Toy Bear: Difference between revisions

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{{languages|Toy Bear}}
{{Header|Project Zomboid|Items|Miscellaneous items|Junk}}
{{header|The Game World|Items|type=default|version=Version 40|incver=6}}
{{Page version|41.78.16}}
{{Infobox normal
{{Infobox item
|display_name=Toy Bear
|name=Toy Bear
|name_colour=default
|model=ToyBear_Model.png
|name_text_colour=default
|icon=ToyBear.png
|image = ToyBear_120px.png
|category=Junk
|weight = 0.2
|weight=0.2
|function = ''None''
|function=''None''
|class_name=Base.ToyBear
|item_id=Base.ToyBear
}}A '''toy bear''' is a useless miscellaneous [[item]].
}}
{{Quote|text=Now I'd like you to meet my good friend [[Tooks]] Bear. Tooks Bear is the friendliest, smiliest, bounciest bear in town. You know why you'll like him the most? He's only $49.99 plus postage and packing. All I have to do is press this little button on his paw and... "I'm Tooks Bear! Let's go on an adventure!" We sure will Tooks! For $49.99 who'd resist?|author=[[Television]] advert}}
A '''toy bear''' is a useless miscellaneous [[Items|item]].


==Usage==
==Usage==
Line 15: Line 17:


==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|ToyBear|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>ToyBear distribution
        <span class="mw-customtoggle-togglebox-ToyBear" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-ToyBear">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | bedroom
    | {{ll|crate}}
    | 1.01%
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 15.1%
    |-
    | closet
    | {{ll|crate}}
    | 1.01%
    |-
    | closet
    | {{ll|crate}}
    | 23.28%
    |-
    | daycare
    | {{ll|counter}}
    | 15.1%
    |-
    | daycare
    | {{ll|desk}}
    | 15.1%
    |-
    | daycare
    | {{ll|metal_shelves}}
    | 15.1%
    |-
    | daycare
    | {{ll|shelves}}
    | 15.1%
    |-
    | daycare
    | {{ll|wardrobe}}
    | 15.1%
    |-
    | garagestorage
    | {{ll|crate}}
    | 1.01%
    |-
    | garagestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | generalstore
    | {{ll|shelves}}
    | 23.28%
    |-
    | generalstore
    | {{ll|shelves}}
    | 41.14%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 23.28%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 41.14%
    |-
    | giftstorage
    | {{ll|crate}}
    | 23.28%
    |-
    | giftstorage
    | {{ll|crate}}
    | 41.14%
    |-
    | giftstore
    | {{ll|counter}}
    | 23.28%
    |-
    | giftstore
    | {{ll|counter}}
    | 41.14%
    |-
    | giftstore
    | {{ll|shelves}}
    | 23.28%
    |-
    | giftstore
    | {{ll|shelves}}
    | 41.14%
    |-
    | gigamart
    | {{ll|shelves}}
    | 23.28%
    |-
    | gigamart
    | {{ll|shelves}}
    | 41.14%
    |-
    | livingroom
    | {{ll|wardrobe}}
    | 23.28%
    |-
    | prisoncells
    | {{ll|wardrobe}}
    | 10.78%
    |-
    | storageunit
    | {{ll|crate}}
    | 1.01%
    |-
    | storageunit
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 41.14%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 1.01%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | toystore
    | {{ll|counter}}
    | 23.28%
    |-
    | toystore
    | {{ll|counter}}
    | 41.14%
    |-
    | toystore
    | {{ll|shelves}}
    | 23.28%
    |-
    | toystore
    | {{ll|shelves}}
    | 41.14%
    |-
    | toystorestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | toystorestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | toystorestorage
    | {{ll|shelves}}
    | 23.28%
    |-
    | toystorestorage
    | {{ll|shelves}}
    | 41.14%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-ToyBear" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|ToyBear|41.78.16-->
Toy bears can be found in gift and toy stores.
Toy bears can be found in gift and toy stores.
{{clear}}
 
==Code==
==Code==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox|
{{Retrieved|version=40|incver=6}}
{{CodeSnip
<pre> item ToyBear
  | lang = java
Weight = 0.2,
  | line = true
Type = Normal,
  | start = 1855
DisplayName = Toy Bear,
  | source = newitems.txt
Icon = ToyBear,</pre>
  | retrieved = true
  | version = 41.78.16
  | code =
item ToyBear
{
    DisplayCategory = Junk,
Weight = 0.2,
Type = Normal,
DisplayName = Toy Bear,
Icon = ToyBear,
WorldStaticModel = ToyBear,
}
}}
}}
 
==See also==
*[[Spiffo (item)]]
*[[Doll]]
 
{{Navbox items|junk}}

Latest revision as of 14:10, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Toy Bear
ToyBear Model.png
General
Category
Junk
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Function
None
Technical
Item ID
Base.ToyBear
Now I'd like you to meet my good friend Tooks Bear. Tooks Bear is the friendliest, smiliest, bounciest bear in town. You know why you'll like him the most? He's only $49.99 plus postage and packing. All I have to do is press this little button on his paw and... "I'm Tooks Bear! Let's go on an adventure!" We sure will Tooks! For $49.99 who'd resist?
Television advert

A toy bear is a useless miscellaneous item.

Usage

There is currently no use for the toy bear.

Distribution

The loot distributions can be found in the table(s) below.

ToyBear distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bedroom crate 1.01%
bedroom wardrobe 15.1%
closet crate 1.01%
closet crate 23.28%
daycare counter 15.1%
daycare desk 15.1%
daycare metal_shelves 15.1%
daycare shelves 15.1%
daycare wardrobe 15.1%
garagestorage crate 1.01%
garagestorage crate 23.28%
garagestorage crate 41.14%
generalstore shelves 23.28%
generalstore shelves 41.14%
generalstorestorage shelves 23.28%
generalstorestorage shelves 41.14%
giftstorage crate 23.28%
giftstorage crate 41.14%
giftstore counter 23.28%
giftstore counter 41.14%
giftstore shelves 23.28%
giftstore shelves 41.14%
gigamart shelves 23.28%
gigamart shelves 41.14%
livingroom wardrobe 23.28%
prisoncells wardrobe 10.78%
storageunit crate 1.01%
storageunit crate 23.28%
storageunit crate 41.14%
storageunit metal_shelves 1.01%
storageunit metal_shelves 23.28%
storageunit metal_shelves 41.14%
toystore counter 23.28%
toystore counter 41.14%
toystore shelves 23.28%
toystore shelves 41.14%
toystorestorage crate 23.28%
toystorestorage crate 41.14%
toystorestorage shelves 23.28%
toystorestorage shelves 41.14%

Toy bears can be found in gift and toy stores.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item ToyBear
	{
	    DisplayCategory = Junk,
		Weight	=	0.2,
		Type	=	Normal,
		DisplayName	=	Toy Bear,
		Icon	=	ToyBear,
		WorldStaticModel = ToyBear,
	}

See also