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{{languages|Garden Hoe}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=50}}
{{Page version|41.78.16}}
{{stub}}
{{Infobox item
{{Infobox weapon
|name=Garden Hoe
|display_name=Garden Hoe
|model=Hoe_Model.png
|name_colour=Weapon
|icon=Hoe.png
|name_text_colour=Weapon
|category=Gardening
|image=Hoe_Model.png
|image_width=200px
|alternate_image=Hoe.png
|category=Weapon
|weight=2
|weight=2
|weapon_type=Blunt
|function=Till soil
|primary_use=Weapon
|equipped=Two-handed
|equipped=Two-handed
|attachment_type=BigBlade
|skill_type=Blunt
|condition_max=10
|condition_max=10
|type=Slash
|damage_type=Slash
|swing_time=2.1
|min_damage=0.6
|max_damage=1.7
|door_damage=10
|tree_damage=1
|min_range=0.61
|min_range=0.61
|max_range=1.6
|max_range=1.6
|min_damage=0.6
|base_speed=0.85
|max_damage=1.7
|push_back=0.5
|push_back=0.5
|knockdown=2
|knockdown=2
|class_name=Base.GardenHoe
|item_id=Base.GardenHoe
}}
}}
 
The '''garden hoe''' is a two-handed blunt melee [[Weapons|weapon]] that can be used for [[farming]].
The '''garden hoe''' is a two-handed blunt melee weapon that can also be used for [[farming]].


==Usage==
==Usage==
===Farming===
===Farming===
The garden hoe's main purpose is as a [[farming]] tool, meaning it can be used to [[Plowed Land|till]] dirt, allowing seeds to be sown.
The garden hoe's main purpose is as a [[farming]] tool, meaning it can be used to [[Plowed Land|till]] dirt, allowing seeds to be sown.
===Weapon===
===Weapon===
The garden hoe can also be used as a weapon, although it isn't particularly effective as one, making it best for [[farming]]. It is still fairly long range though, meaning combat with it is safer than with shorter range weapons.
The garden hoe can also be used as a weapon, although it isn't particularly effective as one, making it best for [[farming]]. It has fairly long range though, meaning combat with it is safer than with shorter range weapons.
 
Attacks with the garden hoe will damage [[clothing]] on enemies.


===Breaking doors===
===Breaking doors===
Garden hoes are surpisingly effective at breaking down [[doors]], dealing 10 damage per hit. For comparison, an [[axe]] deals 35 damage.
Garden hoes are somewhat effective at breaking down [[doors]], dealing 10 damage per hit. For comparison, an [[axe]] deals 35 damage.
 
===Chopping trees===
===Chopping trees===
The garden hoe only deals 1 damage to a tree per hit. For comparison, an [[axe]] deals 35 damage.
The garden hoe only deals 1 damage to a tree per hit. For comparison, an [[axe]] deals 35 damage.
==Condition==
The garden hoe has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (10 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|long blunt]] skills.
{{Durability weapon|10}}
===Repairing===
A garden hoe can be repaired with the following:
*2 × [[Wood Glue]] and level 2 [[Carpentry]]
*2 × [[Duct Tape]]
*3 × [[Glue]]
*4 × [[Adhesive Tape]]
==Distribution==
==Distribution==
Garden hoes are found in farm and hardware stores around [[Knox Country]].  
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|GardenHoe|41.78.16-->
{{clear}}
<div class="togglebox theme-red">
    <div>GardenHoe distribution
        <span class="mw-customtoggle-togglebox-GardenHoe" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-GardenHoe">
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Containers}}
    ! Building / Room
    ! Container
    ! Rolls
    ! Chance
    |-
    | SafehouseLoot
    | {{ll|counter}}
    | 4
    | 6.0
    |-
    | all
    | {{ll|Bag_ToolBag}}
    | 1
    | 2.0
    |-
    | all
    | {{ll|crate}}
    | 1
    | 0.2
    |-
    | all
    | {{ll|toolcabinet}}
    | 4
    | 2.0
    |-
    | bedroom
    | {{ll|crate}}
    | 1
    | 0.2
    |-
    | closet
    | {{ll|crate}}
    | 4
    | 2.0
    |-
    | garagestorage
    | {{ll|counter}}
    | 4
    | 2.0
    |-
    | gardenstore
    | {{ll|metal_shelves}}
    | 4
    | 2.0
    |-
    | generalstore
    | {{ll|metal_shelves}}
    | 4
    | 2.0
    |-
    | pawnshop
    | {{ll|counter}}
    | 4
    | 2.0
    |-
    | toolstorestorage
    | {{ll|metal_shelves}}
    | 4
    | 2.0
    |}
</div>
<div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Vehicles}}
    ! Vehicle Type/Location
    ! Rolls
    ! Chance
    |-
    | FarmerTruckBed
    | 4
    | 2
    |-
    | RangerTruckBed
    | 4
    | 2
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-GardenHoe" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|GardenHoe|41.78.16-->


==Code==
==Code==
{{Retrieved|version=41|incver=50}}
{{CodeBox|
<pre> item GardenHoe
 
Type = Weapon,
===Item===
DisplayName = Garden Hoe,
{{CodeSnip
Icon = Hoe,
  | lang = java
Weight = 2.0,
  | line = true
SubCategory = Swinging,
  | start = 1823
MinAngle = 0.85,
  | source = items_weapons.txt
MaxRange = 1.6,
  | retrieved = true
MinRange = 0.61,
  | version = 41.78.16
PushBackMod = 0.5,
  | code =
HitAngleMod = -30.0,
item GardenHoe
SwingAnim = Bat,
    {
MaxHitCount = 1,
        DisplayCategory = Gardening,
WeaponSprite = GardenHoe,
        Type = Weapon,
IdleAnim = Idle_Weapon2,
        DisplayName = Garden Hoe,
RunAnim = Run_Weapon2,
        Icon = Hoe,
Weight = 1.5,
        Weight = 2.0,
DoorDamage = 10,
        SubCategory   =     Swinging,
MinimumSwingTime = 2.1,
        MinAngle = 0.85,
SwingTime = 2.1,
        MaxRange = 1.6,
SwingAmountBeforeImpact = 0.02,
        MinRange = 0.61,
ConditionLowerChanceOneIn = 10,
        PushBackMod = 0.5,
ConditionMax = 10,
        HitAngleMod = -30.0,
Categories = Blunt,
        SwingAnim = Bat,
TwoHandWeapon = TRUE,
        MaxHitCount = 3,
BreakSound = BreakWoodItem,
        WeaponSprite = GardenHoe,
KnockdownMod = 2,
        IdleAnim = Idle_Weapon2,
KnockBackOnNoDeath = TRUE,
        RunAnim = Run_Weapon2,
MetalValue = 70,
        Weight = 1.5,
TreeDamage = 1,
        DoorDamage = 10,
CriticalChance = 35,
        MinimumSwingTime = 2.1,
CritDmgMultiplier = 2,
        SwingTime = 2.1,
MaxDamage = 1.7,
        SwingAmountBeforeImpact = 0.02,
MinDamage = 0.6,
        ConditionLowerChanceOneIn = 10,
BaseSpeed = 0.85,
        ConditionMax = 10,
WeaponLength = 0.65,
        Categories = Blunt,
DamageCategory = Slash,
        TwoHandWeapon = TRUE,
DamageMakeHole = TRUE,
        BreakSound  =  GardenHoeBreak,
AttachmentType = BigBlade,
        DoorHitSound = GardenHoeHit,
Tags = DigPlow,
HitSound = GardenHoeHit,
</pre>
HitFloorSound = GardenHoeHit,
SwingSound = GardenHoeSwing,
        KnockdownMod = 2,
        KnockBackOnNoDeath = TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance = 35,
        CritDmgMultiplier = 2,
        MaxDamage = 1.7,
        MinDamage = 0.6,
        BaseSpeed = 0.85,
      WeaponLength = 0.65,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = DigPlow,
      }
}}
 
===Repair===
{{CodeSnip
  | lang = java
  | line = true
  | start = 244
  | source = fixing.txt
  | retrieved = true
  | version = 41.78.16
  | code =
    fixing Fix Garden Hoe
    {
      Require : GardenHoe,
 
      Fixer : Woodglue=2; Woodwork=2,
      Fixer : DuctTape=2,
      Fixer : Glue=3,
      Fixer : Scotchtape=4,
    }
}}
}}
 
==See also==
*[[Garden Fork]]
*[[Hand Scythe]]
*[[Trowel]]
 
{{Navbox items|blunt}}
 
 


{{Navbox_weapons}}
[[Category:Tools]]
[[Category:Farming tools]]

Latest revision as of 15:35, 24 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Garden Hoe
Hoe Model.png
General
Category
Gardening
Encumbrance
Moodle Icon HeavyLoad.png
2
Equipped
Two-handed
Slot attached
Back
Function
Till soil
Skill
Properties
Max condition
10
Performance
Damage type
Slash
Damage
0.6–1.7
Door damage
10
Tree damage
1
Range
0.61–1.6
Attack speed
0.85
Knockback
0.5
Knockdown
2
Technical
Item ID
Base.GardenHoe

The garden hoe is a two-handed blunt melee weapon that can be used for farming.

Usage

Farming

The garden hoe's main purpose is as a farming tool, meaning it can be used to till dirt, allowing seeds to be sown.

Weapon

The garden hoe can also be used as a weapon, although it isn't particularly effective as one, making it best for farming. It has fairly long range though, meaning combat with it is safer than with shorter range weapons.

Attacks with the garden hoe will damage clothing on enemies.

Breaking doors

Garden hoes are somewhat effective at breaking down doors, dealing 10 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

The garden hoe only deals 1 damage to a tree per hit. For comparison, an axe deals 35 damage.

Condition

The garden hoe has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Durability lower chance
0 0 1/10 (10%)
0 4 1/12 (8%)
0 8 1/14 (7%)
4 0 1/14 (7%)
8 0 1/18 (6%)
4 4 1/16 (6%)
4 8 1/18 (6%)
8 8 1/22 (5%)
10 10 1/24 (4%)

Repairing

A garden hoe can be repaired with the following:

Distribution

The loot distributions can be found in the table(s) below.

GardenHoe distribution Show / Hide
Containers
Building / Room Container Rolls Chance
SafehouseLoot counter 4 6.0
all Bag_ToolBag 1 2.0
all crate 1 0.2
all toolcabinet 4 2.0
bedroom crate 1 0.2
closet crate 4 2.0
garagestorage counter 4 2.0
gardenstore metal_shelves 4 2.0
generalstore metal_shelves 4 2.0
pawnshop counter 4 2.0
toolstorestorage metal_shelves 4 2.0
Vehicles
Vehicle Type/Location Rolls Chance
FarmerTruckBed 4 2
RangerTruckBed 4 2

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item GardenHoe
    {
        DisplayCategory = Gardening,
        Type				=			Weapon,
        DisplayName			=		Garden Hoe,
        Icon				=		Hoe,
        Weight				=		2.0,
        SubCategory    		=     Swinging,
        MinAngle			=			0.85,
        MaxRange 			= 			1.6,
        MinRange 			= 			0.61,
        PushBackMod			=			0.5,
        HitAngleMod			=			-30.0,
        SwingAnim			=			Bat,
        MaxHitCount 		=			3,
        WeaponSprite	=	GardenHoe,
        IdleAnim			=			Idle_Weapon2,
        RunAnim				=			Run_Weapon2,
        Weight				=			1.5,
        DoorDamage			=			10,
        MinimumSwingTime 	= 			2.1,
        SwingTime			=			2.1,
        SwingAmountBeforeImpact = 		0.02,
        ConditionLowerChanceOneIn 	= 	10,
        ConditionMax 		= 			10,
        Categories 			=			Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   GardenHoeBreak,
        DoorHitSound = GardenHoeHit,
		HitSound = GardenHoeHit,
		HitFloorSound = GardenHoeHit,
		SwingSound = GardenHoeSwing,
        KnockdownMod	=	2,
        KnockBackOnNoDeath	=	TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance	=	35,
        CritDmgMultiplier = 2,
        MaxDamage			=			1.7,
        MinDamage			=			0.6,
        BaseSpeed = 0.85,
       	WeaponLength = 0.65,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = DigPlow,
      }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Garden Hoe
    {
       Require : GardenHoe,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=3,
       Fixer : Scotchtape=4,
    }

See also