Garden Fork: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Spears}} | ||
{{ | {{Page version|41.78.16}} | ||
{{Infobox | {{Infobox item | ||
| | |name=Garden Fork | ||
| | |model=Pitchfork_Model.png | ||
|icon=Pitchfork.png | |||
| | |icon_name=Garden Fork | ||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category= | |category=Gardening | ||
|weight=1.5 | |weight=1.5 | ||
|function=[[Farming]] | |||
|condition_max=10 | |condition_max=10 | ||
|attachment_type=Shovel | |||
|skill_type=Spear | |||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type= | |type={{tooltip|Slash|Creates holes in clothing.}} | ||
| | |base_speed=0.9 | ||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1.37 | |max_range=1.37 | ||
|min_damage=1 | |min_damage=1 | ||
|max_damage=1.5 | |max_damage=1.5 | ||
|door_damage=7 | |||
|tree_damage=0 | |||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=0 | |knockdown=0 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.GardenFork | ||
}} | }} | ||
A '''garden fork''' is an improvised spear [[Weapons|weapon]]. | |||
==Usage== | |||
===Farming=== | |||
The garden fork can be used similar to a [[shovel]] or [[trowel]] as a way of [[Plowed Land|tilling]] [[grass]] for [[farming]]. | |||
===Weapon=== | |||
The garden fork can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.5 damage (unless a critical hit or using the [[#Special ability: spear charge|spear charge]]) from up to 1.37 tiles away at an attack speed of 0.9. | |||
Although it is a two-handed weapon, it can be used one-handed at the cost of reduced impact. It can be attached to the character's back for quick access and weight reduction. | |||
{{pros-cons | {{pros-cons | ||
<!-- #PROS# - below this line --> | <!-- #PROS# - below this line --> | ||
Line 33: | Line 44: | ||
|pros3 = Spear charge ability. | |pros3 = Spear charge ability. | ||
<!-- #CONS# - below this line --> | <!-- #CONS# - below this line --> | ||
|cons1 = | |cons1 = Cannot be crafted. | ||
}} | }} | ||
=== | ====Spear charge==== | ||
Every spear has the ability to use a unique spear charge attack. To use the spear charge ability, you must sprint(Left Alt key by default), after a few seconds of sprinting, the character will begin a spear charge and any zombie on the receiving end of the charge will be killed in one blow. Spear charges are best used against lone zombies due to | Every spear has the ability to use a unique spear charge attack. To use the spear charge ability, you must sprint (Left Alt key by default), after a few seconds of sprinting, the character will begin a spear charge and any zombie on the receiving end of the charge will be killed in one blow. Spear charges are best used against lone zombies due to the character being vulnerable during the kill animation. It may also alert nearby zombies from your sprinting, and it is more difficult for the character to turn while sprinting. The character will fall over if they sprint into a wall. | ||
== | |||
The | ==Condition== | ||
The garden fork has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|spear]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (10 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the spear and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|spear]] skills. | |||
{{Durability weapon|10}} | |||
===Repairing=== | |||
A garden fork can be repaired with the following: | |||
*2 × [[Wood Glue]] and level 2 [[Carpentry]] | |||
*2 × [[Duct Tape]] | |||
*2 × [[Glue]] | |||
*4 × [[Adhesive Tape]] | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|GardenFork|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>GardenFork distribution | |||
<span class="mw-customtoggle-togglebox-GardenFork" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-GardenFork"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Bag_ToolBag | |||
| {{ll|Bag_ToolBag}} | |||
| 1.01% | |||
|- | |||
| Farmer | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| Farmer | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|wardrobe}} | |||
| 15.1% | |||
|- | |||
| SurvivorCache1 | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| SurvivorCache2 | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.47% | |||
|- | |||
| all | |||
| {{ll|toolcabinet}} | |||
| 3.98% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.47% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.47% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| farmstorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| farmstorage | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|counter}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.47% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|locker}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| gardenstore | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| gardenstore | |||
| {{ll|shelves}} | |||
| 3.98% | |||
|- | |||
| generalstore | |||
| {{ll|metal_shelves}} | |||
| 2.81% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 2.81% | |||
|- | |||
| generalstorestorage | |||
| {{ll|metal_shelves}} | |||
| 2.81% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 2.81% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 2.81% | |||
|- | |||
| kitchen | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| loggingfactory | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| loggingfactory | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 3.98% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 3.98% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| producestorage | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| shed | |||
| {{ll|locker}} | |||
| 3.98% | |||
|- | |||
| shed | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.47% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.47% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| toolstore | |||
| {{ll|counter}} | |||
| 3.98% | |||
|- | |||
| toolstore | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| toolstore | |||
| {{ll|metal_shelves}} | |||
| 2.81% | |||
|- | |||
| toolstore | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| toolstore | |||
| {{ll|shelves}} | |||
| 2.81% | |||
|- | |||
| toolstore | |||
| {{ll|shelves}} | |||
| 3.98% | |||
|- | |||
| toolstorestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| toolstorestorage | |||
| {{ll|metal_shelves}} | |||
| 2.81% | |||
|- | |||
| toolstorestorage | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Farmer | |||
| {{ll|Truck Bed}} | |||
| 12.41% | |||
|- | |||
| Farmer | |||
| {{ll|Truck Bed}} | |||
| 3.98% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-GardenFork" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|GardenFork|41.78.16--> | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HoldingGardenFork.jpg|Survivor holding the garden fork | File:HoldingGardenFork.jpg|Survivor holding the garden fork | ||
</gallery> | </gallery> | ||
{{ | ==Code== | ||
{{CodeBox| | |||
===Item=== | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 4363 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item GardenFork | |||
{ | { | ||
DisplayCategory = Gardening, | |||
MaxRange = 1.37, | MaxRange = 1.37, | ||
WeaponSprite = GardenFork, | WeaponSprite = GardenFork, | ||
Line 74: | Line 389: | ||
RunAnim = Run_Weapon2, | RunAnim = Run_Weapon2, | ||
IdleAnim = Idle_Weapon2, | IdleAnim = Idle_Weapon2, | ||
TreeDamage = 0, | TreeDamage = 0, | ||
TwoHandWeapon = TRUE, | TwoHandWeapon = TRUE, | ||
Line 84: | Line 398: | ||
DamageCategory = Slash, | DamageCategory = Slash, | ||
DamageMakeHole = TRUE, | DamageMakeHole = TRUE, | ||
BreakSound = | BreakSound = GardenForkBreak, | ||
HitFloorSound = | HitFloorSound = GardenForkHit, | ||
ImpactSound = | ImpactSound = GardenForkHit, | ||
DoorHitSound = | DoorHitSound = GardenForkHit, | ||
HitSound = | HitSound = GardenForkHit, | ||
SwingSound = GardenForkSwing, | |||
AttachmentType = Shovel, | AttachmentType = Shovel, | ||
Tags = DigPlow, | Tags = DigPlow, | ||
} | } | ||
}} | |||
[[Category: | |||
[[Category: | ===Repair=== | ||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 543 | |||
| source = fixing.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
fixing Fix Garden Fork | |||
{ | |||
Require : GardenFork, | |||
Fixer : Woodglue=2; Woodwork=2, | |||
Fixer : DuctTape=2, | |||
Fixer : Glue=2, | |||
Fixer : Scotchtape=4, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Hand Fork]] | |||
*[[Hand Scythe]] | |||
{{Navbox items|spears}} | |||
[[Category:Farming tools]] | |||
[[Category:Tools]] |
Latest revision as of 19:14, 30 April 2024
A garden fork is an improvised spear weapon.
Usage
Farming
The garden fork can be used similar to a shovel or trowel as a way of tilling grass for farming.
Weapon
The garden fork can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.5 damage (unless a critical hit or using the spear charge) from up to 1.37 tiles away at an attack speed of 0.9.
Although it is a two-handed weapon, it can be used one-handed at the cost of reduced impact. It can be attached to the character's back for quick access and weight reduction.
Pros | Cons |
---|---|
|
|
Spear charge
Every spear has the ability to use a unique spear charge attack. To use the spear charge ability, you must sprint (Left Alt key by default), after a few seconds of sprinting, the character will begin a spear charge and any zombie on the receiving end of the charge will be killed in one blow. Spear charges are best used against lone zombies due to the character being vulnerable during the kill animation. It may also alert nearby zombies from your sprinting, and it is more difficult for the character to turn while sprinting. The character will fall over if they sprint into a wall.
Condition
The garden fork has a maximum condition of 10. Its rate of degradation is influenced by the spear and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the spear and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and spear skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/10 (10%) |
0 | 4 | 1/12 (8%) |
0 | 8 | 1/14 (7%) |
4 | 0 | 1/14 (7%) |
8 | 0 | 1/18 (6%) |
4 | 4 | 1/16 (6%) |
4 | 8 | 1/18 (6%) |
8 | 8 | 1/22 (5%) |
10 | 10 | 1/24 (4%) |
Repairing
A garden fork can be repaired with the following:
- 2 × Wood Glue and level 2 Carpentry
- 2 × Duct Tape
- 2 × Glue
- 4 × Adhesive Tape
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ToolBag | Bag_ToolBag | 1.01% |
Farmer | crate | 3.98% |
Farmer | metal_shelves | 3.98% |
SafehouseLoot | counter | 15.1% |
SafehouseLoot | crate | 3.98% |
SafehouseLoot | crate | 15.1% |
SafehouseLoot | metal_shelves | 3.98% |
SafehouseLoot | metal_shelves | 15.1% |
SafehouseLoot | wardrobe | 15.1% |
SurvivorCache1 | counter | 15.1% |
SurvivorCache2 | counter | 15.1% |
all | crate | 0.47% |
all | toolcabinet | 3.98% |
bedroom | crate | 0.47% |
closet | crate | 0.47% |
closet | crate | 3.98% |
construction | crate | 3.98% |
factory | crate | 3.98% |
factory | metal_shelves | 3.98% |
farmstorage | crate | 3.98% |
farmstorage | metal_shelves | 3.98% |
garagestorage | counter | 3.98% |
garagestorage | crate | 0.47% |
garagestorage | crate | 3.98% |
garagestorage | locker | 3.98% |
garagestorage | metal_shelves | 3.98% |
gardenstore | metal_shelves | 3.98% |
gardenstore | shelves | 3.98% |
generalstore | metal_shelves | 2.81% |
generalstore | shelves | 2.81% |
generalstorestorage | metal_shelves | 2.81% |
generalstorestorage | shelves | 2.81% |
gigamart | shelves | 2.81% |
kitchen | crate | 3.98% |
loggingfactory | crate | 3.98% |
loggingfactory | metal_shelves | 3.98% |
pawnshop | counter | 3.98% |
pawnshop | crate | 3.98% |
pawnshop | metal_shelves | 3.98% |
pawnshop | shelves | 3.98% |
pawnshopstorage | crate | 3.98% |
pawnshopstorage | metal_shelves | 3.98% |
producestorage | metal_shelves | 3.98% |
shed | crate | 3.98% |
shed | locker | 3.98% |
shed | metal_shelves | 3.98% |
storageunit | crate | 0.47% |
storageunit | crate | 3.98% |
storageunit | metal_shelves | 0.47% |
storageunit | metal_shelves | 3.98% |
toolstore | counter | 3.98% |
toolstore | crate | 3.98% |
toolstore | metal_shelves | 2.81% |
toolstore | metal_shelves | 3.98% |
toolstore | shelves | 2.81% |
toolstore | shelves | 3.98% |
toolstorestorage | crate | 3.98% |
toolstorestorage | metal_shelves | 2.81% |
toolstorestorage | metal_shelves | 3.98% |
warehouse | crate | 3.98% |
warehouse | metal_shelves | 3.98% |
Gallery
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item GardenFork
{
DisplayCategory = Gardening,
MaxRange = 1.37,
WeaponSprite = GardenFork,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Spear,
ConditionLowerChanceOneIn = 15,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 7,
SwingAnim = Spear,
DisplayName = Garden Fork,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Pitchfork,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 30,
CritDmgMultiplier = 10,
MinDamage = 1,
MaxDamage = 1.5,
BaseSpeed = 0.9,
DamageCategory = Slash,
DamageMakeHole = TRUE,
BreakSound = GardenForkBreak,
HitFloorSound = GardenForkHit,
ImpactSound = GardenForkHit,
DoorHitSound = GardenForkHit,
HitSound = GardenForkHit,
SwingSound = GardenForkSwing,
AttachmentType = Shovel,
Tags = DigPlow,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Garden Fork
{
Require : GardenFork,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=2,
Fixer : Scotchtape=4,
}