Glasses: Difference between revisions
mNo edit summary |
(Add distro tables) |
||
(34 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{Header|Project Zomboid|Items|Clothing|Accessories}} | |||
{{Page version|41.65}} | |||
{{Reupload|Missing 3D variants}} | |||
{{Infobox item | |||
|name=Glasses | |||
| | |model=GlassesAviator_Model.png | ||
| | |icon=GlassesAviator.png | ||
| | |icon_name=Aviator Glasses | ||
| | |icon2=GlassesBlack.png | ||
| | |icon_name2=Glasses | ||
|icon3=GlassesReading.png | |||
| | |icon_name3=Reading Glasses | ||
| | |icon4=ShootingGlasses.png | ||
|icon_name4=Reflective Ski Sunglasses | |||
| | |icon5=ShootingGlasses_Reflective.png | ||
| | |icon_name5=Shooting Glasses | ||
|icon6=GlassesSun.png | |||
| | |icon_name6=Sunglasses | ||
| | |||
| | |||
| | |||
| | |||
<!-- General --> | <!-- General --> | ||
| category = Clothing | |category=Clothing | ||
| weight = 0.1 | |weight=0.1 | ||
| | |equipped=Eyes | ||
<!-- Technical details --> | <!-- Technical details --> | ||
| | |item_id=See ''[[#Variants|Variants]]'' | ||
}} | }} | ||
'''Glasses''' are simple eyewear commonly found around the map. | |||
==Distribution== | |||
== | |||
===Buildings=== | ===Buildings=== | ||
Line 54: | Line 32: | ||
===NPCs=== | ===NPCs=== | ||
Glasses are frequently found on zombie civilians. | Glasses are frequently found on [[zombie]] civilians. | ||
==Variants== | |||
{| class="wikitable theme-red" style="text-align: center;" | |||
! Icon | |||
! Name | |||
! Item ID | |||
|- | |||
| [[File:GlassesAviator.png|Aviator Glasses]] | |||
| Aviator Glasses | |||
| {{ID|Base.Glasses_Aviators}} | |||
|- | |||
| [[File:GlassesBlack.png|Glasses (Black)]][[File:GlassesBlue.png|Glasses (Blue)]][[File:GlassesRed.png|Glasses (Red)]] | |||
| Glasses | |||
| {{ID|Base.Glasses_Normal}} | |||
|- | |||
| [[File:GlassesReading.png|Reading Glasses]] | |||
| Reading Glasses | |||
| {{ID|Base.Glasses_Reading}} | |||
|- | |||
| [[File:ShootingGlasses.png|Reflective Ski Sunglasses]] | |||
| Reflective Ski Sunglasses | |||
| {{ID|Base.Glasses}} | |||
|- | |||
| [[File:ShootingGlasses_Reflective.png|Shooting Glasses]] | |||
| Shooting Glasses | |||
| {{ID|Base.Glasses_Shooting}} | |||
|- | |||
| [[File:GlassesSun.png|Sunglasses]] | |||
| Sunglasses | |||
| {{ID|Base.Glasses_Sun}} | |||
|} | |||
==Distributions== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Glasses_Aviators|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Glasses_Aviators distribution | |||
<span class="mw-customtoggle-togglebox-Glasses_Aviators" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Glasses_Aviators"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|militarycrate}} | |||
| 3.98% | |||
|- | |||
| all | |||
| {{ll|militarylocker}} | |||
| 3.98% | |||
|- | |||
| armyhanger | |||
| {{ll|locker}} | |||
| 3.98% | |||
|- | |||
| armystorage | |||
| {{ll|locker}} | |||
| 3.98% | |||
|- | |||
| bathroom | |||
| {{ll|locker}} | |||
| 3.98% | |||
|- | |||
| changeroom | |||
| {{ll|locker}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| clothingstore | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| garagestorage | |||
| {{ll|locker}} | |||
| 3.98% | |||
|- | |||
| office | |||
| {{ll|desk}} | |||
| 6.29% | |||
|- | |||
| optometrist | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| optometrist | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| optometrist | |||
| {{ll|shelves}} | |||
| 15.1% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 3.98% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 3.98% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|locker}} | |||
| 3.98% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|locker}} | |||
| 3.98% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| policestorage | |||
| {{ll|counter}} | |||
| 6.29% | |||
|- | |||
| security | |||
| {{ll|locker}} | |||
| 3.98% | |||
|- | |||
| shoestore | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| sportstorage | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| sportstore | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 15.1% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Ambulance | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Carpenter | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Construction Worker | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Distillery | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Doctor | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Electrician | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Farmer | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Fire | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Fisherman | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Fossoil | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| All | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Golf | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Heralds | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Hunter | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Mass Gen Fac | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| McCoy | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Metal Welder | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Painter | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Police | |||
| {{ll|Glove Box}} | |||
| 6.41% | |||
|- | |||
| Postal | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Radio | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Ranger | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Spiffo | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|- | |||
| Survivalist | |||
| {{ll|Glovebox}} | |||
| 0.44% | |||
|- | |||
| Transit | |||
| {{ll|Glove Box}} | |||
| 0.44% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Glasses_Aviators" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Glasses_Aviators|41.78.16--> | |||
<!--BOT FLAG|Glasses_Normal|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Glasses_Normal distribution | |||
<span class="mw-customtoggle-togglebox-Glasses_Normal" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Glasses_Normal"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| optometrist | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| optometrist | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| optometrist | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| optometrist | |||
| {{ll|displaycase}} | |||
| 41.14% | |||
|- | |||
| optometrist | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| optometrist | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 41.14% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Glasses_Normal" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Glasses_Normal|41.78.16--> | |||
<!--BOT FLAG|Glasses_Reading|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Glasses_Reading distribution | |||
<span class="mw-customtoggle-togglebox-Glasses_Reading" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Glasses_Reading"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| bedroom | |||
| {{ll|sidetable}} | |||
| 3.98% | |||
|- | |||
| optometrist | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| optometrist | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| optometrist | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| optometrist | |||
| {{ll|displaycase}} | |||
| 41.14% | |||
|- | |||
| optometrist | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| optometrist | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 41.14% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Glasses_Reading" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Glasses_Reading|41.78.16--> | |||
<!--BOT FLAG|Glasses|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Glasses distribution | |||
<span class="mw-customtoggle-togglebox-Glasses" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Glasses"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| clothingstore | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| pool | |||
| {{ll|locker}} | |||
| 19.27% | |||
|- | |||
| shoestore | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| sportstorage | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| sportstore | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 19.27% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Ambulance | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Carpenter | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Construction Worker | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Distillery | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Doctor | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Electrician | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Farmer | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Fire | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Fisherman | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Fossoil | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| All | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Golf | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Heralds | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Hunter | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Mass Gen Fac | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| McCoy | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Metal Welder | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Painter | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Postal | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Radio | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Ranger | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Spiffo | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Survivalist | |||
| {{ll|Glovebox}} | |||
| 0.47% | |||
|- | |||
| Transit | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Glasses" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Glasses|41.78.16--> | |||
<!--BOT FLAG|Glasses_Sun|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Glasses_Sun distribution | |||
<span class="mw-customtoggle-togglebox-Glasses_Sun" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Glasses_Sun"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| armyhanger | |||
| {{ll|locker}} | |||
| 10.78% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| clothingstore | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| optometrist | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| optometrist | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|- | |||
| optometrist | |||
| {{ll|shelves}} | |||
| 19.27% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|- | |||
| shoestore | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| sportstorage | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| sportstore | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 19.27% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Ambulance | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Carpenter | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Construction Worker | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Distillery | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Doctor | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Electrician | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Farmer | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Fire | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Fisherman | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Fossoil | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| All | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Golf | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Heralds | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Hunter | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Mass Gen Fac | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| McCoy | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Metal Welder | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Painter | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Postal | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Radio | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Ranger | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Spiffo | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Survivalist | |||
| {{ll|Glovebox}} | |||
| 0.47% | |||
|- | |||
| Transit | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Glasses_Sun" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Glasses_Sun|41.78.16--> | |||
==Trivia== | ==Trivia== | ||
*Glasses | *Glasses negate [[Short Sighted]] trait malus in [[foraging]]. This only applies to reading glasses and regular glasses, not the rest. | ||
== Code == | ==Code== | ||
< | {{CodeBox|[[File:GlassesAviator.png]] {{ID|Base.Glasses_Aviators}}<br> | ||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 112 | |||
| source = clothing_others.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Glasses_Aviators | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Aviator Glasses, | |||
ClothingItem = Glasses_Aviators, | |||
BodyLocation = Eyes, | |||
Icon = GlassesAviator, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
ChanceToFall = 50, | |||
} | |||
}} | |||
[[File:GlassesBlack.png]] {{ID|Base.Glasses_Normal}}<br> | |||
{{ | {{CodeSnip | ||
| lang = java | |||
| line = true | |||
| start = 124 | |||
| source = clothing_others.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Glasses_Normal | |||
{ | { | ||
DisplayCategory = Accessory, | |||
Type = Clothing, | Type = Clothing, | ||
DisplayName = Glasses, | DisplayName = Glasses, | ||
Line 76: | Line 799: | ||
Cosmetic = TRUE, | Cosmetic = TRUE, | ||
ChanceToFall = 50, | ChanceToFall = 50, | ||
</ | } | ||
}} | |||
[[File:GlassesReading.png]] {{ID|Base.Glasses_Reading}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 136 | |||
| source = clothing_others.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Glasses_Reading | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Reading Glasses, | |||
ClothingItem = Glasses_Reading, | |||
BodyLocation = Eyes, | |||
IconsForTexture = GlassesReading;GlassesReading;GlassesReading, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
ChanceToFall = 50, | |||
} | |||
}} | |||
[[File:ShootingGlasses.png]] {{ID|Base.Glasses}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 99 | |||
| source = clothing_others.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Glasses | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Reflective Ski Sunglasses, | |||
ClothingItem = Glasses, | |||
BodyLocation = Eyes, | |||
/*Icon = ShootingGlasses,*/ | |||
Icon = ShootingGlasses_Reflective, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
ChanceToFall = 20, | |||
} | |||
}} | |||
[[File:ShootingGlasses_Reflective.png]] {{ID|Base.Glasses_Shooting}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 160 | |||
| source = clothing_others.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Glasses_Shooting | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Shooting Glasses, | |||
ClothingItem = Glasses_Shooting, | |||
BodyLocation = Eyes, | |||
/*Icon = ShootingGlasses_Reflective,*/ | |||
Icon = ShootingGlasses, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
ChanceToFall = 20, | |||
} | |||
}} | |||
[[File:GlassesSun.png]] {{ID|Base.Glasses_Aviators}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 185 | |||
| source = clothing_others.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Glasses_Sun | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Sunglasses, | |||
ClothingItem = Glasses_Sun, | |||
BodyLocation = Eyes, | |||
Icon = GlassesSun, | |||
Weight = 0.1, | |||
Cosmetic = TRUE, | |||
ChanceToFall = 50, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
{{Navbox items|accessories}} |
Latest revision as of 15:07, 4 May 2024
Glasses are simple eyewear commonly found around the map.
Distribution
Buildings
The glasses are common around Knox Country, often stored in houses.
NPCs
Glasses are frequently found on zombie civilians.
Variants
Distributions
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
all | militarycrate | 3.98% |
all | militarylocker | 3.98% |
armyhanger | locker | 3.98% |
armystorage | locker | 3.98% |
bathroom | locker | 3.98% |
changeroom | locker | 3.98% |
closet | crate | 15.1% |
clothingstore | counter | 19.27% |
garagestorage | crate | 15.1% |
garagestorage | locker | 3.98% |
office | desk | 6.29% |
optometrist | counter | 15.1% |
optometrist | displaycase | 15.1% |
optometrist | shelves | 15.1% |
pawnshop | counter | 3.98% |
pawnshop | displaycase | 15.1% |
pawnshop | metal_shelves | 3.98% |
pawnshop | shelves | 3.98% |
pawnshopoffice | crate | 3.98% |
pawnshopoffice | locker | 3.98% |
pawnshopoffice | metal_shelves | 3.98% |
pawnshopstorage | crate | 3.98% |
pawnshopstorage | locker | 3.98% |
pawnshopstorage | metal_shelves | 3.98% |
policestorage | counter | 6.29% |
security | locker | 3.98% |
shoestore | counter | 19.27% |
sportstorage | counter | 19.27% |
sportstore | counter | 19.27% |
storageunit | crate | 15.1% |
Type | Container | Effective chance |
---|---|---|
Ambulance | Glove Box | 0.44% |
Carpenter | Glove Box | 0.44% |
Construction Worker | Glove Box | 0.44% |
Distillery | Glove Box | 0.44% |
Doctor | Glove Box | 0.44% |
Electrician | Glove Box | 0.44% |
Farmer | Glove Box | 0.44% |
Fire | Glove Box | 0.44% |
Fisherman | Glove Box | 0.44% |
Fossoil | Glove Box | 0.44% |
All | Glove Box | 0.44% |
Golf | Glove Box | 0.44% |
Heralds | Glove Box | 0.44% |
Hunter | Glove Box | 0.44% |
Mass Gen Fac | Glove Box | 0.44% |
McCoy | Glove Box | 0.44% |
Metal Welder | Glove Box | 0.44% |
Painter | Glove Box | 0.44% |
Police | Glove Box | 6.41% |
Postal | Glove Box | 0.44% |
Radio | Glove Box | 0.44% |
Ranger | Glove Box | 0.44% |
Spiffo | Glove Box | 0.44% |
Survivalist | Glove Box | 0.44% |
Transit | Glove Box | 0.44% |
Building/Room | Container | Effective chance |
---|---|---|
optometrist | counter | 23.28% |
optometrist | counter | 41.14% |
optometrist | displaycase | 23.28% |
optometrist | displaycase | 41.14% |
optometrist | shelves | 23.28% |
optometrist | shelves | 41.14% |
pawnshop | displaycase | 23.28% |
pawnshop | displaycase | 41.14% |
Building/Room | Container | Effective chance |
---|---|---|
bedroom | sidetable | 3.98% |
optometrist | counter | 23.28% |
optometrist | counter | 41.14% |
optometrist | displaycase | 23.28% |
optometrist | displaycase | 41.14% |
optometrist | shelves | 23.28% |
optometrist | shelves | 41.14% |
pawnshop | displaycase | 23.28% |
pawnshop | displaycase | 41.14% |
Building/Room | Container | Effective chance |
---|---|---|
closet | crate | 19.27% |
clothingstore | counter | 15.1% |
garagestorage | crate | 19.27% |
pool | locker | 19.27% |
shoestore | counter | 15.1% |
sportstorage | counter | 15.1% |
sportstore | counter | 15.1% |
storageunit | crate | 19.27% |
Type | Container | Effective chance |
---|---|---|
Ambulance | Glove Box | 0.47% |
Carpenter | Glove Box | 0.47% |
Construction Worker | Glove Box | 0.47% |
Distillery | Glove Box | 0.47% |
Doctor | Glove Box | 0.47% |
Electrician | Glove Box | 0.47% |
Farmer | Glove Box | 0.47% |
Fire | Glove Box | 0.47% |
Fisherman | Glove Box | 0.47% |
Fossoil | Glove Box | 0.47% |
All | Glove Box | 0.47% |
Golf | Glove Box | 0.47% |
Heralds | Glove Box | 0.47% |
Hunter | Glove Box | 0.47% |
Mass Gen Fac | Glove Box | 0.47% |
McCoy | Glove Box | 0.47% |
Metal Welder | Glove Box | 0.47% |
Painter | Glove Box | 0.47% |
Postal | Glove Box | 0.47% |
Radio | Glove Box | 0.47% |
Ranger | Glove Box | 0.47% |
Spiffo | Glove Box | 0.47% |
Survivalist | Glove Box | 0.47% |
Transit | Glove Box | 0.47% |
Building/Room | Container | Effective chance |
---|---|---|
armyhanger | locker | 10.78% |
closet | crate | 19.27% |
clothingstore | counter | 23.28% |
garagestorage | crate | 19.27% |
optometrist | counter | 19.27% |
optometrist | displaycase | 19.27% |
optometrist | shelves | 19.27% |
pawnshop | displaycase | 19.27% |
shoestore | counter | 23.28% |
sportstorage | counter | 23.28% |
sportstore | counter | 23.28% |
storageunit | crate | 19.27% |
Type | Container | Effective chance |
---|---|---|
Ambulance | Glove Box | 0.47% |
Carpenter | Glove Box | 0.47% |
Construction Worker | Glove Box | 0.47% |
Distillery | Glove Box | 0.47% |
Doctor | Glove Box | 0.47% |
Electrician | Glove Box | 0.47% |
Farmer | Glove Box | 0.47% |
Fire | Glove Box | 0.47% |
Fisherman | Glove Box | 0.47% |
Fossoil | Glove Box | 0.47% |
All | Glove Box | 0.47% |
Golf | Glove Box | 0.47% |
Heralds | Glove Box | 0.47% |
Hunter | Glove Box | 0.47% |
Mass Gen Fac | Glove Box | 0.47% |
McCoy | Glove Box | 0.47% |
Metal Welder | Glove Box | 0.47% |
Painter | Glove Box | 0.47% |
Postal | Glove Box | 0.47% |
Radio | Glove Box | 0.47% |
Ranger | Glove Box | 0.47% |
Spiffo | Glove Box | 0.47% |
Survivalist | Glove Box | 0.47% |
Transit | Glove Box | 0.47% |
Trivia
- Glasses negate Short Sighted trait malus in foraging. This only applies to reading glasses and regular glasses, not the rest.
Code
Base.Glasses_Aviators
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses_Aviators
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Aviator Glasses,
ClothingItem = Glasses_Aviators,
BodyLocation = Eyes,
Icon = GlassesAviator,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 50,
}
Base.Glasses_Normal
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses_Normal
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Glasses,
ClothingItem = Glasses_Normal,
BodyLocation = Eyes,
IconsForTexture = GlassesBlack;GlassesBlue;GlassesRed,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 50,
}
Base.Glasses_Reading
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses_Reading
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Reading Glasses,
ClothingItem = Glasses_Reading,
BodyLocation = Eyes,
IconsForTexture = GlassesReading;GlassesReading;GlassesReading,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 50,
}
Base.Glasses
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Reflective Ski Sunglasses,
ClothingItem = Glasses,
BodyLocation = Eyes,
/*Icon = ShootingGlasses,*/
Icon = ShootingGlasses_Reflective,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 20,
}
Base.Glasses_Shooting
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses_Shooting
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Shooting Glasses,
ClothingItem = Glasses_Shooting,
BodyLocation = Eyes,
/*Icon = ShootingGlasses_Reflective,*/
Icon = ShootingGlasses,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 20,
}
Base.Glasses_Aviators
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses_Sun
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Sunglasses,
ClothingItem = Glasses_Sun,
BodyLocation = Eyes,
Icon = GlassesSun,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 50,
}