Violin: Difference between revisions
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{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}} | |||
{{Page version|41.78.16}} | |||
{{Infobox item | |||
|name=Violin | |||
|model=Violin_Model.png | |||
|icon=Violin.png | |||
|icon_name=Violin | |||
<!--GENERAL--> | |||
|category=Instrument | |||
|weight=0.7 | |||
|equipped=One-handed | |||
|condition_max=1 | |||
<!--DAMAGE--> | |||
|type=Blunt | |||
|skill_type=Short Blunt | |||
|base_speed=1.2 | |||
|min_range=0.61 | |||
|max_range=1 | |||
|min_damage=0.2 | |||
|max_damage=0.4 | |||
|crit_chance=5 | |||
|tree_damage=0 | |||
|door_damage=5 | |||
|push_back=0.3 | |||
|knockdown=2 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.Violin | |||
}} | |||
A '''violin''' is a short blunt melee [[weapon]]. | |||
==Usage== | |||
===Weapon=== | ===Weapon=== | ||
The violin can attack up to 2 enemies at a time dealing a maximum of 0.4 damage to enemies (unless a critical hit) from up to 1 [[tiles]] away at an attack speed of 1.2. | |||
===Breaking doors=== | |||
It can be used to bash down [[Door|doors]], dealing 5 damage per hit. | |||
==Condition== | |||
The violin has a maximum condition of 1. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (1 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|short blunt]] levels. | |||
{{Durability weapon|1}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Violin|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Violin distribution | |||
<span class="mw-customtoggle-togglebox-Violin" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Violin"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.53% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.53% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| closet | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.53% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 10.78% | |||
|- | |||
| musicstore | |||
| {{ll|shelves}} | |||
| 5.21% | |||
|- | |||
| musicstore | |||
| {{ll|shelves}} | |||
| 19.27% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 5.21% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 19.27% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.53% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.53% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Violin" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Violin|41.78.16--> | |||
==Gallery== | |||
<gallery> | |||
File:Violin.png|Item icon | |||
File:Violin_Model.png|Item model | |||
</gallery> | |||
=== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 524 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Violin | |||
{ | |||
DisplayCategory = Instrument, | |||
MaxRange = 1, | MaxRange = 1, | ||
WeaponSprite = Violin, | WeaponSprite = Violin, | ||
Line 39: | Line 188: | ||
MaxDamage = 0.4, | MaxDamage = 0.4, | ||
BaseSpeed = 1.2, | BaseSpeed = 1.2, | ||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Keytar]] | |||
*[[Banjo]] | |||
*[[Trumpet]] | |||
{{Navbox items|blunt}} | |||
[[Category:Instruments]] |
Latest revision as of 14:14, 30 April 2024
A violin is a short blunt melee weapon.
Usage
Weapon
The violin can attack up to 2 enemies at a time dealing a maximum of 0.4 damage to enemies (unless a critical hit) from up to 1 tiles away at an attack speed of 1.2.
Breaking doors
It can be used to bash down doors, dealing 5 damage per hit.
Condition
The violin has a maximum condition of 1. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and short blunt levels.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/1 (100%) |
0 | 4 | 1/3 (33%) |
0 | 8 | 1/5 (20%) |
4 | 0 | 1/5 (20%) |
8 | 0 | 1/9 (11%) |
4 | 4 | 1/7 (14%) |
4 | 8 | 1/9 (11%) |
8 | 8 | 1/13 (8%) |
10 | 10 | 1/15 (7%) |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
bedroom | crate | 0.53% |
bedroom | crate | 10.78% |
closet | crate | 0.53% |
closet | crate | 10.78% |
closet | metal_shelves | 10.78% |
garagestorage | crate | 0.53% |
garagestorage | crate | 10.78% |
livingroom | wardrobe | 10.78% |
musicstore | shelves | 5.21% |
musicstore | shelves | 19.27% |
pawnshop | shelves | 5.21% |
pawnshop | shelves | 19.27% |
pawnshopstorage | crate | 10.78% |
pawnshopstorage | metal_shelves | 10.78% |
storageunit | crate | 0.53% |
storageunit | crate | 10.78% |
storageunit | metal_shelves | 0.53% |
storageunit | metal_shelves | 10.78% |
Gallery
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Violin
{
DisplayCategory = Instrument,
MaxRange = 1,
WeaponSprite = Violin,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
ConditionLowerChanceOneIn = 1,
Weight = 0.7,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 1,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Bat,
DisplayName = Violin,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Violin,
BreakSound = ViolinBreak,
DoorHitSound = ViolinHit,
HitSound = ViolinHit,
HitFloorSound = ViolinHit,
SwingSound = ViolinSwing,
TreeDamage = 0,
CriticalChance = 5,
MinDamage = 0.2,
MaxDamage = 0.4,
BaseSpeed = 1.2,
}