Military T-shirt

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Project ZomboidItemsClothingTopsT-shirtsMilitary T-shirt
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Military T-Shirt
Tshirt ArmyGreen model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Tshirt
Properties
Material
Cotton
Insulation
40%
Wind resistance
35%
Technical
Item ID
Base.Tshirt_ArmyGreen

The Military T-shirt is a green T-shirt usually worn by soldiers.

Usage

Pros and cons

Pros Cons
  • Provides a small amount of protection from the elements.
  • No attack protection whatsoever.

Body location

Protection Tshirt.png
  • Upper Torso
  • Lower Torso
  • Upper Arms

Recipes

Military t-shirts can be used to make ripped sheets or sheet ropes.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
One of:
TshirtGeneric.png Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Vest White.png Clothing (cotton) ×1
none none none none

Distribution

The loot distributions can be found in the table(s) below.

Tshirt_ArmyGreen distribution Show / Hide
Containers
Building / Room Container Rolls Chance
all Bag_ALICEpack_Army 1 1.0
all locker 4 8.0
all militarycrate 4 10.0
all wardrobe 4 0.5
armyhanger locker 4 10.0
armysurplus clothingrack 4 10.0
bedroom crate 1 0.2
camping clothingrack 4 10.0
closet crate 4 10.0
closet crate 4 2.0
laundry clothingdryer 4 0.1

NPCs

Military T-shirts can be found on military zombies.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_shirts.txt

Retrieved: Build 41.78.16
item Tshirt_ArmyGreen
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military T-Shirt,
        ClothingItem = Tshirt_ArmyGreen,
        BodyLocation = Tshirt,
        Icon	=	TshirtGeneric,
        ColorRed = 80,
        ColorGreen = 102,
        ColorBlue = 76,
        BloodLocation = Shirt,
        Insulation = 0.4,
        WindResistance = 0.35,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
    }

See also