Bangle: Difference between revisions
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{{Header|Project Zomboid|Items|Clothing|Accessories|Jewelry}} | {{Header|Project Zomboid|Items|Clothing|Accessories|Jewelry}} | ||
{{Page version|41.78.16}} | {{Page version|41.78.16}} | ||
{{Split|Gold Bangle|Silver Bangle}} | |||
{{Infobox item | {{Infobox item | ||
|name=Bangle | |name=Bangle | ||
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|item_id=''See [[#Variants|variants]]'' | |item_id=''See [[#Variants|variants]]'' | ||
}} | }} | ||
A '''bangle''' is a cosmetic item. It has no functionality. | A '''bangle''' is a cosmetic item. It has no functionality. | ||
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The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
<!--BOT FLAG|Bracelet_BangleRightSilver|41.78.16--> | |||
{ | {{Clear}} | ||
<div class="togglebox theme-red"> | |||
<div>Bracelet_BangleRightSilver distribution | |||
<span class="mw-customtoggle-togglebox-Bracelet_BangleRightSilver" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bracelet_BangleRightSilver"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
|- | <div id="containers" style="flex-basis:30%"> | ||
| | {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | ||
| | |+ {{ll|Containers}} | ||
| | ! Building/Room | ||
| | ! Container | ||
|- | ! Effective chance | ||
|departmentstore | |- | ||
| | | BandPractice | ||
| | | {{ll|crate}} | ||
| | | 19.27% | ||
|- | |- | ||
|jewelrystorage | | BandPractice | ||
| | | {{ll|metal_shelves}} | ||
| | | 19.27% | ||
| | |- | ||
|} | | bandlivingroom | ||
| {{ll|locker}} | |||
| 19.27% | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Bracelet_BangleRightSilver" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Bracelet_BangleRightSilver|41.78.16--> | |||
<!--BOT FLAG|Bracelet_BangleRightGold|41.78.16--> | |||
{ | {{Clear}} | ||
<div class="togglebox theme-red"> | |||
<div>Bracelet_BangleRightGold distribution | |||
<span class="mw-customtoggle-togglebox-Bracelet_BangleRightGold" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bracelet_BangleRightGold"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
|- | <div id="containers" style="flex-basis:30%"> | ||
| | {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | ||
| | |+ {{ll|Containers}} | ||
| | ! Building/Room | ||
| | ! Container | ||
|- | ! Effective chance | ||
|departmentstore | |- | ||
| | | all | ||
| | | {{ll|plankstash}} | ||
| | | 10.78% | ||
|- | |- | ||
|jewelrystorage | | departmentstore | ||
| | | {{ll|displaycase}} | ||
| | | 15.1% | ||
| | |- | ||
|} | | jewelrystorage | ||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Bracelet_BangleRightGold" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Bracelet_BangleRightGold|41.78.16--> | |||
===Buildings=== | ===Buildings=== | ||
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==Variants== | ==Variants== | ||
{| class="wikitable theme-red sortable" style="text-align:center;" | {| class="wikitable theme-red sortable" style="text-align:center;" | ||
! | ! style="width: 100px;" | Icon | ||
! Name | ! Name | ||
! | ! style="width: 40px;" | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]] | ||
! | ! style="width: 75px;" | [[File:UI BodyPart.png|32px|link=|Body location]] | ||
! | ! style="width: 220px;" | Item ID | ||
|- | |- | ||
| [[File:Bracelet Bangle.png|link=Bangle|Gold Bangle]] | | [[File:Bracelet Bangle.png|link=Bangle|Gold Bangle]] | ||
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Cosmetic = TRUE, | Cosmetic = TRUE, | ||
WorldStaticModel = Bracelet_Bangle_Ground, | WorldStaticModel = Bracelet_Bangle_Ground, | ||
} | } | ||
}} | }} | ||
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}} | }} | ||
==See also== | |||
*[[Bracelet]] | |||
*[[Friendship Bracelet]] | |||
*[[Classic Wrist Watch]] | |||
*[[Digital Watch]] | |||
{{Navbox items|accessories}} | {{Navbox items|accessories}} |
Latest revision as of 12:00, 30 April 2024
A bangle is a cosmetic item. It has no functionality.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
BandPractice | crate | 19.27% |
BandPractice | metal_shelves | 19.27% |
bandlivingroom | locker | 19.27% |
departmentstore | displaycase | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
Building/Room | Container | Effective chance |
---|---|---|
all | plankstash | 10.78% |
departmentstore | displaycase | 15.1% |
jewelrystorage | crate | 10.78% |
jewelrystorage | metal_shelves | 10.78% |
jewelrystore | displaycase | 15.1% |
pawnshopoffice | crate | 10.78% |
Buildings
- See more: Businesses
Bangles can be found in jewelry and department stores inside display cases.
NPCs
- See more: NPC
Zombies will sometimes be found wearing bangles.
Remove from world
As bangles can often create clutter on a multiplayer server, they can be removed by editing the SandboxVars.lua
file and adding the following to the WorldItemRemovalList
:
Base.Bracelet_BangleRightGold,Base.Bracelet_BangleLeftGold,Base.Bracelet_BangleRightSilver,Base.Bracelet_BangleLeftSilver
Variants
Icon | Name | Item ID | ||
---|---|---|---|---|
Gold Bangle | 0.1 | Wrist Right | Base.Bracelet_BangleRightGold | |
Gold Bangle | 0.1 | Wrist Left | Base.Bracelet_BangleLeftGold | |
Silver Bangle | 0.1 | Wrist Right | Base.Bracelet_BangleRightSilver | |
Silver Bangle | 0.1 | Wrist Left | Base.Bracelet_BangleLeftSilver |
Code
Base.Bracelet_BangleRightGold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Bracelet_BangleRightGold
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Gold Bangle,
ClothingItem = Bracelet_BangleRightGold,
BodyLocation = RightWrist,
Icon = Bracelet_Bangle,
Weight = 0.1,
ClothingItemExtra = Bracelet_BangleLeftGold,
ClothingItemExtraOption = LeftWrist,
clothingExtraSubmenu = RightWrist,
Cosmetic = TRUE,
WorldStaticModel = Bracelet_Bangle_Ground,
}
Base.Bracelet_BangleLeftGold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Bracelet_BangleLeftGold
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Gold Bangle,
ClothingItem = Bracelet_BangleLeftGold,
BodyLocation = LeftWrist,
Icon = Bracelet_Bangle,
Weight = 0.1,
ClothingItemExtra = Bracelet_BangleRightGold,
ClothingItemExtraOption = RightWrist,
clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
WorldStaticModel = Bracelet_Bangle_Ground,
}
Base.Bracelet_BangleRightSilver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Bracelet_BangleRightSilver
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Silver Bangle,
ClothingItem = Bracelet_BangleRightSilver,
BodyLocation = RightWrist,
Icon = Bracelet_BangleSilver,
Weight = 0.1,
ClothingItemExtra = Bracelet_BangleLeftSilver,
ClothingItemExtraOption = LeftWrist,
clothingExtraSubmenu = RightWrist,
Cosmetic = TRUE,
WorldStaticModel = Bracelet_BangleSilver_Ground,
}
Base.Bracelet_BangleLeftSilver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Bracelet_BangleLeftSilver
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Silver Bangle,
ClothingItem = Bracelet_BangleLeftSilver,
BodyLocation = LeftWrist,
Icon = Bracelet_BangleSilver,
Weight = 0.1,
ClothingItemExtra = Bracelet_BangleRightSilver,
ClothingItemExtraOption = RightWrist,
clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
WorldStaticModel = Bracelet_BangleSilver_Ground,
}