Garden Hoe: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}} | ||
{{Page version|41.78.16}} | |||
{{ | {{Infobox item | ||
{{Infobox | |name=Garden Hoe | ||
| | |model=Hoe_Model.png | ||
| | |icon=Hoe.png | ||
|category=Gardening | |||
| | |||
|category= | |||
|weight=2 | |weight=2 | ||
| | |function=Till soil | ||
|equipped=Two-handed | |equipped=Two-handed | ||
|attachment_type=BigBlade | |||
|skill_type=Blunt | |||
|condition_max=10 | |condition_max=10 | ||
| | |damage_type=Slash | ||
| | |min_damage=0.6 | ||
|max_damage=1.7 | |||
|door_damage=10 | |||
|tree_damage=1 | |||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1.6 | |max_range=1.6 | ||
| | |base_speed=0.85 | ||
|push_back=0.5 | |push_back=0.5 | ||
|knockdown=2 | |knockdown=2 | ||
| | |item_id=Base.GardenHoe | ||
}} | }} | ||
The '''garden hoe''' is a two-handed blunt melee [[Weapons|weapon]] that can be used for [[farming]]. | |||
The '''garden hoe''' is a two-handed blunt melee weapon that can | |||
==Usage== | ==Usage== | ||
===Farming=== | ===Farming=== | ||
The garden hoe's main purpose is as a [[farming]] tool, meaning it can be used to [[Plowed Land|till]] dirt, allowing seeds to be sown. | The garden hoe's main purpose is as a [[farming]] tool, meaning it can be used to [[Plowed Land|till]] dirt, allowing seeds to be sown. | ||
===Weapon=== | ===Weapon=== | ||
The garden hoe can also be used as a weapon, although it isn't particularly effective as one, making it best for [[farming]]. It | The garden hoe can also be used as a weapon, although it isn't particularly effective as one, making it best for [[farming]]. It has fairly long range though, meaning combat with it is safer than with shorter range weapons. | ||
Attacks with the garden hoe will damage [[clothing]] on enemies. | |||
===Breaking doors=== | ===Breaking doors=== | ||
Garden hoes are | Garden hoes are somewhat effective at breaking down [[doors]], dealing 10 damage per hit. For comparison, an [[axe]] deals 35 damage. | ||
===Chopping trees=== | ===Chopping trees=== | ||
The garden hoe only deals 1 damage to a tree per hit. For comparison, an [[axe]] deals 35 damage. | The garden hoe only deals 1 damage to a tree per hit. For comparison, an [[axe]] deals 35 damage. | ||
==Condition== | |||
The garden hoe has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (10 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|long blunt]] skills. | |||
{{Durability weapon|10}} | |||
===Repairing=== | |||
A garden hoe can be repaired with the following: | |||
*2 × [[Wood Glue]] and level 2 [[Carpentry]] | |||
*2 × [[Duct Tape]] | |||
*3 × [[Glue]] | |||
*4 × [[Adhesive Tape]] | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|GardenHoe|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>GardenHoe distribution | |||
<span class="mw-customtoggle-togglebox-GardenHoe" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-GardenHoe"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Bag_ToolBag | |||
| {{ll|Bag_ToolBag}} | |||
| 1.61% | |||
|- | |||
| Farmer | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| Farmer | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|wardrobe}} | |||
| 15.1% | |||
|- | |||
| SurvivorCache1 | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| SurvivorCache2 | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.53% | |||
|- | |||
| all | |||
| {{ll|toolcabinet}} | |||
| 6.29% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.53% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.53% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| farmstorage | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| farmstorage | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| garagestorage | |||
| {{ll|counter}} | |||
| 6.29% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.53% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| garagestorage | |||
| {{ll|locker}} | |||
| 6.29% | |||
|- | |||
| garagestorage | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| gardenstore | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| gardenstore | |||
| {{ll|shelves}} | |||
| 6.29% | |||
|- | |||
| generalstore | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 6.29% | |||
|- | |||
| generalstorestorage | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 6.29% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 6.29% | |||
|- | |||
| kitchen | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| loggingfactory | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| loggingfactory | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 6.29% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 6.29% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| producestorage | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| shed | |||
| {{ll|locker}} | |||
| 6.29% | |||
|- | |||
| shed | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.53% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.53% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| toolstore | |||
| {{ll|counter}} | |||
| 6.29% | |||
|- | |||
| toolstore | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| toolstore | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| toolstore | |||
| {{ll|shelves}} | |||
| 6.29% | |||
|- | |||
| toolstorestorage | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| toolstorestorage | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Farmer | |||
| {{ll|Truck Bed}} | |||
| 6.29% | |||
|- | |||
| Ranger | |||
| {{ll|Truck Bed}} | |||
| 6.29% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-GardenHoe" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|GardenHoe|41.78.16--> | |||
==Code== | ==Code== | ||
{{ | {{CodeBox| | ||
===Item=== | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1823 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item GardenHoe | |||
{ | |||
DisplayCategory = Gardening, | |||
Type = Weapon, | |||
DisplayName = Garden Hoe, | |||
Icon = Hoe, | |||
Weight = 2.0, | |||
SubCategory = Swinging, | |||
MinAngle = 0.85, | |||
MaxRange = 1.6, | |||
MinRange = 0.61, | |||
PushBackMod = 0.5, | |||
HitAngleMod = -30.0, | |||
SwingAnim = Bat, | |||
MaxHitCount = 3, | |||
WeaponSprite = GardenHoe, | |||
KnockdownMod | IdleAnim = Idle_Weapon2, | ||
RunAnim = Run_Weapon2, | |||
Weight = 1.5, | |||
DoorDamage = 10, | |||
MinimumSwingTime = 2.1, | |||
SwingTime = 2.1, | |||
SwingAmountBeforeImpact = 0.02, | |||
ConditionLowerChanceOneIn = 10, | |||
ConditionMax = 10, | |||
Categories = Blunt, | |||
TwoHandWeapon = TRUE, | |||
BreakSound = GardenHoeBreak, | |||
DoorHitSound = GardenHoeHit, | |||
HitSound = GardenHoeHit, | |||
HitFloorSound = GardenHoeHit, | |||
SwingSound = GardenHoeSwing, | |||
KnockdownMod = 2, | |||
KnockBackOnNoDeath = TRUE, | |||
MetalValue = 70, | |||
TreeDamage = 1, | |||
CriticalChance = 35, | |||
CritDmgMultiplier = 2, | |||
MaxDamage = 1.7, | |||
MinDamage = 0.6, | |||
BaseSpeed = 0.85, | |||
WeaponLength = 0.65, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
AttachmentType = BigBlade, | |||
Tags = DigPlow, | |||
} | |||
}} | |||
===Repair=== | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 244 | |||
| source = fixing.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
fixing Fix Garden Hoe | |||
{ | |||
Require : GardenHoe, | |||
Fixer : Woodglue=2; Woodwork=2, | |||
Fixer : DuctTape=2, | |||
Fixer : Glue=3, | |||
Fixer : Scotchtape=4, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Garden Fork]] | |||
*[[Hand Scythe]] | |||
*[[Trowel]] | |||
{{Navbox items|blunt}} | |||
[[Category:Tools]] | |||
[[Category:Farming tools]] |
Latest revision as of 19:14, 30 April 2024
The garden hoe is a two-handed blunt melee weapon that can be used for farming.
Usage
Farming
The garden hoe's main purpose is as a farming tool, meaning it can be used to till dirt, allowing seeds to be sown.
Weapon
The garden hoe can also be used as a weapon, although it isn't particularly effective as one, making it best for farming. It has fairly long range though, meaning combat with it is safer than with shorter range weapons.
Attacks with the garden hoe will damage clothing on enemies.
Breaking doors
Garden hoes are somewhat effective at breaking down doors, dealing 10 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
The garden hoe only deals 1 damage to a tree per hit. For comparison, an axe deals 35 damage.
Condition
The garden hoe has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/10 (10%) |
0 | 4 | 1/12 (8%) |
0 | 8 | 1/14 (7%) |
4 | 0 | 1/14 (7%) |
8 | 0 | 1/18 (6%) |
4 | 4 | 1/16 (6%) |
4 | 8 | 1/18 (6%) |
8 | 8 | 1/22 (5%) |
10 | 10 | 1/24 (4%) |
Repairing
A garden hoe can be repaired with the following:
- 2 × Wood Glue and level 2 Carpentry
- 2 × Duct Tape
- 3 × Glue
- 4 × Adhesive Tape
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ToolBag | Bag_ToolBag | 1.61% |
Farmer | crate | 6.29% |
Farmer | metal_shelves | 6.29% |
SafehouseLoot | counter | 15.1% |
SafehouseLoot | crate | 6.29% |
SafehouseLoot | crate | 15.1% |
SafehouseLoot | metal_shelves | 6.29% |
SafehouseLoot | metal_shelves | 15.1% |
SafehouseLoot | wardrobe | 15.1% |
SurvivorCache1 | counter | 15.1% |
SurvivorCache2 | counter | 15.1% |
all | crate | 0.53% |
all | toolcabinet | 6.29% |
bedroom | crate | 0.53% |
closet | crate | 0.53% |
closet | crate | 6.29% |
construction | crate | 6.29% |
factory | crate | 6.29% |
factory | metal_shelves | 6.29% |
farmstorage | crate | 6.29% |
farmstorage | metal_shelves | 6.29% |
garagestorage | counter | 6.29% |
garagestorage | crate | 0.53% |
garagestorage | crate | 6.29% |
garagestorage | locker | 6.29% |
garagestorage | metal_shelves | 6.29% |
gardenstore | metal_shelves | 6.29% |
gardenstore | shelves | 6.29% |
generalstore | metal_shelves | 6.29% |
generalstore | shelves | 6.29% |
generalstorestorage | metal_shelves | 6.29% |
generalstorestorage | shelves | 6.29% |
gigamart | shelves | 6.29% |
kitchen | crate | 6.29% |
loggingfactory | crate | 6.29% |
loggingfactory | metal_shelves | 6.29% |
pawnshop | counter | 6.29% |
pawnshop | crate | 6.29% |
pawnshop | metal_shelves | 6.29% |
pawnshop | shelves | 6.29% |
pawnshopstorage | crate | 6.29% |
pawnshopstorage | metal_shelves | 6.29% |
producestorage | metal_shelves | 6.29% |
shed | crate | 6.29% |
shed | locker | 6.29% |
shed | metal_shelves | 6.29% |
storageunit | crate | 0.53% |
storageunit | crate | 6.29% |
storageunit | metal_shelves | 0.53% |
storageunit | metal_shelves | 6.29% |
toolstore | counter | 6.29% |
toolstore | crate | 6.29% |
toolstore | metal_shelves | 6.29% |
toolstore | shelves | 6.29% |
toolstorestorage | crate | 6.29% |
toolstorestorage | metal_shelves | 6.29% |
warehouse | crate | 6.29% |
warehouse | metal_shelves | 6.29% |
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item GardenHoe
{
DisplayCategory = Gardening,
Type = Weapon,
DisplayName = Garden Hoe,
Icon = Hoe,
Weight = 2.0,
SubCategory = Swinging,
MinAngle = 0.85,
MaxRange = 1.6,
MinRange = 0.61,
PushBackMod = 0.5,
HitAngleMod = -30.0,
SwingAnim = Bat,
MaxHitCount = 3,
WeaponSprite = GardenHoe,
IdleAnim = Idle_Weapon2,
RunAnim = Run_Weapon2,
Weight = 1.5,
DoorDamage = 10,
MinimumSwingTime = 2.1,
SwingTime = 2.1,
SwingAmountBeforeImpact = 0.02,
ConditionLowerChanceOneIn = 10,
ConditionMax = 10,
Categories = Blunt,
TwoHandWeapon = TRUE,
BreakSound = GardenHoeBreak,
DoorHitSound = GardenHoeHit,
HitSound = GardenHoeHit,
HitFloorSound = GardenHoeHit,
SwingSound = GardenHoeSwing,
KnockdownMod = 2,
KnockBackOnNoDeath = TRUE,
MetalValue = 70,
TreeDamage = 1,
CriticalChance = 35,
CritDmgMultiplier = 2,
MaxDamage = 1.7,
MinDamage = 0.6,
BaseSpeed = 0.85,
WeaponLength = 0.65,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigBlade,
Tags = DigPlow,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Garden Hoe
{
Require : GardenHoe,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=3,
Fixer : Scotchtape=4,
}