Water Bottle (White Wine): Difference between revisions

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{{Languages}}{{Header|The Game World|Items|Food|Drinks|version=Version 41|incver=68}}{{Infobox food
{{Header|Project Zomboid|Items|Food|Drinks|Water containers}}
{{Page version|41.68}}
{{Infobox item
|name=Water Bottle
|name=Water Bottle
|name_colour=
|model=WhiteWineBottle_Model.png
|name_text_colour=
|icon=WineEmpty.png
|image=WhiteWineBottle Model.png
|icon_name=Empty Bottle
|image_width=300px
|icon2=WineEmpty.png
|alternate_image=WineEmpty.png
|icon_name2=Water Bottle
|alternate_name=Empty Bottle
 
|alternate_link=
|icon3=WineFull.png
|alternate_image2=WineEmpty.png
|icon_name3=White Wine
|alternate_name2=Water Bottle
White Wine
|alternate_link2=
|alternate_image3=WineFull.png
|alternate_name3=White Wine
|alternate_link3=White Wine
|category='''Empty:''' Water Container<br>'''Full:''' Water
|category='''Empty:''' Water Container<br>'''Full:''' Water
|weight='''Empty:''' 0.3<br>'''Full:''' 1.0
|weight='''Empty:''' 0.3<br>'''Full:''' 1.0
|function=&bull; [[Molotov Cocktail]]<br>&bull; [[Smashed Bottle]]<br>&bull; Water storage
|function=[[Molotov Cocktail]]<br>[[Smashed Bottle]]<br>Water storage
|max_units=12.5
|max_units=12.5
|class_name=Base.WhiskeyEmpty<br>Base.WhiskeyWaterFull
|item_id=Base.WineEmpty<br>Base.WineWaterFull
}}A '''water bottle''' is an essential [[water]] containing item in [[Project Zomboid]].  
}}
A '''water bottle''' is an essential [[water]] containing item in [[Project Zomboid]].


==Usage==
==Usage==
The empty bottle is the resulting product after consuming/emptying a bottle of [[White Wine|white wine]] (or water). It can be refilled at any [[water]] source.  
The empty bottle is the resulting product after consuming/emptying a bottle of [[White Wine|white wine]] (or water). It can be refilled at any [[water]] source.


==Crafting==
==Crafting==
The empty bottle can be used as a component in crafting.  
The empty bottle can be used as a component in crafting.
{{Crafting header|ing=3}}
{{Crafting/sandbox2
{{Crafting general|008|ing=3}}
|molotov_cocktail_gas
{{Crafting general|047|ing=3}}
|smashed_bottle
|}
}}


==Distribution==
==Distribution==
Empty bottles can be found on a [[zombie]] corpse or in [[Containers#Bins|garbage bins]].
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|WineEmpty|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>WineEmpty distribution
        <span class="mw-customtoggle-togglebox-WineEmpty" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-WineEmpty">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|bin}}
    | 3.98%
    |-
    | bar
    | {{ll|bin}}
    | 10.78%
    |-
    | barkitchen
    | {{ll|bin}}
    | 10.78%
    |-
    | barstorage
    | {{ll|bin}}
    | 10.78%
    |-
    | beergarden
    | {{ll|bin}}
    | 10.78%
    |-
    | garagestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | motelroomoccupied
    | {{ll|bin}}
    | 3.98%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-WineEmpty" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|WineEmpty|41.78.16-->


==Code==
==Code==
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox|[[File:WineEmpty.png]] {{ID|Base.WineWaterFull}}<br>
 
{{CodeSnip
''Water Bottle [[File:WineEmpty.png]]''
  | lang = java
{{Retrieved|version=41|incver=68}}
  | line = true
<pre>
  | start = 3609
item WineWaterFull
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item WineWaterFull
{
{
DisplayCategory = Water,
DisplayName = Water Bottle,
IsWaterSource = TRUE,
DisplayCategory = Water,
Weight = 1.0,
Type = Drainable,
CanStoreWater = TRUE,
Weight = 1,
FillFromDispenserSound = GetWaterFromDispenserGlass,
Icon = WineEmpty,
FillFromTapSound = GetWaterFromTapGlass,
CanStoreWater = TRUE,
Type = Drainable,
EatType = Bourbon,
UseWhileEquipped = FALSE,
FillFromDispenserSound = GetWaterFromDispenserGlass,
UseDelta = 0.08,
FillFromTapSound = GetWaterFromTapGlass,
DisplayName = Water Bottle,
IsCookable = TRUE,
ReplaceOnDeplete = WineEmpty,
IsWaterSource = TRUE,
ReplaceOnUseOn = WaterSource-WineWaterFull,
ReplaceOnDeplete = WineEmpty,
CustomEatSound = DrinkingFromBottleGlass,
ReplaceOnUseOn = WaterSource-WineWaterFull,
Icon = Whiskey_Water_Full,
UseDelta = 0.08,
StaticModel = WhiteWineBottle,
UseWhileEquipped = FALSE,
WorldStaticModel = WineWhiteGround,
CustomEatSound = DrinkingFromBottleGlass,
EatType = Bourbon,
StaticModel = WhiteWineBottle,
WorldStaticModel = WineWhiteGround,
}
}
</pre>
}}
 
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''


''Empty Bottle [[File:WineEmpty.png]]''
[[File:WineEmpty.png]] {{ID|Base.WineEmpty}}<br>
{{Retrieved|version=41|incver=68}}
{{CodeSnip
<pre>
  | lang = java
item WineEmpty
  | line = true
  | start = 577
  | source = items.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item WineEmpty
{
{
DisplayCategory = WaterContainer,
    DisplayCategory = WaterContainer,
Weight = 0.3,
Weight = 0.3,
CanStoreWater = TRUE,
CanStoreWater = TRUE,
Type = Normal,
Type = Normal,
DisplayName = Empty Bottle,
DisplayName = Empty Bottle,
ReplaceOnUseOn = WaterSource-WineWaterFull,
ReplaceOnUseOn = WaterSource-WineWaterFull,
Icon = WineEmpty,
Icon = WineEmpty,
StaticModel = WhiteWineBottle,
StaticModel = WhiteWineBottle,
WorldStaticModel = WineWhiteGround,
WorldStaticModel = WineWhiteGround,
Tags = EmptyPetrol,
ReplaceTypes = PetrolSource WinePetrol;WaterSource WineWaterFull,
}
}
</pre>
}}
}}


==See also==
==See also==
Line 87: Line 150:
*[[Water Bottle]]
*[[Water Bottle]]


{{Navbox equipment}}
{{Navbox items|containers}}
{{Navbox food}}

Latest revision as of 04:26, 5 May 2024

Project ZomboidItemsFoodDrinksWater containersWater Bottle (White Wine)
Spiffo controlyourself.png
This page was last updated for an older version (41.68).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Water Bottle
WhiteWineBottle Model.png
Water Bottle
White Wine White Wine
General
Category
Empty: Water Container
Full: Water
Encumbrance
Moodle Icon HeavyLoad.png
Empty: 0.3
Full: 1.0
Function
Molotov Cocktail
Smashed Bottle
• Water storage
Properties
Capacity
12.5 units
Technical
Item ID
Base.WineEmpty
Base.WineWaterFull

A water bottle is an essential water containing item in Project Zomboid.

Usage

The empty bottle is the resulting product after consuming/emptying a bottle of white wine (or water). It can be refilled at any water source.

Crafting

The empty bottle can be used as a component in crafting.

Product Ingredients Tools Requirements Workstation XP
Molotov.png
Molotov Cocktail
One of:
WhiskeyEmpty.png Empty Bottle (disambiguation) ×1
WineEmpty.png Empty Bottle (disambiguation) ×1
Wine2Empty.png Empty Bottle (disambiguation) ×1
One of:
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
Petrol.png
Gas Can
none none none
BrokenBottle.png
Smashed Bottle
One of:
WineEmpty.png Empty Bottle (disambiguation) ×1
Wine2Empty.png Empty Bottle (disambiguation) ×1
WhiskeyEmpty.png Empty Bottle (disambiguation) ×1
BeerBottle.png Empty Bottle (disambiguation) ×1
none none none none

Distribution

The loot distributions can be found in the table(s) below.

WineEmpty distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all bin 3.98%
bar bin 10.78%
barkitchen bin 10.78%
barstorage bin 10.78%
beergarden bin 10.78%
garagestorage crate 23.28%
garagestorage crate 41.14%
motelroomoccupied bin 3.98%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

WineEmpty.png Base.WineWaterFull
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item WineWaterFull
	{
		DisplayName = Water Bottle,
		DisplayCategory = Water,
		Type = Drainable,
		Weight = 1,
		Icon = WineEmpty,
		CanStoreWater = TRUE,
		EatType = Bourbon,
		FillFromDispenserSound = GetWaterFromDispenserGlass,
		FillFromTapSound = GetWaterFromTapGlass,
		IsCookable = TRUE,
		IsWaterSource = TRUE,
		ReplaceOnDeplete = WineEmpty,
		ReplaceOnUseOn = WaterSource-WineWaterFull,
		UseDelta = 0.08,
		UseWhileEquipped = FALSE,
		CustomEatSound = DrinkingFromBottleGlass,
		StaticModel = WhiteWineBottle,
		WorldStaticModel = WineWhiteGround,
	}

WineEmpty.png Base.WineEmpty
Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item WineEmpty
	{
	    DisplayCategory = WaterContainer,
		Weight	=	0.3,
		CanStoreWater = TRUE,
		Type	=	Normal,
		DisplayName	=	Empty Bottle,
		ReplaceOnUseOn	=	WaterSource-WineWaterFull,
		Icon	=	WineEmpty,
		StaticModel = WhiteWineBottle,
		WorldStaticModel = WineWhiteGround,
		Tags = EmptyPetrol,
		ReplaceTypes = PetrolSource WinePetrol;WaterSource WineWaterFull,
	}

See also