Trout: Difference between revisions
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A '''trout''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | A '''trout''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | ||
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===Cooking=== | ===Cooking=== | ||
{{Main|Cooking}} | {{Main|Cooking}} | ||
{{Crafting | {{Crafting/sandbox2 | ||
|fish_fillet | |||
}} | |||
==Distribution== | ==Distribution== | ||
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! style="width: 3.2em;" | Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
|butcher | |butcher | ||
|[[displaycasebutcher]] | |[[displaycasebutcher]] | ||
|4 | |4 | ||
|1 | |1 | ||
|} | |} | ||
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Proteins = 36, | Proteins = 36, | ||
WorldStaticModel = Trout, | WorldStaticModel = Trout, | ||
} | } | ||
}} | }} | ||
}} | }} |
Revision as of 13:00, 14 April 2024
A trout is a perishable food item used in cooking.
Usage
Consumable properties
A trout can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.
Crafting
A trout can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fish Fillet ×2 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 Sunfish ×1 Trout ×1 |
none | none | none | 10 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
butcher | displaycasebutcher | 4 | 1 |
Fishing
- Main article: Fishing
Trout can be caught using a fishing rod.
Vehicles
Trout can be found in the bed of a fisherman's truck.
Trivia
- The Rotten Uncooked and Cooked models have no texture. When placed in-game, they are shown as a checkered red-white model instead.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Trout
{
DisplayName = Trout,
DisplayCategory = Food,
Type = Food,
Weight = 0.4,
Icon = FishTrout,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = true,
OnCreate = Fishing.OnCreateFish,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 20,
MinutesToBurn = 60,
DaysFresh = 4,
DaysTotallyRotten = 8,
HungerChange = -15,
UnhappyChange = 20,
Calories = 230,
Carbohydrates = 1,
Lipids = 10,
Proteins = 36,
WorldStaticModel = Trout,
}