Bikini: Difference between revisions

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The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.


{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
<!--BOT FLAG|Bikini_TINT|41.78.16-->
! colspan="4" | Containers
{{Clear}}
|-
<div class="togglebox theme-red">
! Building/Room
    <div>Bikini_TINT distribution
! Container
        <span class="mw-customtoggle-togglebox-Bikini_TINT" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
! style="width: 3.2em;" | Rolls
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bikini_TINT">
! style="width: 3.2em;" | Chance
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
|-
<div class="pz-container">
|rowspan="3"|all
<div id="containers" style="flex-basis:30%">
|[[wardrobe]]
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
|4
    |+ {{ll|Containers}}
|0.1
    ! Building/Room
|-
    ! Container
|[[wardrobe]]
    ! Effective chance
|4
    |-
|0.2
    | all
|-
    | {{ll|wardrobe}}
|[[wardrobe]]
    | 1.87%
|4
    |-
|0.2
    | all
|-
    | {{ll|wardrobe}}
|bathroom
    | 2.1%
|[[locker]]
    |-
|4
    | bathroom
|0.2
    | {{ll|locker}}
|-
    | 2.1%
|closet
    |-
|[[crate]]
    | bedroom
|4
    | {{ll|wardrobe}}
|6
    | 1.87%
|-
    |-
|clothingstore
    | bedroom
|[[clothingrack]]
    | {{ll|wardrobe}}
|4
    | 2.1%
|6
    |-
|-
    | changeroom
|pool
    | {{ll|locker}}
|[[locker]]
    | 2.1%
|4
    |-
|6
    | closet
|-
    | {{ll|crate}}
|stripclub
    | 15.1%
|[[dresser]]
    |-
|4
    | clothingstore
|0.2
    | {{ll|clothingrack}}
|}
    | 15.1%
    |-
    | garagestorage
    | {{ll|crate}}
    | 15.1%
    |-
    | pool
    | {{ll|locker}}
    | 15.1%
    |-
    | shoestore
    | {{ll|clothingrack}}
    | 15.1%
    |-
    | storageunit
    | {{ll|crate}}
    | 15.1%
    |-
    | stripclub
    | {{ll|dresser}}
    | 2.1%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Bikini_TINT" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Bikini_TINT|41.78.16-->
 
<!--BOT FLAG|Bikini_Pattern01|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Bikini_Pattern01 distribution
        <span class="mw-customtoggle-togglebox-Bikini_Pattern01" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bikini_Pattern01">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|wardrobe}}
    | 1.87%
    |-
    | all
    | {{ll|wardrobe}}
    | 2.1%
    |-
    | bathroom
    | {{ll|locker}}
    | 2.1%
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 1.87%
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 2.1%
    |-
    | changeroom
    | {{ll|locker}}
    | 2.1%
    |-
    | closet
    | {{ll|crate}}
    | 15.1%
    |-
    | clothingstore
    | {{ll|clothingrack}}
    | 15.1%
    |-
    | garagestorage
    | {{ll|crate}}
    | 15.1%
    |-
    | pool
    | {{ll|locker}}
    | 15.1%
    |-
    | shoestore
    | {{ll|clothingrack}}
    | 15.1%
    |-
    | storageunit
    | {{ll|crate}}
    | 15.1%
    |-
    | stripclub
    | {{ll|dresser}}
    | 2.1%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Bikini_Pattern01" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Bikini_Pattern01|41.78.16-->


===Buildings===
===Buildings===
Line 76: Line 173:


===NPCs===
===NPCs===
Bikinis can sometimes be found on zombified swimmers, and [[Mannequin|mannequins]].
Bikinis can sometimes be found on zombified swimmers, and [[mannequin]]s.


==Code==
==Code==

Latest revision as of 12:05, 30 April 2024

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Bikini
Bikini
Bikini
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Equipped
Underwear
Technical
Item ID
Base.Bikini_TINT
Base.Bikini_Pattern01

A bikini is a clothing item worn as swimsuit or underwear.

Usage

A bikini provides no insulation or protection, so it is best used as a cosmetic item.

Body location

Protection Underwear.png
  • Groin

Distribution

The loot distributions can be found in the table(s) below.

Bikini_TINT distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all wardrobe 1.87%
all wardrobe 2.1%
bathroom locker 2.1%
bedroom wardrobe 1.87%
bedroom wardrobe 2.1%
changeroom locker 2.1%
closet crate 15.1%
clothingstore clothingrack 15.1%
garagestorage crate 15.1%
pool locker 15.1%
shoestore clothingrack 15.1%
storageunit crate 15.1%
stripclub dresser 2.1%
Bikini_Pattern01 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all wardrobe 1.87%
all wardrobe 2.1%
bathroom locker 2.1%
bedroom wardrobe 1.87%
bedroom wardrobe 2.1%
changeroom locker 2.1%
closet crate 15.1%
clothingstore clothingrack 15.1%
garagestorage crate 15.1%
pool locker 15.1%
shoestore clothingrack 15.1%
storageunit crate 15.1%
stripclub dresser 2.1%

Buildings

Bikinis can be found in private homes, as well as clothing stores, pools, and strip clubs.

NPCs

Bikinis can sometimes be found on zombified swimmers, and mannequins.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Bikini White.png Base.Bikini_TINT
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt

Retrieved: Build 41.78.16
item Bikini_TINT
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Bikini,
		ClothingItem = Bikini_TINT,
		BodyLocation = Underwear,
		Icon = Bikini_White,
		Weight = 0.2,
		WorldStaticModel = Bikini_Ground,
	}

Bikini OrangePolkaDot.png Base.Bikini_Pattern01
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt

Retrieved: Build 41.78.16
item Bikini_Pattern01
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Bikini,
		ClothingItem = Bikini_Pattern01,
		BodyLocation = Underwear,
		Icon = Bikini_OrangePolkaDot,
		Weight = 0.2,
		WorldStaticModel = Bikini_Ground,
	}

See also