Bell Pepper: Difference between revisions
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{{Header|Project Zomboid|Items|Food|Vegetables}} | |||
{{ | {{Page version|41.78.16}} | ||
{{ | {{Infobox item | ||
| | |name=Bell Pepper | ||
| | |model=BellPepperModel.png | ||
| | |icon=BellPepper.png | ||
| | |icon_name=Bell Pepper | ||
}}Bell | |icon2=BellPepperRotten.png | ||
|icon_name2=Bell Pepper (Rotten) | |||
<!--GENERAL--> | |||
|category=Food | |||
|weight=0.2 | |||
|days_fresh=5 | |||
|days_rotten=8 | |||
<!--NUTRITION--> | |||
|hunger_change=-8 | |||
|thirst_change=-2 | |||
|calories=30 | |||
|lipids=0 | |||
|proteins=1 | |||
|carbohydrates=7 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.BellPepper | |||
}} | |||
'''Bell pepper''' is a perishable [[food]] [[Items|item]]. | |||
==Usage== | |||
===Trapping=== | |||
{{Main|Trapping}} | |||
Bell pepper can be used as bait in [[Trapping|traps]] to capture [[Dead Rabbit|rabbits]] and [[Dead Squirrel|squirrels]]. | |||
== | ===Consumable properties=== | ||
Bell pepper can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. | |||
{{Consumables | |||
{{ | |||
|image = BellPepper.png | |image = BellPepper.png | ||
|hunger = -8 | |hunger = -8 | ||
Line 27: | Line 49: | ||
|rotten image = BellPepperRotten.png | |rotten image = BellPepperRotten.png | ||
}} | }} | ||
==Crafting== | |||
{{Main|Cooking}} | |||
===What it can make=== | |||
Bell pepper can be preserved to extend its lifespan by using a [[Empty Jar|jar]]. | |||
{{Crafting/sandbox2 | |||
|jar_of_bell_peppers | |||
}} | |||
== | ===Evolved recipes=== | ||
Bell pepper is a [[cooking]] [[Recipe ingredients|ingredient]]. | |||
{{EvolvedRecipesForItem|pizza=8|omelette=8|soup=8|stew=8|pie=8|stirfry=8|sandwich=8|burger=8|salad=8|roastedvegetables=8|rice=8|pasta=8|taco=8|burrito=8}} | |||
===Sack of Bell Peppers=== | |||
{{Crafting/sandbox2 | |||
|bell_pepper | |||
}} | |||
{{ | |||
| | |||
== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|BellPepper|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>BellPepper distribution | |||
<span class="mw-customtoggle-togglebox-BellPepper" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-BellPepper"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| GroceryBag1 | |||
| {{ll|GroceryBag1}} | |||
| 1.01% | |||
|- | |||
| GroceryBag2 | |||
| {{ll|GroceryBag2}} | |||
| 1.61% | |||
|- | |||
| all | |||
| {{ll|fridge}} | |||
| 3.98% | |||
|- | |||
| all | |||
| {{ll|fridge}} | |||
| 6.29% | |||
|- | |||
| dinerkitchen | |||
| {{ll|fridge}} | |||
| 3.98% | |||
|- | |||
| mexicankitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|fridge}} | |||
| 3.98% | |||
|- | |||
| sushikitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| westernkitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| --- | |||
| 7 | |||
| FarmLand 5<br> Farm 5 | |||
| -20 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| May<br>June<br>July | |||
| March<br>April | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-BellPepper" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|BellPepper|41.78.16--> | |||
<!--BOT FLAG|SackProduce_BellPepper|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>SackProduce_BellPepper distribution | |||
<span class="mw-customtoggle-togglebox-SackProduce_BellPepper" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-SackProduce_BellPepper"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| grocerystorage | |||
| {{ll|crate}} | |||
| 1.87% | |||
|- | |||
| grocerystorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| grocerystorage | |||
| {{ll|metal_shelves}} | |||
| 1.87% | |||
|- | |||
| grocerystorage | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| grocerystorage | |||
| {{ll|smallcrate}} | |||
| 1.87% | |||
|- | |||
| grocerystorage | |||
| {{ll|smallcrate}} | |||
| 10.78% | |||
|- | |||
| producestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| producestorage | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| producestorage | |||
| {{ll|crate}} | |||
| 76.55% | |||
|- | |||
| westernkitchen | |||
| {{ll|fridge}} | |||
| 1.87% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-SackProduce_BellPepper" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|SackProduce_BellPepper|41.78.16--> | |||
==Gallery== | |||
<gallery> | |||
BellPepperModel.png|Model for: [[File:BellPepper.png]] | |||
BellPepperRotten Model.png|Model for: [[File:BellPepperRotten.png]] | |||
</gallery> | |||
==Code== | |||
{{CodeBox|[[File:BellPepper.png]] {{ID|Base.BellPepper}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1043 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item BellPepper | |||
{ | |||
DisplayName = Bell Pepper, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.2, | |||
Icon = BellPepper, | |||
EvolvedRecipe = Pizza:8;Omelette:4;Soup:8;Stew:8;Pie:8;Stir fry Griddle Pan:8;Stir fry:8;Sandwich:2;Sandwich Baguette:2;Burger:2;Salad:4;Roasted Vegetables:8;RicePot:8;RicePan:8;PastaPot:8;PastaPan:8;Taco:2;Burrito:4, | |||
FoodType = Vegetables, | |||
DaysFresh = 5, | |||
DaysTotallyRotten = 8, | |||
HungerChange = -8, | |||
ThirstChange = -2, | |||
Calories = 30, | |||
Carbohydrates = 7, | |||
Lipids = 0, | |||
Proteins = 1, | |||
StaticModel = RoundFood_Red, | |||
WorldStaticModel = BellPepper_Ground, | |||
EvolvedRecipeName = Pepper, | |||
} | |||
}} | |||
[[File:Sandbag.png]] {{ID|Base.SackProduce_BellPepper}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 8031 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item SackProduce_BellPepper | |||
{ | |||
DisplayName = Sack of Bell Peppers, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 2, | |||
Icon = Sandbag, | |||
CantEat = TRUE, | |||
DaysFresh = 5, | |||
DaysTotallyRotten = 8, | |||
WorldStaticModel = SandBag, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
{{Navbox items|plants}} | |||
[[Category:Perishable food]] |
Latest revision as of 05:29, 5 May 2024
Bell pepper is a perishable food item.
Usage
Trapping
- Main article: Trapping
Bell pepper can be used as bait in traps to capture rabbits and squirrels.
Consumable properties
Bell pepper can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
- Main article: Cooking
What it can make
Bell pepper can be preserved to extend its lifespan by using a jar.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Jar of Bell Peppers |
One of: Brown Sugar ×1 Sugar ×1 Sugar Packet ×1 Each of: Jar ×1 Jar Lid ×1 Bell Pepper ×5 Water ×10 unit(s) Vinegar ×2 unit(s) |
none | none | none | 2.5 Cooking |
Evolved recipes
Bell pepper is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
8 |
Stew |
8 |
Salad |
8 |
Stir Fry |
8 |
Roasted Vegetables |
8 |
Sandwich |
8 |
Burger |
8 |
Pie (savory) |
8 |
Rice Pot/Saucepan |
8 |
Pasta Pot/Saucepan |
8 |
Taco |
8 |
Burrito |
8 |
Omelette |
8 |
Pizza |
8 |
Sack of Bell Peppers
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Bell Pepper ×12 |
Sack of Bell Peppers ×1 | none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
GroceryBag1 | GroceryBag1 | 1.01% |
GroceryBag2 | GroceryBag2 | 1.61% |
all | fridge | 3.98% |
all | fridge | 6.29% |
dinerkitchen | fridge | 3.98% |
mexicankitchen | fridge | 19.27% |
restaurantkitchen | fridge | 3.98% |
sushikitchen | fridge | 19.27% |
westernkitchen | fridge | 19.27% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | 7 | FarmLand 5 Farm 5 |
-20 | - | - | - | - | May June July |
March April |
Building/Room | Container | Effective chance |
---|---|---|
grocerystorage | crate | 1.87% |
grocerystorage | crate | 10.78% |
grocerystorage | metal_shelves | 1.87% |
grocerystorage | metal_shelves | 10.78% |
grocerystorage | smallcrate | 1.87% |
grocerystorage | smallcrate | 10.78% |
producestorage | crate | 23.28% |
producestorage | crate | 41.14% |
producestorage | crate | 76.55% |
westernkitchen | fridge | 1.87% |
Gallery
Code
Base.BellPepper
Source: ProjectZomboid\media\scripts\items_food.txt
item BellPepper
{
DisplayName = Bell Pepper,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = BellPepper,
EvolvedRecipe = Pizza:8;Omelette:4;Soup:8;Stew:8;Pie:8;Stir fry Griddle Pan:8;Stir fry:8;Sandwich:2;Sandwich Baguette:2;Burger:2;Salad:4;Roasted Vegetables:8;RicePot:8;RicePan:8;PastaPot:8;PastaPan:8;Taco:2;Burrito:4,
FoodType = Vegetables,
DaysFresh = 5,
DaysTotallyRotten = 8,
HungerChange = -8,
ThirstChange = -2,
Calories = 30,
Carbohydrates = 7,
Lipids = 0,
Proteins = 1,
StaticModel = RoundFood_Red,
WorldStaticModel = BellPepper_Ground,
EvolvedRecipeName = Pepper,
}
Base.SackProduce_BellPepper
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_BellPepper
{
DisplayName = Sack of Bell Peppers,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 5,
DaysTotallyRotten = 8,
WorldStaticModel = SandBag,
}