Wood Axe: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Axes}} | ||
{{Page version|41.78.16}} | |||
{{ | {{Infobox item | ||
{{Infobox | |name=Wood Axe | ||
| | |model=WoodAxe_Model.png | ||
| | |icon=WoodAxe.png | ||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Tool | |category=Tool/Weapon | ||
|weight=3 | |weight=3 | ||
|equipped=Two-handed | |equipped=Two-handed | ||
|attachment_type=BigBlade | |||
|function=Chopping trees | |||
|skill_type=Axe | |||
<!--PROPERTIES--> | |||
|material=<!-- E.g. Metal --> | |||
|material_value=<!-- E.g. MetalValue attribute --> | |||
|condition_max=15 | |condition_max=15 | ||
<!--DAMAGE--> | <!--DAMAGE--> | ||
| | |damage_type=Slash | ||
| | |min_damage=1.3 | ||
|max_damage=3 | |||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1.35 | |max_range=1.35 | ||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=3 | |knockdown=3 | ||
<!--TECHNICAL | <!-- TECHNICAL --> | ||
| | |item_id=Base.WoodAxe | ||
}} | }} | ||
A wood axe is a two-handed weapon and tool. The weapon can be attached to the character's back for quick access and weight reduction. | A '''wood axe''' is a [[Weapons#Two-Handed|two-handed weapon]] and tool. The weapon can be attached to the character's back for quick access and weight reduction. | ||
== Usage == | |||
==Usage== | |||
{{pros-cons | {{pros-cons | ||
<!-- #PROS# - below this line --> | <!-- #PROS# - below this line --> | ||
|pros1 = | |pros1 = High damage average and maximum damage. | ||
|pros2 = Highest critical hit chance(50%) of any axe. | |pros2 = Highest range and durability of any axe. | ||
| | |pros3 = Highest critical hit chance (50%) of any axe. | ||
|pros4 = Highest critical damage multiplier (12x) of any weapon. | |||
|pros5 = | |pros5 = Effective at chopping down trees and breaking down doors. | ||
<!-- #CONS# - below this line --> | <!-- #CONS# - below this line --> | ||
|cons1 = Extremely slow swing speed. | |cons1 = Extremely slow swing speed. | ||
|cons2 = Uses lots of | |cons2 = Uses lots of endurance per swing. | ||
|cons3 = Can only be held in both hands. | |cons3 = Can only be held in both hands. | ||
}} | }} | ||
=== Chopping trees === | |||
===Weapon=== | |||
The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1. | |||
===Chopping trees=== | |||
A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35. | A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35. | ||
=== Breaking doors === | ===Breaking doors=== | ||
A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35.. | A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35. | ||
==Condition== | |||
The wood axe has a maximum condition of 15. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (25 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the a andxe maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills. | |||
{{Durability weapon|25}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|WoodAxe|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>WoodAxe distribution | |||
<span class="mw-customtoggle-togglebox-WoodAxe" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-WoodAxe"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Bag_ToolBag | |||
| {{ll|Bag_ToolBag}} | |||
| 0.42% | |||
|- | |||
| Carpenter | |||
| {{ll|crate}} | |||
| 1.69% | |||
|- | |||
| Carpenter | |||
| {{ll|metal_shelves}} | |||
| 1.69% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 10.78% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 1.69% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 1.69% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|wardrobe}} | |||
| 10.78% | |||
|- | |||
| SurvivorCache1 | |||
| {{ll|counter}} | |||
| 10.78% | |||
|- | |||
| SurvivorCache2 | |||
| {{ll|counter}} | |||
| 10.78% | |||
|- | |||
| ToolsCache1 | |||
| {{ll|Bag_DuffelBagTINT}} | |||
| 3.98% | |||
|- | |||
| ToolsCache1 | |||
| {{ll|ToolsBox}} | |||
| 3.98% | |||
|- | |||
| ToolsCache1 | |||
| {{ll|counter}} | |||
| 3.98% | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.41% | |||
|- | |||
| all | |||
| {{ll|toolcabinet}} | |||
| 1.69% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.42% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.42% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 1.69% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 1.69% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 1.69% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 1.69% | |||
|- | |||
| farmstorage | |||
| {{ll|crate}} | |||
| 1.69% | |||
|- | |||
| farmstorage | |||
| {{ll|metal_shelves}} | |||
| 1.69% | |||
|- | |||
| firestorage | |||
| {{ll|metal_shelves}} | |||
| 1.69% | |||
|- | |||
| garagestorage | |||
| {{ll|counter}} | |||
| 1.69% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.42% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 1.69% | |||
|- | |||
| garagestorage | |||
| {{ll|locker}} | |||
| 1.69% | |||
|- | |||
| garagestorage | |||
| {{ll|metal_shelves}} | |||
| 1.69% | |||
|- | |||
| kitchen | |||
| {{ll|crate}} | |||
| 1.69% | |||
|- | |||
| loggingfactory | |||
| {{ll|crate}} | |||
| 1.69% | |||
|- | |||
| loggingfactory | |||
| {{ll|metal_shelves}} | |||
| 1.69% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 1.69% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 1.69% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 1.69% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 1.69% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 1.69% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 1.69% | |||
|- | |||
| shed | |||
| {{ll|counter}} | |||
| 1.69% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 1.69% | |||
|- | |||
| shed | |||
| {{ll|locker}} | |||
| 1.69% | |||
|- | |||
| shed | |||
| {{ll|metal_shelves}} | |||
| 1.69% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.42% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 1.69% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.42% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 1.69% | |||
|- | |||
| toolstore | |||
| {{ll|counter}} | |||
| 1.69% | |||
|- | |||
| toolstore | |||
| {{ll|crate}} | |||
| 1.69% | |||
|- | |||
| toolstore | |||
| {{ll|metal_shelves}} | |||
| 1.69% | |||
|- | |||
| toolstore | |||
| {{ll|shelves}} | |||
| 1.69% | |||
|- | |||
| toolstorestorage | |||
| {{ll|crate}} | |||
| 1.69% | |||
|- | |||
| toolstorestorage | |||
| {{ll|metal_shelves}} | |||
| 1.69% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 1.69% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 1.69% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Carpenter | |||
| {{ll|Truck Bed}} | |||
| 1.69% | |||
|- | |||
| McCoy | |||
| {{ll|Truck Bed}} | |||
| 6.29% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-WoodAxe" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|WoodAxe|41.78.16--> | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HoldingWoodAxe.jpg|Survivor wielding the wood axe | File:HoldingWoodAxe.jpg|Survivor wielding the wood axe | ||
</gallery> | </gallery> | ||
== Code == | |||
==Code== | |||
{{CodeBox| | |||
===Item=== | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 2816 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item WoodAxe | |||
{ | |||
DisplayCategory = ToolWeapon, | |||
MaxRange = 1.35, | |||
WeaponSprite = WoodAxe, | |||
MinAngle = 0.8, | |||
Type = Weapon, | |||
MinimumSwingTime = 0.5, | |||
KnockBackOnNoDeath = TRUE, | |||
SwingAmountBeforeImpact = 0.002, | |||
Categories = Axe, | |||
ConditionLowerChanceOneIn = 25, | |||
Weight = 3, | |||
SplatNumber = 3, | |||
PushBackMod = 0.3, | |||
EnduranceMod = 3, | |||
SubCategory = Swinging, | |||
ConditionMax = 15, | |||
MaxHitCount = 3, | |||
DoorDamage = 55, | |||
IdleAnim = Idle_Weapon2, | |||
SwingAnim = Heavy, | |||
DisplayName = Wood Axe, | |||
MinRange = 0.61, | |||
SwingTime = 0.5, | |||
HitAngleMod = -30, | |||
SplatSize = 5, | |||
KnockdownMod = 3, | |||
SplatBloodOnNoDeath = TRUE, | |||
Icon = WoodAxe, | |||
RunAnim = Run_Weapon2, | |||
TwoHandWeapon = TRUE, | |||
SwingSound = WoodAxeSwing, | |||
DoorHitSound = WoodAxeHit, | |||
HitSound = WoodAxeHit, | |||
HitFloorSound = WoodAxeHit, | |||
BreakSound = WoodAxeBreak, | |||
TreeDamage = 55, | |||
MetalValue = 120, | |||
CriticalChance = 50, | |||
CritDmgMultiplier = 12, | |||
MinDamage = 1.3, | |||
MaxDamage = 3, | |||
BaseSpeed = 1, | |||
WeaponLength = 0.5, | |||
RequiresEquippedBothHands = TRUE, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
AttachmentType = BigBlade, | |||
Tags = ChopTree;CutPlant, | |||
} | |||
}} | |||
===Repair=== | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 33 | |||
| source = fixing.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
fixing Fix Wood Axe | |||
{ | |||
Require : WoodAxe, | |||
Fixer : Woodglue=2; Woodwork=2, | |||
Fixer : DuctTape=2, | |||
Fixer : Glue=2, | |||
Fixer : Scotchtape=4, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[McCoy Logging Co.]] | |||
*[[Axe]] | |||
{{Navbox items|axe}} | |||
[[Category:Tools]] | |||
[[Category:Carpentry tools]] |
Latest revision as of 19:53, 30 April 2024
A wood axe is a two-handed weapon and tool. The weapon can be attached to the character's back for quick access and weight reduction.
Usage
Pros | Cons |
---|---|
|
|
Weapon
The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.
Chopping trees
A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular axe deals 35.
Breaking doors
A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular axe deals 35.
Condition
The wood axe has a maximum condition of 15. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the a andxe maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/25 (4%) |
0 | 4 | 1/27 (4%) |
0 | 8 | 1/29 (3%) |
4 | 0 | 1/29 (3%) |
8 | 0 | 1/33 (3%) |
4 | 4 | 1/31 (3%) |
4 | 8 | 1/33 (3%) |
8 | 8 | 1/37 (3%) |
10 | 10 | 1/39 (3%) |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ToolBag | Bag_ToolBag | 0.42% |
Carpenter | crate | 1.69% |
Carpenter | metal_shelves | 1.69% |
SafehouseLoot | counter | 10.78% |
SafehouseLoot | crate | 1.69% |
SafehouseLoot | crate | 10.78% |
SafehouseLoot | metal_shelves | 1.69% |
SafehouseLoot | metal_shelves | 10.78% |
SafehouseLoot | wardrobe | 10.78% |
SurvivorCache1 | counter | 10.78% |
SurvivorCache2 | counter | 10.78% |
ToolsCache1 | Bag_DuffelBagTINT | 3.98% |
ToolsCache1 | ToolsBox | 3.98% |
ToolsCache1 | counter | 3.98% |
all | crate | 0.41% |
all | toolcabinet | 1.69% |
bedroom | crate | 0.42% |
closet | crate | 0.42% |
closet | crate | 1.69% |
construction | crate | 1.69% |
factory | crate | 1.69% |
factory | metal_shelves | 1.69% |
farmstorage | crate | 1.69% |
farmstorage | metal_shelves | 1.69% |
firestorage | metal_shelves | 1.69% |
garagestorage | counter | 1.69% |
garagestorage | crate | 0.42% |
garagestorage | crate | 1.69% |
garagestorage | locker | 1.69% |
garagestorage | metal_shelves | 1.69% |
kitchen | crate | 1.69% |
loggingfactory | crate | 1.69% |
loggingfactory | metal_shelves | 1.69% |
pawnshop | counter | 1.69% |
pawnshop | crate | 1.69% |
pawnshop | metal_shelves | 1.69% |
pawnshop | shelves | 1.69% |
pawnshopstorage | crate | 1.69% |
pawnshopstorage | metal_shelves | 1.69% |
shed | counter | 1.69% |
shed | crate | 1.69% |
shed | locker | 1.69% |
shed | metal_shelves | 1.69% |
storageunit | crate | 0.42% |
storageunit | crate | 1.69% |
storageunit | metal_shelves | 0.42% |
storageunit | metal_shelves | 1.69% |
toolstore | counter | 1.69% |
toolstore | crate | 1.69% |
toolstore | metal_shelves | 1.69% |
toolstore | shelves | 1.69% |
toolstorestorage | crate | 1.69% |
toolstorestorage | metal_shelves | 1.69% |
warehouse | crate | 1.69% |
warehouse | metal_shelves | 1.69% |
Gallery
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item WoodAxe
{
DisplayCategory = ToolWeapon,
MaxRange = 1.35,
WeaponSprite = WoodAxe,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 0.5,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.002,
Categories = Axe,
ConditionLowerChanceOneIn = 25,
Weight = 3,
SplatNumber = 3,
PushBackMod = 0.3,
EnduranceMod = 3,
SubCategory = Swinging,
ConditionMax = 15,
MaxHitCount = 3,
DoorDamage = 55,
IdleAnim = Idle_Weapon2,
SwingAnim = Heavy,
DisplayName = Wood Axe,
MinRange = 0.61,
SwingTime = 0.5,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 3,
SplatBloodOnNoDeath = TRUE,
Icon = WoodAxe,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
SwingSound = WoodAxeSwing,
DoorHitSound = WoodAxeHit,
HitSound = WoodAxeHit,
HitFloorSound = WoodAxeHit,
BreakSound = WoodAxeBreak,
TreeDamage = 55,
MetalValue = 120,
CriticalChance = 50,
CritDmgMultiplier = 12,
MinDamage = 1.3,
MaxDamage = 3,
BaseSpeed = 1,
WeaponLength = 0.5,
RequiresEquippedBothHands = TRUE,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigBlade,
Tags = ChopTree;CutPlant,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Wood Axe
{
Require : WoodAxe,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=2,
Fixer : Scotchtape=4,
}