Bangle: Difference between revisions

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{{Header|Project Zomboid|Items|Clothing|Accessories|Jewelry}}
{{Header|Project Zomboid|Items|Clothing|Accessories|Jewelry}}
{{Page version|41.78.16}}
{{Page version|41.78.16}}
{{Split|Gold Bangle|Silver Bangle}}
{{Infobox item
{{Infobox item
|name=Bangle
|name=Bangle
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|item_id=''See [[#Variants|variants]]''
|item_id=''See [[#Variants|variants]]''
}}
}}
A '''bangle''' is a cosmetic item. It has no functionality.
A '''bangle''' is a cosmetic item. It has no functionality.


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The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.


''Gold''
<!--BOT FLAG|Bracelet_BangleRightSilver|41.78.16-->
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
{{Clear}}
! colspan="4" | Containers
<div class="togglebox theme-red">
|-
    <div>Bracelet_BangleRightSilver distribution
! Building/Room
        <span class="mw-customtoggle-togglebox-Bracelet_BangleRightSilver" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
! Container
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bracelet_BangleRightSilver">
! style="width: 3.2em;" | Rolls
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
! style="width: 3.2em;" | Chance
<div class="pz-container">
|-
<div id="containers" style="flex-basis:30%">
|all
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
|[[plankstash]]
    |+ {{ll|Containers}}
|4
    ! Building/Room
|4
    ! Container
|-
    ! Effective chance
|departmentstore  
    |-
|[[displaycase]]
    | BandPractice
|4
    | {{ll|crate}}
|6
    | 19.27%
|-
    |-
|jewelrystorage  
    | BandPractice
|[[metal_shelves]]
    | {{ll|metal_shelves}}
|4
    | 19.27%
|4
    |-
|}
    | bandlivingroom
    | {{ll|locker}}
    | 19.27%
    |-
    | departmentstore
    | {{ll|displaycase}}
    | 23.28%
    |-
    | jewelrystorage
    | {{ll|crate}}
    | 19.27%
    |-
    | jewelrystorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | jewelrystore
    | {{ll|displaycase}}
    | 23.28%
    |-
    | pawnshopoffice
    | {{ll|crate}}
    | 19.27%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Bracelet_BangleRightSilver" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Bracelet_BangleRightSilver|41.78.16-->


''Silver''
<!--BOT FLAG|Bracelet_BangleRightGold|41.78.16-->
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
{{Clear}}
! colspan="4" | Containers
<div class="togglebox theme-red">
|-
    <div>Bracelet_BangleRightGold distribution
! Building/Room
        <span class="mw-customtoggle-togglebox-Bracelet_BangleRightGold" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
! Container
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bracelet_BangleRightGold">
! style="width: 3.2em;" | Rolls
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
! style="width: 3.2em;" | Chance
<div class="pz-container">
|-
<div id="containers" style="flex-basis:30%">
|bandlivingroom
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
|[[locker]]
    |+ {{ll|Containers}}
|4
    ! Building/Room
|8
    ! Container
|-
    ! Effective chance
|departmentstore  
    |-
|[[displaycase]]
    | all
|4
    | {{ll|plankstash}}
|1
    | 10.78%
|-
    |-
|jewelrystorage  
    | departmentstore
|[[metal_shelves]]
    | {{ll|displaycase}}
|4
    | 15.1%
|8
    |-
|}
    | jewelrystorage
    | {{ll|crate}}
    | 10.78%
    |-
    | jewelrystorage
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | jewelrystore
    | {{ll|displaycase}}
    | 15.1%
    |-
    | pawnshopoffice
    | {{ll|crate}}
    | 10.78%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Bracelet_BangleRightGold" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Bracelet_BangleRightGold|41.78.16-->


===Buildings===
===Buildings===
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==Variants==
==Variants==
{| class="wikitable theme-red sortable" style="text-align:center;"
{| class="wikitable theme-red sortable" style="text-align:center;"
! width="100px" | Icon
! style="width: 100px;" | Icon
! Name
! Name
! width="40px" | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
! style="width: 40px;" | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
! width="75px" | [[File:UI BodyPart.png|32px|link=|Body location]]
! style="width: 75px;" | [[File:UI BodyPart.png|32px|link=|Body location]]
! width="220px" | Item ID
! style="width: 220px;" | Item ID
|-
|-
| [[File:Bracelet Bangle.png|link=Bangle|Gold Bangle]]
| [[File:Bracelet Bangle.png|link=Bangle|Gold Bangle]]
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Cosmetic = TRUE,
Cosmetic = TRUE,
WorldStaticModel = Bracelet_Bangle_Ground,
WorldStaticModel = Bracelet_Bangle_Ground,
}  
}
}}
}}


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}}
}}


===See also===
==See also==
*[[Bracelet]]
*[[Friendship Bracelet]]
*[[Classic Wrist Watch]]
*[[Digital Watch]]
 
{{Navbox items|accessories}}
{{Navbox items|accessories}}

Latest revision as of 12:00, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Scissors.png
It has been suggested that this article should be split into Bangle, Bangle.
Bangle
BangleGold Model.png
BangleSilver Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Equipped
Wrist
Technical
Item ID

A bangle is a cosmetic item. It has no functionality.

Distribution

The loot distributions can be found in the table(s) below.

Bracelet_BangleRightSilver distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
BandPractice crate 19.27%
BandPractice metal_shelves 19.27%
bandlivingroom locker 19.27%
departmentstore displaycase 23.28%
jewelrystorage crate 19.27%
jewelrystorage metal_shelves 19.27%
jewelrystore displaycase 23.28%
pawnshopoffice crate 19.27%
Bracelet_BangleRightGold distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all plankstash 10.78%
departmentstore displaycase 15.1%
jewelrystorage crate 10.78%
jewelrystorage metal_shelves 10.78%
jewelrystore displaycase 15.1%
pawnshopoffice crate 10.78%

Buildings

See more: Businesses

Bangles can be found in jewelry and department stores inside display cases.

NPCs

See more: NPC

Zombies will sometimes be found wearing bangles.

Remove from world

As bangles can often create clutter on a multiplayer server, they can be removed by editing the SandboxVars.lua file and adding the following to the WorldItemRemovalList:

Base.Bracelet_BangleRightGold,Base.Bracelet_BangleLeftGold,Base.Bracelet_BangleRightSilver,Base.Bracelet_BangleLeftSilver

Variants

Icon Name Encumbrance Body location Item ID
Gold Bangle Gold Bangle 0.1 Wrist Right Base.Bracelet_BangleRightGold
Gold Bangle Gold Bangle 0.1 Wrist Left Base.Bracelet_BangleLeftGold
Silver Bangle Silver Bangle 0.1 Wrist Right Base.Bracelet_BangleRightSilver
Silver Bangle Silver Bangle 0.1 Wrist Left Base.Bracelet_BangleLeftSilver

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Bracelet Bangle.png Base.Bracelet_BangleRightGold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Bracelet_BangleRightGold
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Gold Bangle,
		ClothingItem = Bracelet_BangleRightGold,
		BodyLocation = RightWrist,
		Icon = Bracelet_Bangle,
		Weight = 0.1,
        ClothingItemExtra = Bracelet_BangleLeftGold,
        ClothingItemExtraOption = LeftWrist,
        clothingExtraSubmenu = RightWrist,
		Cosmetic = TRUE,
		WorldStaticModel = Bracelet_Bangle_Ground,
	}

Bracelet Bangle.png Base.Bracelet_BangleLeftGold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Bracelet_BangleLeftGold
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Gold Bangle,
		ClothingItem = Bracelet_BangleLeftGold,
		BodyLocation = LeftWrist,
		Icon = Bracelet_Bangle,
		Weight = 0.1,
        ClothingItemExtra = Bracelet_BangleRightGold,
        ClothingItemExtraOption = RightWrist,
        clothingExtraSubmenu = LeftWrist,
		Cosmetic = TRUE,
		WorldStaticModel = Bracelet_Bangle_Ground,
	}

Bracelet BangleSilver.png Base.Bracelet_BangleRightSilver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Bracelet_BangleRightSilver
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Silver Bangle,
		ClothingItem = Bracelet_BangleRightSilver,
		BodyLocation = RightWrist,
		Icon = Bracelet_BangleSilver,
		Weight = 0.1,
        ClothingItemExtra = Bracelet_BangleLeftSilver,
        ClothingItemExtraOption = LeftWrist,
        clothingExtraSubmenu = RightWrist,
		Cosmetic = TRUE,
		WorldStaticModel = Bracelet_BangleSilver_Ground,
	}

Bracelet BangleSilver.png Base.Bracelet_BangleLeftSilver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Bracelet_BangleLeftSilver
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Silver Bangle,
		ClothingItem = Bracelet_BangleLeftSilver,
		BodyLocation = LeftWrist,
		Icon = Bracelet_BangleSilver,
		Weight = 0.1,
        ClothingItemExtra = Bracelet_BangleRightSilver,
        ClothingItemExtraOption = RightWrist,
        clothingExtraSubmenu = LeftWrist,
		Cosmetic = TRUE,
		WorldStaticModel = Bracelet_BangleSilver_Ground,
	}

See also