Barbed Wire: Difference between revisions

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{{languages|Barbed Wire}}
{{Header|Project Zomboid|Items|Materials|Metal}}
{{header|The Game World|Items|type=Construction|version=Version 37|incver=13}}{{merge|Wire}}{{Notice|Improve}}{{Infobox normal
{{Page version|41.78.16}}
|display_name = Barbed Wire
{{Infobox item
|name_colour = Construction
|name=Barbed Wire
|name_text_colour = Construction
|model=BarbedWire_Model.png
|image = BarbedWire.png
|icon=BarbedWire.png
|weight = 1
|icon_name=Barbed Wire
|primary_use = Construct [[Barbed Fence|barbed fence]]
|category=Material
|class_name = Base.BarbedWire
|weight=1
}}'''Barbed wire''' is a crafting component used in [[Carpentry Guide|carpentry]].
|function=[[Crafting]]
|item_id=Base.BarbedWire
}}
A '''barbed wire''' is a crafting component used in [[carpentry]].


__TOC__
==Usage==
Barbed wire is used in the construction of [[Barbed Fence|barbed fences]].


== Usage ==
==Crafting==
Barbed wire is used to string [[Barbed Fence|barbed fence]]. Unknown if it has any other uses.
Barbed Wire is used in the following recipes:
{{Crafting/sandbox2
|barbed_fence
}}


== Crafting ==
==Distribution==
Barbed Wire can be used in the following recipes:
The loot distributions can be found in the table(s) below.
{{Crafting table header}}
{{RecipeLookup|1028}}
{{Crafting table footer}}


==Distribution==
<!--BOT FLAG|BarbedWire|41.78.16-->
Generally really hard to find.
{{Clear}}
<div class="togglebox theme-red">
    <div>BarbedWire distribution
        <span class="mw-customtoggle-togglebox-BarbedWire" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-BarbedWire">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|crate}}
    | 0.53%
    |-
    | toolstore
    | {{ll|counter}}
    | 6.29%
    |-
    | toolstore
    | {{ll|shelves}}
    | 6.29%
    |-
    | wirefactory
    | {{ll|crate}}
    | 23.28%
    |-
    | wirefactory
    | {{ll|crate}}
    | 41.14%
    |-
    | wirefactory
    | {{ll|crate}}
    | 76.55%
    |-
    | wirefactory
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | wirefactory
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | wirefactory
    | {{ll|metal_shelves}}
    | 76.55%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Construction Worker
    | {{ll|Truck Bed}}
    | 23.28%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-BarbedWire" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|BarbedWire|41.78.16-->
Barbed wire is most commonly found in warehouses, and tool stores.


==Code==
==Code==
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=39|incver=67.5}}
| {{CodeSnip
<nowiki> item BarbedWire
  | lang = java
DisplayName = Barbed wire,
  | line = true
Icon = Wire,
  | start = 57
Type = Normal,
  | source = items.txt
Weight = 1
  | retrieved = true
MetalValue = 20,
  | version = 41.78.16
</nowiki>
  | code =
item BarbedWire
{
    DisplayCategory = Material,
Weight = 1,
Type = Normal,
DisplayName = Barbed Wire,
Icon = BarbedWire,
MetalValue = 20,
WorldStaticModel = BarbedWire,
}
}}
}}
 
==See also==
*[[Carpentry]]
*[[Barbed Fence]]


== See also ==
{{Navbox items|carpentry_materials}}
*[[Carpentry Guide]]


[[Category:Materials]]
[[Category:Carpentry materials]]
[[Category:Construction]]
[[Category:Construction]]
[[Category:Spiffo's Construction Crew (Project)]]
[[Category:Spiffo's Construction Crew (Project)]]

Latest revision as of 17:34, 30 April 2024

Project ZomboidItemsMaterialsMetalBarbed Wire
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Barbed Wire
BarbedWire Model.png
General
Category
Material
Encumbrance
Moodle Icon HeavyLoad.png
1
Function
Technical
Item ID
Base.BarbedWire

A barbed wire is a crafting component used in carpentry.

Usage

Barbed wire is used in the construction of barbed fences.

Crafting

Barbed Wire is used in the following recipes:

Product Ingredients Tools Requirements Workstation XP
BarbedFence Carpentry.png
Barbed Fence
BarbedWire.png Barbed Wire ×1
Hammer.png
Hammer (tag)
Carpentry 5 none 1.25 Carpentry

Distribution

The loot distributions can be found in the table(s) below.

BarbedWire distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all crate 0.53%
toolstore counter 6.29%
toolstore shelves 6.29%
wirefactory crate 23.28%
wirefactory crate 41.14%
wirefactory crate 76.55%
wirefactory metal_shelves 23.28%
wirefactory metal_shelves 41.14%
wirefactory metal_shelves 76.55%
Vehicles
Type Container Effective chance
Construction Worker Trunk 23.28%

Barbed wire is most commonly found in warehouses, and tool stores.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item BarbedWire
	{
	    DisplayCategory = Material,
		Weight	=	1,
		Type	=	Normal,
		DisplayName	=	Barbed Wire,
		Icon	=	BarbedWire,
		MetalValue = 20,
		WorldStaticModel = BarbedWire,
	}

See also