Wood Axe: Difference between revisions
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{{Header|Project Zomboid|Items|Weapons|Melee weapons|Axes}} | |||
{{Header | |||
{{Page version|41.78.16}} | {{Page version|41.78.16}} | ||
{{Infobox item | {{Infobox item | ||
Line 13: | Line 12: | ||
|function=Chopping trees | |function=Chopping trees | ||
|skill_type=Axe | |skill_type=Axe | ||
<!--PROPERTIES--> | <!--PROPERTIES--> | ||
|material= <!-- E.g. Metal --> | |material=<!-- E.g. Metal --> | ||
|material_value= <!-- E.g. MetalValue attribute --> | |material_value=<!-- E.g. MetalValue attribute --> | ||
|condition_max=15 | |condition_max=15 | ||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|damage_type=Slash | |damage_type=Slash | ||
|min_damage=1.3 | |min_damage=1.3 | ||
|max_damage=3 | |max_damage=3 | ||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1.35 | |max_range=1.35 | ||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=3 | |knockdown=3 | ||
<!-- TECHNICAL --> | <!-- TECHNICAL --> | ||
|item_id=Base.WoodAxe | |item_id=Base.WoodAxe | ||
}}A '''wood axe''' is a [[Weapons#Two-Handed|two-handed weapon]] and tool. The weapon can be attached to the character's back for quick access and weight reduction. | }} | ||
A '''wood axe''' is a [[Weapons#Two-Handed|two-handed weapon]] and tool. The weapon can be attached to the character's back for quick access and weight reduction. | |||
==Usage== | ==Usage== | ||
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|cons3 = Can only be held in both hands. | |cons3 = Can only be held in both hands. | ||
}} | }} | ||
===Weapon=== | ===Weapon=== | ||
The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1. | The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1. | ||
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{{Durability weapon|25}} | {{Durability weapon|25}} | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| | |SafehouseLoot | ||
| [[ | |[[counter]] | ||
| 4 | |4 | ||
| | |4 | ||
|- | |- | ||
| | |all | ||
| [[ | |[[toolcabinet]] | ||
| | |4 | ||
| 0.025 | |0.025 | ||
|- | |- | ||
| | |bedroom | ||
| [[crate]] | |[[crate]] | ||
| | |1 | ||
| 0.025 | |0.025 | ||
|- | |- | ||
|rowspan="2"|closet | |||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|0.025 | |0.025 | ||
|- | |- | ||
|[[crate]] | |||
| [[ | |4 | ||
| 4 | |0.025 | ||
| 0.025 | |||
|- | |- | ||
| rowspan="2"|garagestorage | |firestorage | ||
| [[counter]] | |[[metal_shelves]] | ||
| 4 | |4 | ||
| 0.025 | |0.025 | ||
|- | |||
|rowspan="2"|garagestorage | |||
|[[counter]] | |||
|4 | |||
|0.025 | |||
|- | |- | ||
|[[counter]] | |[[counter]] | ||
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|0.025 | |0.025 | ||
|- | |- | ||
|pawnshop | |||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 0.025 | |0.025 | ||
|- | |- | ||
|toolstorestorage | |||
| [[metal_shelves]] | |[[metal_shelves]] | ||
| 4 | |4 | ||
| 0.025 | |0.025 | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HoldingWoodAxe.jpg|Survivor wielding the wood axe | File:HoldingWoodAxe.jpg|Survivor wielding the wood axe | ||
</gallery> | </gallery> | ||
==Code== | ==Code== | ||
{{CodeBox| | {{CodeBox| | ||
===Item=== | ===Item=== | ||
{{CodeSnip | {{CodeSnip | ||
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| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item WoodAxe | |||
{ | { | ||
DisplayCategory = ToolWeapon, | DisplayCategory = ToolWeapon, | ||
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*[[Axe]] | *[[Axe]] | ||
{{Navbox | {{Navbox items|axe}} | ||
[[Category:Tools]] | [[Category:Tools]] | ||
[[Category:Carpentry tools]] | [[Category:Carpentry tools]] |
Revision as of 13:25, 14 April 2024
A wood axe is a two-handed weapon and tool. The weapon can be attached to the character's back for quick access and weight reduction.
Usage
Pros | Cons |
---|---|
|
|
Weapon
The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.
Chopping trees
A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular axe deals 35.
Breaking doors
A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular axe deals 35.
Condition
The wood axe has a maximum condition of 15. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the a andxe maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/25 (4%) |
0 | 4 | 1/27 (4%) |
0 | 8 | 1/29 (3%) |
4 | 0 | 1/29 (3%) |
8 | 0 | 1/33 (3%) |
4 | 4 | 1/31 (3%) |
4 | 8 | 1/33 (3%) |
8 | 8 | 1/37 (3%) |
10 | 10 | 1/39 (3%) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
SafehouseLoot | counter | 4 | 4 |
all | toolcabinet | 4 | 0.025 |
bedroom | crate | 1 | 0.025 |
closet | crate | 4 | 0.025 |
crate | 4 | 0.025 | |
firestorage | metal_shelves | 4 | 0.025 |
garagestorage | counter | 4 | 0.025 |
counter | 4 | 0.025 | |
pawnshop | counter | 4 | 0.025 |
toolstorestorage | metal_shelves | 4 | 0.025 |
Gallery
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item WoodAxe
{
DisplayCategory = ToolWeapon,
MaxRange = 1.35,
WeaponSprite = WoodAxe,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 0.5,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.002,
Categories = Axe,
ConditionLowerChanceOneIn = 25,
Weight = 3,
SplatNumber = 3,
PushBackMod = 0.3,
EnduranceMod = 3,
SubCategory = Swinging,
ConditionMax = 15,
MaxHitCount = 3,
DoorDamage = 55,
IdleAnim = Idle_Weapon2,
SwingAnim = Heavy,
DisplayName = Wood Axe,
MinRange = 0.61,
SwingTime = 0.5,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 3,
SplatBloodOnNoDeath = TRUE,
Icon = WoodAxe,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
SwingSound = WoodAxeSwing,
DoorHitSound = WoodAxeHit,
HitSound = WoodAxeHit,
HitFloorSound = WoodAxeHit,
BreakSound = WoodAxeBreak,
TreeDamage = 55,
MetalValue = 120,
CriticalChance = 50,
CritDmgMultiplier = 12,
MinDamage = 1.3,
MaxDamage = 3,
BaseSpeed = 1,
WeaponLength = 0.5,
RequiresEquippedBothHands = TRUE,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigBlade,
Tags = ChopTree;CutPlant,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Wood Axe
{
Require : WoodAxe,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=2,
Fixer : Scotchtape=4,
}