Banana: Difference between revisions
m (Corrected Navbar from old prototype format to new template format. Removed old categories (now implemented in automatic navbar code), corrected language bar (coding appears to have malfunctioned), noted additional use in fruit salad+thirst chg.) |
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{{Header|Project Zomboid|Items|Food|Fruit}} | |||
{{ | {{Page version|41.78.16}} | ||
{{ | {{Infobox item | ||
| | |name=Banana | ||
| | |model=Banana_Model.png | ||
| | |icon=Banana.png | ||
| | |icon_name=Banana | ||
}} | |icon2=BananaRotten.png | ||
|icon_name2=Banana (Rotten) | |||
<!--GENERAL--> | |||
|category=Food | |||
|weight=0.2 | |||
|days_fresh=5 | |||
|days_rotten=7 | |||
<!--NUTRITION--> | |||
|hunger_change=-17 | |||
|thirst_change=-5 | |||
|calories=105 | |||
|lipids=0.39 | |||
|proteins=1.29 | |||
|carbohydrates=26.95 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.Banana | |||
}} | |||
'''Banana''' is a perishable [[food]] [[Items|item]]. | |||
==Usage== | |||
===Trapping=== | |||
{{Main|Trapping}} | |||
Banana can also be used in [[Trapping|traps]] to capture [[Dead Rabbit|rabbits]]. | |||
== | ===Consumable properties=== | ||
Banana can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. | |||
{{Consumables | |||
{{ | |||
|image = Banana.png | |image = Banana.png | ||
|hunger = - | |hunger = -16 | ||
|thirst = - | |thirst = -5 | ||
|unrotten hunger = -12 | |unrotten hunger = -12 | ||
|unrotten boredom = +10 | |unrotten boredom = +10 | ||
|unrotten unhappiness = +10 | |unrotten unhappiness = +10 | ||
|unrotten thirst = - | |unrotten thirst = -5 | ||
|unrotten image = Banana.png | |unrotten image = Banana.png | ||
|rotten hunger = -7 | |rotten hunger = -7 | ||
|rotten boredom = +20 | |rotten boredom = +20 | ||
|rotten unhappiness = +20 | |rotten unhappiness = +20 | ||
|rotten thirst = - | |rotten thirst = -5 | ||
|perishable = 1 | |perishable = 1 | ||
|rotten image = Rotten_Banana.png | |rotten image = Rotten_Banana.png | ||
}} | }} | ||
== Crafting == | ==Crafting== | ||
{{Main|Cooking}} | |||
===Evolved recipes=== | |||
{{EvolvedRecipesForItem|bread=16|cake=16|fruitsalad=8|pancakes=8|waffles=8|muffin=8|coneicecream=4|pie=16|oatmeal=4|sandwich=8}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Banana|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Banana distribution | |||
<span class="mw-customtoggle-togglebox-Banana" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Banana"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| GroceryBag1 | |||
| {{ll|GroceryBag1}} | |||
| 1.61% | |||
|- | |||
| GroceryBag2 | |||
| {{ll|GroceryBag2}} | |||
| 2.81% | |||
|- | |||
| Lunchbag | |||
| {{ll|Lunchbag}} | |||
| 12.41% | |||
|- | |||
| Lunchbox | |||
| {{ll|Lunchbox}} | |||
| 12.41% | |||
|- | |||
| Lunchbox2 | |||
| {{ll|Lunchbox2}} | |||
| 12.41% | |||
|- | |||
| all | |||
| {{ll|fridge}} | |||
| 6.29% | |||
|- | |||
| all | |||
| {{ll|grocerstand}} | |||
| 19.27% | |||
|- | |||
| bakery | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| bakerykitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| breakroom | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| cafe | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| cafekitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| daycare | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| donut_kitchenstorage | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 41.14% | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 23.28% | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 41.14% | |||
|- | |||
| icecreamkitchen | |||
| {{ll|fridge}} | |||
| 23.28% | |||
|- | |||
| icecreamkitchen | |||
| {{ll|fridge}} | |||
| 41.14% | |||
|- | |||
| kitchen_crepe | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| 1-1 | |||
| 9 | |||
| Forest 1<br> FarmLand 3<br> Farm 3 | |||
| -100 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| March<br>April<br>May<br>June<br>July<br>August<br>September<br>October | |||
| January<br>February<br>November<br>December | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Banana" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Banana|41.78.16--> | |||
Banana are often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]]. | |||
== | ==Gallery== | ||
<gallery> | |||
| | Banana Model.png|Banana model when placed in the world | ||
BananaRotten Model.png|Rotten banana model when placed in the world | |||
</gallery> | |||
== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1652 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Banana | |||
{ | |||
DisplayName = Banana, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.2, | |||
Icon = Banana, | |||
EvolvedRecipe = Bread:16;Cake:16;FruitSalad:8;Pancakes:8;Waffles:8;Muffin:8;ConeIcecream:4;PieSweet:16;Oatmeal:4;Sandwich:8;Sandwich Baguette:8, | |||
FoodType = Fruits, | |||
DaysFresh = 5, | |||
DaysTotallyRotten = 7, | |||
HungerChange = -16, | |||
ThirstChange = -5, | |||
Calories = 105, | |||
Carbohydrates = 26.95, | |||
Lipids = 0.39, | |||
Proteins = 1.29, | |||
CustomEatSound = EatingMushy, | |||
StaticModel = CylinderFood_Yellow, | |||
WorldStaticModel = Banana_Ground, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Apple]] | |||
*[[Peach]] | |||
{{Navbox items|plants}} | |||
[[Category:Perishable food]] |
Latest revision as of 17:34, 30 April 2024
Banana is a perishable food item.
Usage
Trapping
- Main article: Trapping
Banana can also be used in traps to capture rabbits.
Consumable properties
Banana can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
- Main article: Cooking
Evolved recipes
Product | Nutrition |
---|---|
Fruit Salad |
8 |
Sandwich |
8 |
Pie (savory) |
16 |
Cake |
16 |
Muffin |
8 |
Pancakes |
8 |
Waffles |
8 |
Oatmeal |
4 |
Ice Cream Cone |
4 |
Bread |
16 |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
GroceryBag1 | GroceryBag1 | 1.61% |
GroceryBag2 | GroceryBag2 | 2.81% |
Lunchbag | Lunchbag | 12.41% |
Lunchbox | Lunchbox | 12.41% |
Lunchbox2 | Lunchbox2 | 12.41% |
all | fridge | 6.29% |
all | grocerstand | 19.27% |
bakery | fridge | 19.27% |
bakerykitchen | fridge | 19.27% |
breakroom | fridge | 19.27% |
cafe | fridge | 19.27% |
cafekitchen | fridge | 19.27% |
daycare | fridge | 19.27% |
donut_kitchenstorage | fridge | 19.27% |
gigamart | grocerstand | 23.28% |
gigamart | grocerstand | 41.14% |
grocery | grocerstand | 23.28% |
grocery | grocerstand | 41.14% |
icecreamkitchen | fridge | 23.28% |
icecreamkitchen | fridge | 41.14% |
kitchen_crepe | fridge | 19.27% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1-1 | 9 | Forest 1 FarmLand 3 Farm 3 |
-100 | - | - | - | - | March April May June July August September October |
January February November December |
Banana are often found in refrigerators and grocery displays.
Gallery
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Banana
{
DisplayName = Banana,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Banana,
EvolvedRecipe = Bread:16;Cake:16;FruitSalad:8;Pancakes:8;Waffles:8;Muffin:8;ConeIcecream:4;PieSweet:16;Oatmeal:4;Sandwich:8;Sandwich Baguette:8,
FoodType = Fruits,
DaysFresh = 5,
DaysTotallyRotten = 7,
HungerChange = -16,
ThirstChange = -5,
Calories = 105,
Carbohydrates = 26.95,
Lipids = 0.39,
Proteins = 1.29,
CustomEatSound = EatingMushy,
StaticModel = CylinderFood_Yellow,
WorldStaticModel = Banana_Ground,
}