Bracelet: Difference between revisions
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<!--BOT FLAG|Bracelet_ChainRightSilver|41.78.16--> | <!--BOT FLAG|Bracelet_ChainRightSilver|41.78.16--> | ||
{{ | {{Clear}} | ||
<div class="togglebox theme-red"> | <div class="togglebox theme-red"> | ||
<div>Bracelet_ChainRightSilver distribution | <div>Bracelet_ChainRightSilver distribution | ||
<span class="mw-customtoggle-togglebox-Bracelet_ChainRightSilver" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | <span class="mw-customtoggle-togglebox-Bracelet_ChainRightSilver" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bracelet_ChainRightSilver"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bracelet_ChainRightSilver"> | ||
<div class="toggle-content"><div | Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | ||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | <div class="pz-container"> | ||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |+ {{ll|Containers}} | ||
! Building / Room | ! Building/Room | ||
! Container | ! Container | ||
! | ! Effective chance | ||
|- | |- | ||
| departmentstore | | departmentstore | ||
| {{ll|displaycase}} | | {{ll|displaycase}} | ||
| | | 23.28% | ||
| | |- | ||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |- | ||
| jewelrystorage | | jewelrystorage | ||
| {{ll|metal_shelves}} | | {{ll|metal_shelves}} | ||
| | | 19.27% | ||
| | |- | ||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 19.27% | |||
|} | |} | ||
</div> | </div> | ||
</div><div style="clear:both;"></div> | </div><div style="clear: both;"></div> | ||
</div></div><div class="toggle large mw-customtoggle-togglebox-Bracelet_ChainRightSilver" title="{{int:show}}/{{int:hide}}"></div></div> | </div></div><div class="toggle large mw-customtoggle-togglebox-Bracelet_ChainRightSilver" title="{{int:show}}/{{int:hide}}"></div></div> | ||
<!--END BOT FLAG|Bracelet_ChainRightSilver|41.78.16--> | <!--END BOT FLAG|Bracelet_ChainRightSilver|41.78.16--> | ||
<!--BOT FLAG|Bracelet_ChainRightGold|41.78.16--> | <!--BOT FLAG|Bracelet_ChainRightGold|41.78.16--> | ||
{{ | {{Clear}} | ||
<div class="togglebox theme-red"> | <div class="togglebox theme-red"> | ||
<div>Bracelet_ChainRightGold distribution | <div>Bracelet_ChainRightGold distribution | ||
<span class="mw-customtoggle-togglebox-Bracelet_ChainRightGold" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | <span class="mw-customtoggle-togglebox-Bracelet_ChainRightGold" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bracelet_ChainRightGold"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bracelet_ChainRightGold"> | ||
<div class="toggle-content"><div | Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | ||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | <div class="pz-container"> | ||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |+ {{ll|Containers}} | ||
! Building / Room | ! Building/Room | ||
! Container | ! Container | ||
! | ! Effective chance | ||
|- | |- | ||
| all | | all | ||
| {{ll|plankstash}} | | {{ll|plankstash}} | ||
| | | 10.78% | ||
|- | |- | ||
| departmentstore | | departmentstore | ||
| {{ll|displaycase}} | | {{ll|displaycase}} | ||
| | | 15.1% | ||
| | |- | ||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |- | ||
| jewelrystorage | | jewelrystorage | ||
| {{ll|metal_shelves}} | | {{ll|metal_shelves}} | ||
| | | 10.78% | ||
| | |- | ||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 10.78% | |||
|} | |} | ||
</div> | </div> | ||
</div><div style="clear:both;"></div> | </div><div style="clear: both;"></div> | ||
</div></div><div class="toggle large mw-customtoggle-togglebox-Bracelet_ChainRightGold" title="{{int:show}}/{{int:hide}}"></div></div> | </div></div><div class="toggle large mw-customtoggle-togglebox-Bracelet_ChainRightGold" title="{{int:show}}/{{int:hide}}"></div></div> | ||
<!--END BOT FLAG|Bracelet_ChainRightGold|41.78.16--> | <!--END BOT FLAG|Bracelet_ChainRightGold|41.78.16--> |
Latest revision as of 12:09, 30 April 2024
A bracelet is a cosmetic item. It has no functionality.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
Building/Room | Container | Effective chance |
---|---|---|
all | plankstash | 10.78% |
departmentstore | displaycase | 15.1% |
jewelrystorage | crate | 10.78% |
jewelrystorage | metal_shelves | 10.78% |
jewelrystore | displaycase | 15.1% |
pawnshopoffice | crate | 10.78% |
Buildings
- See more: Businesses
Bracelets can be found in jewelry and department stores inside display cases.
NPCs
- See more: NPC
Zombies will sometimes be found wearing bracelets.
Remove from world
As bracelets can often create clutter on a multiplayer server, they can be removed by editing the SandboxVars.lua
file and adding the following to the WorldItemRemovalList
:
Base.Bracelet_ChainRightGold,Base.Bracelet_ChainLeftGold,Base.Bracelet_ChainRightSilver,Base.Bracelet_ChainLeftSilver
Variants
Icon | Name | Item ID | ||
---|---|---|---|---|
Gold Bracelet | 0.1 | Wrist Right | Base.Bracelet_ChainRightGold | |
Gold Bracelet | 0.1 | Wrist Left | Base.Bracelet_ChainLeftGold | |
Silver Bracelet | 0.1 | Wrist Right | Base.Bracelet_ChainRightSilver | |
Silver Bracelet | 0.1 | Wrist Left | Base.Bracelet_ChainLeftSilver |
Code
Base.Bracelet_ChainRightGold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Bracelet_ChainRightGold
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Gold Chain Bracelet,
ClothingItem = Bracelet_ChainRightGold,
BodyLocation = RightWrist,
Icon = Bracelet_Chain,
Weight = 0.1,
ClothingItemExtra = Bracelet_ChainLeftGold,
ClothingItemExtraOption = LeftWrist,
clothingExtraSubmenu = RightWrist,
Cosmetic = TRUE,
WorldStaticModel = Bracelet_Chain_Ground,
}
Base.Bracelet_ChainLeftGold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Bracelet_ChainLeftGold
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Gold Chain Bracelet,
ClothingItem = Bracelet_ChainLeftGold,
BodyLocation = LeftWrist,
Icon = Bracelet_Chain,
Weight = 0.1,
ClothingItemExtra = Bracelet_ChainRightGold,
ClothingItemExtraOption = RightWrist,
clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
WorldStaticModel = Bracelet_Chain_Ground,
}
Base.Bracelet_ChainRightSilver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Bracelet_ChainRightSilver
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Silver Chain Bracelet,
ClothingItem = Bracelet_ChainRightSilver,
BodyLocation = RightWrist,
Icon = Bracelet_ChainSilver,
Weight = 0.1,
ClothingItemExtra = Bracelet_ChainLeftSilver,
ClothingItemExtraOption = LeftWrist,
clothingExtraSubmenu = RightWrist,
Cosmetic = TRUE,
WorldStaticModel = Bracelet_ChainSilver_Ground,
}
Base.Bracelet_ChainLeftSilver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Bracelet_ChainLeftSilver
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Silver Chain Bracelet,
ClothingItem = Bracelet_ChainLeftSilver,
BodyLocation = LeftWrist,
Icon = Bracelet_ChainSilver,
Weight = 0.1,
ClothingItemExtra = Bracelet_ChainRightSilver,
ClothingItemExtraOption = RightWrist,
clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
WorldStaticModel = Bracelet_ChainSilver_Ground,
}