Wood Axe: Difference between revisions

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{{languages|Hand Axe}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Axes}}
{{header|The Game World|Items|Tools|type=Tool|version=Version 41|incver=50}}
{{Page version|41.78.16}}
{{Testing|build=[[Build 41]]}}
{{Infobox item
{{Infobox weapon
|name=Wood Axe
|display_name=Wood Axe
|model=WoodAxe_Model.png
|name_colour=Weapon
|icon=WoodAxe.png
|name_text_colour=Weapon
|image=WoodAxe_Model.png
|image_width=200px
|alternate_image=WoodAxe.png
<!--GENERAL-->
<!--GENERAL-->
|category=Tool
|category=Tool/Weapon
|weight=3
|weight=3
|function=Chopping Trees
|equipped=Two-handed
|equipped=Two-handed
|attachment_type=BigBlade
|function=Chopping trees
|skill_type=Axe
<!--PROPERTIES-->
|material=<!-- E.g. Metal -->
|material_value=<!-- E.g. MetalValue attribute -->
|condition_max=15
|condition_max=15
|attachment_type=BigBlade
<!--CHARACTERISTICS-->
<!--DAMAGE-->
<!--DAMAGE-->
|type=Axe
|damage_type=Slash
|swing_time=0.5
|min_damage=1.3
|max_damage=3
|min_range=0.61
|min_range=0.61
|max_range=1.35
|max_range=1.35
|min_damage=1.3
|max_damage=3
|push_back=0.3
|push_back=0.3
|knockdown=3
|knockdown=3
<!--TECHNICAL DETAILS-->
<!-- TECHNICAL -->
|class_name=WoodAxe
|item_id=Base.WoodAxe
}}
}}
A wood axe is a wood chopping tool and [[Weapons#Two-Handed|heavy weapon]].
A '''wood axe''' is a [[Weapons#Two-Handed|two-handed weapon]] and tool. The weapon can be attached to the character's back for quick access and weight reduction.


== Usage ==
==Usage==
=== Chopping trees ===
{{pros-cons
<!-- #PROS# - below this line -->
|pros1 = High damage average and maximum damage.
|pros2 = Highest range and durability of any axe.
|pros3 = Highest critical hit chance (50%) of any axe.
|pros4 = Highest critical damage multiplier (12x) of any weapon.
|pros5 = Effective at chopping down trees and breaking down doors.
<!-- #CONS# - below this line -->
|cons1 = Extremely slow swing speed.
|cons2 = Uses lots of endurance per swing.
|cons3 = Can only be held in both hands.
}}
 
===Weapon===
The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.
 
===Chopping trees===
A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35.
A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35.


=== Breaking doors ===
===Breaking doors===
A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35.
A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35.


=== Weapon ===
==Condition==
A wood axe is considered a heavy weapon and requires two hands to use at all. Its high damage, ability to break down doors and trees, and durability make it seem a desirable weapon. This is offset, however, by the high [[Moodles#Exhausted|exhaustion]] rate of the weapon and its incredibly slow swinging speed.
The wood axe has a maximum condition of 15. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (25 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the a andxe maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.
{{Durability weapon|25}}
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
! Building/Room
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|SafehouseLoot
|[[counter]]
|4
|4
|-
|all
|[[toolcabinet]]
|4
|0.025
|-
|bedroom
|[[crate]]
|1
|0.025
|-
|rowspan="2"|closet
|[[crate]]
|4
|0.025
|-
|[[crate]]
|4
|0.025
|-
|firestorage
|[[metal_shelves]]
|4
|0.025
|-
|rowspan="2"|garagestorage
|[[counter]]
|4
|0.025
|-
|[[counter]]
|4
|0.025
|-
|pawnshop
|[[counter]]
|4
|0.025
|-
|toolstorestorage
|[[metal_shelves]]
|4
|0.025
|}
 
==Gallery==
<gallery>
File:HoldingWoodAxe.jpg|Survivor wielding the wood axe
</gallery>
 
==Code==
{{CodeBox|
 
===Item===
{{CodeSnip
  | lang = java
  | line = true
  | start = 2816
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item WoodAxe
    {
        DisplayCategory = ToolWeapon,
        MaxRange = 1.35,
        WeaponSprite = WoodAxe,
        MinAngle = 0.8,
        Type = Weapon,
        MinimumSwingTime = 0.5,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact = 0.002,
        Categories = Axe,
        ConditionLowerChanceOneIn = 25,
        Weight = 3,
        SplatNumber = 3,
        PushBackMod = 0.3,
        EnduranceMod = 3,
        SubCategory = Swinging,
        ConditionMax = 15,
        MaxHitCount = 3,
        DoorDamage = 55,
        IdleAnim = Idle_Weapon2,
        SwingAnim = Heavy,
        DisplayName = Wood Axe,
        MinRange = 0.61,
        SwingTime = 0.5,
        HitAngleMod = -30,
        SplatSize = 5,
        KnockdownMod = 3,
        SplatBloodOnNoDeath = TRUE,
        Icon = WoodAxe,
        RunAnim = Run_Weapon2,
        TwoHandWeapon = TRUE,
        SwingSound = WoodAxeSwing,
        DoorHitSound = WoodAxeHit,
        HitSound = WoodAxeHit,
        HitFloorSound = WoodAxeHit,
        BreakSound = WoodAxeBreak,
        TreeDamage  =  55,
        MetalValue = 120,
        CriticalChance = 50,
        CritDmgMultiplier = 12,
        MinDamage = 1.3,
        MaxDamage = 3,
        BaseSpeed = 1,
  WeaponLength = 0.5,
  RequiresEquippedBothHands = TRUE,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = ChopTree;CutPlant,
  }
}}
 
===Repair===
{{CodeSnip
  | lang = java
  | line = true
  | start = 33
  | source = fixing.txt
  | retrieved = true
  | version = 41.78.16
  | code =
fixing Fix Wood Axe
{
  Require : WoodAxe,
 
      Fixer : Woodglue=2; Woodwork=2,
      Fixer : DuctTape=2,
      Fixer : Glue=2,
      Fixer : Scotchtape=4,
}
}}
}}
 
==See also==
*[[McCoy Logging Co.]]
*[[Axe]]
 
{{Navbox items|axe}}
 


== Code ==
[[Category:Tools]]
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
[[Category:Carpentry tools]]
{{Retrieved|version=41|incver=50}}
<pre> item WoodAxe
MaxRange = 1.35,
WeaponSprite = WoodAxe,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 0.5,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.002,
Categories = Axe,
ConditionLowerChanceOneIn = 25,
Weight = 3,
SplatNumber = 3,
PushBackMod = 0.3,
EnduranceMod = 3,
SubCategory = Swinging,
ConditionMax = 15,
MaxHitCount = 2,
DoorDamage = 55,
IdleAnim = Idle_Weapon2,
SwingAnim = Heavy,
DisplayName = Wood Axe,
MinRange = 0.61,
SwingTime = 0.5,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 3,
SplatBloodOnNoDeath = TRUE,
Icon = WoodAxe,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = BreakWoodItem,
TreeDamage = 55,
MetalValue = 120,
CriticalChance = 50,
CritDmgMultiplier = 12,
MinDamage = 1.3,
MaxDamage = 3,
BaseSpeed = 1,
WeaponLength = 0.5,
RequiresEquippedBothHands = TRUE,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigBlade,
Tags = ChopTree;CutPlant,
</pre>

Revision as of 13:25, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Wood Axe
WoodAxe Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
Two-handed
Slot attached
Back
Function
Chopping trees
Skill
Axe
Properties
Max condition
15
Performance
Damage type
Slash
Damage
1.3–3
Range
0.61–1.35
Knockback
0.3
Knockdown
3
Technical
Item ID
Base.WoodAxe

A wood axe is a two-handed weapon and tool. The weapon can be attached to the character's back for quick access and weight reduction.

Usage

Pros Cons
  • High damage average and maximum damage.
  • Highest range and durability of any axe.
  • Highest critical hit chance (50%) of any axe.
  • Highest critical damage multiplier (12x) of any weapon.
  • Effective at chopping down trees and breaking down doors.
  • Extremely slow swing speed.
  • Uses lots of endurance per swing.
  • Can only be held in both hands.

Weapon

The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.

Chopping trees

A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular axe deals 35.

Breaking doors

A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular axe deals 35.

Condition

The wood axe has a maximum condition of 15. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the a andxe maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/25 (4%)
0 4 1/27 (4%)
0 8 1/29 (3%)
4 0 1/29 (3%)
8 0 1/33 (3%)
4 4 1/31 (3%)
4 8 1/33 (3%)
8 8 1/37 (3%)
10 10 1/39 (3%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
SafehouseLoot counter 4 4
all toolcabinet 4 0.025
bedroom crate 1 0.025
closet crate 4 0.025
crate 4 0.025
firestorage metal_shelves 4 0.025
garagestorage counter 4 0.025
counter 4 0.025
pawnshop counter 4 0.025
toolstorestorage metal_shelves 4 0.025

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item WoodAxe
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.35,
        WeaponSprite	=	WoodAxe,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.002,
        Categories	=	Axe,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        EnduranceMod	=	3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	3,
        DoorDamage	=	55,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Wood Axe,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	3,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	WoodAxe,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        SwingSound = WoodAxeSwing,
        DoorHitSound = WoodAxeHit,
        HitSound = WoodAxeHit,
        HitFloorSound = WoodAxeHit,
        BreakSound = WoodAxeBreak,
        TreeDamage  =   55,
        MetalValue = 120,
        CriticalChance	=	50,
        CritDmgMultiplier = 12,
        MinDamage	=	1.3,
        MaxDamage	=	3,
        BaseSpeed = 1,
  		WeaponLength = 0.5,
  		RequiresEquippedBothHands = TRUE,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = ChopTree;CutPlant,
  }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Wood Axe
	{
	   Require : WoodAxe,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}

See also