Speaker: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Electronics}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Speaker | ||
| | |model=Speaker_Model.png | ||
| | |icon=Speaker.png | ||
|weight = 1.5 | |icon_name=Speaker | ||
|primary_use = [[Crafting]] | |weight=1.5 | ||
| | |primary_use=[[Crafting]] | ||
}}{{ | |item_id=Base.Speaker | ||
}} | |||
{{Quote|text=Used in improvised defensive devices. Requires known recipe or Engineer profession.|author=In-game tooltip}} | |||
A '''speaker''' is an [[electrical]] [[Items|item]] used in [[crafting]]. | |||
==Usage== | ==Usage== | ||
Line 16: | Line 17: | ||
==Crafting== | ==Crafting== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|amplifier | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Speaker|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Speaker distribution | |||
<span class="mw-customtoggle-togglebox-Speaker" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Speaker"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| BandPractice | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| BandPractice | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| Electrician | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| Electrician | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.47% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.47% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| electronicsstorage | |||
| {{ll|shelves}} | |||
| 60.41% | |||
|- | |||
| electronicsstore | |||
| {{ll|counter}} | |||
| 60.41% | |||
|- | |||
| electronicsstore | |||
| {{ll|shelves}} | |||
| 60.41% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.47% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| livingroom | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| musicstore | |||
| {{ll|shelves}} | |||
| 60.41% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.47% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.47% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Speaker" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Speaker|41.78.16--> | |||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 219 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Speaker | |||
{ | |||
DisplayCategory = Electronics, | |||
Weight = 1.5, | |||
Type = Normal, | |||
DisplayName = Speaker, | |||
Icon = Speaker, | |||
MetalValue = 20, | |||
Tooltip = Tooltip_ItemTraps, | |||
WorldStaticModel = Speaker, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Electrical | *[[Electrical]] | ||
{{Navbox items|equipment}} | |||
[[Category:Electrical]] | |||
[[Category:Electricals and Transmission (Project)]] | [[Category:Electricals and Transmission (Project)]] |
Latest revision as of 13:56, 30 April 2024
“
Used in improvised defensive devices. Requires known recipe or Engineer profession.
A speaker is an electrical item used in crafting.
Usage
A speaker can only be dismantled, producing an amplifier.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Amplifier |
Speaker ×1 | Screwdriver |
none | none | 0.5 Electrical |
Distribution
The loot distributions can be found in the table(s) below.
Speaker distribution
Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
BandPractice | crate | 19.27% |
BandPractice | metal_shelves | 19.27% |
Electrician | crate | 3.98% |
Electrician | metal_shelves | 3.98% |
bedroom | crate | 0.47% |
bedroom | crate | 3.98% |
closet | crate | 0.47% |
closet | crate | 3.98% |
electronicsstorage | shelves | 60.41% |
electronicsstore | counter | 60.41% |
electronicsstore | shelves | 60.41% |
garagestorage | crate | 0.47% |
garagestorage | crate | 3.98% |
livingroom | crate | 3.98% |
musicstore | shelves | 60.41% |
pawnshop | crate | 3.98% |
pawnshopoffice | crate | 3.98% |
pawnshopstorage | crate | 3.98% |
pawnshopstorage | metal_shelves | 3.98% |
storageunit | crate | 0.47% |
storageunit | crate | 3.98% |
storageunit | metal_shelves | 0.47% |
storageunit | metal_shelves | 3.98% |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newitems.txt
item Speaker
{
DisplayCategory = Electronics,
Weight = 1.5,
Type = Normal,
DisplayName = Speaker,
Icon = Speaker,
MetalValue = 20,
Tooltip = Tooltip_ItemTraps,
WorldStaticModel = Speaker,
}