Ham: Difference between revisions
(updated to 41.68 + added model + navbox) |
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{{ | {{Header|Project Zomboid|Items|Food|Protein}} | ||
{{Page version|41.78.16}} | |||
| | {{Infobox item | ||
| | |name=Ham | ||
|model=Ham_Model.png | |||
|icon=Ham.png | |||
| | |icon_name=Ham | ||
|icon2=HamRotten.png | |||
| | |icon_name2=Ham (Rotten) | ||
| | Ham Slice | ||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
Line 20: | Line 14: | ||
|days_fresh=5 | |days_fresh=5 | ||
|days_rotten=10 | |days_rotten=10 | ||
|packaged= | |packaged=Yes | ||
<!--NUTRITION--> | <!--NUTRITION--> | ||
|hunger_change=-60 | |hunger_change=-60 | ||
Line 28: | Line 22: | ||
|carbohydrates=91 | |carbohydrates=91 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Ham | ||
}}''' | }} | ||
A '''ham''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | |||
==Usage== | ==Usage== | ||
===Consumable properties=== | ===Consumable properties=== | ||
Ham can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. | Ham can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. | ||
{{ | {{Consumables | ||
|image = Ham.png | |image = Ham.png | ||
|hunger = -60 | |hunger = -60 | ||
Line 48: | Line 43: | ||
==Crafting== | ==Crafting== | ||
=== | {{Main|Cooking}} | ||
Ham | |||
{{Crafting | ===What it can make=== | ||
Ham needs to be cut into [[Ham_Slice|slices]] before addition to most recipes. | |||
| | {{Crafting/sandbox2 | ||
|ham_slice | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Ham|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Ham distribution | |||
<span class="mw-customtoggle-togglebox-Ham" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Ham"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| GroceryBag1 | |||
| {{ll|GroceryBag1}} | |||
| 0.89% | |||
|- | |||
| all | |||
| {{ll|fridge}} | |||
| 3.51% | |||
|- | |||
| all | |||
| {{ll|fridge}} | |||
| 3.98% | |||
|- | |||
| butcher | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|- | |||
| butcher | |||
| {{ll|displaycasebutcher}} | |||
| 41.14% | |||
|- | |||
| butcher | |||
| {{ll|freezer}} | |||
| 19.27% | |||
|- | |||
| butcher | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| dinerkitchen | |||
| {{ll|freezer}} | |||
| 15.1% | |||
|- | |||
| dinerkitchen | |||
| {{ll|fridge}} | |||
| 15.1% | |||
|- | |||
| gigamart | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|displaycasebutcher}} | |||
| 41.14% | |||
|- | |||
| gigamartkitchen | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|- | |||
| gigamartkitchen | |||
| {{ll|displaycasebutcher}} | |||
| 41.14% | |||
|- | |||
| grocery | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|- | |||
| grocery | |||
| {{ll|displaycasebutcher}} | |||
| 41.14% | |||
|- | |||
| kitchen | |||
| {{ll|freezer}} | |||
| 15.1% | |||
|- | |||
| kitchen_crepe | |||
| {{ll|fridge}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|freezer}} | |||
| 15.1% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|freezer}} | |||
| 15.1% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|fridge}} | |||
| 15.1% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Ham" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Ham|41.78.16--> | |||
Ham can be found inside [[refrigerator]]s. | Ham can be found inside [[refrigerator]]s. | ||
== Code == | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 2441 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Ham | |||
{ | |||
DisplayName = Ham, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 1, | |||
Icon = Ham, | |||
/*EvolvedRecipe = Omelette:10;Sandwich:10;Sandwich Baguette:10;Burger:10;Salad:10;RicePot:10;RicePan:10;PastaPot:10;PastaPan:10,*/ | |||
FoodType = Meat, | |||
Packaged = TRUE, | |||
DaysFresh = 5, | |||
DaysTotallyRotten = 10, | |||
HungerChange = -60, | |||
Calories = 1560, | |||
Carbohydrates = 91, | |||
Lipids = 78, | |||
Proteins = 117, | |||
WorldStaticModel = Ham, | |||
Tooltip = Tooltip_item_NeedsSliced, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Ham Slice]] | |||
*[[Bacon]] | *[[Bacon]] | ||
*[[Meat Patty]] | *[[Meat Patty]] | ||
{{ | {{Navbox items|meat}} | ||
[[Category:Perishable food]] |
Latest revision as of 16:13, 30 April 2024
A ham is a perishable food item used in cooking.
Usage
Consumable properties
Ham can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
- Main article: Cooking
What it can make
Ham needs to be cut into slices before addition to most recipes.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ham Slice ×6 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 Each of: Ham ×1 |
none | none | none | 0.75 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
GroceryBag1 | GroceryBag1 | 0.89% |
all | fridge | 3.51% |
all | fridge | 3.98% |
butcher | displaycasebutcher | 23.28% |
butcher | displaycasebutcher | 41.14% |
butcher | freezer | 19.27% |
butcher | fridge | 19.27% |
dinerkitchen | freezer | 15.1% |
dinerkitchen | fridge | 15.1% |
gigamart | displaycasebutcher | 23.28% |
gigamart | displaycasebutcher | 41.14% |
gigamartkitchen | displaycasebutcher | 23.28% |
gigamartkitchen | displaycasebutcher | 41.14% |
grocery | displaycasebutcher | 23.28% |
grocery | displaycasebutcher | 41.14% |
kitchen | freezer | 15.1% |
kitchen_crepe | fridge | 23.28% |
livingroom | freezer | 15.1% |
restaurantkitchen | freezer | 15.1% |
restaurantkitchen | fridge | 15.1% |
Ham can be found inside refrigerators.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Ham
{
DisplayName = Ham,
DisplayCategory = Food,
Type = Food,
Weight = 1,
Icon = Ham,
/*EvolvedRecipe = Omelette:10;Sandwich:10;Sandwich Baguette:10;Burger:10;Salad:10;RicePot:10;RicePan:10;PastaPot:10;PastaPan:10,*/
FoodType = Meat,
Packaged = TRUE,
DaysFresh = 5,
DaysTotallyRotten = 10,
HungerChange = -60,
Calories = 1560,
Carbohydrates = 91,
Lipids = 78,
Proteins = 117,
WorldStaticModel = Ham,
Tooltip = Tooltip_item_NeedsSliced,
}