Fire Bomb: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Explosives}} | ||
{{Page version|41.78.16}} | |||
{{Infobox item | |||
| | |name=Fire Bomb | ||
| | |model=FlameTrap_Model.png | ||
| | |icon=BottleWithGas.png | ||
| | |icon_name=Fire Bomb | ||
| | |model2=FlameTrapTimer_Model.png | ||
| | |icon2=FireBomb.png | ||
| | |icon_name2=Fire Bomb with Timer | ||
|model3=FlameTrapTimer_Model.png | |||
|icon3=FireBomb.png | |||
|icon_name3=Fire Bomb with Sensor | |||
|model4=FlameTrapTimer_Model.png | |||
|icon4=FireBomb.png | |||
|icon_name4=Remote Fire Bomb | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category= | |category=Explosives | ||
|weight=1.5 | |weight=1.5 | ||
|equipped=One-handed | |equipped=One-handed | ||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type=[[ | |type=[[Fire]] | ||
|swing_time=1.5 | |swing_time=1.5 | ||
|min_range=0 | |min_range=0 | ||
|max_range=10 | |max_range=10 | ||
|effect_power=97 | |effect_power=97 | ||
|effect_range=6 | |effect_range=6 | ||
|effect_type=Fire | |effect_type=Fire | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|ingredients=1 × [[Empty Bottle (Water)|Empty Bottle]]<br>1 × [[Gas Can]]<br>1 × [[Ripped Sheet]] | |ingredients=1 × [[Empty Bottle (Water)|Empty Bottle]]<br>1 × [[Gas Can]]<br>1 × [[Ripped Sheet]] | ||
| | |item_id=Base.FlameTrap<br>Base.FlameTrapTriggered<br>Base.FlameTrapSensorV1<br>Base.FlameTrapSensorV2<br>Base.FlameTrapSensorV3<br>Base.FlameTrapRemote | ||
}} | |||
}}{{quote|text=Equip trap and perform basic attack to throw.|author=In-game tooltip}}A ''' | {{quote|text=Equip trap and perform basic attack to throw.|author=In-game tooltip}}A '''fire bomb''' is a [[Items#Throwable|thrown bomb]] that can only be crafted by players with the [[Occupation|Engineer]] profession. | ||
== Usage == | ==Usage== | ||
Fire bombs can be thrown by holding {{key|{{abbr|RMB|Right Mouse Button}}}} to aim and pressing {{key|{{abbr|LMB|Left Mouse Button}}}} to release, where it will be thrown at the location of the mouse cursor. Upon landing, the fire bomb will start several [[fire]]s in a radius of 6 tiles. The fires themselves will last about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames. | |||
===Upgrades=== | |||
The fire bomb has various upgrades allowing it to be triggered in several ways, rather than just thrown. | |||
====Sensor upgrade==== | |||
The fire bomb with sensor has a [[Motion Sensor|motion sensor]] attached. It can be placed by moving to the desired location, then press {{key|{{abbr|RMB|Right Mouse Button}}}} on the item in the player's inventory and selecting "Place Fire Bomb with Sensor" (this is different to "Place Item", which just places the item without arming it). Once placed, it will slowly beep 4 times before beeping rapidly and stopping. Once the beeping stops, the fire bomb is armed, and will be triggered if movement is detected within a certain distance from the fire bomb (without any warning). It's important to note that the character that armed the bomb can also trigger it. | |||
There are 3 versions of the sensor upgrade, each with a different range before triggering. | |||
{| class="wikitable theme-red" style="text-align: center;" | |||
! Version | |||
! Sensor range | |||
|- | |||
| V1 | |||
| 3 tiles | |||
|- | |||
| V2 | |||
| 4 tiles | |||
|- | |||
| V3 | |||
| 5 tiles | |||
|} | |||
====Timer upgrade==== | |||
The fire bomb with timer has a [[Crafted Timer|crafted timer]] attached. Before placing, the timer can be set by pressing {{key|{{abbr|RMB|Right Mouse Button}}}} on the item in the player's inventory and selecting "Set time before explosion". The time set is in real world seconds. The method of placing is identical to the [[#Sensor upgrade|sensor upgrade]]: move to location, {{key|{{abbr|RMB|Right Mouse Button}}}} on item, and select "Place Fire Bomb with Timer". It will begin to beep slowly, once for every second, and on the last second it will beep rapidly before exploding. | |||
====Remote upgrade==== | |||
The remote fire bomb has a [[Crafted Trigger|crafted trigger]] attached, allowing it to be detonated remotely. To trigger, a [[Remote Controller|remote controller]] must first be crafted. Then the remote controller and remote fire bomb will need to be linked by having both items in the player's inventory and pressing {{key|{{abbr|RMB|Right Mouse Button}}}} on either the remote or the fire bomb and selecting "Link to ...". "(Linked)" will then appear next to the two items. If the wrong items have been linked, it can be reset by pressing {{key|{{abbr|RMB|Right Mouse Button}}}} and selecting "Reset Remote Frequency" (both items must be reset in order to be linked to a new item). Once linked, the fire bomb can then be placed: move to location, {{key|{{abbr|RMB|Right Mouse Button}}}} on item, and select "Place Remote Fire Bomb". Unlike the other upgrades, there will be no beeps, although it is armed. It is triggered by pressing {{key|{{abbr|RMB|Right Mouse Button}}}} on the linked remote controller and selecting "Trigger". | |||
There are 3 versions of the [[Remote Controller|remote controller]], each with a different range that they can be used to trigger the fire bomb. | |||
{| class="wikitable theme-red" style="text-align: center;" | |||
! Version | |||
! remote range | |||
|- | |||
| V1 | |||
| 7 tiles | |||
|- | |||
| V2 | |||
| 11 tiles | |||
|- | |||
| V3 | |||
| 15 tiles | |||
|} | |||
==Crafting== | |||
===Obtaining=== | ===Obtaining=== | ||
A fire bomb requires several common items found in houses, and can only be crafted by players that have chosen the [[Occupation|Engineer occupation]]. | |||
{{Crafting/sandbox2 | |||
{{Crafting | |fire_bomb | ||
}} | |||
=== Upgrades === | ===Upgrades=== | ||
The fire bomb can be upgraded by attaching a [[Crafted Timer|crafted timer]], [[Motion Sensor|motion sensor]], or [[Crafted Trigger|crafted trigger]], each with their own method of triggering. | |||
{{Crafting | {{Crafting/sandbox2 | ||
|fire_bomb_with_timer | |||
|fire_bomb_with_sensor_1 | |||
|fire_bomb_with_sensor_2 | |||
|fire_bomb_with_sensor_3 | |||
|remote_fire_bomb | |||
}} | |||
==Distribution== | ==Distribution== | ||
A fire bomb is one of the rarest items in the game to find. Other than obtaining through [[#Crafting|crafting]], they can only be found in the [[trunk]] of a survivalist [[vehicles|vehicle]]. | |||
==Item IDs== | ==Item IDs== | ||
{| class=" | {| class="wikitable theme-red" style="text-align: center;" | ||
!Item | ! Icon | ||
! | ! Item | ||
! Item ID | |||
|- | |- | ||
| | | [[File:BottleWithGas.png]] | ||
|{{ID|Base.FlameTrap}} | | Fire Bomb | ||
| {{ID|Base.FlameTrap}} | |||
|- | |- | ||
| | | [[File:FireBomb.png]] | ||
|{{ID|Base.FlameTrapTriggered}} | | Fire Bomb with Timer | ||
| {{ID|Base.FlameTrapTriggered}} | |||
|- | |- | ||
| | | [[File:FireBomb.png]] | ||
|{{ID|Base.FlameTrapSensorV1}} | | Fire Bomb with Sensor (V1) | ||
| {{ID|Base.FlameTrapSensorV1}} | |||
|- | |- | ||
| | | [[File:FireBomb.png]] | ||
|{{ID|Base.FlameTrapSensorV2}} | | Fire Bomb with Sensor (V2) | ||
| {{ID|Base.FlameTrapSensorV2}} | |||
|- | |- | ||
| | | [[File:FireBomb.png]] | ||
|{{ID|Base.FlameTrapSensorV3}} | | Fire Bomb with Sensor (V3) | ||
| {{ID|Base.FlameTrapSensorV3}} | |||
|- | |- | ||
|Remote | | [[File:FireBomb.png]] | ||
|{{ID|Base.FlameTrapRemote}} | | Remote Fire Bomb | ||
| {{ID|Base.FlameTrapRemote}} | |||
|} | |} | ||
==Gallery== | |||
{{Reupload|section=true|Replace with a build 41 screenshot}} | |||
<gallery> | |||
FlameTrapExample.jpg|Havoc caused by a single Flame Trap thrown at a horde | |||
</gallery> | |||
==Code== | ==Code== | ||
{{CodeBox| | |||
{{ | [[File:BottleWithGas.png]] Fire Bomb ({{ID|Base.FlameTrap}})<br> | ||
< | {{CodeSnip | ||
MaxRange | | lang = java | ||
Type | | line = true | ||
| start = 3146 | |||
SwingAnim | | source = newitems.txt | ||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item FlameTrap | |||
{ | |||
DisplayCategory = Explosives, | |||
MaxRange = 10, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Throw, | |||
WeaponSprite = Molotov, | |||
UseSelf = TRUE, | |||
DisplayName = Flame Trap, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = Molotov, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
MaxHitCount = 0, | |||
Icon = BottleWithGas, | |||
FirePower = 97, | |||
FireRange = 6, | |||
ExplosionSound = FlameTrapExplode, | |||
SwingSound = FlameTrapThrow, | |||
Tooltip = Tooltip_Trap, | |||
WorldStaticModel = FlameTrap, | |||
} | |||
}} | |||
[[File:FireBomb.png]] Fire Bomb with Timer ({{ID|Base.FlameTrapTriggered}})<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3172 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item FlameTrapTriggered | |||
{ | |||
DisplayCategory = Explosives, | |||
MaxRange = 3, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Throw, | |||
WeaponSprite = Molotov, | |||
UseSelf = TRUE, | |||
DisplayName = Flame Trap with Timer, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = constructedobjects_01_32, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
MaxHitCount = 0, | |||
Icon = FireBomb, | |||
ExplosionTimer = 10, | |||
PlacedSprite = constructedobjects_01_32, | |||
FirePower = 97, | |||
FireRange = 6, | |||
CanBePlaced = TRUE, | |||
ExplosionSound = FlameTrapExplode, | |||
SwingSound = FlameTrapThrow, | |||
WorldStaticModel = FlameTrapSensor, | |||
} | |||
}} | |||
[[File:FireBomb.png]] Fire Bomb with Sensor ({{ID|Base.FlameTrapSensorV1}})<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3200 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item FlameTrapSensorV1 | |||
{ | |||
DisplayCategory = Explosives, | |||
MaxRange = 10, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Throw, | |||
WeaponSprite = Molotov, | |||
UseSelf = TRUE, | |||
DisplayName = Flame Trap with Sensor, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = Molotov, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
MaxHitCount = 0, | |||
Icon = FireBomb, | |||
SensorRange = 3, | |||
PlacedSprite = constructedobjects_01_32, | |||
ExplosionTimer = 5, | |||
FirePower = 97, | |||
FireRange = 6, | |||
CanBePlaced = TRUE, | |||
ExplosionSound = FlameTrapExplode, | |||
SwingSound = FlameTrapThrow, | |||
WorldStaticModel = FlameTrapSensor, | |||
} | |||
}} | |||
[[File:FireBomb.png]] Fire Bomb with Sensor ({{ID|Base.FlameTrapSensorV2}})<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3229 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item FlameTrapSensorV2 | |||
{ | |||
DisplayCategory = Explosives, | |||
MaxRange = 10, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Throw, | |||
WeaponSprite = Molotov, | |||
UseSelf = TRUE, | |||
DisplayName = Flame Trap with Sensor, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = Molotov, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
MaxHitCount = 0, | |||
Icon = FireBomb, | |||
SensorRange = 4, | |||
PlacedSprite = constructedobjects_01_32, | |||
ExplosionTimer = 5, | |||
FirePower = 97, | |||
FireRange = 6, | |||
CanBePlaced = TRUE, | |||
ExplosionSound = FlameTrapExplode, | |||
SwingSound = FlameTrapThrow, | |||
WorldStaticModel = FlameTrapSensor, | |||
} | |||
}} | |||
[[File:FireBomb.png]] Fire Bomb with Sensor ({{ID|Base.FlameTrapSensorV3}})<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3258 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item FlameTrapSensorV3 | |||
{ | |||
DisplayCategory = Explosives, | |||
MaxRange = 10, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Throw, | |||
WeaponSprite = Molotov, | |||
UseSelf = TRUE, | |||
DisplayName = Flame Trap with Sensor, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = Molotov, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
MaxHitCount = 0, | |||
Icon = FireBomb, | |||
SensorRange = 5, | |||
PlacedSprite = constructedobjects_01_32, | |||
ExplosionTimer = 5, | |||
FirePower = 97, | |||
FireRange = 6, | |||
CanBePlaced = TRUE, | |||
ExplosionSound = FlameTrapExplode, | |||
SwingSound = FlameTrapThrow, | |||
WorldStaticModel = FlameTrapSensor, | |||
} | |||
}} | |||
[[File:FireBomb.png]] Remote Fire Bomb ({{ID|Base.FlameTrapRemote}})<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3287 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item FlameTrapRemote | |||
{ | |||
DisplayCategory = Explosives, | |||
MaxRange = 10, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Throw, | |||
WeaponSprite = Molotov, | |||
UseSelf = TRUE, | |||
DisplayName = Remote Flame Trap, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = Molotov, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
MaxHitCount = 0, | |||
Icon = FireBomb, | |||
PlacedSprite = constructedobjects_01_32, | |||
FirePower = 97, | |||
FireRange = 6, | |||
CanBePlaced = TRUE, | |||
CanBeRemote = TRUE, | |||
ExplosionSound = FlameTrapExplode, | |||
SwingSound = FlameTrapThrow, | |||
WorldStaticModel = FlameTrapSensor, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Aerosol Bomb]] | *[[Aerosol Bomb]] | ||
*[[Pipe Bomb]] | |||
*[[Smoke Bomb]] | |||
{{Navbox | {{Navbox items|explosives}} | ||
[[Category:Electricals and Transmission (Project)]] | [[Category:Electricals and Transmission (Project)]] | ||
Revision as of 08:27, 14 April 2024
Base.FlameTrapTriggered
Base.FlameTrapSensorV1
Base.FlameTrapSensorV2
Base.FlameTrapSensorV3
Base.FlameTrapRemote
A fire bomb is a thrown bomb that can only be crafted by players with the Engineer profession.
Usage
Fire bombs can be thrown by holding RMB to aim and pressing LMB to release, where it will be thrown at the location of the mouse cursor. Upon landing, the fire bomb will start several fires in a radius of 6 tiles. The fires themselves will last about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames.
Upgrades
The fire bomb has various upgrades allowing it to be triggered in several ways, rather than just thrown.
Sensor upgrade
The fire bomb with sensor has a motion sensor attached. It can be placed by moving to the desired location, then press RMB on the item in the player's inventory and selecting "Place Fire Bomb with Sensor" (this is different to "Place Item", which just places the item without arming it). Once placed, it will slowly beep 4 times before beeping rapidly and stopping. Once the beeping stops, the fire bomb is armed, and will be triggered if movement is detected within a certain distance from the fire bomb (without any warning). It's important to note that the character that armed the bomb can also trigger it.
There are 3 versions of the sensor upgrade, each with a different range before triggering.
Version | Sensor range |
---|---|
V1 | 3 tiles |
V2 | 4 tiles |
V3 | 5 tiles |
Timer upgrade
The fire bomb with timer has a crafted timer attached. Before placing, the timer can be set by pressing RMB on the item in the player's inventory and selecting "Set time before explosion". The time set is in real world seconds. The method of placing is identical to the sensor upgrade: move to location, RMB on item, and select "Place Fire Bomb with Timer". It will begin to beep slowly, once for every second, and on the last second it will beep rapidly before exploding.
Remote upgrade
The remote fire bomb has a crafted trigger attached, allowing it to be detonated remotely. To trigger, a remote controller must first be crafted. Then the remote controller and remote fire bomb will need to be linked by having both items in the player's inventory and pressing RMB on either the remote or the fire bomb and selecting "Link to ...". "(Linked)" will then appear next to the two items. If the wrong items have been linked, it can be reset by pressing RMB and selecting "Reset Remote Frequency" (both items must be reset in order to be linked to a new item). Once linked, the fire bomb can then be placed: move to location, RMB on item, and select "Place Remote Fire Bomb". Unlike the other upgrades, there will be no beeps, although it is armed. It is triggered by pressing RMB on the linked remote controller and selecting "Trigger".
There are 3 versions of the remote controller, each with a different range that they can be used to trigger the fire bomb.
Version | remote range |
---|---|
V1 | 7 tiles |
V2 | 11 tiles |
V3 | 15 tiles |
Crafting
Obtaining
A fire bomb requires several common items found in houses, and can only be crafted by players that have chosen the Engineer occupation.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fire Bomb |
Empty Bottle ×1 Gas Can ×4 unit(s) Ripped Sheets ×1 |
none | Engineer occupation |
none | none |
Upgrades
The fire bomb can be upgraded by attaching a crafted timer, motion sensor, or crafted trigger, each with their own method of triggering.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fire Bomb with Timer |
Fire Bomb ×1 Crafted Timer ×1 Scrap Electronics ×2 Duct Tape ×1 unit(s) |
none | Electrical 2 (and) Electronics Magazine Vol.2 |
none | none |
Fire Bomb with Sensor (V1) |
Fire Bomb ×1 Motion Sensor ×1 Scrap Electronics ×2 Duct Tape ×1 unit(s) |
none | Electrical 2 (and) Electronics Magazine Vol.3 |
none | none |
Fire Bomb with Sensor (V2) |
Fire Bomb ×1 Motion Sensor ×1 Scrap Electronics ×3 Duct Tape ×1 unit(s) |
none | Electrical 4 (and) Electronics Magazine Vol.3 |
none | none |
Fire Bomb with Sensor (V3) |
Fire Bomb ×1 Motion Sensor ×1 Scrap Electronics ×4 Duct Tape ×1 unit(s) |
none | Electrical 6 (and) Electronics Magazine Vol.3 |
none | none |
Remote Fire Bomb |
Fire Bomb ×1 Crafted Trigger ×1 Scrap Electronics ×2 Duct Tape ×1 unit(s) |
none | Electrical 6 (and) Electronics Magazine Vol.2 |
none | none |
Distribution
A fire bomb is one of the rarest items in the game to find. Other than obtaining through crafting, they can only be found in the trunk of a survivalist vehicle.
Item IDs
Gallery
Code
Fire Bomb (Base.FlameTrap)
Source: ProjectZomboid\media\scripts\newitems.txt
item FlameTrap
{
DisplayCategory = Explosives,
MaxRange = 10,
Type = Weapon,
MinimumSwingTime = 1.5,
SwingAnim = Throw,
WeaponSprite = Molotov,
UseSelf = TRUE,
DisplayName = Flame Trap,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = Molotov,
MinDamage = 0,
Weight = 1.5,
MaxDamage = 0,
MaxHitCount = 0,
Icon = BottleWithGas,
FirePower = 97,
FireRange = 6,
ExplosionSound = FlameTrapExplode,
SwingSound = FlameTrapThrow,
Tooltip = Tooltip_Trap,
WorldStaticModel = FlameTrap,
}
Fire Bomb with Timer (Base.FlameTrapTriggered)
Source: ProjectZomboid\media\scripts\newitems.txt
item FlameTrapTriggered
{
DisplayCategory = Explosives,
MaxRange = 3,
Type = Weapon,
MinimumSwingTime = 1.5,
SwingAnim = Throw,
WeaponSprite = Molotov,
UseSelf = TRUE,
DisplayName = Flame Trap with Timer,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = constructedobjects_01_32,
MinDamage = 0,
Weight = 1.5,
MaxDamage = 0,
MaxHitCount = 0,
Icon = FireBomb,
ExplosionTimer = 10,
PlacedSprite = constructedobjects_01_32,
FirePower = 97,
FireRange = 6,
CanBePlaced = TRUE,
ExplosionSound = FlameTrapExplode,
SwingSound = FlameTrapThrow,
WorldStaticModel = FlameTrapSensor,
}
Fire Bomb with Sensor (Base.FlameTrapSensorV1)
Source: ProjectZomboid\media\scripts\newitems.txt
item FlameTrapSensorV1
{
DisplayCategory = Explosives,
MaxRange = 10,
Type = Weapon,
MinimumSwingTime = 1.5,
SwingAnim = Throw,
WeaponSprite = Molotov,
UseSelf = TRUE,
DisplayName = Flame Trap with Sensor,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = Molotov,
MinDamage = 0,
Weight = 1.5,
MaxDamage = 0,
MaxHitCount = 0,
Icon = FireBomb,
SensorRange = 3,
PlacedSprite = constructedobjects_01_32,
ExplosionTimer = 5,
FirePower = 97,
FireRange = 6,
CanBePlaced = TRUE,
ExplosionSound = FlameTrapExplode,
SwingSound = FlameTrapThrow,
WorldStaticModel = FlameTrapSensor,
}
Fire Bomb with Sensor (Base.FlameTrapSensorV2)
Source: ProjectZomboid\media\scripts\newitems.txt
item FlameTrapSensorV2
{
DisplayCategory = Explosives,
MaxRange = 10,
Type = Weapon,
MinimumSwingTime = 1.5,
SwingAnim = Throw,
WeaponSprite = Molotov,
UseSelf = TRUE,
DisplayName = Flame Trap with Sensor,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = Molotov,
MinDamage = 0,
Weight = 1.5,
MaxDamage = 0,
MaxHitCount = 0,
Icon = FireBomb,
SensorRange = 4,
PlacedSprite = constructedobjects_01_32,
ExplosionTimer = 5,
FirePower = 97,
FireRange = 6,
CanBePlaced = TRUE,
ExplosionSound = FlameTrapExplode,
SwingSound = FlameTrapThrow,
WorldStaticModel = FlameTrapSensor,
}
Fire Bomb with Sensor (Base.FlameTrapSensorV3)
Source: ProjectZomboid\media\scripts\newitems.txt
item FlameTrapSensorV3
{
DisplayCategory = Explosives,
MaxRange = 10,
Type = Weapon,
MinimumSwingTime = 1.5,
SwingAnim = Throw,
WeaponSprite = Molotov,
UseSelf = TRUE,
DisplayName = Flame Trap with Sensor,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = Molotov,
MinDamage = 0,
Weight = 1.5,
MaxDamage = 0,
MaxHitCount = 0,
Icon = FireBomb,
SensorRange = 5,
PlacedSprite = constructedobjects_01_32,
ExplosionTimer = 5,
FirePower = 97,
FireRange = 6,
CanBePlaced = TRUE,
ExplosionSound = FlameTrapExplode,
SwingSound = FlameTrapThrow,
WorldStaticModel = FlameTrapSensor,
}
Remote Fire Bomb (Base.FlameTrapRemote)
Source: ProjectZomboid\media\scripts\newitems.txt
item FlameTrapRemote
{
DisplayCategory = Explosives,
MaxRange = 10,
Type = Weapon,
MinimumSwingTime = 1.5,
SwingAnim = Throw,
WeaponSprite = Molotov,
UseSelf = TRUE,
DisplayName = Remote Flame Trap,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = Molotov,
MinDamage = 0,
Weight = 1.5,
MaxDamage = 0,
MaxHitCount = 0,
Icon = FireBomb,
PlacedSprite = constructedobjects_01_32,
FirePower = 97,
FireRange = 6,
CanBePlaced = TRUE,
CanBeRemote = TRUE,
ExplosionSound = FlameTrapExplode,
SwingSound = FlameTrapThrow,
WorldStaticModel = FlameTrapSensor,
}