Trout: Difference between revisions
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{{Header|Project Zomboid|Items|Food|Protein|Fish}} | {{Header|Project Zomboid|Items|Food|Protein|Fish}} | ||
{{Page version|41. | {{Page version|41.78.16}} | ||
{{Reupload|Missing cooked and burnt 3D models}} | |||
{{Infobox item | {{Infobox item | ||
|name=Trout | |name=Trout | ||
|model=FishTrout_Model.png | |model=FishTrout_Model.png | ||
|icon=FishTrout.png | |icon=FishTrout.png | ||
|icon_name=Trout | |icon_name=Trout (Uncooked) | ||
|icon2= | |model2=FishTrout_Model.png | ||
|icon_name2= | |icon2=FishTroutCooked.png | ||
|icon_name2=Trout (Cooked) | |||
|icon3=FishTroutRotten.png | |||
|icon_name3=Trout (Rotten Uncooked) | |||
|icon4=FishTroutRotten.png | |||
|icon_name4=Trout (Rotten Cooked) | |||
|model5=FishTrout_Model.png | |||
|icon5=FishTroutOverdone.png | |||
|icon_name5=Trout (Burnt) | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
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==Usage== | ==Usage== | ||
===Consumable properties=== | ===Consumable properties=== | ||
A trout can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish. | A trout can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish. | ||
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===Vehicles=== | ===Vehicles=== | ||
Trout can be found in the bed of a fisherman's truck. | Trout can be found in the bed of a fisherman's truck. | ||
==Trivia== | |||
*The Rotten Uncooked and Cooked models have no texture. When placed in-game, they are shown as a checkered red-white model instead. | |||
==Code== | ==Code== | ||
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{{Navbox items|meat}} | {{Navbox items|meat}} | ||
[[Category:Perishable food]] | [[Category:Perishable food]] | ||
[[Category:Seafood]] | [[Category:Seafood]] |
Revision as of 01:23, 8 April 2024
A trout is a perishable food item used in cooking.
Usage
Consumable properties
A trout can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.
Crafting
A trout can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Fish Fillet x2 |
10 Cooking | none | (keep) |
(consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
butcher | displaycasebutcher | 4 | 1 |
Fishing
- Main article: Fishing
Trout can be caught using a fishing rod.
Vehicles
Trout can be found in the bed of a fisherman's truck.
Trivia
- The Rotten Uncooked and Cooked models have no texture. When placed in-game, they are shown as a checkered red-white model instead.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Trout
{
DisplayName = Trout,
DisplayCategory = Food,
Type = Food,
Weight = 0.4,
Icon = FishTrout,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = true,
OnCreate = Fishing.OnCreateFish,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 20,
MinutesToBurn = 60,
DaysFresh = 4,
DaysTotallyRotten = 8,
HungerChange = -15,
UnhappyChange = 20,
Calories = 230,
Carbohydrates = 1,
Lipids = 10,
Proteins = 36,
WorldStaticModel = Trout,
}