Hand Fork: Difference between revisions

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{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}
 
{{Page version|41.78.16}}
{{languages}}
{{Infobox item
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=50}}
|name=Hand Fork
{{Notice|Underconstruction}}
|model=GardeningFork_Model.png
{{Infobox weapon
|icon=GardeningFork.png
|display_name=Hand Fork
|icon_name=Hand Fork
|name_colour=Weapon
Crafted Spear
|name_text_colour=Weapon
|image=GardeningFork_Model.png
|image_width=200px
|alternate_image=GardeningFork.png
|alternate_name=Hand Fork
|alternate_link=
|alternate_image2=SpearGardeningFork.png
|alternate_name2=Spear Handfork
|alternate_link2=Wooden_Spear
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Tool/Weapon
|weight=0.5
|weight=0.5
|function=[[Weapon|Weapon]]
|function=[[Farming]]
|equipped=One-handed
|equipped=One-handed
|secondary_item=
|condition_max=6
|condition_max=6
<!-- |attachment_type= -->
|attachment_type=Knife
<!--CHARACTERISTICS-->
|skill_type=SmallBlade
|ammo_type=
|clip_size=
|sound_radius=
|recoil_delay=
|reload_time=
|aiming_time=
<!--DAMAGE-->
<!--DAMAGE-->
|type=[[Weapons#Short_Blade|Short Blade]]
|type=Slash
|swing_time=4
|damage_make_hole=true
|base_speed=N/A
|min_range=0.61
|min_range=0.61
|max_range=0.9
|max_range=0.9
|hit_chance=
|min_damage=0.2
|min_damage=0.2
|max_damage=0.4
|max_damage=0.4
Line 43: Line 27:
|knockdown=2
|knockdown=2
|kill_move=Jaw_Stab
|kill_move=Jaw_Stab
|effect_power=
|effect_range=
|effect_timer=
|effect_type=
|sensor_range=
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|ingredients=
|item_id=Base.HandFork
|class_name=Base.HandFork
}}
}}
The hand fork is a uncraftable [[Weapons#Melee_weapons|melee weapon]] categorized as a [[Weapons#Short_Blade|short blade]] which can be attached to a [[Wooden Spear|spear]].
A '''hand fork''' is a one-handed, [[Weapons#Short_Blade|short blade]] [[Weapons#Melee_weapons|melee weapon]]. It can be attached to a [[Crafted Spear|spear]].


==Usage==


==Usage==
===Farming===
===Farming===
The hand fork can be used similar to a [[shovel]] or [[trowel]] as a way of tilling [[grass]] for [[farming]].
The hand fork can be used similar to a [[shovel]] or [[trowel]] as a way of [[Plowed Land|tilling]] [[grass]] for [[farming]].


===Weapon===
===Weapon===
{{pros-cons
<!-- #PROS# - below this line -->
|pros1 = Fast attack rate.
|pros2 = Capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.
|pros3 = The player can carry a bag in the other hand because it is a one-handed weapon.


'''Pros:'''<br>
<!-- #CONS# - below this line -->
The hand fork is a one handed blade weapon which is capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.
|cons1 = Short attack range, low damage.
Since it's a one handed weapon the player can carry a bag in the other hand but it is advised to have enough strength to do so.
|cons2 = Can only hit one target at a time.
 
|cons3 = Can get stuck in a zombie after a jaw-stab animation.
'''Cons:'''<br>
}}
Despite its fast attack rate, it has a short attack range and it inflicts low damage to the zombies if the player can't jaw stab the target, making it a hard weapon to master.
This weapon can only hit 1 target at a time.
The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him and easy prey for the close zombies.


==Condition==
==Condition==
The hand fork is a [[Skills#Blade|blade]] weapon, therefore being influenced by the blade skills: accuracy, guard and maintenance.
The hand fork has a maximum condition of 6. Its rate of degradation is influenced by the [[Skills|short blade]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (9 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blade and maintenance skills.<br>
The chance of losing durability each hit (at Maintenance level 0) is: 1 in 9.
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blade]] skills.
{{Durability weapon|9}}


===Repairing===
===Repairing===
Materials that can be used to repair the hand fork, based on first time repairing.
Materials that can be used to repair the hand fork, based on first time repairing.
[Values in this section must be added!]
{{Fixing weapon
{{Fixing weapon
|item=Hand Fork
|item=Hand Fork
<!--|woodwork=2 -->
<!--|woodwork=2 -->
|ducttape=1
|ducttape=1
<!--|ducttaperepairs=10 -->
|ducttaperepairs=50
<!--|ducttapechance=95 -->
|ducttapechance=100
|glue=1
|glue=1
<!--|gluerepairs=10 -->
|gluerepairs=20
<!--|gluechance=95 -->
|gluechance=100
|scotchtape=2
|scotchtape=2
<!--|scotchtaperepairs=10 -->
|scotchtaperepairs=10
<!--|scotchtapechance=95 -->
|scotchtapechance=100
}}
 
==Crafting==
The hand fork can be attached to the end of a [[Crafted Spear|spear]]. The condition of the hand fork will be carried over to the spear.
{{Crafting/sandbox2
|spear_with_hand_fork
|hand_fork
}}
}}


==Distribution==
==Distribution==
===Buildings===
The loot distributions can be found in the table(s) below.
Hand forks can be found in tool sheds and various other places. '''TODO'''
 
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
! Building/Room
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|all
|[[toolcabinet]]
|4
|1
|-
|bedroom
|[[crate]]
|1
|0.1
|-
|rowspan="2"|closet
|[[crate]]
|4
|2
|-
|[[crate]]
|4
|2
|-
|garagestorage
|[[counter]]
|4
|2
|-
|gardenstore
|[[metal_shelves]]
|4
|1
|-
|generalstore
|[[metal_shelves]]
|4
|2
|-
|pawnshop
|[[counter]]
|4
|2
|-
|toolstorestorage
|[[metal_shelves]]
|4
|2
|}


===NPCs===
===NPCs===
====Zombies====
====Zombies====
There is a chance zombies have a hand fork stuck into their body.
There is a chance zombies have a hand fork stuck into their body.


==Trivia==
==Trivia==
*The hand fork was added to the game in build 41, also known as animation build.
*The hand fork was added to the game in [[build 41]], also known as animation build.


==Gallery==
==Gallery==
Line 108: Line 148:


==Code==
==Code==
{{CodeBox|
===Item===
===Item===
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeSnip
{{Retrieved|version=41|incver=50}}
  | lang = java
<pre> item HandFork
  | line = true
MaxRange = 0.9,
  | start = 3324
WeaponSprite = HandFork,
  | source = items_weapons.txt
MinAngle = 0.65,
  | retrieved = true
Type = Weapon,
  | version = 41.78.16
MinimumSwingTime = 4,
  | code =
KnockBackOnNoDeath = FALSE,
item HandFork
SwingAmountBeforeImpact = 0.02,
    {
Categories = SmallBlade,
        DisplayCategory = ToolWeapon,
ConditionLowerChanceOneIn = 9,
        MaxRange = 0.9,
Weight = 0.5,
        WeaponSprite = HandFork,
SplatNumber = 2,
        MinAngle = 0.65,
PushBackMod = 0.3,
        Type = Weapon,
SubCategory = Stab,
        MinimumSwingTime = 4,
CloseKillMove = Jaw_Stab,
        KnockBackOnNoDeath = FALSE,
ConditionMax = 6,
        SwingAmountBeforeImpact = 0.02,
MaxHitCount = 2,
        Categories = SmallBlade,
DoorDamage = 5,
        ConditionLowerChanceOneIn = 9,
SwingAnim = Stab,
        Weight = 0.5,
DisplayName = Hand Fork,
        SplatNumber = 2,
MinRange = 0.61,
        PushBackMod = 0.3,
SwingTime = 4,
        SubCategory = Stab,
KnockdownMod = 2,
        CloseKillMove = Jaw_Stab,
SplatBloodOnNoDeath = FALSE,
        ConditionMax = 6,
Icon = GardeningFork,
        MaxHitCount = 2,
BreakSound = BreakWoodItem,
        DoorDamage = 5,
TreeDamage = 0,
        SwingAnim = Stab,
CriticalChance = 10,
        DisplayName = Hand Fork,
CritDmgMultiplier = 10,
        MinRange = 0.61,
MinDamage = 0.2,
        SwingTime = 4,
MaxDamage = 0.4,
        KnockdownMod = 2,
WeaponLength = 0.2,
        SplatBloodOnNoDeath = FALSE,
DamageCategory = Slash,
        Icon = GardeningFork,
DamageMakeHole = TRUE,
        BreakSound =   HandForkBreak,
HitFloorSound = BladeHit,
        TreeDamage =   0,
ImpactSound = BladeHit,
        CriticalChance = 10,
HitSound = BladeHit,
        CritDmgMultiplier = 10,
AttachmentType = Knife,
        MinDamage = 0.2,
Tags = DigPlow,
        MaxDamage = 0.4,
</pre>
  WeaponLength = 0.2,
 
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound = HandForkHit,
        ImpactSound = HandForkHit,
        DoorHitSound = HandForkHit,
HitSound = HandForkHit,
SwingSound = HandForkSwing,
AttachmentType = Knife,
        Tags = DigPlow,
  }
}}


===Repair===
===Repair===
'''''From fixing.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeSnip
{{Retrieved|version=41|incver=50}}
  | lang = java
<pre>
  | line = true
fixing Fix Hand Fork
  | start = 534
  | source = fixing.txt
  | retrieved = true
  | version = 41.78.16
  | code =
    fixing Fix Hand Fork
    {
       Require : HandFork,
       Require : HandFork,
       Fixer : DuctTape,
       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Glue,
       Fixer : Scotchtape=2,
       Fixer : Scotchtape=2,
</pre>
    }
}}
}}


==See also==
==See also==
* [[Shovel]]
*[[Garden Fork]]
* [[Trowel]]
*[[Shovel]]
* [[Weapons#Short_Blade|Short Blade Weapons]]
*[[Weapons#Short Blade|Short blade weapons]]
{{Navbox/Farming}}
*[[Trowel]]
{{Navbox_weapons}}
 
{{Navbox items|blade}}
 
 
 
[[Category:Farming tools]]
[[Category:Tools]]

Revision as of 09:05, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Hand Fork
GardeningFork Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.5
Equipped
One-handed
Slot attached
Belt
Function
Skill
Properties
Max condition
6
Performance
Damage
0.2–0.4
Door damage
5
Range
0.61–0.9
Attack speed
N/A
Knockback
0.3
Knockdown
2
Special ability
Jaw_Stab
Technical
Item ID
Base.HandFork

A hand fork is a one-handed, short blade melee weapon. It can be attached to a spear.

Usage

Farming

The hand fork can be used similar to a shovel or trowel as a way of tilling grass for farming.

Weapon

Pros Cons
  • Fast attack rate.
  • Capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.
  • The player can carry a bag in the other hand because it is a one-handed weapon.
  • Short attack range, low damage.
  • Can only hit one target at a time.
  • Can get stuck in a zombie after a jaw-stab animation.

Condition

The hand fork has a maximum condition of 6. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (9 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/9 (11%)
0 4 1/11 (9%)
0 8 1/13 (8%)
4 0 1/13 (8%)
8 0 1/17 (6%)
4 4 1/15 (7%)
4 8 1/17 (6%)
8 8 1/21 (5%)
10 10 1/23 (4%)

Repairing

Materials that can be used to repair the hand fork, based on first time repairing.

Repair Hand Fork
DuctTape.png
Potentially repairs: 50%
Chance of success: 100%
Glue.png
Potentially repairs: 20%
Chance of success: 100%
Scotchtape.png
Potentially repairs: 10%
Chance of success: 100%

Crafting

The hand fork can be attached to the end of a spear. The condition of the hand fork will be carried over to the spear.

Product Ingredients Tools Requirements Workstation XP
SpearGardeningFork.png
Spear with Hand Fork
SpearStick.png Crafted Spear ×1
GardeningFork.png Hand Fork ×1
DuctTape.png Duct Tape ×2 unit(s)
none none none none
GardeningFork.png
Hand Fork
SpearGardeningFork.png Spear with Hand Fork ×1 none none none none

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all toolcabinet 4 1
bedroom crate 1 0.1
closet crate 4 2
crate 4 2
garagestorage counter 4 2
gardenstore metal_shelves 4 1
generalstore metal_shelves 4 2
pawnshop counter 4 2
toolstorestorage metal_shelves 4 2

NPCs

Zombies

There is a chance zombies have a hand fork stuck into their body.

Trivia

  • The hand fork was added to the game in build 41, also known as animation build.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item HandFork
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	0.9,
        WeaponSprite	=	HandFork,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlade,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	0.5,
        SplatNumber	=	2,
        PushBackMod	=	0.3,
        SubCategory	=	Stab,
        CloseKillMove = Jaw_Stab,
        ConditionMax	=	6,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Stab,
        DisplayName	=	Hand Fork,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	GardeningFork,
        BreakSound  =   HandForkBreak,
        TreeDamage  =   0,
        CriticalChance	=	10,
        CritDmgMultiplier = 10,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
   		WeaponLength = 0.2,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	HandForkHit,
        ImpactSound	=	HandForkHit,
        DoorHitSound = HandForkHit,
		HitSound	=	HandForkHit,
		SwingSound = HandForkSwing,
		AttachmentType = Knife,
        Tags = DigPlow,
   }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Hand Fork
    {
       Require : HandFork,

       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }

See also