Cherry: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Food|Fruit}} | ||
{{Page version|41.78.16}} | |||
| | {{Infobox item | ||
| | |name=Cherry | ||
| | |model=Cherry_Model.png | ||
| | |icon=Cherry.png | ||
| | |icon_name=Cherry | ||
| | |icon2=CherryRotten.png | ||
|icon_name2=Cherry (Rotten) | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
Line 21: | Line 21: | ||
|carbohydrates=1.31 | |carbohydrates=1.31 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Cherry | ||
}} | }} | ||
'''Cherry''' is a perishable [[food]] [[Items|item]]. | |||
==Usage== | ==Usage== | ||
===Consumable properties=== | ===Consumable properties=== | ||
Cherry can be eaten, providing the player with some positive effects, however these will become more negative the longer it's left to perish. | |||
{{ | {{Consumables | ||
|image = Cherry.png | |image = Cherry.png | ||
|hunger = -3 | |hunger = -3 | ||
|perishable = 1 | |perishable = 1 | ||
|cookable = 0 | |cookable = 0 | ||
Line 40: | Line 41: | ||
|rotten unhappiness = +20 | |rotten unhappiness = +20 | ||
|rotten boredom = +20 | |rotten boredom = +20 | ||
|rotten image = CherryRotten.png | |rotten image = CherryRotten.png | ||
}} | }} | ||
== Crafting == | ==Crafting== | ||
=== Evolved recipes === | {{Main|Cooking}} | ||
{{EvolvedRecipesForItem|cake=3|fruitsalad=3}} | ===Evolved recipes=== | ||
Cherry is a [[cooking]] [[Recipe ingredients|ingredient]]. | |||
{{EvolvedRecipesForItem|cake=3|fruitsalad=3|pancakes=3|waffles=3|muffin=3|coneicecream=3|pie=3|oatmeal=3}} | |||
===Sack of Cherries=== | |||
{{Crafting/sandbox2 | |||
|cherry | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
== | <!--BOT FLAG|Cherry|41.78.16--> | ||
{{Clear}} | |||
{{ | <div class="togglebox theme-red"> | ||
< | <div>Cherry distribution | ||
<span class="mw-customtoggle-togglebox-Cherry" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Cherry"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
Weight | <div class="pz-container"> | ||
<div id="containers" style="flex-basis:30%"> | |||
DaysFresh | {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | ||
DaysTotallyRotten | |+ {{ll|Containers}} | ||
! Building/Room | |||
! Container | |||
Carbohydrates | ! Effective chance | ||
Proteins | |- | ||
| GroceryBag1 | |||
| {{ll|GroceryBag1}} | |||
| 1.61% | |||
|- | |||
| GroceryBag2 | |||
| {{ll|GroceryBag2}} | |||
| 2.81% | |||
|- | |||
| all | |||
| {{ll|fridge}} | |||
| 6.29% | |||
|- | |||
| all | |||
| {{ll|grocerstand}} | |||
| 19.27% | |||
|- | |||
| bakery | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| bakerykitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| cafe | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| cafekitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| donut_kitchenstorage | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 41.14% | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 23.28% | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 41.14% | |||
|- | |||
| icecreamkitchen | |||
| {{ll|fridge}} | |||
| 23.28% | |||
|- | |||
| icecreamkitchen | |||
| {{ll|fridge}} | |||
| 41.14% | |||
|- | |||
| kitchen_crepe | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| 1-4 | |||
| 4 | |||
| Forest 5<br> DeepForest 5<br> FarmLand 15<br> Farm 15 | |||
| -10 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| June<br>July<br>August | |||
| May<br>September | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Cherry" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Cherry|41.78.16--> | |||
Cherry is often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]]. | |||
Sacks of cherries can be found in grocery stores and warehouses. | |||
==Gallery== | |||
<gallery> | |||
Cherry Model.png|Cherry model when placed in the world | |||
CherryRotten Model.png|Rotten cherry model when placed in the world | |||
</gallery> | |||
==Code== | |||
{{CodeBox|[[File:Cherry.png]] {{ID|Base.Cherry}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1494 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Cherry | |||
{ | |||
DisplayName = Cherry, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.3, | |||
Icon = Cherry, | |||
EvolvedRecipe = Cake:3;FruitSalad:3;Pancakes:3;Waffles:3;Muffin:3;ConeIcecream:3;PieSweet:3;Oatmeal:5, | |||
FoodType = Fruits, | |||
DaysFresh = 4, | |||
DaysTotallyRotten = 9, | |||
HungerChange = -3, | |||
ThirstChange = -1, | |||
Calories = 5, | |||
Carbohydrates = 1.31, | |||
Lipids = 0, | |||
Proteins = 0.09, | |||
CustomEatSound = EatingFruit, | |||
StaticModel = RoundFood_Red, | |||
WorldStaticModel = Cherry_Ground, | |||
} | |||
}} | |||
[[File:Sandbag.png]] {{ID|Base.SackProduce_Cherry}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 8083 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item SackProduce_Cherry | |||
{ | |||
DisplayName = Sack of Cherries, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 2, | |||
Icon = Sandbag, | |||
CantEat = TRUE, | |||
DaysFresh = 4, | |||
DaysTotallyRotten = 9, | |||
WorldStaticModel = SandBag, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
Line 86: | Line 240: | ||
*[[Grapes]] | *[[Grapes]] | ||
{{Navbox | {{Navbox items|plants}} | ||
[[Category:Perishable food]] |
Latest revision as of 19:03, 30 April 2024
Cherry is a perishable food item.
Usage
Consumable properties
Cherry can be eaten, providing the player with some positive effects, however these will become more negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
- Main article: Cooking
Evolved recipes
Cherry is a cooking ingredient.
Product | Nutrition |
---|---|
Fruit Salad |
3 |
Pie (savory) |
3 |
Cake |
3 |
Muffin |
3 |
Pancakes |
3 |
Waffles |
3 |
Oatmeal |
3 |
Ice Cream Cone |
3 |
Sack of Cherries
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Cherry ×12 |
Sack of Cherry ×1 | none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
GroceryBag1 | GroceryBag1 | 1.61% |
GroceryBag2 | GroceryBag2 | 2.81% |
all | fridge | 6.29% |
all | grocerstand | 19.27% |
bakery | fridge | 19.27% |
bakerykitchen | fridge | 19.27% |
cafe | fridge | 19.27% |
cafekitchen | fridge | 19.27% |
donut_kitchenstorage | fridge | 19.27% |
gigamart | grocerstand | 23.28% |
gigamart | grocerstand | 41.14% |
grocery | grocerstand | 23.28% |
grocery | grocerstand | 41.14% |
icecreamkitchen | fridge | 23.28% |
icecreamkitchen | fridge | 41.14% |
kitchen_crepe | fridge | 19.27% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1-4 | 4 | Forest 5 DeepForest 5 FarmLand 15 Farm 15 |
-10 | - | - | - | - | June July August |
May September |
Cherry is often found in refrigerators and grocery displays.
Sacks of cherries can be found in grocery stores and warehouses.
Gallery
Code
Base.Cherry
Source: ProjectZomboid\media\scripts\items_food.txt
item Cherry
{
DisplayName = Cherry,
DisplayCategory = Food,
Type = Food,
Weight = 0.3,
Icon = Cherry,
EvolvedRecipe = Cake:3;FruitSalad:3;Pancakes:3;Waffles:3;Muffin:3;ConeIcecream:3;PieSweet:3;Oatmeal:5,
FoodType = Fruits,
DaysFresh = 4,
DaysTotallyRotten = 9,
HungerChange = -3,
ThirstChange = -1,
Calories = 5,
Carbohydrates = 1.31,
Lipids = 0,
Proteins = 0.09,
CustomEatSound = EatingFruit,
StaticModel = RoundFood_Red,
WorldStaticModel = Cherry_Ground,
}
Base.SackProduce_Cherry
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Cherry
{
DisplayName = Sack of Cherries,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 4,
DaysTotallyRotten = 9,
WorldStaticModel = SandBag,
}