Baseball Bat: Difference between revisions

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{{Languages}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}
{{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}
{{Page version|41.78.16}}
{{page version|41.78.16}}
{{Infobox item
{{Infobox item
|name=Baseball Bat
|name=Baseball Bat
Line 15: Line 14:
|equipped=Two-handed
|equipped=Two-handed
|attachment_type=Shovel
|attachment_type=Shovel
|function=
|skill_type=Blunt
|skill_type=Blunt
|ammo_type=
|clip_size=
<!--PROPERTIES-->
<!--PROPERTIES-->
|material= <!-- E.g. Metal -->
|material=<!-- E.g. Metal -->
|material_value= <!-- E.g. MetalValue attribute -->
|material_value=<!-- E.g. MetalValue attribute -->
|condition_max=15
|condition_max=15
|condition_lower_chance=
<!--DAMAGE-->
<!--DAMAGE-->
|damage_type=Blunt
|damage_type=Blunt
|min_damage=0.8
|min_damage=0.8
|max_damage=1.1
|max_damage=1.1
|door_damage=
|tree_damage=
|min_range=0.61
|min_range=0.61
|max_range=1.5
|max_range=1.5
|hit_chance=
|recoil_delay=
|sound_radius=
|base_speed=1
|base_speed=1
|push_back=0.5
|push_back=0.5
|knockdown=2
|knockdown=2
|aiming_time=
|reload_time=
|crit_chance=
|crit_multiplier=
|kill_move=
<!-- TECHNICAL -->
<!-- TECHNICAL -->
|item_id=Base.BaseballBat
|item_id=Base.BaseballBat
}}
}}
{{Quote|text=Hell, if you lose your gun then use a bat. Just burst their heads like a fuckin' balloon.|author=[[KnoxTalk Radio#timestamp_9000|Mike on KnoxTalk]]}}
{{Quote|text=Hell, if you lose your gun then use a bat. Just burst their heads like a fuckin' balloon.|author=[[KnoxTalk Radio#timestamp_9000|Mike on KnoxTalk]]}}
A '''baseball bat''' is a blunt melee [[weapon]].
A '''baseball bat''' is a blunt melee [[weapon]].


Line 92: Line 75:
* It should be noted that upgrading the baseball bat to the [[Spiked Baseball Bat|spiked baseball bat]] will reset the repair count to 0.
* It should be noted that upgrading the baseball bat to the [[Spiked Baseball Bat|spiked baseball bat]] will reset the repair count to 0.


{{clear}}
==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.


{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
<!--BOT FLAG|BaseballBat|41.78.16-->
! colspan="4" | Containers
{{clear}}
|-
<div class="togglebox theme-red">
!Building/Room
    <div>BaseballBat distribution
!Container
        <span class="mw-customtoggle-togglebox-BaseballBat" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
! style="width: 3.2em;" |Rolls
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-BaseballBat">
! style="width: 3.2em;" |Chance
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
|-
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
| rowspan="7"|all
    |+ {{ll|Containers}}
| [[dresser]]
    ! Building / Room
| 4  
    ! Container
| 0.1
    ! Rolls
|-
    ! Chance
|[[postbox]]
    |-
|4
    | SafehouseLoot
|2
    | {{ll|counter}}
|-
    | 4
|[[wardrobe]]
    | 10.0
|4
    |-
|0.1
    | all
|-
    | {{ll|Bag_WeaponBag}}
|[[wardrobe]]
    | 2
|4
    | 8.0
|0.1
    |-
|-
    | all
|[[wardrobe]]
    | {{ll|dresser}}
|4
    | 4
|0.1
    | 0.1
|-
    |-
|[[wardrobe]]
    | all
|4
    | {{ll|wardrobe}}
|0.1
    | 4
|-
    | 0.1
|[[wardrobe]]
    |-
|4
    | baseballstore
|0.1
    | {{ll|shelves}}
|-
    | 4
| rowspan="1"|baseballstore
    | 10.0
| [[shelves]]
    |-
| 4  
    | batfactory
| 1
    | {{ll|crate}}
|-
    | 4
| rowspan="5"|batfactory
    | 10.0
| [[crate]]
    |-
| 4  
    | batfactory
| 1
    | {{ll|crate}}
|-
    | 4
|[[crate]]
    | 50.0
|4
    |-
|1
    | batfactory
|-
    | {{ll|crate}}
|[[crate]]
    | 4
|4
    | 20.0
|2
    |-
|-
    | bedroom
|[[crate]]
    | {{ll|crate}}
|4
    | 1
|2
    | 0.2
|-
    |-
|[[crate]]
    | bedroom
|4
    | {{ll|dresser}}
|5
    | 4
|-
    | 0.1
| rowspan="2"|bedroom
    |-
| [[crate]]
    | closet
| 1  
    | {{ll|crate}}
| 0.2
    | 4
|-
    | 2.0
|[[dresser]]
    |-
|4
    | closet
|0.1
    | {{ll|crate}}
|-
    | 4
| rowspan="3"|closet
    | 10.0
| [[crate]]
    |-
| 4
    | closet
| 1
    | {{ll|metal_shelves}}
|-
    | 4
|[[crate]]
    | 0.1
|4
    |-
|2
    | drugshack
|-
    | {{ll|counter}}
|[[metal_shelves]]
    | 4
|4
    | 10.0
|0.1
    |-
|-
    | drugshack
| rowspan="2"|drugshack
    | {{ll|crate}}
| [[counter]]
    | 4
| 4
    | 10.0
| 1
    |-
|-
    | schoolstorage
|[[crate]]
    | {{ll|crate}}
|4
    | 4
|1
    | 20.0
|-
    |-
| rowspan="5"|schoolstorage
    | schoolstorage
| [[crate]]
    | {{ll|crate}}
| 4
    | 4
| 1
    | 50.0
|-
    |-
|[[crate]]
    | schoolstorage
|4
    | {{ll|crate}}
|1
    | 4
|-
    | 10.0
|[[crate]]
    |}
|4
</div>
|2
<div style="float:left;">
|-
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
|[[crate]]
    |+ {{ll|Vehicles}}
|4
    ! Vehicle Type/Location
|2
    ! Rolls
|-
    ! Chance
|[[crate]]
    |-
|4
    | CarpenterTruckBed
|5
    | 4
|}
    | 1
    |-
    | ClothingTruckBed
    | 1
    | 1
    |-
    | DistilleryTruckBed
    | 1
    | 1
    |-
    | ElectricianTruckBed
    | 1
    | 1
    |-
    | FishermanTruckBed
    | 1
    | 1
    |-
    | FossoilTruckBed
    | 1
    | 1
    |-
    | GroceriesTruckBed
    | 1
    | 1
    |-
    | HeraldsTruckBed
    | 1
    | 1
    |-
    | MassGenFacTruckBed
    | 1
    | 1
    |-
    | MetalWelderTruckBed
    | 1
    | 1
    |-
    | PainterTruckBed
    | 1
    | 1
    |-
    | PoliceTruckBed
    | 1
    | 1
    |-
    | PostalTruckBed
    | 1
    | 1
    |-
    | RadioTruckBed
    | 1
    | 1
    |-
    | RangerTruckBed
    | 1
    | 1
    |-
    | SpiffoTruckBed
    | 1
    | 1
    |-
    | SurvivalistTruckBed
    | 1
    | 10
    |-
    | TaxiTruckBed
    | 1
    | 1
    |-
    | TransitTruckBed
    | 1
    | 1
    |-
    | TrunkHeavy
    | 1
    | 1
    |-
    | TrunkSports
    | 1
    | 1
    |-
    | TrunkStandard
    | 1
    | 1
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-BaseballBat" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|BaseballBat|41.78.16-->


==Crafting==  
==Crafting==


The '''baseball bat''' can be upgraded to a [[Spiked Baseball Bat|spiked baseball bat]] or be used to smash open a [[watermelon]].
The '''baseball bat''' can be upgraded to a [[Spiked Baseball Bat|spiked baseball bat]] or be used to smash open a [[watermelon]].
{{Crafting header|ing=3}}
{{Crafting/sandbox2
{{Crafting carpentry|009|ing=3}}
|spiked_baseball_bat
{{Crafting cooking|402|ing=3}}
|watermelon_chunks
|}
}}


==Trivia==
==Trivia==
Line 229: Line 300:


==Code==
==Code==
{{CodeBox|  
{{CodeBox|
 
===Item===
===Item===
{{CodeSnip
{{CodeSnip
Line 237: Line 309:
   | source = items_weapons.txt
   | source = items_weapons.txt
   | retrieved = true
   | retrieved = true
   | version = 41
   | version = 41.78.16
  | incver = 78.16
   | code =
   | code =
    item BaseballBat
item BaseballBat
{
{
    DisplayCategory = Sports,
    DisplayCategory = Sports,
Line 285: Line 356:
}
}
}}
}}
 
===Repair===
===Repair===
{{CodeSnip
{{CodeSnip
Line 293: Line 364:
   | source = fixing.txt
   | source = fixing.txt
   | retrieved = true
   | retrieved = true
   | version = 41
   | version = 41.78.16
  | incver = 78.16
   | code =
   | code =
fixing Fix Baseball Bat
fixing Fix Baseball Bat
Line 314: Line 384:
*[[Spiked Baseball Bat]]
*[[Spiked Baseball Bat]]


{{Navbox weapons}}
{{Navbox items|blunt}}
 
 
[[Category:Sports]]
[[Category:Sports]]

Revision as of 14:54, 24 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Baseball Bat
BaseballBat Model.png
BaseballBatSpiked Model.png
General
Category
Sports
Encumbrance
Moodle Icon HeavyLoad.png
2
Equipped
Two-handed
Slot attached
Back
Skill
Properties
Max condition
15
Performance
Damage type
Blunt
Damage
0.8–1.1
Range
0.61–1.5
Attack speed
1
Knockback
0.5
Knockdown
2
Technical
Item ID
Base.BaseballBat
Hell, if you lose your gun then use a bat. Just burst their heads like a fuckin' balloon.

A baseball bat is a blunt melee weapon.

Usage

Weapon

The baseball bat is particularly effective against lone zombies. It usually won't kill a standing zombie in one hit, but it has a high chance to knock them down, allowing players to follow up with a killing blow.

The baseball bat also has a long range (for a melee weapon), and is capable of keeping a small group of zombies at a distance while delivering killing blows. It is capable of hitting up to 2 zombies at once with Multi-Hit enabled. The baseball bat has a decent durability with 15 Max Condition and a low chance to lose durability when used. It's one of the better melee weapons in the game, and a great starter weapon.

Breaking doors

The baseball bat is not too effective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

The baseball bat is not recommended to cut trees, as it will only deal 1 damage to a tree per hit. For comparison, an axe deals 35 damage.

Condition

The baseball bat has a maximum condition of 15. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (20 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/20 (5%)
0 4 1/22 (5%)
0 8 1/24 (4%)
4 0 1/24 (4%)
8 0 1/28 (4%)
4 4 1/26 (4%)
4 8 1/28 (4%)
8 8 1/32 (3%)
10 10 1/34 (3%)

Repairing

Materials that can be used to repair the baseball bat, based on first time repairing.

Repair Baseball Bat
Woodglue.png
Potentially repairs: 20%
Chance of success: 35%
DuctTape.png
Potentially repairs: 10%
Chance of success: 95%
Glue.png
Potentially repairs: 10%
Chance of success: 95%
Scotchtape.png
Potentially repairs: 10%
Chance of success: 95%
  • Each level up to Carpentry level 7 will increase the wood glue repair chance up to 75%
  • Each successive repair will reduce the chance of success.
  • It should be noted that upgrading the baseball bat to the spiked baseball bat will reset the repair count to 0.

Distribution

The loot distributions can be found in the table(s) below.

BaseballBat distribution Show / Hide
Containers
Building / Room Container Rolls Chance
SafehouseLoot counter 4 10.0
all Bag_WeaponBag 2 8.0
all dresser 4 0.1
all wardrobe 4 0.1
baseballstore shelves 4 10.0
batfactory crate 4 10.0
batfactory crate 4 50.0
batfactory crate 4 20.0
bedroom crate 1 0.2
bedroom dresser 4 0.1
closet crate 4 2.0
closet crate 4 10.0
closet metal_shelves 4 0.1
drugshack counter 4 10.0
drugshack crate 4 10.0
schoolstorage crate 4 20.0
schoolstorage crate 4 50.0
schoolstorage crate 4 10.0
Vehicles
Vehicle Type/Location Rolls Chance
CarpenterTruckBed 4 1
ClothingTruckBed 1 1
DistilleryTruckBed 1 1
ElectricianTruckBed 1 1
FishermanTruckBed 1 1
FossoilTruckBed 1 1
GroceriesTruckBed 1 1
HeraldsTruckBed 1 1
MassGenFacTruckBed 1 1
MetalWelderTruckBed 1 1
PainterTruckBed 1 1
PoliceTruckBed 1 1
PostalTruckBed 1 1
RadioTruckBed 1 1
RangerTruckBed 1 1
SpiffoTruckBed 1 1
SurvivalistTruckBed 1 10
TaxiTruckBed 1 1
TransitTruckBed 1 1
TrunkHeavy 1 1
TrunkSports 1 1
TrunkStandard 1 1

Crafting

The baseball bat can be upgraded to a spiked baseball bat or be used to smash open a watermelon.

Product Ingredients Tools Requirements Workstation XP
BaseballBatNails.png
Spiked Baseball Bat
BaseballBat.png Baseball Bat ×1
Nails.png Nails ×5

Hammer.png
Hammer (tag)
none none none
WatermelonSmashed.png
Watermelon Chunks ×5
One of:
BaseballBat.png Baseball Bat ×1
Hammer.png Hammer ×1
Logs.png Log ×1
Plank.png Plank ×1
Sledgehamer.png Sledgehammer ×1
BaseballBatNails.png Spiked Baseball Bat ×1
HammerStone.png Stone Hammer ×1
Each of:
Watermelon.png Watermelon ×1
none none none 0.75 Cooking

Trivia

  • The baseball bat is a popular weapon used in various zombie apocalypse material, including: The Walking Dead, Zombieland, DayZ and 28 Days Later.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item BaseballBat
	{
	    DisplayCategory = Sports,
		MaxRange	=	1.25,
		WeaponSprite	=	BaseballBat,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	20,
		Weight	=	2,
		SplatNumber	=	1,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	15,
		MaxHitCount	=	2,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Baseball Bat,
		MinRange	=	0.61,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	BaseballBat,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BaseballBatBreak,
        DoorHitSound = BaseballBatHit,
		HitSound = BaseballBatHit,
		HitFloorSound = BaseballBatHit,
		SwingSound = BaseballBatSwing,
        TreeDamage  =   1,
		CriticalChance	=	40,
		critDmgMultiplier = 2,
		MinDamage	=	0.8,
		MaxDamage	=	1.1,
		BaseSpeed = 1,
		WeaponLength = 0.5,
		AttachmentType = Shovel,
	}

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Baseball Bat
    {
       Require : BaseballBat,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
    }

See also