Water Bottle (White Wine): Difference between revisions
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{{Header|Project Zomboid|Items|Food|Drinks|Water containers}} | |||
{{Page version|41.68}} | |||
{{Infobox item | |||
|name=Water Bottle | |name=Water Bottle | ||
| | |model=WhiteWineBottle_Model.png | ||
|icon=WineEmpty.png | |||
|icon_name=Empty Bottle | |||
| | |icon2=WineEmpty.png | ||
|icon_name2=Water Bottle | |||
| | |||
| | |icon3=WineFull.png | ||
|icon_name3=White Wine | |||
| | White Wine | ||
| | |||
| | |||
|category='''Empty:''' Water Container<br>'''Full:''' Water | |category='''Empty:''' Water Container<br>'''Full:''' Water | ||
|weight='''Empty:''' 0.3<br>'''Full:''' 1.0 | |weight='''Empty:''' 0.3<br>'''Full:''' 1.0 | ||
|function= | |function=• [[Molotov Cocktail]]<br>• [[Smashed Bottle]]<br>• Water storage | ||
|max_units=12.5 | |max_units=12.5 | ||
| | |item_id=Base.WineEmpty<br>Base.WineWaterFull | ||
}}A '''water bottle''' is an essential [[water]] containing item in [[Project Zomboid]]. | }} | ||
A '''water bottle''' is an essential [[water]] containing item in [[Project Zomboid]]. | |||
==Usage== | ==Usage== | ||
The empty bottle is the resulting product after consuming/emptying a bottle of [[White Wine|white wine]] (or water). It can be refilled at any [[water]] source. | The empty bottle is the resulting product after consuming/emptying a bottle of [[White Wine|white wine]] (or water). It can be refilled at any [[water]] source. | ||
==Crafting== | ==Crafting== | ||
The empty bottle can be used as a component in crafting. | The empty bottle can be used as a component in crafting. | ||
{{Crafting | {{Crafting/sandbox2 | ||
|molotov_cocktail_gas | |||
|smashed_bottle | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|WineEmpty|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>WineEmpty distribution | |||
<span class="mw-customtoggle-togglebox-WineEmpty" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-WineEmpty"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|bin}} | |||
| 3.98% | |||
|- | |||
| bar | |||
| {{ll|bin}} | |||
| 10.78% | |||
|- | |||
| barkitchen | |||
| {{ll|bin}} | |||
| 10.78% | |||
|- | |||
| barstorage | |||
| {{ll|bin}} | |||
| 10.78% | |||
|- | |||
| beergarden | |||
| {{ll|bin}} | |||
| 10.78% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| motelroomoccupied | |||
| {{ll|bin}} | |||
| 3.98% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-WineEmpty" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|WineEmpty|41.78.16--> | |||
==Code== | ==Code== | ||
{{CodeBox|[[File:WineEmpty.png]] {{ID|Base.WineWaterFull}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
{{ | | line = true | ||
| start = 3609 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item WineWaterFull | |||
{ | { | ||
DisplayCategory | DisplayName = Water Bottle, | ||
DisplayCategory = Water, | |||
Weight | Type = Drainable, | ||
Weight = 1, | |||
Icon = WineEmpty, | |||
CanStoreWater = TRUE, | |||
EatType = Bourbon, | |||
FillFromDispenserSound = GetWaterFromDispenserGlass, | |||
FillFromTapSound = GetWaterFromTapGlass, | |||
IsCookable = TRUE, | |||
ReplaceOnDeplete = WineEmpty, | IsWaterSource = TRUE, | ||
ReplaceOnUseOn | ReplaceOnDeplete = WineEmpty, | ||
ReplaceOnUseOn = WaterSource-WineWaterFull, | |||
UseDelta = 0.08, | |||
StaticModel | UseWhileEquipped = FALSE, | ||
WorldStaticModel | CustomEatSound = DrinkingFromBottleGlass, | ||
StaticModel = WhiteWineBottle, | |||
WorldStaticModel = WineWhiteGround, | |||
} | } | ||
}} | |||
[[File:WineEmpty.png]] {{ID|Base.WineEmpty}}<br> | |||
{{ | {{CodeSnip | ||
| lang = java | |||
| line = true | |||
| start = 577 | |||
| source = items.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item WineEmpty | |||
{ | { | ||
DisplayCategory = WaterContainer, | |||
Weight | Weight = 0.3, | ||
CanStoreWater | CanStoreWater = TRUE, | ||
Type | Type = Normal, | ||
DisplayName | DisplayName = Empty Bottle, | ||
ReplaceOnUseOn | ReplaceOnUseOn = WaterSource-WineWaterFull, | ||
Icon | Icon = WineEmpty, | ||
StaticModel | StaticModel = WhiteWineBottle, | ||
WorldStaticModel | WorldStaticModel = WineWhiteGround, | ||
Tags = EmptyPetrol, | |||
ReplaceTypes = PetrolSource WinePetrol;WaterSource WineWaterFull, | |||
} | } | ||
}} | |||
}} | |||
==See also== | ==See also== | ||
Line 87: | Line 150: | ||
*[[Water Bottle]] | *[[Water Bottle]] | ||
{{Navbox | {{Navbox items|containers}} | ||
Latest revision as of 04:26, 5 May 2024
Full: Water
Base.WineWaterFull
A water bottle is an essential water containing item in Project Zomboid.
Usage
The empty bottle is the resulting product after consuming/emptying a bottle of white wine (or water). It can be refilled at any water source.
Crafting
The empty bottle can be used as a component in crafting.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Molotov Cocktail |
One of: Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 One of: Ripped Sheets ×1 Dirty Rag ×1 |
Gas Can |
none | none | none |
Smashed Bottle |
One of: Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 |
none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Code
Base.WineWaterFull
Source: ProjectZomboid\media\scripts\items_food.txt
item WineWaterFull
{
DisplayName = Water Bottle,
DisplayCategory = Water,
Type = Drainable,
Weight = 1,
Icon = WineEmpty,
CanStoreWater = TRUE,
EatType = Bourbon,
FillFromDispenserSound = GetWaterFromDispenserGlass,
FillFromTapSound = GetWaterFromTapGlass,
IsCookable = TRUE,
IsWaterSource = TRUE,
ReplaceOnDeplete = WineEmpty,
ReplaceOnUseOn = WaterSource-WineWaterFull,
UseDelta = 0.08,
UseWhileEquipped = FALSE,
CustomEatSound = DrinkingFromBottleGlass,
StaticModel = WhiteWineBottle,
WorldStaticModel = WineWhiteGround,
}
Base.WineEmpty
Source: ProjectZomboid\media\scripts\items.txt
item WineEmpty
{
DisplayCategory = WaterContainer,
Weight = 0.3,
CanStoreWater = TRUE,
Type = Normal,
DisplayName = Empty Bottle,
ReplaceOnUseOn = WaterSource-WineWaterFull,
Icon = WineEmpty,
StaticModel = WhiteWineBottle,
WorldStaticModel = WineWhiteGround,
Tags = EmptyPetrol,
ReplaceTypes = PetrolSource WinePetrol;WaterSource WineWaterFull,
}