Wood Axe: Difference between revisions

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{{languages|Hand Axe}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Axes}}
{{header|The Game World|Items|Tools|type=Tool|version=Version 41|incver=50}}
{{Page version|41.78.16}}
{{Testing|build=[[Build 41]]}}
{{Infobox item
{{Infobox weapon
|name=Wood Axe
|display_name=Wood Axe
|model=WoodAxe_Model.png
|name_colour=Weapon
|icon=WoodAxe.png
|name_text_colour=Weapon
|image=WoodAxe_Model.png
|image_width=200px
|alternate_image=WoodAxe.png
<!--GENERAL-->
<!--GENERAL-->
|category=Tool
|category=Tool/Weapon
|weight=3
|weight=3
|function=Chopping Trees
|equipped=Two-handed
|equipped=Two-handed
|attachment_type=BigBlade
|function=Chopping trees
|skill_type=Axe
<!--PROPERTIES-->
|material=<!-- E.g. Metal -->
|material_value=<!-- E.g. MetalValue attribute -->
|condition_max=15
|condition_max=15
|attachment_type=BigBlade
<!--CHARACTERISTICS-->
<!--DAMAGE-->
<!--DAMAGE-->
|type=Axe
|damage_type=Slash
|swing_time=0.5
|min_damage=1.3
|max_damage=3
|min_range=0.61
|min_range=0.61
|max_range=1.35
|max_range=1.35
|min_damage=1.3
|max_damage=3
|push_back=0.3
|push_back=0.3
|knockdown=3
|knockdown=3
<!--TECHNICAL DETAILS-->
<!-- TECHNICAL -->
|class_name=WoodAxe
|item_id=Base.WoodAxe
}}
}}
A wood axe is a two-handed weapon and tool. The weapon can be attached to the character's back for quick access and weight reduction.
A '''wood axe''' is a [[Weapons#Two-Handed|two-handed weapon]] and tool. The weapon can be attached to the character's back for quick access and weight reduction.
== Usage ==
 
==Usage==
{{pros-cons
{{pros-cons
<!-- #PROS# - below this line -->
<!-- #PROS# - below this line -->
|pros1 = Deals significantly more damage than most melee weapons.
|pros1 = High damage average and maximum damage.
|pros2 = Highest critical hit chance(50%) of any axe.
|pros2 = Highest range and durability of any axe.
|pros3 = Longest range of any axe.
|pros3 = Highest critical hit chance (50%) of any axe.
|pros4 = Most durable axe.
|pros4 = Highest critical damage multiplier (12x) of any weapon.
|pros5 = Can be used as an effective tool for chopping down trees or breaking down doors.
|pros5 = Effective at chopping down trees and breaking down doors.
<!-- #CONS# - below this line -->
<!-- #CONS# - below this line -->
|cons1 = Extremely slow swing speed.
|cons1 = Extremely slow swing speed.
|cons2 = Uses lots of stamina.
|cons2 = Uses lots of endurance per swing.
|cons3 = Can only be held in both hands.
|cons3 = Can only be held in both hands.
}}
}}
=== Chopping trees ===
 
===Weapon===
The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.
 
===Chopping trees===
A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35.
A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35.


=== Breaking doors ===
===Breaking doors===
A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35..
A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular [[axe]] deals 35.
 
==Condition==
The wood axe has a maximum condition of 15. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (25 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the a andxe maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.
{{Durability weapon|25}}
 
==Distribution==
==Distribution==
*The best method of finding a wood axe is looting places like hardware stores and industrial locations such as warehouses, factories and storage units. It can also sometimes be found in garages.
The loot distributions can be found in the table(s) below.
*Wood axes can also be found inside of barricaded buildings and carpenter's houses.
 
<!--BOT FLAG|WoodAxe|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>WoodAxe distribution
        <span class="mw-customtoggle-togglebox-WoodAxe" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-WoodAxe">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_ToolBag
    | {{ll|Bag_ToolBag}}
    | 0.42%
    |-
    | Carpenter
    | {{ll|crate}}
    | 1.69%
    |-
    | Carpenter
    | {{ll|metal_shelves}}
    | 1.69%
    |-
    | SafehouseLoot
    | {{ll|counter}}
    | 10.78%
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 1.69%
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 10.78%
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 1.69%
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | SafehouseLoot
    | {{ll|wardrobe}}
    | 10.78%
    |-
    | SurvivorCache1
    | {{ll|counter}}
    | 10.78%
    |-
    | SurvivorCache2
    | {{ll|counter}}
    | 10.78%
    |-
    | ToolsCache1
    | {{ll|Bag_DuffelBagTINT}}
    | 3.98%
    |-
    | ToolsCache1
    | {{ll|ToolsBox}}
    | 3.98%
    |-
    | ToolsCache1
    | {{ll|counter}}
    | 3.98%
    |-
    | all
    | {{ll|crate}}
    | 0.41%
    |-
    | all
    | {{ll|toolcabinet}}
    | 1.69%
    |-
    | bedroom
    | {{ll|crate}}
    | 0.42%
    |-
    | closet
    | {{ll|crate}}
    | 0.42%
    |-
    | closet
    | {{ll|crate}}
    | 1.69%
    |-
    | construction
    | {{ll|crate}}
    | 1.69%
    |-
    | factory
    | {{ll|crate}}
    | 1.69%
    |-
    | factory
    | {{ll|metal_shelves}}
    | 1.69%
    |-
    | farmstorage
    | {{ll|crate}}
    | 1.69%
    |-
    | farmstorage
    | {{ll|metal_shelves}}
    | 1.69%
    |-
    | firestorage
    | {{ll|metal_shelves}}
    | 1.69%
    |-
    | garagestorage
    | {{ll|counter}}
    | 1.69%
    |-
    | garagestorage
    | {{ll|crate}}
    | 0.42%
    |-
    | garagestorage
    | {{ll|crate}}
    | 1.69%
    |-
    | garagestorage
    | {{ll|locker}}
    | 1.69%
    |-
    | garagestorage
    | {{ll|metal_shelves}}
    | 1.69%
    |-
    | kitchen
    | {{ll|crate}}
    | 1.69%
    |-
    | loggingfactory
    | {{ll|crate}}
    | 1.69%
    |-
    | loggingfactory
    | {{ll|metal_shelves}}
    | 1.69%
    |-
    | pawnshop
    | {{ll|counter}}
    | 1.69%
    |-
    | pawnshop
    | {{ll|crate}}
    | 1.69%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 1.69%
    |-
    | pawnshop
    | {{ll|shelves}}
    | 1.69%
    |-
    | pawnshopstorage
    | {{ll|crate}}
    | 1.69%
    |-
    | pawnshopstorage
    | {{ll|metal_shelves}}
    | 1.69%
    |-
    | shed
    | {{ll|counter}}
    | 1.69%
    |-
    | shed
    | {{ll|crate}}
    | 1.69%
    |-
    | shed
    | {{ll|locker}}
    | 1.69%
    |-
    | shed
    | {{ll|metal_shelves}}
    | 1.69%
    |-
    | storageunit
    | {{ll|crate}}
    | 0.42%
    |-
    | storageunit
    | {{ll|crate}}
    | 1.69%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 0.42%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 1.69%
    |-
    | toolstore
    | {{ll|counter}}
    | 1.69%
    |-
    | toolstore
    | {{ll|crate}}
    | 1.69%
    |-
    | toolstore
    | {{ll|metal_shelves}}
    | 1.69%
    |-
    | toolstore
    | {{ll|shelves}}
    | 1.69%
    |-
    | toolstorestorage
    | {{ll|crate}}
    | 1.69%
    |-
    | toolstorestorage
    | {{ll|metal_shelves}}
    | 1.69%
    |-
    | warehouse
    | {{ll|crate}}
    | 1.69%
    |-
    | warehouse
    | {{ll|metal_shelves}}
    | 1.69%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Carpenter
    | {{ll|Truck Bed}}
    | 1.69%
    |-
    | McCoy
    | {{ll|Truck Bed}}
    | 6.29%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-WoodAxe" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|WoodAxe|41.78.16-->
 
==Gallery==
==Gallery==
<gallery>
<gallery>
File:HoldingWoodAxe.jpg|Survivor wielding the wood axe.
File:HoldingWoodAxe.jpg|Survivor wielding the wood axe
</gallery>
</gallery>
== Code ==
 
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
==Code==
{{Retrieved|version=41|incver=50}}
{{CodeBox|
<pre> item WoodAxe
 
MaxRange = 1.35,
===Item===
WeaponSprite = WoodAxe,
{{CodeSnip
MinAngle = 0.8,
  | lang = java
Type = Weapon,
  | line = true
MinimumSwingTime = 0.5,
  | start = 2816
KnockBackOnNoDeath = TRUE,
  | source = items_weapons.txt
SwingAmountBeforeImpact = 0.002,
  | retrieved = true
Categories = Axe,
  | version = 41.78.16
ConditionLowerChanceOneIn = 25,
  | code =
Weight = 3,
item WoodAxe
SplatNumber = 3,
    {
PushBackMod = 0.3,
        DisplayCategory = ToolWeapon,
EnduranceMod = 3,
        MaxRange = 1.35,
SubCategory = Swinging,
        WeaponSprite = WoodAxe,
ConditionMax = 15,
        MinAngle = 0.8,
MaxHitCount = 2,
        Type = Weapon,
DoorDamage = 55,
        MinimumSwingTime = 0.5,
IdleAnim = Idle_Weapon2,
        KnockBackOnNoDeath = TRUE,
SwingAnim = Heavy,
        SwingAmountBeforeImpact = 0.002,
DisplayName = Wood Axe,
        Categories = Axe,
MinRange = 0.61,
        ConditionLowerChanceOneIn = 25,
SwingTime = 0.5,
        Weight = 3,
HitAngleMod = -30,
        SplatNumber = 3,
SplatSize = 5,
        PushBackMod = 0.3,
KnockdownMod = 3,
        EnduranceMod = 3,
SplatBloodOnNoDeath = TRUE,
        SubCategory = Swinging,
Icon = WoodAxe,
        ConditionMax = 15,
RunAnim = Run_Weapon2,
        MaxHitCount = 3,
TwoHandWeapon = TRUE,
        DoorDamage = 55,
BreakSound = BreakWoodItem,
        IdleAnim = Idle_Weapon2,
TreeDamage = 55,
        SwingAnim = Heavy,
MetalValue = 120,
        DisplayName = Wood Axe,
CriticalChance = 50,
        MinRange = 0.61,
CritDmgMultiplier = 12,
        SwingTime = 0.5,
MinDamage = 1.3,
        HitAngleMod = -30,
MaxDamage = 3,
        SplatSize = 5,
BaseSpeed = 1,
        KnockdownMod = 3,
WeaponLength = 0.5,
        SplatBloodOnNoDeath = TRUE,
RequiresEquippedBothHands = TRUE,
        Icon = WoodAxe,
DamageCategory = Slash,
        RunAnim = Run_Weapon2,
DamageMakeHole = TRUE,
        TwoHandWeapon = TRUE,
AttachmentType = BigBlade,
        SwingSound = WoodAxeSwing,
Tags = ChopTree;CutPlant,
        DoorHitSound = WoodAxeHit,
</pre>
        HitSound = WoodAxeHit,
        HitFloorSound = WoodAxeHit,
        BreakSound = WoodAxeBreak,
        TreeDamage =   55,
        MetalValue = 120,
        CriticalChance = 50,
        CritDmgMultiplier = 12,
        MinDamage = 1.3,
        MaxDamage = 3,
        BaseSpeed = 1,
  WeaponLength = 0.5,
  RequiresEquippedBothHands = TRUE,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = ChopTree;CutPlant,
  }
}}
 
===Repair===
{{CodeSnip
  | lang = java
  | line = true
  | start = 33
  | source = fixing.txt
  | retrieved = true
  | version = 41.78.16
  | code =
fixing Fix Wood Axe
{
  Require : WoodAxe,
 
      Fixer : Woodglue=2; Woodwork=2,
      Fixer : DuctTape=2,
      Fixer : Glue=2,
      Fixer : Scotchtape=4,
}
}}
}}
 
==See also==
*[[McCoy Logging Co.]]
*[[Axe]]
 
{{Navbox items|axe}}
 
 
[[Category:Tools]]
[[Category:Carpentry tools]]

Latest revision as of 19:53, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Wood Axe
WoodAxe Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
Two-handed
Slot attached
Back
Function
Chopping trees
Skill
Axe
Properties
Max condition
15
Performance
Damage type
Slash
Damage
1.3–3
Range
0.61–1.35
Knockback
0.3
Knockdown
3
Technical
Item ID
Base.WoodAxe

A wood axe is a two-handed weapon and tool. The weapon can be attached to the character's back for quick access and weight reduction.

Usage

Pros Cons
  • High damage average and maximum damage.
  • Highest range and durability of any axe.
  • Highest critical hit chance (50%) of any axe.
  • Highest critical damage multiplier (12x) of any weapon.
  • Effective at chopping down trees and breaking down doors.
  • Extremely slow swing speed.
  • Uses lots of endurance per swing.
  • Can only be held in both hands.

Weapon

The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.

Chopping trees

A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular axe deals 35.

Breaking doors

A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular axe deals 35.

Condition

The wood axe has a maximum condition of 15. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the a andxe maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/25 (4%)
0 4 1/27 (4%)
0 8 1/29 (3%)
4 0 1/29 (3%)
8 0 1/33 (3%)
4 4 1/31 (3%)
4 8 1/33 (3%)
8 8 1/37 (3%)
10 10 1/39 (3%)

Distribution

The loot distributions can be found in the table(s) below.

WoodAxe distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_ToolBag Bag_ToolBag 0.42%
Carpenter crate 1.69%
Carpenter metal_shelves 1.69%
SafehouseLoot counter 10.78%
SafehouseLoot crate 1.69%
SafehouseLoot crate 10.78%
SafehouseLoot metal_shelves 1.69%
SafehouseLoot metal_shelves 10.78%
SafehouseLoot wardrobe 10.78%
SurvivorCache1 counter 10.78%
SurvivorCache2 counter 10.78%
ToolsCache1 Bag_DuffelBagTINT 3.98%
ToolsCache1 ToolsBox 3.98%
ToolsCache1 counter 3.98%
all crate 0.41%
all toolcabinet 1.69%
bedroom crate 0.42%
closet crate 0.42%
closet crate 1.69%
construction crate 1.69%
factory crate 1.69%
factory metal_shelves 1.69%
farmstorage crate 1.69%
farmstorage metal_shelves 1.69%
firestorage metal_shelves 1.69%
garagestorage counter 1.69%
garagestorage crate 0.42%
garagestorage crate 1.69%
garagestorage locker 1.69%
garagestorage metal_shelves 1.69%
kitchen crate 1.69%
loggingfactory crate 1.69%
loggingfactory metal_shelves 1.69%
pawnshop counter 1.69%
pawnshop crate 1.69%
pawnshop metal_shelves 1.69%
pawnshop shelves 1.69%
pawnshopstorage crate 1.69%
pawnshopstorage metal_shelves 1.69%
shed counter 1.69%
shed crate 1.69%
shed locker 1.69%
shed metal_shelves 1.69%
storageunit crate 0.42%
storageunit crate 1.69%
storageunit metal_shelves 0.42%
storageunit metal_shelves 1.69%
toolstore counter 1.69%
toolstore crate 1.69%
toolstore metal_shelves 1.69%
toolstore shelves 1.69%
toolstorestorage crate 1.69%
toolstorestorage metal_shelves 1.69%
warehouse crate 1.69%
warehouse metal_shelves 1.69%
Vehicles
Type Container Effective chance
Carpenter Trunk 1.69%
McCoy Trunk 6.29%

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item WoodAxe
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.35,
        WeaponSprite	=	WoodAxe,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.002,
        Categories	=	Axe,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        EnduranceMod	=	3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	3,
        DoorDamage	=	55,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Wood Axe,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	3,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	WoodAxe,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        SwingSound = WoodAxeSwing,
        DoorHitSound = WoodAxeHit,
        HitSound = WoodAxeHit,
        HitFloorSound = WoodAxeHit,
        BreakSound = WoodAxeBreak,
        TreeDamage  =   55,
        MetalValue = 120,
        CriticalChance	=	50,
        CritDmgMultiplier = 12,
        MinDamage	=	1.3,
        MaxDamage	=	3,
        BaseSpeed = 1,
  		WeaponLength = 0.5,
  		RequiresEquippedBothHands = TRUE,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = ChopTree;CutPlant,
  }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Wood Axe
	{
	   Require : WoodAxe,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}

See also