Corn: Difference between revisions
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|item_id=Base.Corn | |item_id=Base.Corn | ||
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''' | A '''corn''' is a perishable [[food]] [[Items|item]]. | ||
==Usage== | ==Usage== | ||
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The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
{ | <!--BOT FLAG|Corn|41.78.16--> | ||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Corn distribution | |||
<span class="mw-customtoggle-togglebox-Corn" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Corn"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
|- | <div class="pz-container"> | ||
| | <div id="containers" style="flex-basis:30%"> | ||
| | {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | ||
| | |+ {{ll|Containers}} | ||
| | ! Building/Room | ||
|- | ! Container | ||
| | ! Effective chance | ||
| | |- | ||
| | | GroceryBag1 | ||
|- | | {{ll|GroceryBag1}} | ||
| | | 1.61% | ||
| | |- | ||
| | | GroceryBag2 | ||
|- | | {{ll|GroceryBag2}} | ||
| | | 2.81% | ||
| | |- | ||
| | | all | ||
| | | {{ll|fridge}} | ||
|- | | 6.29% | ||
| | |- | ||
| | | chinesekitchen | ||
| | | {{ll|fridge}} | ||
| | | 19.27% | ||
|- | |- | ||
|rowspan="2"| | | dinerkitchen | ||
| | | {{ll|fridge}} | ||
|4 | | 10.78% | ||
| | |- | ||
|- | | gigamart | ||
| | | {{ll|grocerstand}} | ||
| | | 23.28% | ||
| | |- | ||
|- | | gigamart | ||
| | | {{ll|grocerstand}} | ||
| | | 41.14% | ||
| | |- | ||
| | | grocery | ||
|} | | {{ll|grocerstand}} | ||
| 23.28% | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 41.14% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|fridge}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| 3-6 | |||
| - | |||
| Forest 10<br> DeepForest 10<br> Vegitation 10<br> FarmLand 10<br> Farm 10 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| May<br>June<br>July | |||
| March<br>April | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Corn" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Corn|41.78.16--> | |||
Corn is often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]]. [[Containers|Wild corn crops]] could be found in previous versions of the game, however they were removed as of build 41. | Corn is often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]]. [[Containers|Wild corn crops]] could be found in previous versions of the game, however they were removed as of build 41. | ||
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}} | }} | ||
}} | }} | ||
==Trivia== | |||
*There was a running joke, started on the Reddit that involved corn, saying that corn can be used to teleport the player.<ref>[https://steamcommunity.com/app/108600/discussions/0/3463857594032960999/#c3463857594034252253 What is Telecorn? :: Project Zomboid General Discussions]</ref> | |||
==See also== | ==See also== | ||
*[[Popcorn]] | |||
*[[Cornmeal]] | |||
==References== | |||
<references /> | |||
{{Navbox items|plants}} | {{Navbox items|plants}} | ||
[[Category:Perishable food]] | [[Category:Perishable food]] |
Latest revision as of 19:05, 30 April 2024
A corn is a perishable food item.
Usage
Consumable properties
Corn can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
- Main article: Cooking
Evolved recipes
Corn is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
14 |
Stew |
14 |
Salad |
7 |
Stir Fry |
14 |
Roasted Vegetables |
14 |
Burger |
14 |
Rice Pot/Saucepan |
14 |
Pasta Pot/Saucepan |
14 |
Taco |
7 |
Burrito |
7 |
Sack of Corn
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Corn ×12 |
Sack of Corn ×1 | none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
GroceryBag1 | GroceryBag1 | 1.61% |
GroceryBag2 | GroceryBag2 | 2.81% |
all | fridge | 6.29% |
chinesekitchen | fridge | 19.27% |
dinerkitchen | fridge | 10.78% |
gigamart | grocerstand | 23.28% |
gigamart | grocerstand | 41.14% |
grocery | grocerstand | 23.28% |
grocery | grocerstand | 41.14% |
restaurantkitchen | fridge | 10.78% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
3-6 | - | Forest 10 DeepForest 10 Vegitation 10 FarmLand 10 Farm 10 |
- | - | - | - | - | May June July |
March April |
Corn is often found in refrigerators and grocery displays. Wild corn crops could be found in previous versions of the game, however they were removed as of build 41.
Sacks of corn can be found in grocery stores and warehouses.
Code
Base.Corn
Source: ProjectZomboid\media\scripts\items_food.txt
item Corn
{
DisplayName = Corn,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Corn,
EvolvedRecipe = Soup:14;Stew:14;Stir fry Griddle Pan:14;Stir fry:14;Burger:7;Salad:7;Roasted Vegetables:14;RicePot:14;RicePan:14;PastaPot:14;PastaPan:14;Burrito:7;Taco:7,
FoodType = Vegetables,
DaysFresh = 5,
DaysTotallyRotten = 8,
HungerChange = -14,
ThirstChange = -4,
Calories = 88,
Carbohydrates = 26.74,
Lipids = 1.93,
Proteins = 4.68,
StaticModel = CylinderFood_Yellow,
WorldStaticModel = Corn_Ground,
}
Base.SackProduce_Corn
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Corn
{
DisplayName = Sack of Corn,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 5,
DaysTotallyRotten = 8,
WorldStaticModel = SandBag,
}
Trivia
- There was a running joke, started on the Reddit that involved corn, saying that corn can be used to teleport the player.[1]