Bell Pepper: Difference between revisions

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__NOTOC__
{{Header|Project Zomboid|Items|Food|Vegetables}}
{{languages|Bell Pepper}}
{{Page version|41.78.16}}
{{header|The Game World|Items|Consumables|Food|Perishable Food|type=Food|version=Version 38|incver=30}}{{Consumables
{{Infobox item
|image = BellPepper.png
|name=Bell Pepper
|hunger = -8
|model=BellPepperModel.png
|thirst = -2
|icon=BellPepper.png
|weight = 0.2
|icon_name=Bell Pepper
}}Bell Peppers are [[Food#Perishable|perishable]] food items that goes bad as time passes, when outside of a [[refrigerator]]. Bell Peppers are often found within houses, inside of refrigerators, and in produce bins. Bell Peppers take five in-game days to go stale, and eight in-game days to rot.
|icon2=BellPepperRotten.png
 
|icon_name2=Bell Pepper (Rotten)
<!--GENERAL-->
|category=Food
|weight=0.2
|days_fresh=5
|days_rotten=8
<!--NUTRITION-->
|hunger_change=-8
|thirst_change=-2
|calories=30
|lipids=0
|proteins=1
|carbohydrates=7
<!--TECHNICAL DETAILS-->
|item_id=Base.BellPepper
}}
'''Bell pepper''' is a perishable [[food]] [[Items|item]].
 
==Usage==
===Trapping===
{{Main|Trapping}}
Bell pepper can be used as bait in [[Trapping|traps]] to capture [[Dead Rabbit|rabbits]] and [[Dead Squirrel|squirrels]].


== Nutritional Information ==
===Consumable properties===
{| border=0 align=left
Bell pepper can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
|
{{Consumables
{{Consumables2
|image = BellPepper.png
|image = BellPepper.png
|hunger = -8
|hunger = -8
Line 27: Line 49:
|rotten image = BellPepperRotten.png
|rotten image = BellPepperRotten.png
}}
}}
|}
<br><br><br><br><br><br><br><br><br><br><br><br>


'''It's Nutritional Values are as follows:'''<br>
==Crafting==
Carbohydrates = 7 <br>
{{Main|Cooking}}
Proteins = 1 <br>
 
Lipids = 0 <br>
===What it can make===
Calories = 30 <br><br>
Bell pepper can be preserved to extend its lifespan by using a [[Empty Jar|jar]].
{{Crafting/sandbox2
|jar_of_bell_peppers
}}


== Crafting ==
===Evolved recipes===
Bell pepper is a [[cooking]] [[Recipe ingredients|ingredient]].
{{EvolvedRecipesForItem|pizza=8|omelette=8|soup=8|stew=8|pie=8|stirfry=8|sandwich=8|burger=8|salad=8|roastedvegetables=8|rice=8|pasta=8|taco=8|burrito=8}}


Peppers can be preserved for long periods using jars using the ingredients below.
===Sack of Bell Peppers===
{| class="wikitable sortable" style="text-align:center;"
{{Crafting/sandbox2
|-
|bell_pepper
! Name
}}
! class="unsortable" | Recipe
! class="unsortable" | Description
{{RecipeLookup|2059}}
|}
<br>
== Evolved Recipes ==
{{EvolvedRecipesForItem
|soup=8|pie=8|stirfry=8|sandwich=8|burger=8|salad=8|roastedvegetables=8|ricepot=8|ricepan=8|pastapot=8|pastapan=8|}}


== Trapping ==
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|BellPepper|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>BellPepper distribution
        <span class="mw-customtoggle-togglebox-BellPepper" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-BellPepper">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | GroceryBag1
    | {{ll|GroceryBag1}}
    | 1.01%
    |-
    | GroceryBag2
    | {{ll|GroceryBag2}}
    | 1.61%
    |-
    | all
    | {{ll|fridge}}
    | 3.98%
    |-
    | all
    | {{ll|fridge}}
    | 6.29%
    |-
    | dinerkitchen
    | {{ll|fridge}}
    | 3.98%
    |-
    | mexicankitchen
    | {{ll|fridge}}
    | 19.27%
    |-
    | restaurantkitchen
    | {{ll|fridge}}
    | 3.98%
    |-
    | sushikitchen
    | {{ll|fridge}}
    | 19.27%
    |-
    | westernkitchen
    | {{ll|fridge}}
    | 19.27%
    |}
</div>
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | ---
    | 7
    | FarmLand  5<br> Farm  5
    | -20
    | -
    | -
    | -
    | -
    | May<br>June<br>July
    | March<br>April
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-BellPepper" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|BellPepper|41.78.16-->
 
<!--BOT FLAG|SackProduce_BellPepper|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>SackProduce_BellPepper distribution
        <span class="mw-customtoggle-togglebox-SackProduce_BellPepper" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-SackProduce_BellPepper">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | grocerystorage
    | {{ll|crate}}
    | 1.87%
    |-
    | grocerystorage
    | {{ll|crate}}
    | 10.78%
    |-
    | grocerystorage
    | {{ll|metal_shelves}}
    | 1.87%
    |-
    | grocerystorage
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | grocerystorage
    | {{ll|smallcrate}}
    | 1.87%
    |-
    | grocerystorage
    | {{ll|smallcrate}}
    | 10.78%
    |-
    | producestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | producestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | producestorage
    | {{ll|crate}}
    | 76.55%
    |-
    | westernkitchen
    | {{ll|fridge}}
    | 1.87%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-SackProduce_BellPepper" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|SackProduce_BellPepper|41.78.16-->
 
==Gallery==
<gallery>
BellPepperModel.png|Model for: [[File:BellPepper.png]]
BellPepperRotten Model.png|Model for: [[File:BellPepperRotten.png]]
</gallery>
 
==Code==
{{CodeBox|[[File:BellPepper.png]] {{ID|Base.BellPepper}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1043
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item BellPepper
{
DisplayName = Bell Pepper,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = BellPepper,
EvolvedRecipe = Pizza:8;Omelette:4;Soup:8;Stew:8;Pie:8;Stir fry Griddle Pan:8;Stir fry:8;Sandwich:2;Sandwich Baguette:2;Burger:2;Salad:4;Roasted Vegetables:8;RicePot:8;RicePan:8;PastaPot:8;PastaPan:8;Taco:2;Burrito:4,
FoodType = Vegetables,
DaysFresh = 5,
DaysTotallyRotten = 8,
HungerChange = -8,
ThirstChange = -2,
Calories = 30,
Carbohydrates = 7,
Lipids = 0,
Proteins = 1,
StaticModel = RoundFood_Red,
WorldStaticModel = BellPepper_Ground,
EvolvedRecipeName = Pepper,
}
}}
 
[[File:Sandbag.png]] {{ID|Base.SackProduce_BellPepper}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 8031
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item SackProduce_BellPepper
{
DisplayName = Sack of Bell Peppers,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 5,
DaysTotallyRotten = 8,
WorldStaticModel = SandBag,
}
}}
}}


Bell Peppers can also be used in [[Trapping|traps]] to capture [[Dead_Rabbit|rabbits]] and [[Dead_Squirrel|squirrels]].
==See also==


Refer to [[Trapping|trapping]] for further information.
{{Navbox items|plants}}


== Code ==
<nowiki>
    item BellPepper
HungerChange = -8,
        Weight = 0.2,
        Type = Food,
        DaysTotallyRotten = 8,
        DisplayName = Bell Pepper,
        Icon = BellPepper,
        DaysFresh = 5,
        EvolvedRecipe = Soup:8;Pie:8;Stir fry:8;Sandwich:8;Burger:8;Salad:8;Roasted Vegetables:8;RicePot:8;RicePan:8;PastaPot:8;PastaPan:8,
        ThirstChange = -2,
        FoodType    = Vegetables,
        Carbohydrates = 7,
        Proteins = 1,
        Lipids = 0,
        Calories = 30,
</nowiki>


{{Navbox/Consumables}}
[[Category:Perishable food]]

Latest revision as of 05:29, 5 May 2024

Project ZomboidItemsFoodVegetablesBell Pepper
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Bell Pepper
BellPepperModel.png
Bell Pepper (Rotten)
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
5 days
Days until rotten
8 days
Nutrition
HungerMoodle Icon Hungry.png
-8
ThirstMoodle Icon Thirsty.png
-2
CaloriesCalories
30
CarbohydratesCarbohydrates
7
ProteinsProteins
1
FatFat
0
Technical
Item ID
Base.BellPepper

Bell pepper is a perishable food item.

Usage

Trapping

Main article: Trapping

Bell pepper can be used as bait in traps to capture rabbits and squirrels.

Consumable properties

Bell pepper can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

BellPepper.png
Hunger: -8


BellPepper.png
Hunger: -6
Boredom: +10
Unhappiness: +10

BellPepperRotten.png
Hunger: -3
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Main article: Cooking

What it can make

Bell pepper can be preserved to extend its lifespan by using a jar.

Product Ingredients Tools Requirements Workstation XP
JarBrown.png
Jar of Bell Peppers
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Jar ×1
JarLid.png Jar Lid ×1
BellPepper.png Bell Pepper ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking

Evolved recipes

Bell pepper is a cooking ingredient.

Product Nutrition
Soup
Soup
8
Stew
Stew
8
Salad
Salad
8
Stir Fry
Stir Fry
8
Roasted Vegetables
Roasted Vegetables
8
Sandwich
Sandwich
8
Burger
Burger
8
Pie (savory)
Pie (savory)
8
Rice Pot/Saucepan
Rice Pot/Saucepan
8
Pasta Pot/Saucepan
Pasta Pot/Saucepan
8
Taco
Taco
8
Burrito
Burrito
8
Omelette
Omelette
8
Pizza
Pizza
8

Sack of Bell Peppers

Product Ingredients Tools Requirements Workstation XP
BellPepper.png
Bell Pepper ×12
Sandbag.png Sack of Bell Peppers ×1 none none none none

Distribution

The loot distributions can be found in the table(s) below.

BellPepper distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
GroceryBag1 GroceryBag1 1.01%
GroceryBag2 GroceryBag2 1.61%
all fridge 3.98%
all fridge 6.29%
dinerkitchen fridge 3.98%
mexicankitchen fridge 19.27%
restaurantkitchen fridge 3.98%
sushikitchen fridge 19.27%
westernkitchen fridge 19.27%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
--- 7 FarmLand 5
Farm 5
-20 - - - - May
June
July
March
April
SackProduce_BellPepper distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
grocerystorage crate 1.87%
grocerystorage crate 10.78%
grocerystorage metal_shelves 1.87%
grocerystorage metal_shelves 10.78%
grocerystorage smallcrate 1.87%
grocerystorage smallcrate 10.78%
producestorage crate 23.28%
producestorage crate 41.14%
producestorage crate 76.55%
westernkitchen fridge 1.87%

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

BellPepper.png Base.BellPepper
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item BellPepper
	{
		DisplayName = Bell Pepper,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = BellPepper,
		EvolvedRecipe = Pizza:8;Omelette:4;Soup:8;Stew:8;Pie:8;Stir fry Griddle Pan:8;Stir fry:8;Sandwich:2;Sandwich Baguette:2;Burger:2;Salad:4;Roasted Vegetables:8;RicePot:8;RicePan:8;PastaPot:8;PastaPan:8;Taco:2;Burrito:4,
		FoodType = Vegetables,
		DaysFresh = 5,
		DaysTotallyRotten = 8,
		HungerChange = -8,
		ThirstChange = -2,
		Calories = 30,
		Carbohydrates = 7,
		Lipids = 0,
		Proteins = 1,
		StaticModel = RoundFood_Red,
		WorldStaticModel = BellPepper_Ground,
		EvolvedRecipeName = Pepper,
	}

Sandbag.png Base.SackProduce_BellPepper
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item SackProduce_BellPepper
	{
		DisplayName = Sack of Bell Peppers,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = Sandbag,
		CantEat = TRUE,
		DaysFresh = 5,
		DaysTotallyRotten = 8,
		WorldStaticModel = SandBag,
	}

See also