Earrings: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Clothing|Accessories|Jewelry}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Split|an article for each type}} | ||
| | {{Reupload|Missing 3D Models}} | ||
| | {{Infobox item | ||
| | |name=Earrings | ||
| | |icon=Earring_LoopLrg_Gold.png | ||
| weight = 0.1 | |icon_name=Large Gold Looped Earrings | ||
| | |icon2=Earring_LoopMed_Silver.png | ||
|icon_name2=Medium Silver Looped Earrings | |||
|icon3=Earring_LoopSmall_Gold.png | |||
|icon_name3=Small Gold Looped Earrings | |||
<!-- gap to force earrings on different rows --> | |||
|icon9=Earring_Stone_Sapphire.png | |||
|icon_name9=Sapphire Stone Earrings | |||
|icon10=Earring_Stud_Pearl.png | |||
|icon_name10=Pearl Earrings | |||
|icon11=Earring_Dangly_Emerald.png | |||
|icon_name11=Dangly Emerald Earrings | |||
<!-- General --> | |||
|category=Clothing | |||
|weight=0.1 | |||
|equipped=Ears<br>EarTop | |||
<!-- Technical details --> | |||
|item_id=''See [[#Variants|variants]]'' | |||
}} | |||
'''Earrings''' are a cosmetic item. They have no functionality. | |||
== | ==Distribution== | ||
Earrings are a | |||
===Buildings=== | |||
{{See|Businesses}} | |||
Earrings are often stored in homes and apartments around the map. | |||
===NPCs=== | |||
{{See|NPC}} | |||
[[Zombie]]s will sometimes be found wearing earrings. | |||
===Remove from world=== | |||
As earrings can often create clutter on a [[multiplayer]] server, they can be removed by editing the <code>SandboxVars.lua</code> file and adding the following to the <code>WorldItemRemovalList</code>: | |||
<pre>Base.Earring_LoopLrg_Gold,Base.Earring_LoopLrg_Silver,Base.Earring_LoopMed_Silver,Base.Earring_LoopMed_Gold,Base.Earring_LoopSmall_Silver_Both,Base.Earring_LoopSmall_Silver_Top,Base.Earring_LoopSmall_Gold_Both,Base.Earring_LoopSmall_Gold_Top,Base.Earring_Stud_Gold,Base.Earring_Stud_Silver,Base.Earring_Stone_Sapphire,Base.Earring_Stone_Emerald,Base.Earring_Stone_Ruby,Base.Earring_Pearl,Base.Earring_Dangly_Sapphire,Base.Earring_Dangly_Emerald,Base.Earring_Dangly_Ruby,Base.Earring_Dangly_Diamond,Base.Earring_Dangly_Pearl</pre> | |||
==Variants== | |||
{| class="wikitable theme-red sortable" style="text-align:center;" | |||
! width="100px" | Icon | |||
! Name | |||
! width="40px" | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]] | |||
! width="75px" | [[File:UI BodyPart.png|32px|link=|Body location]] | |||
! width="220px" | Item ID | |||
|- | |||
| [[File:Earring LoopLrg Gold.png|Large Gold Looped Earrings]] | |||
| Large Gold Looped Earrings | |||
| 0.1 | |||
| Ears | |||
| {{ID|Base.Earring_LoopLrg_Gold}} | |||
|- | |||
| [[File:Earring LoopLrg Silver.png|Large Silver Looped Earrings]] | |||
| Large Silver Looped Earrings | |||
| 0.1 | |||
| Ears | |||
| {{ID|Base.Earring_LoopLrg_Silver}} | |||
|- | |||
| [[File:Earring LoopMed Silver.png|Medium Silver Looped Earrings]] | |||
| Medium Silver Looped Earrings | |||
| 0.1 | |||
| Ears | |||
| {{ID|Base.Earring_LoopMed_Silver}} | |||
|- | |||
| [[File:Earring LoopMed Gold.png|Medium Gold Looped Earrings]] | |||
| Medium Gold Looped Earrings | |||
| 0.1 | |||
| Ears | |||
| {{ID|Base.Earring_LoopMed_Gold}} | |||
|- | |||
| [[File:Earring LoopSmall Silver.png|Small Silver Looped Earrings]] | |||
| Small Silver Looped Earrings | |||
| 0.1 | |||
| Ears<br>or EarTop | |||
| {{ID|Base.Earring_LoopSmall_Silver_Both}}<br>{{ID|Base.Earring_LoopSmall_Silver_Top}} | |||
|- | |||
| [[File:Earring LoopSmall Gold.png|Small Gold Looped Earrings]] | |||
| Small Gold Looped Earrings | |||
| 0.1 | |||
| Ears<br>or EarTop | |||
| {{ID|Base.Earring_LoopSmall_Gold_Both}}<br>{{ID|Base.Earring_LoopSmall_Gold_Top}} | |||
|- | |||
| [[File:Earring Stud Gold.png|Gold Stud Earrings]] | |||
| Gold Stud Earrings | |||
| 0.1 | |||
| Ears | |||
| {{ID|Base.Earring_Stud_Gold}} | |||
|- | |||
| [[File:Earring Stud Silver.png|Silver Stud Earrings]] | |||
| Silver Stud Earrings | |||
| 0.1 | |||
| Ears | |||
| {{ID|Base.Earring_Stud_Silver}} | |||
|- | |||
| [[File:Earring Stone Sapphire.png|Sapphire Stone Earrings]] | |||
| Sapphire Stone Earrings | |||
| 0.1 | |||
| Ears | |||
| {{ID|Base.Earring_Stone_Sapphire}} | |||
|- | |||
| [[File:Earring Stone Emerald.png|Emerald Earrings]] | |||
| Emerald Earrings | |||
| 0.1 | |||
| Ears | |||
| {{ID|Base.Earring_Stone_Emerald}} | |||
|- | |||
| [[File:Earring Stone Ruby.png|Ruby Earrings]] | |||
| Ruby Earrings | |||
| 0.1 | |||
| Ears | |||
| {{ID|Base.Earring_Stone_Ruby}} | |||
|- | |||
| [[File:Earring Stud Pearl.png|Pearl Earrings]] | |||
| Pearl Earrings | |||
| 0.1 | |||
| Ears | |||
| {{ID|Base.Earring_Pearl}} | |||
|- | |||
| [[File:Earring Dangly Sapphire.png|Dangly Sapphire Earrings]] | |||
| Dangly Sapphire Earrings | |||
| 0.1 | |||
| Ears | |||
| {{ID|Base.Earring_Dangly_Sapphire}} | |||
|- | |||
| [[File:Earring Dangly Emerald.png|Dangly Emerald Earrings]] | |||
| Dangly Emerald Earrings | |||
| 0.1 | |||
| Ears | |||
| {{ID|Base.Earring_Dangly_Emerald}} | |||
|- | |||
| [[File:Earring Dangly Ruby.png|Dangly Ruby Earrings]] | |||
| Dangly Ruby Earrings | |||
| 0.1 | |||
| Ears | |||
| {{ID|Base.Earring_Dangly_Ruby}} | |||
|- | |||
| [[File:Earring Dangly Diamond.png|Dangly Diamond Earrings]] | |||
| Dangly Diamond Earrings | |||
| 0.1 | |||
| Ears | |||
| {{ID|Base.Earring_Dangly_Diamond}} | |||
|- | |||
| [[File:Earring Dangly Pearl.png|Dangly Pearl Earrings]] | |||
| Dangly Pearl Earrings | |||
| 0.1 | |||
| Ears | |||
| {{ID|Base.Earring_Dangly_Pearl}} | |||
|} | |||
==Trivia== | |||
*Prior to [[build 41]], earrings could not be worn, and had only 1 variant. This variant of earrings has since been removed. | |||
{| class="wikitable theme-red" | |||
!Icon | |||
!Name | |||
!Item ID | |||
|- | |||
| [[File:Earrings.png]] | |||
| Earrings | |||
| {{ID|Base.Earrings}} | |||
|} | |||
==Distributions== | |||
<!--BOT FLAG|Earring_LoopLrg_Gold|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_LoopLrg_Gold distribution | |||
<span class="mw-customtoggle-togglebox-Earring_LoopLrg_Gold" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_LoopLrg_Gold"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|plankstash}} | |||
| 23.28% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_LoopLrg_Gold" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_LoopLrg_Gold|41.78.16--> | |||
<!--BOT FLAG|Earring_LoopMed_Silver|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_LoopMed_Silver distribution | |||
<span class="mw-customtoggle-togglebox-Earring_LoopMed_Silver" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_LoopMed_Silver"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_LoopMed_Silver" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_LoopMed_Silver|41.78.16--> | |||
<!--BOT FLAG|Earring_LoopMed_Gold|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_LoopMed_Gold distribution | |||
<span class="mw-customtoggle-togglebox-Earring_LoopMed_Gold" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_LoopMed_Gold"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|plankstash}} | |||
| 23.28% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_LoopMed_Gold" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_LoopMed_Gold|41.78.16--> | |||
<!--BOT FLAG|Earring_LoopSmall_Silver_Top|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_LoopSmall_Silver_Top distribution | |||
<span class="mw-customtoggle-togglebox-Earring_LoopSmall_Silver_Top" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_LoopSmall_Silver_Top"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_LoopSmall_Silver_Top" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_LoopSmall_Silver_Top|41.78.16--> | |||
<!--BOT FLAG|Earring_LoopSmall_Silver_Both|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_LoopSmall_Silver_Both distribution | |||
<span class="mw-customtoggle-togglebox-Earring_LoopSmall_Silver_Both" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_LoopSmall_Silver_Both"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_LoopSmall_Silver_Both" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_LoopSmall_Silver_Both|41.78.16--> | |||
<!--BOT FLAG|Earring_LoopSmall_Gold_Top|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_LoopSmall_Gold_Top distribution | |||
<span class="mw-customtoggle-togglebox-Earring_LoopSmall_Gold_Top" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_LoopSmall_Gold_Top"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|plankstash}} | |||
| 23.28% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_LoopSmall_Gold_Top" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_LoopSmall_Gold_Top|41.78.16--> | |||
<!--BOT FLAG|Earring_LoopSmall_Gold_Both|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_LoopSmall_Gold_Both distribution | |||
<span class="mw-customtoggle-togglebox-Earring_LoopSmall_Gold_Both" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_LoopSmall_Gold_Both"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|plankstash}} | |||
| 23.28% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_LoopSmall_Gold_Both" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_LoopSmall_Gold_Both|41.78.16--> | |||
<!--BOT FLAG|Earring_Stud_Gold|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_Stud_Gold distribution | |||
<span class="mw-customtoggle-togglebox-Earring_Stud_Gold" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_Stud_Gold"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| BandPractice | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| BandPractice | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| all | |||
| {{ll|plankstash}} | |||
| 23.28% | |||
|- | |||
| bandlivingroom | |||
| {{ll|locker}} | |||
| 19.27% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_Stud_Gold" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_Stud_Gold|41.78.16--> | |||
<!--BOT FLAG|Earring_Stud_Silver|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_Stud_Silver distribution | |||
<span class="mw-customtoggle-togglebox-Earring_Stud_Silver" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_Stud_Silver"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_Stud_Silver" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_Stud_Silver|41.78.16--> | |||
<!--BOT FLAG|Earring_Stone_Sapphire|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_Stone_Sapphire distribution | |||
<span class="mw-customtoggle-togglebox-Earring_Stone_Sapphire" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_Stone_Sapphire"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_Stone_Sapphire" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_Stone_Sapphire|41.78.16--> | |||
<!--BOT FLAG|Earring_Stone_Emerald|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_Stone_Emerald distribution | |||
<span class="mw-customtoggle-togglebox-Earring_Stone_Emerald" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_Stone_Emerald"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_Stone_Emerald" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_Stone_Emerald|41.78.16--> | |||
<!--BOT FLAG|Earring_Stone_Ruby|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_Stone_Ruby distribution | |||
<span class="mw-customtoggle-togglebox-Earring_Stone_Ruby" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_Stone_Ruby"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_Stone_Ruby" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_Stone_Ruby|41.78.16--> | |||
<!--BOT FLAG|Earring_Pearl|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_Pearl distribution | |||
<span class="mw-customtoggle-togglebox-Earring_Pearl" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_Pearl"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_Pearl" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_Pearl|41.78.16--> | |||
<!--BOT FLAG|Earring_Dangly_Sapphire|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_Dangly_Sapphire distribution | |||
<span class="mw-customtoggle-togglebox-Earring_Dangly_Sapphire" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_Dangly_Sapphire"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_Dangly_Sapphire" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_Dangly_Sapphire|41.78.16--> | |||
<!--BOT FLAG|Earring_Dangly_Emerald|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_Dangly_Emerald distribution | |||
<span class="mw-customtoggle-togglebox-Earring_Dangly_Emerald" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_Dangly_Emerald"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_Dangly_Emerald" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_Dangly_Emerald|41.78.16--> | |||
<!--BOT FLAG|Earring_Dangly_Ruby|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_Dangly_Ruby distribution | |||
<span class="mw-customtoggle-togglebox-Earring_Dangly_Ruby" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_Dangly_Ruby"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_Dangly_Ruby" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_Dangly_Ruby|41.78.16--> | |||
<!--BOT FLAG|Earring_Dangly_Diamond|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_Dangly_Diamond distribution | |||
<span class="mw-customtoggle-togglebox-Earring_Dangly_Diamond" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_Dangly_Diamond"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 10.78% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 10.78% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 3.98% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_Dangly_Diamond" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_Dangly_Diamond|41.78.16--> | |||
<!--BOT FLAG|Earring_Dangly_Pearl|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Earring_Dangly_Pearl distribution | |||
<span class="mw-customtoggle-togglebox-Earring_Dangly_Pearl" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Earring_Dangly_Pearl"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|- | |||
| jewelrystorage | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 15.1% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Earring_Dangly_Pearl" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Earring_Dangly_Pearl|41.78.16--> | |||
==Code== | |||
{{CodeBox|[[File:Earring LoopLrg Gold.png]] {{ID|Base.Earring_LoopLrg_Gold}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 315 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Earring_LoopLrg_Gold | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Large Gold Looped Earrings, | |||
ClothingItem = Earring_LoopLrg_Gold_Both, | |||
BodyLocation = Ears, | |||
Icon = Earring_LoopLrg_Gold, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
WorldStaticModel = Earring_LoopLrg_Ground, | |||
} | |||
}} | |||
== | [[File:Earring LoopLrg Silver.png]] {{ID|Base.Earring_LoopLrg_Silver}}<br> | ||
Earrings | {{CodeSnip | ||
| lang = java | |||
| line = true | |||
| start = 327 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Earring_LoopLrg_Silver | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Large Silver Looped Earrings, | |||
ClothingItem = Earring_LoopLrg_Silver_Both, | |||
BodyLocation = Ears, | |||
Icon = Earring_LoopLrg_Silver, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
WorldStaticModel = Earring_LoopLrgSilver_Ground, | |||
} | |||
}} | |||
[[File:Earring LoopMed Silver.png]] {{ID|Base.Earring_LoopMed_Silver}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 339 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Earring_LoopMed_Silver | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Medium Silver Looped Earrings, | |||
ClothingItem = Earring_LoopMed_Silver_Both, | |||
BodyLocation = Ears, | |||
Icon = Earring_LoopMed_Silver, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
WorldStaticModel = Earring_LoopMedSilver_Ground, | |||
} | |||
}} | |||
[[File:Earring LoopMed Gold.png]] {{ID|Base.Earring_LoopMed_Gold}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 351 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Earring_LoopMed_Gold | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Medium Gold Looped Earrings, | |||
ClothingItem = Earring_LoopMed_Gold_Both, | |||
BodyLocation = Ears, | |||
Icon = Earring_LoopMed_Gold, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
WorldStaticModel = Earring_LoopMed_Ground, | |||
} | |||
}} | |||
[[File:Earring LoopSmall Silver.png]] {{ID|Base.Earring_LoopSmall_Silver_Both '''&''' Base.Earring_LoopSmall_Silver_Top}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 363 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Earring_LoopSmall_Silver_Both | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Small Silver Looped Earrings, | |||
ClothingItem = Earring_LoopSmall_Silver_Both, | |||
BodyLocation = Ears, | |||
Icon = Earring_LoopSmall_Silver, | |||
Weight = 0.1, | |||
ClothingItemExtra = Earring_LoopSmall_Silver_Top, | |||
ClothingItemExtraOption = PutOnEartop, | |||
Cosmetic = TRUE, | |||
WorldStaticModel = Earring_LoopSmallSilver_Ground, | |||
} | |||
}} | |||
[[File:Earring LoopSmall Gold.png]] {{ID|Base.Earring_LoopSmall_Gold_Both '''&''' Base.Earring_LoopSmall_Gold_Top}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 377 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Earring_LoopSmall_Gold_Both | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Small Gold Looped Earrings, | |||
ClothingItem = Earring_LoopSmall_Gold_Both, | |||
BodyLocation = Ears, | |||
Icon = Earring_LoopSmall_Gold, | |||
Weight = 0.1, | |||
ClothingItemExtra = Earring_LoopSmall_Gold_Top, | |||
ClothingItemExtraOption = PutOnEartop, | |||
Cosmetic = TRUE, | |||
WorldStaticModel = Earring_LoopSmall_Ground, | |||
} | |||
}} | |||
[[File:Earring Stud Gold.png]] {{ID|Base.Earring_Stud_Gold}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 419 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Earring_Stud_Gold | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Gold Stud Earrings, | |||
ClothingItem = Earring_Stud_Gold_Both, | |||
BodyLocation = Ears, | |||
Icon = Earring_Stud_Gold, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
WorldStaticModel = Earring_LoopSmall_Ground, | |||
} | |||
}} | |||
[[File:Earring Stud Silver.png]] {{ID|Base.Earring_Stud_Silver}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 431 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Earring_Stud_Silver | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Silver Stud Earrings, | |||
ClothingItem = Earring_Stud_Silver_Both, | |||
BodyLocation = Ears, | |||
Icon = Earring_Stud_Silver, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
WorldStaticModel = Earring_LoopSmallSilver_Ground, | |||
} | |||
}} | |||
[[File:Earring Stone Sapphire.png]] {{ID|Base.Earring_Stone_Sapphire}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 443 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Earring_Stone_Sapphire | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Sapphire Stone Earrings, | |||
ClothingItem = Earring_Stone_Sapphire_Both, | |||
BodyLocation = Ears, | |||
Icon = Earring_Stone_Sapphire, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
WorldStaticModel = Earring_LoopSmallSilver_Ground, | |||
} | |||
}} | |||
[[File:Earring Stone Emerald.png]] {{ID|Base.Earring_Stone_Emerald}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 455 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Earring_Stone_Emerald | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Emerald Earrings, | |||
ClothingItem = Earring_Stone_Emerald_Both, | |||
BodyLocation = Ears, | |||
Icon = Earring_Stone_Emerald, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
WorldStaticModel = Earring_LoopSmallSilver_Ground, | |||
} | |||
}} | |||
[[File:Earring Stone Ruby.png]] {{ID|Base.Earring_Stone_Ruby}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 467 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Earring_Stone_Ruby | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Ruby Earrings, | |||
ClothingItem = Earring_Stone_Ruby_Both, | |||
BodyLocation = Ears, | |||
Icon = Earring_Stone_Ruby, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
WorldStaticModel = Earring_LoopSmallSilver_Ground, | |||
} | |||
}} | |||
[[File:Earring Stud Pearl.png]] {{ID|Base.Earring_Pearl}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 479 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Earring_Pearl | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Pearl Earrings, | |||
ClothingItem = Earring_Pearl_Both, | |||
BodyLocation = Ears, | |||
Icon = Earring_Stud_Pearl, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
WorldStaticModel = Earring_LoopSmallSilver_Ground, | |||
} | |||
}} | |||
[[File:Earring Dangly Sapphire.png]] {{ID|Base.Earring_Dangly_Sapphire}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 491 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Earring_Dangly_Sapphire | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Dangly Sapphire Earrings, | |||
ClothingItem = Earring_Dangly_Sapphire_Both, | |||
BodyLocation = Ears, | |||
Icon = Earring_Dangly_Sapphire, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
WorldStaticModel = Earring_LoopSmallSilver_Ground, | |||
} | |||
}} | |||
[[File:Earring Dangly Emerald.png]] {{ID|Base.Earring_Dangly_Emerald}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 503 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Earring_Dangly_Emerald | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Dangly Sapphire Earrings, | |||
ClothingItem = Earring_Dangly_Emerald_Both, | |||
BodyLocation = Ears, | |||
Icon = Earring_Dangly_Emerald, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
WorldStaticModel = Earring_LoopSmallSilver_Ground, | |||
} | |||
}} | |||
[[File:Earring Dangly Ruby.png]] {{ID|Base.Earring_Dangly_Ruby}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 515 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Earring_Dangly_Ruby | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Dangly Ruby Earrings, | |||
ClothingItem = Earring_Dangly_Ruby_Both, | |||
BodyLocation = Ears, | |||
Icon = Earring_Dangly_Ruby, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
WorldStaticModel = Earring_LoopSmallSilver_Ground, | |||
} | |||
}} | |||
[[File:Earring Dangly Diamond.png]] {{ID|Base.Earring_Dangly_Diamond}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 527 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Earring_Dangly_Diamond | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Dangly Diamond Earrings, | |||
ClothingItem = Earring_Dangly_Diamond_Both, | |||
BodyLocation = Ears, | |||
Icon = Earring_Dangly_Diamond, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
WorldStaticModel = Earring_LoopSmallSilver_Ground, | |||
} | |||
}} | |||
[[File:Earring Dangly Pearl.png]] {{ID|Base.Earring_Dangly_Pearl}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 539 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Earring_Dangly_Pearl | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Dangly Pearl Earrings, | |||
ClothingItem = Earring_Dangly_Pearl_Both, | |||
BodyLocation = Ears, | |||
Icon = Earring_Dangly_Pearl, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
WorldStaticModel = Earring_LoopSmallSilver_Ground, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
* [[ | *[[Choker]] | ||
* [[ | *[[Necklace]] | ||
*[[Ring]] | |||
{{Navbox items|accessories}} |
Latest revision as of 14:55, 4 May 2024
Earrings are a cosmetic item. They have no functionality.
Distribution
Buildings
- See more: Businesses
Earrings are often stored in homes and apartments around the map.
NPCs
- See more: NPC
Zombies will sometimes be found wearing earrings.
Remove from world
As earrings can often create clutter on a multiplayer server, they can be removed by editing the SandboxVars.lua
file and adding the following to the WorldItemRemovalList
:
Base.Earring_LoopLrg_Gold,Base.Earring_LoopLrg_Silver,Base.Earring_LoopMed_Silver,Base.Earring_LoopMed_Gold,Base.Earring_LoopSmall_Silver_Both,Base.Earring_LoopSmall_Silver_Top,Base.Earring_LoopSmall_Gold_Both,Base.Earring_LoopSmall_Gold_Top,Base.Earring_Stud_Gold,Base.Earring_Stud_Silver,Base.Earring_Stone_Sapphire,Base.Earring_Stone_Emerald,Base.Earring_Stone_Ruby,Base.Earring_Pearl,Base.Earring_Dangly_Sapphire,Base.Earring_Dangly_Emerald,Base.Earring_Dangly_Ruby,Base.Earring_Dangly_Diamond,Base.Earring_Dangly_Pearl
Variants
Trivia
- Prior to build 41, earrings could not be worn, and had only 1 variant. This variant of earrings has since been removed.
Icon | Name | Item ID |
---|---|---|
Earrings | Base.Earrings |
Distributions
Building/Room | Container | Effective chance |
---|---|---|
all | plankstash | 23.28% |
closet | crate | 23.28% |
departmentstore | displaycase | 23.28% |
garagestorage | crate | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
livingroom | wardrobe | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
storageunit | crate | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
Building/Room | Container | Effective chance |
---|---|---|
all | plankstash | 23.28% |
closet | crate | 23.28% |
departmentstore | displaycase | 23.28% |
garagestorage | crate | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
livingroom | wardrobe | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
storageunit | crate | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
Building/Room | Container | Effective chance |
---|---|---|
all | plankstash | 23.28% |
closet | crate | 23.28% |
departmentstore | displaycase | 23.28% |
garagestorage | crate | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
livingroom | wardrobe | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
storageunit | crate | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
all | plankstash | 23.28% |
closet | crate | 23.28% |
departmentstore | displaycase | 23.28% |
garagestorage | crate | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
livingroom | wardrobe | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
storageunit | crate | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
BandPractice | crate | 19.27% |
BandPractice | metal_shelves | 19.27% |
all | plankstash | 23.28% |
bandlivingroom | locker | 19.27% |
closet | crate | 23.28% |
departmentstore | displaycase | 23.28% |
garagestorage | crate | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
livingroom | wardrobe | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
storageunit | crate | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 15.1% |
jewelrystorage | crate | 10.78% |
jewelrystorage | metal_shelves | 10.78% |
jewelrystore | displaycase | 15.1% |
pawnshopoffice | crate | 10.78% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 15.1% |
jewelrystorage | crate | 10.78% |
jewelrystorage | metal_shelves | 10.78% |
jewelrystore | displaycase | 15.1% |
pawnshopoffice | crate | 10.78% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 15.1% |
jewelrystorage | crate | 10.78% |
jewelrystorage | metal_shelves | 10.78% |
jewelrystore | displaycase | 15.1% |
pawnshopoffice | crate | 10.78% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 19.27% |
jewelrystore | displaycase | 19.27% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 15.1% |
jewelrystorage | crate | 10.78% |
jewelrystorage | metal_shelves | 10.78% |
jewelrystore | displaycase | 15.1% |
pawnshopoffice | crate | 10.78% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 15.1% |
jewelrystorage | crate | 10.78% |
jewelrystorage | metal_shelves | 10.78% |
jewelrystore | displaycase | 15.1% |
pawnshopoffice | crate | 10.78% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 15.1% |
jewelrystorage | crate | 10.78% |
jewelrystorage | metal_shelves | 10.78% |
jewelrystore | displaycase | 15.1% |
pawnshopoffice | crate | 10.78% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 10.78% |
jewelrystorage | crate | 3.98% |
jewelrystorage | metal_shelves | 3.98% |
jewelrystore | displaycase | 10.78% |
pawnshopoffice | crate | 3.98% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 19.27% |
jewelrystorage | crate | 15.1% |
jewelrystorage | metal_shelves | 15.1% |
jewelrystore | displaycase | 19.27% |
pawnshopoffice | crate | 15.1% |
Code
Base.Earring_LoopLrg_Gold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_LoopLrg_Gold
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Large Gold Looped Earrings,
ClothingItem = Earring_LoopLrg_Gold_Both,
BodyLocation = Ears,
Icon = Earring_LoopLrg_Gold,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopLrg_Ground,
}
Base.Earring_LoopLrg_Silver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_LoopLrg_Silver
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Large Silver Looped Earrings,
ClothingItem = Earring_LoopLrg_Silver_Both,
BodyLocation = Ears,
Icon = Earring_LoopLrg_Silver,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopLrgSilver_Ground,
}
Base.Earring_LoopMed_Silver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_LoopMed_Silver
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Medium Silver Looped Earrings,
ClothingItem = Earring_LoopMed_Silver_Both,
BodyLocation = Ears,
Icon = Earring_LoopMed_Silver,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopMedSilver_Ground,
}
Base.Earring_LoopMed_Gold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_LoopMed_Gold
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Medium Gold Looped Earrings,
ClothingItem = Earring_LoopMed_Gold_Both,
BodyLocation = Ears,
Icon = Earring_LoopMed_Gold,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopMed_Ground,
}
Base.Earring_LoopSmall_Silver_Both & Base.Earring_LoopSmall_Silver_Top
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_LoopSmall_Silver_Both
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Small Silver Looped Earrings,
ClothingItem = Earring_LoopSmall_Silver_Both,
BodyLocation = Ears,
Icon = Earring_LoopSmall_Silver,
Weight = 0.1,
ClothingItemExtra = Earring_LoopSmall_Silver_Top,
ClothingItemExtraOption = PutOnEartop,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_LoopSmall_Gold_Both & Base.Earring_LoopSmall_Gold_Top
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_LoopSmall_Gold_Both
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Small Gold Looped Earrings,
ClothingItem = Earring_LoopSmall_Gold_Both,
BodyLocation = Ears,
Icon = Earring_LoopSmall_Gold,
Weight = 0.1,
ClothingItemExtra = Earring_LoopSmall_Gold_Top,
ClothingItemExtraOption = PutOnEartop,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmall_Ground,
}
Base.Earring_Stud_Gold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Stud_Gold
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Gold Stud Earrings,
ClothingItem = Earring_Stud_Gold_Both,
BodyLocation = Ears,
Icon = Earring_Stud_Gold,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmall_Ground,
}
Base.Earring_Stud_Silver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Stud_Silver
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Silver Stud Earrings,
ClothingItem = Earring_Stud_Silver_Both,
BodyLocation = Ears,
Icon = Earring_Stud_Silver,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Stone_Sapphire
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Stone_Sapphire
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Sapphire Stone Earrings,
ClothingItem = Earring_Stone_Sapphire_Both,
BodyLocation = Ears,
Icon = Earring_Stone_Sapphire,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Stone_Emerald
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Stone_Emerald
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Emerald Earrings,
ClothingItem = Earring_Stone_Emerald_Both,
BodyLocation = Ears,
Icon = Earring_Stone_Emerald,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Stone_Ruby
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Stone_Ruby
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Ruby Earrings,
ClothingItem = Earring_Stone_Ruby_Both,
BodyLocation = Ears,
Icon = Earring_Stone_Ruby,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Pearl
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Pearl
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Pearl Earrings,
ClothingItem = Earring_Pearl_Both,
BodyLocation = Ears,
Icon = Earring_Stud_Pearl,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Dangly_Sapphire
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Dangly_Sapphire
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Dangly Sapphire Earrings,
ClothingItem = Earring_Dangly_Sapphire_Both,
BodyLocation = Ears,
Icon = Earring_Dangly_Sapphire,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Dangly_Emerald
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Dangly_Emerald
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Dangly Sapphire Earrings,
ClothingItem = Earring_Dangly_Emerald_Both,
BodyLocation = Ears,
Icon = Earring_Dangly_Emerald,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Dangly_Ruby
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Dangly_Ruby
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Dangly Ruby Earrings,
ClothingItem = Earring_Dangly_Ruby_Both,
BodyLocation = Ears,
Icon = Earring_Dangly_Ruby,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Dangly_Diamond
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Dangly_Diamond
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Dangly Diamond Earrings,
ClothingItem = Earring_Dangly_Diamond_Both,
BodyLocation = Ears,
Icon = Earring_Dangly_Diamond,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Dangly_Pearl
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Dangly_Pearl
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Dangly Pearl Earrings,
ClothingItem = Earring_Dangly_Pearl_Both,
BodyLocation = Ears,
Icon = Earring_Dangly_Pearl,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}