Hand Fork: Difference between revisions

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<!--Comment: This section is for the language and the format of the page. The languages section is used for linking pages. So a example might be {{languages|Nails}} in which every page is connected with a /## on the end will link to that specific page. Eg: Nails/es Nails/fr even if there contain redirects. The header format can be seen in the header template with working explanation. The header connects categories and Version no. PLEASE ENTER THE VERSION AND INCREMENT No. WHEN YOU MAKE A PAGE. It helps everyone else know how old the page is versionwise -->
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}
 
{{Page version|41.78.16}}
{{languages}}
{{Infobox item
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=50}}
|name=Hand Fork
 
|model=GardeningFork_Model.png
<!--
|icon=GardeningFork.png
Comment: This section is for the infobox which will be positioned on the right of the page. The information can be pulled from the items/newitems.txt file in [Zomboid Folder\media\scripts]. For more info on how to use the infobox, see: https://pzwiki.net/wiki/Template:Infobox_weapon.
|icon_name=Hand Fork
-->
Crafted Spear
 
{{Notice|Underconstruction}}
{{Infobox weapon
|display_name=Hand Fork
|name_colour=Weapon
|name_text_colour=Weapon
|image=hand_fork_model.png
|image_width=200px
|alternate_image=GardeningFork.png
|alternate_name=Hand Fork
|alternate_link=
|alternate_image2=spear_hand_fork.png
|alternate_name2=Spear Handfork
|alternate_link2=
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Tool/Weapon
|weight=0.5
|weight=0.5
|function=[[Weapon|Weapon]]
|function=[[Farming]]
|equipped=One-handed
|equipped=One-handed
|secondary_item=
|condition_max=6
|condition_max=6
<!-- |attachment_type= -->
|attachment_type=Knife
<!--CHARACTERISTICS-->
|skill_type=SmallBlade
|ammo_type=
|clip_size=
|sound_radius=
|recoil_delay=
|reload_time=
|aiming_time=
<!--DAMAGE-->
<!--DAMAGE-->
|type=[[Weapons#Short_Blade|Short Blade]]
|type=Slash
|swing_time=4
|damage_make_hole=true
|base_speed=N/A
|min_range=0.61
|min_range=0.61
|max_range=0.9
|max_range=0.9
|hit_chance=
|min_damage=0.2
|min_damage=0.2
|max_damage=0.4
|max_damage=0.4
|door_damage=5
|push_back=0.3
|push_back=0.3
|knockdown=2
|knockdown=2
|kill_move=Jaw_Stab
|kill_move=Jaw_Stab
|effect_power=
|effect_range=
|effect_timer=
|effect_type=
|sensor_range=
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|ingredients=
|item_id=Base.HandFork
|class_name=Base.HandFork
}}
}}
A '''hand fork''' is a one-handed, [[Weapons#Short_Blade|short blade]] [[Weapons#Melee_weapons|melee weapon]]. It can be attached to a [[Crafted Spear|spear]].


<!--Comment: General introductory for the item-->
==Usage==
<b>WARNING: This article is under construction and may not be accurate or even contain errors!</b>


The hand fork is a non craftable [[Weapons#Melee_weapons|melee weapon]] categorized as a [[Weapons#Short_Blade|short blade]] which can be attached to a spear [? link to spear].
===Farming===
 
The hand fork can be used similar to a [[shovel]] or [[trowel]] as a way of [[Plowed Land|tilling]] [[grass]] for [[farming]].
 
__TOC__
<!--Comment: This is where the 'Table Of Contents' will go if it is needed-->
 
==Usage==
<!--Comment: This section contains how the item can be used, weather it be as a weapon, tool or in recipes. -->


===Weapon===
===Weapon===
{{pros-cons
<!-- #PROS# - below this line -->
|pros1 = Fast attack rate.
|pros2 = Capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.
|pros3 = The player can carry a bag in the other hand because it is a one-handed weapon.


<b><u>Pros:</u></b><br>
<!-- #CONS# - below this line -->
The hand fork is a one handed blade weapon which is capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.
|cons1 = Short attack range, low damage.
Since it's a one handed weapon the player can carry a bag in the other hand but it is advised to have enough strength to do so.
|cons2 = Can only hit one target at a time.
 
|cons3 = Can get stuck in a zombie after a jaw-stab animation.
<b><u>Cons:</u></b><br>
}}
Despite its fast attack rate, it has a short attack range and it inflicts low damage to the zombies if the player can't jaw stab the target, making it a weapon hard to master.
This weapon can only hit 1 target at a time.
The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him and easy prey for the close zombies.
 
===Breaking doors===
It is mostly ineffective at bashing down [[door]]s, dealing only 5 damage per hit. For comparison, an [[axe]] deals 35 damage to that structure type.
 
===Tree chopping===
It is totally useless for chopping trees since it can't deal any damage to it. For comparison, an axe deals 35 damage to that structure type.  
<!-- Can the item be used to chop down trees? If so, how much damage does it do? -->
<!-- Recipes section not needed: Can't be crafted in build 41.50 -->


==Condition==
==Condition==
<!--Comment: This section contains all the info about the condition of the weapon. -->
The hand fork has a maximum condition of 6. Its rate of degradation is influenced by the [[Skills|short blade]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (9 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blade and maintenance skills.<br>
The hand fork is a [[Skills#Blade|blade]] weapon, therefore being influenced by the blade skills: accuracy, guard and maintenance.
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blade]] skills.
It only has a maximum condition of [? Add value here] and will be damaged depending on the player's maintenance skill.
{{Durability weapon|9}}
The chance of losing durability is: [? Add equation here]


===Repairing===
===Repairing===
<!--Comment: This uses the code found in the repair file [Zomboid Folder\media\scripts\fixing.txt] which defines what it costs to repair the weapon. The table below is a graphical representation of what is required to repair. -->
<!-- NOTE FROM A WIKI EDITOR: Please provide the chances and repair values below! -->
Materials that can be used to repair the hand fork, based on first time repairing.
Materials that can be used to repair the hand fork, based on first time repairing.
[Values in this section must be added!]
{{Fixing weapon
{{Fixing weapon
|item=Hand Fork
|item=Hand Fork
<!--|woodwork=2 -->
<!--|woodwork=2 -->
|ducttape=1
|ducttape=1
<!--|ducttaperepairs=10 -->
|ducttaperepairs=50
<!--|ducttapechance=95 -->
|ducttapechance=100
|glue=1
|glue=1
<!--|gluerepairs=10 -->
|gluerepairs=20
<!--|gluechance=95 -->
|gluechance=100
|scotchtape=2
|scotchtape=2
<!--|scotchtaperepairs=10 -->
|scotchtaperepairs=10
<!--|scotchtapechance=95 -->
|scotchtapechance=100
}}
}}


==Crafting==
The hand fork can be attached to the end of a [[Crafted Spear|spear]]. The condition of the hand fork will be carried over to the spear.
{{Crafting/sandbox2
|spear_with_hand_fork
|hand_fork
}}


==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.


<!--Comment: The locations this item can be found should be placed here. Spawn locations can be found in the distribution.lua and vehicledistribution.lua files. -->
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
 
! colspan="4" | Containers
===Buildings===
|-
<!-- NOTE FROM A WIKI EDITOR: Please add more places!-->
! Building/Room
Hand forks can be found in tool sheds and various various other places.
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|all
|[[toolcabinet]]
|4
|1
|-
|bedroom
|[[crate]]
|1
|0.1
|-
|rowspan="2"|closet
|[[crate]]
|4
|2
|-
|[[crate]]
|4
|2
|-
|garagestorage
|[[counter]]
|4
|2
|-
|gardenstore
|[[metal_shelves]]
|4
|1
|-
|generalstore
|[[metal_shelves]]
|4
|2
|-
|pawnshop
|[[counter]]
|4
|2
|-
|toolstorestorage
|[[metal_shelves]]
|4
|2
|}


===Vehicles===
===NPCs===
<!-- Include here all the vehicle types/areas the weapon can be found. -->
[! To be filled]


==NPCs==
====Zombies====
===Zombies===
<!-- NPCs Update this section when survivors NPCs will be added into the game -->
There is a chance zombies have a hand fork stuck into their body.
There is a chance zombies have a hand fork stuck into their body.
<!-- Include here if the weapon can be found on zombies, and where. I.e. Many weapons can be found on zombies in specific areas. E.g. Police baton found on police zombies are found near police stations/roadblocks.
Once survivor NPCs are added, they will also be added into this section. -->


==Trivia==
==Trivia==
*The hand fork was added to the game in build 41 IWMBUS. (also known as animation build)
*The hand fork was added to the game in [[build 41]], also known as animation build.


==Gallery==
==Gallery==
<!-- Here are a list of images that can be used to show off the weapon. Include screenshots, model variants, or any other images that are relevant to the weapon. -->
<!-- COMMENT: Include a list of clothing variants, in-game screenshots, etc. here -->
<gallery>
<gallery>
File:Hand fork held by player.png|Hand Fork Held by a Player
File:Hand fork held by player.png|Hand Fork Held by a Player
Line 146: Line 148:


==Code==
==Code==
<!--Comment: all the code related to the item found in txt files should be placed here-->
{{CodeBox|
 
===Item===
===Item===
<!--Comment: Current location of Code in directory for updating purposes. Example below shows how to lay it out. ''''' is for bold italic.-->
{{CodeSnip
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
  | lang = java
<!--Comment: Add the retrieved template so both visitors and editors can tell how old the code is and whether or not it may need to be updated.-->
  | line = true
{{Retrieved|version=41|incver=50}}
  | start = 3324
<!--Comment: Example code taken from file. items.txt and newitems.txt are usually the source of the information at this time for basic items. Nowiki is used to display the text only, example used is BaseballBat.-->
  | source = items_weapons.txt
<pre>
  | retrieved = true
item HandFork
  | version = 41.78.16
  | code =
item HandFork
     {
     {
        DisplayCategory = ToolWeapon,
         MaxRange = 0.9,
         MaxRange = 0.9,
         WeaponSprite = HandFork,
         WeaponSprite = HandFork,
Line 180: Line 186:
         SplatBloodOnNoDeath = FALSE,
         SplatBloodOnNoDeath = FALSE,
         Icon = GardeningFork,
         Icon = GardeningFork,
         BreakSound  =  BreakWoodItem,
         BreakSound  =  HandForkBreak,
         TreeDamage  =  0,
         TreeDamage  =  0,
         CriticalChance = 10,
         CriticalChance = 10,
Line 186: Line 192:
         MinDamage = 0.2,
         MinDamage = 0.2,
         MaxDamage = 0.4,
         MaxDamage = 0.4,
  WeaponLength = 0.2,
  WeaponLength = 0.2,
         DamageCategory = Slash,
         DamageCategory = Slash,
         DamageMakeHole = TRUE,
         DamageMakeHole = TRUE,
         HitFloorSound = BladeHit,
         HitFloorSound = HandForkHit,
         ImpactSound = BladeHit,
         ImpactSound = HandForkHit,
HitSound = BladeHit,
        DoorHitSound = HandForkHit,
AttachmentType = Knife,
HitSound = HandForkHit,
SwingSound = HandForkSwing,
AttachmentType = Knife,
         Tags = DigPlow,
         Tags = DigPlow,
   }
   }
</pre>
}}
 


===Repair===
===Repair===
<!--Comment: Current location of Code in directory for updating purposes. Example below shows how to lay it out. ''''' is for bold italic.-->
{{CodeSnip
'''''From fixing.txt (Project Zomboid directory/media/scripts/)'''''
  | lang = java
<!--Comment: Add the retrieved template so both visitors and editors can tell how old the code is and whether or not it may need to be updated.-->
  | line = true
{{Retrieved|version=41|incver=50}}
  | start = 534
<!--Comment: This is the code found in the repair file [Zomboid Folder\media\scripts\fixing.txt] which defines what it costs to repair the weapon. -->
  | source = fixing.txt
<pre>
  | retrieved = true
fixing Fix Hand Fork
  | version = 41.78.16
  | code =
    fixing Fix Hand Fork
     {
     {
       Require : HandFork,
       Require : HandFork,
Line 213: Line 222:
       Fixer : Scotchtape=2,
       Fixer : Scotchtape=2,
     }
     }
</pre>
}}
}}


==See also==
==See also==
<!--Comment: Location of links to relevant guides or other pages that may not have been mentioned on this page but still relate to the item in some way. -->
*[[Garden Fork]]
* [[Weapons#Short_Blade|Short Blade Weapons]]
*[[Shovel]]
<!--Comment: Navbox placement goes here. Code example = {{Navbox_weapons}}, (see all current navboxs via the template section)-->
*[[Weapons#Short Blade|Short blade weapons]]
{{Navbox_weapons}}
*[[Trowel]]
 
{{Navbox items|blade}}
 
 
 
[[Category:Farming tools]]
[[Category:Tools]]

Revision as of 09:05, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Hand Fork
GardeningFork Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.5
Equipped
One-handed
Slot attached
Belt
Function
Skill
Properties
Max condition
6
Performance
Damage
0.2–0.4
Door damage
5
Range
0.61–0.9
Attack speed
N/A
Knockback
0.3
Knockdown
2
Special ability
Jaw_Stab
Technical
Item ID
Base.HandFork

A hand fork is a one-handed, short blade melee weapon. It can be attached to a spear.

Usage

Farming

The hand fork can be used similar to a shovel or trowel as a way of tilling grass for farming.

Weapon

Pros Cons
  • Fast attack rate.
  • Capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.
  • The player can carry a bag in the other hand because it is a one-handed weapon.
  • Short attack range, low damage.
  • Can only hit one target at a time.
  • Can get stuck in a zombie after a jaw-stab animation.

Condition

The hand fork has a maximum condition of 6. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (9 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/9 (11%)
0 4 1/11 (9%)
0 8 1/13 (8%)
4 0 1/13 (8%)
8 0 1/17 (6%)
4 4 1/15 (7%)
4 8 1/17 (6%)
8 8 1/21 (5%)
10 10 1/23 (4%)

Repairing

Materials that can be used to repair the hand fork, based on first time repairing.

Repair Hand Fork
DuctTape.png
Potentially repairs: 50%
Chance of success: 100%
Glue.png
Potentially repairs: 20%
Chance of success: 100%
Scotchtape.png
Potentially repairs: 10%
Chance of success: 100%

Crafting

The hand fork can be attached to the end of a spear. The condition of the hand fork will be carried over to the spear.

Product Ingredients Tools Requirements Workstation XP
SpearGardeningFork.png
Spear with Hand Fork
SpearStick.png Crafted Spear ×1
GardeningFork.png Hand Fork ×1
DuctTape.png Duct Tape ×2 unit(s)
none none none none
GardeningFork.png
Hand Fork
SpearGardeningFork.png Spear with Hand Fork ×1 none none none none

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all toolcabinet 4 1
bedroom crate 1 0.1
closet crate 4 2
crate 4 2
garagestorage counter 4 2
gardenstore metal_shelves 4 1
generalstore metal_shelves 4 2
pawnshop counter 4 2
toolstorestorage metal_shelves 4 2

NPCs

Zombies

There is a chance zombies have a hand fork stuck into their body.

Trivia

  • The hand fork was added to the game in build 41, also known as animation build.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item HandFork
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	0.9,
        WeaponSprite	=	HandFork,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlade,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	0.5,
        SplatNumber	=	2,
        PushBackMod	=	0.3,
        SubCategory	=	Stab,
        CloseKillMove = Jaw_Stab,
        ConditionMax	=	6,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Stab,
        DisplayName	=	Hand Fork,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	GardeningFork,
        BreakSound  =   HandForkBreak,
        TreeDamage  =   0,
        CriticalChance	=	10,
        CritDmgMultiplier = 10,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
   		WeaponLength = 0.2,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	HandForkHit,
        ImpactSound	=	HandForkHit,
        DoorHitSound = HandForkHit,
		HitSound	=	HandForkHit,
		SwingSound = HandForkSwing,
		AttachmentType = Knife,
        Tags = DigPlow,
   }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Hand Fork
    {
       Require : HandFork,

       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }

See also