Wedding Jacket: Difference between revisions
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(added neck protection notes) |
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|scratch_defense=20 | |scratch_defense=20 | ||
|bite_defense=0 | |bite_defense=0 | ||
|neck_protection=0.5 | |||
|insulation= 0.4 | |insulation= 0.4 | ||
|wind_resistance= 0.2 | |wind_resistance= 0.2 | ||
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}} | }} | ||
A ''' wedding jacket''' is a [[clothing]] | A ''' wedding jacket''' is a [[clothing]] item. | ||
==Usage== | ==Usage== | ||
===Pros and cons=== | ===Pros and cons=== | ||
{{Pros-cons | {{Pros-cons | ||
|pros1 = Provides some protection from scratches. | |pros1 = Provides neck protection, which is difficult to acquire outside of the [[scarf]]. | ||
| | |pros2 = Provides some protection from scratches. | ||
|pros3 = Provides mild wind resistance and insulation. | |||
|cons1 = Slows combat speed. | |cons1 = Slows combat speed. | ||
|cons2 = Provides no bite protection. | |cons2 = Provides no bite protection. |
Revision as of 17:51, 12 April 2024
A wedding jacket is a clothing item.
Usage
Pros and cons
Pros | Cons |
---|---|
|
|
Recipes
Wedding jackets can be used to make ripped sheets or sheet ropes.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
One of: Clothing (cotton) ×1 Sheet ×1 |
none | none | none | 0.25 Tailoring |
Sheet Rope |
One of: Sheet ×1 Clothing (cotton) ×1 |
none | none | none | none |
Body location
|
Distribution
Buildings
Wedding jackets do not currently appear to spawn anywhere other than on zombies.
NPCs
Wedding jackets can be found on zombified grooms, which can spawn as part of the "wedding" world event.
Code
Source: ProjectZomboid\media\scripts\clothing_jackets.txt
item WeddingJacket
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Wedding Jacket,
ClothingItem = WeddingJacket,
BodyLocation = JacketSuit,
BloodLocation = Jacket,
Icon = JacketSuitTux,
RunSpeedModifier = 0.93,
CombatSpeedModifier = 0.95,
ScratchDefense = 20,
NeckProtectionModifier = 0.5,
Insulation = 0.40,
WindResistance = 0.2,
FabricType = Cotton,
Weight = 2,
WorldStaticModel = WeddingJacket_Ground,
}