Electric Bass: Difference between revisions

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<!-- This page has been auto-generated using ItemZed with a custom Lua script -->
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}
{{Languages}}
{{Page version|41.78.16}}
{{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver=68}}
{{Infobox item
{{Infobox weapon
|name=Electric Bass
|display_name=Electric Bass
|model=Guitar_ElectricBassBlack_Model.png
|image=Guitar_ElectricBassBlack_Model.png
|icon=BassElectricBlack.png
|image_width=200px
|icon_name=Black Electric Bass
|alternate_image=BassElectricBlack.png
|model2=Guitar_ElectricBassBlue_Model.png
|alternate_name=Black Electric Bass
|icon2=BassElectricBlue.png
|alternate_link=
|icon_name2=Blue Electric Bass
|alternate_image2=BassElectricBlue.png
|model3=Guitar_ElectricBassRed_Model.png
|alternate_name2=Blue Electric Bass
|icon3=BassElectricRed.png
|alternate_link2=
|icon_name3=Red Electric Bass
|alternate_image3=BassElectricRed.png
|alternate_name3=Red Electric Bass
|alternate_link3=
<!--GENERAL-->
<!--GENERAL-->
|category=Instrument
|category=Instrument
|weight=3.5
|weight=3.5
|equipped=One-handed
|equipped=One-handed
|attachment_type=Guitar
|skill_type=Long Blunt
<!--PROPERTIES-->
|material=<!-- E.g. Metal -->
|material_value=<!-- E.g. MetalValue attribute -->
|condition_max=12
|condition_max=12
|attachment_type=Guitar
<!--DAMAGE-->
<!--DAMAGE-->
|type=Blunt
|damage_type=Blunt
|skill_type=Long Blunt
|base_speed=1
|min_range=0.61
|max_range=1.35
|min_damage=0.9
|min_damage=0.9
|max_damage=1.4
|max_damage=1.4
|crit_chance=70
|door_damage=10
|crit_multiplier=2
|tree_damage=0
|tree_damage=0
|door_damage=10
|min_range=0.61
|max_range=1.35
|base_speed=1
|push_back=0.3
|push_back=0.3
|knockdown=1.5
|knockdown=1.5
<!--TECHNICAL DETAILS-->
|crit_chance=70
|ingredients=
|crit_multiplier=2
|class_name=Base.GuitarElectricBassBlack<br>Base.GuitarElectricBassBlue<br>Base.GuitarElectricBassRed
<!-- TECHNICAL -->
|item_id=Base.GuitarElectricBassBlack
|item_id2=Base.GuitarElectricBassBlue
|item_id3=Base.GuitarElectricBassRed
}}
}}
An <b>electric bass</b> is a long blunt melee [[weapon]].
An '''electric bass''' is a long blunt melee [[weapon]].
 
==Usage==
==Usage==
===Weapon===
===Weapon===
The electric bass can attack up to 3 enemies at a time dealing a maximum of 1.4 damage to enemies (unless a critical hit) from up to 1.35 [[tiles]] away at an attack speed of 1.  
The electric bass can attack up to 3 enemies at a time dealing a maximum of 1.4 damage to enemies (unless a critical hit) from up to 1.35 [[tiles]] away at an attack speed of 1.
 
===Breaking doors===
===Breaking doors===
It is effective at bashing down [[Door|doors]], dealing 10 damage per hit.  
It is effective at bashing down [[Door|doors]], dealing 10 damage per hit.
 
==Condition==
==Condition==
The electric bass has a maximum condition of 12. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (9 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br>
The electric bass has a maximum condition of 12. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (9 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|long blunt]] levels.
Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|long blunt]] levels.
{{Durability weapon|9}}
{{Durability weapon|9}}
===Repairing===
 
Materials that can be used to repair the electric bass, based on first time repairing. Repairing the electric bass makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
<!-- {{Fixing weapon
|item=Electric Bass
|woodglue=2
|woodgluerepairs=20
|woodgluechance=35
|woodwork=2
|ducttape=2
|ducttaperepairs=10
|ducttapechance=95
|glue=2
|gluerepairs=10
|gluechance=95
|scotchtape=4
|scotchtaperepairs=10
|scotchtapechance=95
}}-->
==Distribution==
==Distribution==
TODO
{{Stub|section=true}}
<!-- ==Trivia== -->
 
==Gallery==
<gallery>
File:BassElectricBlack.png|Black variant icon
File:BassElectricBlue.png|Blue variant icon
File:BassElectricRed.png|Red variant icon
File:Guitar_ElectricBassBlack_Model.png|Black variant model
File:Guitar_ElectricBassBlue_Model.png|Blue variant model
File:Guitar_ElectricBassRed_Model.png|Red variant model
</gallery>
==Code==
==Code==
<b><i>From items_weapons.txt (Project Zomboid directory/media/scripts/)</i></b>
{{CodeBox|
 
[[File:BassElectricBlack.png]] ''Black Electric Bass''
{{Img_item|GuitarElectricBassBlack}} <i>Black Electric Bass</i>
{{CodeSnip
{{Retrieved|version=41|incver=68}}
  | lang = java
<pre>    item GuitarElectricBassBlack
  | line = true
  | start = 2966
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item GuitarElectricBassBlack
     {
     {
         DisplayCategory = Instrument,
         DisplayCategory = Instrument,
Line 116: Line 100:
         BreakSound  =  ElectricBassBreak,
         BreakSound  =  ElectricBassBreak,
         DoorHitSound = ElectricBassHit,
         DoorHitSound = ElectricBassHit,
HitSound = ElectricBassHit,
HitSound = ElectricBassHit,
HitFloorSound = ElectricBassHit,
HitFloorSound = ElectricBassHit,
SwingSound = ElectricBassSwing,
SwingSound = ElectricBassSwing,
         TreeDamage  =  0,
         TreeDamage  =  0,
         CriticalChance = 70,
         CriticalChance = 70,
Line 126: Line 110:
         BaseSpeed = 1,
         BaseSpeed = 1,
         AttachmentType = Guitar,
         AttachmentType = Guitar,
     }</pre>
     }
}}


{{Img_item|GuitarElectricBassBlue}} <i>Blue Electric Bass</i>
[[File:BassElectricBlue.png]] ''Blue Electric Bass''
{{Retrieved|version=41|incver=68}}
{{CodeSnip
<pre>    item GuitarElectricBassBlue
  | lang = java
  | line = true
  | start = 3010
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item GuitarElectricBassBlue
     {
     {
         DisplayCategory = Instrument,
         DisplayCategory = Instrument,
Line 162: Line 154:
         BreakSound  =  ElectricBassBreak,
         BreakSound  =  ElectricBassBreak,
         DoorHitSound = ElectricBassHit,
         DoorHitSound = ElectricBassHit,
HitSound = ElectricBassHit,
HitSound = ElectricBassHit,
HitFloorSound = ElectricBassHit,
HitFloorSound = ElectricBassHit,
SwingSound = ElectricBassSwing,
SwingSound = ElectricBassSwing,
         TreeDamage  =  0,
         TreeDamage  =  0,
         CriticalChance = 70,
         CriticalChance = 70,
Line 172: Line 164:
         BaseSpeed = 1,
         BaseSpeed = 1,
         AttachmentType = Guitar,
         AttachmentType = Guitar,
     }</pre>
     }
}}


{{Img_item|GuitarElectricBassRed}} <i>Red Electric Bass</i>
[[File:BassElectricRed.png]] ''Red Electric Bass''
{{Retrieved|version=41|incver=68}}
{{CodeSnip
<pre>    item GuitarElectricBassRed
  | lang = java
  | line = true
  | start = 3054
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item GuitarElectricBassRed
     {
     {
         DisplayCategory = Instrument,
         DisplayCategory = Instrument,
Line 208: Line 208:
         BreakSound  =  ElectricBassBreak,
         BreakSound  =  ElectricBassBreak,
         DoorHitSound = ElectricBassHit,
         DoorHitSound = ElectricBassHit,
HitSound = ElectricBassHit,
HitSound = ElectricBassHit,
HitFloorSound = ElectricBassHit,
HitFloorSound = ElectricBassHit,
SwingSound = ElectricBassSwing,
SwingSound = ElectricBassSwing,
         TreeDamage  =  0,
         TreeDamage  =  0,
         CriticalChance = 70,
         CriticalChance = 70,
Line 218: Line 218:
         BaseSpeed = 1,
         BaseSpeed = 1,
         AttachmentType = Guitar,
         AttachmentType = Guitar,
     }</pre>
     }
}}
}}


==See also==
==See also==
Line 226: Line 228:
*[[Violin]]
*[[Violin]]


{{Navbox weapons}}
{{Navbox items|blunt}}
{{clear}}
 
<!-- Do not add anything beneath this line, except categories.-->
[[Category:Instruments]]
[[Category:Articles requiring distribution tables]]

Revision as of 22:53, 17 April 2024

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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Electric Bass
Guitar ElectricBassBlack Model.png
Guitar ElectricBassBlue Model.png
Guitar ElectricBassRed Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
3.5
Equipped
One-handed
Slot attached
Back
Skill
Properties
Max condition
12
Performance
Damage type
Blunt
Damage
0.9–1.4
Door damage
10
Tree damage
0
Range
0.61–1.35
Attack speed
1
Knockback
0.3
Knockdown
1.5
Crit chance
70%
Technical
Item ID
Base.GuitarElectricBassBlack
Base.GuitarElectricBassBlue
Base.GuitarElectricBassRed

An electric bass is a long blunt melee weapon.

Usage

Weapon

The electric bass can attack up to 3 enemies at a time dealing a maximum of 1.4 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.

Breaking doors

It is effective at bashing down doors, dealing 10 damage per hit.

Condition

The electric bass has a maximum condition of 12. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (9 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/9 (11%)
0 4 1/11 (9%)
0 8 1/13 (8%)
4 0 1/13 (8%)
8 0 1/17 (6%)
4 4 1/15 (7%)
4 8 1/17 (6%)
8 8 1/21 (5%)
10 10 1/23 (4%)

Distribution

Notebook.png
This section may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

BassElectricBlack.png Black Electric Bass Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item GuitarElectricBassBlack
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBassBlack,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	3.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	12,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Black Electric Bass,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	BassElectricBlack,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   ElectricBassBreak,
        DoorHitSound = ElectricBassHit,
		HitSound = ElectricBassHit,
		HitFloorSound = ElectricBassHit,
		SwingSound = ElectricBassSwing,
        TreeDamage  =   0,
        CriticalChance	=	70,
        CritDmgMultiplier = 2,
        MinDamage	=	0.9,
        MaxDamage	=	1.4,
        BaseSpeed = 1,
        AttachmentType = Guitar,
    }

BassElectricBlue.png Blue Electric Bass Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item GuitarElectricBassBlue
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBassBlue,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	3.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	12,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Blue Electric Bass,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	BassElectricBlue,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   ElectricBassBreak,
        DoorHitSound = ElectricBassHit,
		HitSound = ElectricBassHit,
		HitFloorSound = ElectricBassHit,
		SwingSound = ElectricBassSwing,
        TreeDamage  =   0,
        CriticalChance	=	70,
        CritDmgMultiplier = 2,
        MinDamage	=	0.9,
        MaxDamage	=	1.4,
        BaseSpeed = 1,
        AttachmentType = Guitar,
    }

BassElectricRed.png Red Electric Bass Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item GuitarElectricBassRed
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBassRed,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	3.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	12,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Red Electric Bass,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	BassElectricRed,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   ElectricBassBreak,
        DoorHitSound = ElectricBassHit,
		HitSound = ElectricBassHit,
		HitFloorSound = ElectricBassHit,
		SwingSound = ElectricBassSwing,
        TreeDamage  =   0,
        CriticalChance	=	70,
        CritDmgMultiplier = 2,
        MinDamage	=	0.9,
        MaxDamage	=	1.4,
        BaseSpeed = 1,
        AttachmentType = Guitar,
    }

See also