Trout: Difference between revisions
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{{Header|Project Zomboid|Items|Food|Protein|Fish}} | {{Header|Project Zomboid|Items|Food|Protein|Fish}} | ||
{{Page version|41. | {{Page version|41.78.16}} | ||
{{Reupload|Missing cooked and burnt 3D models}} | |||
{{Infobox item | {{Infobox item | ||
|name=Trout | |name=Trout | ||
|model=FishTrout_Model.png | |model=FishTrout_Model.png | ||
|icon=FishTrout.png | |icon=FishTrout.png | ||
|icon_name=Trout | |icon_name=Trout (Uncooked) | ||
|icon2= | |icon2=FishTroutCooked.png | ||
|icon_name2= | |icon_name2=Trout (Cooked) | ||
|icon3=FishTroutRotten.png | |||
|icon_name3=Trout (Rotten Uncooked) | |||
|icon4=FishTroutRotten.png | |||
|icon_name4=Trout (Rotten Cooked) | |||
|icon5=FishTroutOverdone.png | |||
|icon_name5=Trout (Burnt) | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
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|item_id=Base.Trout | |item_id=Base.Trout | ||
}} | }} | ||
A '''trout''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | A '''trout''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | ||
==Usage== | ==Usage== | ||
===Consumable properties=== | ===Consumable properties=== | ||
A trout can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish. | A trout can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish. | ||
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===Cooking=== | ===Cooking=== | ||
{{Main|Cooking}} | {{Main|Cooking}} | ||
{{Crafting | {{Crafting/sandbox2 | ||
|fish_fillet | |||
}} | |||
==Distribution== | ==Distribution== | ||
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| butcher | |butcher | ||
| [[displaycasebutcher]] | |[[displaycasebutcher]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|} | |} | ||
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===Vehicles=== | ===Vehicles=== | ||
Trout can be found in the bed of a fisherman's truck. | Trout can be found in the bed of a fisherman's truck. | ||
==Trivia== | |||
*The Rotten Uncooked and Cooked models have no texture. When placed in-game, they are shown as a checkered red-white model instead. | |||
==Code== | ==Code== | ||
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| {{CodeSnip | | {{CodeSnip | ||
| lang = java | | lang = java | ||
| line = | | line = true | ||
| start = 1841 | |||
| source = items_food.txt | | source = items_food.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41. | | version = 41.78.16 | ||
| code = | | code = | ||
item Trout | item Trout | ||
{ | { | ||
DisplayName = Trout, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.4, | |||
Icon = FishTrout, | |||
BadCold = true, | |||
BadInMicrowave = true, | |||
DangerousUncooked = TRUE, | |||
GoodHot = true, | |||
IsCookable = true, | |||
OnCreate = Fishing.OnCreateFish, | |||
RemoveUnhappinessWhenCooked = true, | |||
MinutesToCook = 20, | |||
MinutesToBurn = 60, | |||
DaysFresh = 4, | |||
DaysTotallyRotten = 8, | |||
HungerChange = -15, | |||
UnhappyChange = 20, | |||
Calories = 230, | |||
} | Carbohydrates = 1, | ||
Lipids = 10, | |||
Proteins = 36, | |||
WorldStaticModel = Trout, | |||
} | |||
}} | |||
}} | }} | ||
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*[[Fishing Tackle]] | *[[Fishing Tackle]] | ||
{{Navbox | {{Navbox items|meat}} | ||
[[Category:Perishable food]] | [[Category:Perishable food]] | ||
[[Category:Seafood]] | [[Category:Seafood]] |
Revision as of 13:00, 14 April 2024
A trout is a perishable food item used in cooking.
Usage
Consumable properties
A trout can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.
Crafting
A trout can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fish Fillet ×2 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 Sunfish ×1 Trout ×1 |
none | none | none | 10 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
butcher | displaycasebutcher | 4 | 1 |
Fishing
- Main article: Fishing
Trout can be caught using a fishing rod.
Vehicles
Trout can be found in the bed of a fisherman's truck.
Trivia
- The Rotten Uncooked and Cooked models have no texture. When placed in-game, they are shown as a checkered red-white model instead.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Trout
{
DisplayName = Trout,
DisplayCategory = Food,
Type = Food,
Weight = 0.4,
Icon = FishTrout,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = true,
OnCreate = Fishing.OnCreateFish,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 20,
MinutesToBurn = 60,
DaysFresh = 4,
DaysTotallyRotten = 8,
HungerChange = -15,
UnhappyChange = 20,
Calories = 230,
Carbohydrates = 1,
Lipids = 10,
Proteins = 36,
WorldStaticModel = Trout,
}