SnowShovel,
WeaponSprite = SnowShovel,
        Weight = 2.0,
IdleAnim = Idle_Weapon2,
        SubCategory   =     Swinging,
RunAnim = Run_Weapon2,
        MinAngle = 0.85,
Weight = 1.5,
        MaxRange = 1.6,
DoorDamage = 10,
        MinRange = 0.61,
MinimumSwingTime = 2.1,
        PushBackMod = 0.5,
SwingTime = 2.1,
        HitAngleMod = -30.0,
SwingAmountBeforeImpact = 0.02,
        SwingAnim = Bat,
ConditionLowerChanceOneIn = 10,
        MaxHitCount = 3,
ConditionMax = 10,
        WeaponSprite = SnowShovel,
Categories = Blunt,
        IdleAnim = Idle_Weapon2,
TwoHandWeapon = TRUE,
        RunAnim = Run_Weapon2,
BreakSound = BreakWoodItem,
        Weight = 1.5,
KnockdownMod = 2,
        DoorDamage = 10,
KnockBackOnNoDeath = TRUE,
        MinimumSwingTime = 2.1,
MetalValue = 70,
        SwingTime = 2.1,
TreeDamage = 1,
        SwingAmountBeforeImpact = 0.02,
CriticalChance = 40,
        ConditionLowerChanceOneIn = 10,
CritDmgMultiplier = 2,
        ConditionMax = 10,
MaxDamage = 1.9,
        Categories = Blunt,
MinDamage = 0.8,
        TwoHandWeapon = TRUE,
BaseSpeed = 0.8,
        BreakSound  =  SnowShovelBreak,
WeaponLength = 0.7,
        DoorHitSound = SnowShovelHit,
AttachmentType = Shovel,
HitSound = SnowShovelHit,
Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
HitFloorSound = SnowShovelHit,
</pre>
SwingSound = SnowShovelSwing,
        KnockdownMod = 2,
        KnockBackOnNoDeath = TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance = 40,
        CritDmgMultiplier = 2,
        MaxDamage = 1.9,
        MinDamage = 0.8,
        BaseSpeed = 0.8,
      WeaponLength = 0.7,
      AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
    }
}}
}}
 
==See also==
*[[Axe]]
*[[Shovel]]
*[[Trowel]]
 
{{Navbox items|blunt}}
 
 


{{Navbox equipment}}
[[Category:Farming tools]]
{{Navbox weapons}}
[[Category:Tools]]

Revision as of 12:13, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Snow Shovel
SnowShovel Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
Two-handed
Function
Weapon
Properties
Max condition
10
Performance
Damage
0.8–1.9
Range
0.61–1.6
Attack speed
0.8
Knockback
0.5
Knockdown
0
Technical
Item ID
Base.SnowShovel

A snow shovel is a long blunt weapon.

Usage

Other than being used as a weapon, the snow shovel can be used to clear ashes, dig graves, plow dirt and collect dirt with a sack.

Weapon

The snow shovel's stats are similar to the shovel but cannot damage clothing. It can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 1.9 damage to enemies (unless a critical hit) from up to 1.6 tiles away at an attack speed of 0.8.

Condition

The snow shovel has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/10 (10%)
0 4 1/12 (8%)
0 8 1/14 (7%)
4 0 1/14 (7%)
8 0 1/18 (6%)
4 4 1/16 (6%)
4 8 1/18 (6%)
8 8 1/22 (5%)
10 10 1/24 (4%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all toolcabinet 4 2
bedroom crate 1 0.2
garagestorage counter 4 2
generalstore metal_shelves 4 2
pawnshop counter 4 2

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item SnowShovel
    {
        DisplayCategory = ToolWeapon,
        Type				=			Weapon,
        DisplayName			=		Snow Shovel,
        Icon				=		SnowShovel,
        Weight				=		2.0,
        SubCategory    		=     Swinging,
        MinAngle			=			0.85,
        MaxRange 			= 			1.6,
        MinRange 			= 			0.61,
        PushBackMod			=			0.5,
        HitAngleMod			=			-30.0,
        SwingAnim			=			Bat,
        MaxHitCount 		=			3,
        WeaponSprite	=	SnowShovel,
        IdleAnim			=			Idle_Weapon2,
        RunAnim				=			Run_Weapon2,
        Weight				=			1.5,
        DoorDamage			=			10,
        MinimumSwingTime 	= 			2.1,
        SwingTime			=			2.1,
        SwingAmountBeforeImpact = 		0.02,
        ConditionLowerChanceOneIn 	= 	10,
        ConditionMax 		= 			10,
        Categories 			=			Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   SnowShovelBreak,
        DoorHitSound = SnowShovelHit,
		HitSound = SnowShovelHit,
		HitFloorSound = SnowShovelHit,
		SwingSound = SnowShovelSwing,
        KnockdownMod	=	2,
        KnockBackOnNoDeath	=	TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance	=	40,
        CritDmgMultiplier = 2,
        MaxDamage			=			1.9,
        MinDamage			=			0.8,
        BaseSpeed = 0.8,
      	WeaponLength = 0.7,
      	AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
     }

See also