Hand Fork: Difference between revisions
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{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}} | |||
{{Page version|41.78.16}} | |||
{{ | {{Infobox item | ||
|name=Hand Fork | |||
{{Infobox | |model=GardeningFork_Model.png | ||
| | |icon=GardeningFork.png | ||
| | |icon_name=Hand Fork | ||
Crafted Spear | |||
| | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Tool/Weapon | ||
|weight=0.5 | |weight=0.5 | ||
|function=[[ | |function=[[Farming]] | ||
|equipped=One-handed | |equipped=One-handed | ||
|condition_max=6 | |condition_max=6 | ||
|attachment_type=Knife | |||
|skill_type=SmallBlade | |||
| | |||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type= | |type=Slash | ||
| | |damage_make_hole=true | ||
|base_speed=N/A | |||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=0.9 | |max_range=0.9 | ||
|min_damage=0.2 | |min_damage=0.2 | ||
|max_damage=0.4 | |max_damage=0.4 | ||
Line 42: | Line 27: | ||
|knockdown=2 | |knockdown=2 | ||
|kill_move=Jaw_Stab | |kill_move=Jaw_Stab | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.HandFork | ||
}} | }} | ||
A '''hand fork''' is a one-handed, [[Weapons#Short_Blade|short blade]] [[Weapons#Melee_weapons|melee weapon]]. It can be attached to a [[Crafted Spear|spear]]. | |||
==Usage== | |||
===Farming=== | ===Farming=== | ||
The hand fork can be used similar to a [[shovel]] or [[trowel]] as a way of tilling [[grass]] for [[farming]]. | The hand fork can be used similar to a [[shovel]] or [[trowel]] as a way of [[Plowed Land|tilling]] [[grass]] for [[farming]]. | ||
===Weapon=== | ===Weapon=== | ||
Line 63: | Line 42: | ||
|pros1 = Fast attack rate. | |pros1 = Fast attack rate. | ||
|pros2 = Capable of dealing a one shot kill on zombies when the player performs a jaw stab animation. | |pros2 = Capable of dealing a one shot kill on zombies when the player performs a jaw stab animation. | ||
|pros3 = The player can carry a bag in the other hand because it is a one-handed weapon. | |pros3 = The player can carry a bag in the other hand because it is a one-handed weapon. | ||
<!-- #CONS# - below this line --> | <!-- #CONS# - below this line --> | ||
Line 70: | Line 49: | ||
|cons3 = Can get stuck in a zombie after a jaw-stab animation. | |cons3 = Can get stuck in a zombie after a jaw-stab animation. | ||
}} | }} | ||
==Condition== | ==Condition== | ||
The hand fork is | The hand fork has a maximum condition of 6. Its rate of degradation is influenced by the [[Skills|short blade]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (9 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blade and maintenance skills.<br> | ||
The chance of losing durability | Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blade]] skills. | ||
{{Durability weapon|9}} | |||
===Repairing=== | ===Repairing=== | ||
Line 90: | Line 69: | ||
|scotchtaperepairs=10 | |scotchtaperepairs=10 | ||
|scotchtapechance=100 | |scotchtapechance=100 | ||
}} | |||
==Crafting== | |||
The hand fork can be attached to the end of a [[Crafted Spear|spear]]. The condition of the hand fork will be carried over to the spear. | |||
{{Crafting/sandbox2 | |||
|spear_with_hand_fork | |||
|hand_fork | |||
}} | }} | ||
==Distribution== | ==Distribution== | ||
=== | The loot distributions can be found in the table(s) below. | ||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
! Building/Room | |||
! Container | |||
! style="width: 3.2em;" | Rolls | |||
! style="width: 3.2em;" | Chance | |||
|- | |||
|all | |||
|[[toolcabinet]] | |||
|4 | |||
|1 | |||
|- | |||
|bedroom | |||
|[[crate]] | |||
|1 | |||
|0.1 | |||
|- | |||
|rowspan="2"|closet | |||
|[[crate]] | |||
|4 | |||
|2 | |||
|- | |||
|[[crate]] | |||
|4 | |||
|2 | |||
|- | |||
|garagestorage | |||
|[[counter]] | |||
|4 | |||
|2 | |||
|- | |||
|gardenstore | |||
|[[metal_shelves]] | |||
|4 | |||
|1 | |||
|- | |||
|generalstore | |||
|[[metal_shelves]] | |||
|4 | |||
|2 | |||
|- | |||
|pawnshop | |||
|[[counter]] | |||
|4 | |||
|2 | |||
|- | |||
|toolstorestorage | |||
|[[metal_shelves]] | |||
|4 | |||
|2 | |||
|} | |||
===NPCs=== | ===NPCs=== | ||
====Zombies==== | ====Zombies==== | ||
There is a chance zombies have a hand fork stuck into their body. | There is a chance zombies have a hand fork stuck into their body. | ||
==Trivia== | ==Trivia== | ||
*The hand fork was added to the game in build 41, also known as animation build. | *The hand fork was added to the game in [[build 41]], also known as animation build. | ||
==Gallery== | ==Gallery== | ||
Line 109: | Line 148: | ||
==Code== | ==Code== | ||
{{CodeBox| | |||
===Item=== | ===Item=== | ||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3324 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item HandFork | |||
{ | |||
DisplayCategory = ToolWeapon, | |||
MaxRange = 0.9, | |||
WeaponSprite = HandFork, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 4, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlade, | |||
ConditionLowerChanceOneIn = 9, | |||
Weight = 0.5, | |||
SplatNumber = 2, | |||
PushBackMod = 0.3, | |||
SubCategory = Stab, | |||
CloseKillMove = Jaw_Stab, | |||
ConditionMax = 6, | |||
MaxHitCount = 2, | |||
DoorDamage = 5, | |||
SwingAnim = Stab, | |||
DisplayName = Hand Fork, | |||
MinRange = 0.61, | |||
SwingTime = 4, | |||
KnockdownMod = 2, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = GardeningFork, | |||
BreakSound = HandForkBreak, | |||
TreeDamage = 0, | |||
CriticalChance = 10, | |||
HitSound = | CritDmgMultiplier = 10, | ||
AttachmentType | MinDamage = 0.2, | ||
MaxDamage = 0.4, | |||
WeaponLength = 0.2, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
HitFloorSound = HandForkHit, | |||
ImpactSound = HandForkHit, | |||
DoorHitSound = HandForkHit, | |||
HitSound = HandForkHit, | |||
SwingSound = HandForkSwing, | |||
AttachmentType = Knife, | |||
Tags = DigPlow, | |||
} | |||
}} | |||
===Repair=== | ===Repair=== | ||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
fixing Fix Hand Fork | | start = 534 | ||
| source = fixing.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
fixing Fix Hand Fork | |||
{ | |||
Require : HandFork, | Require : HandFork, | ||
Fixer : DuctTape, | Fixer : DuctTape, | ||
Fixer : Glue, | Fixer : Glue, | ||
Fixer : Scotchtape=2, | Fixer : Scotchtape=2, | ||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
* [[ | *[[Garden Fork]] | ||
* [[ | *[[Shovel]] | ||
* [[Weapons# | *[[Weapons#Short Blade|Short blade weapons]] | ||
{{Navbox | *[[Trowel]] | ||
[[Category:Farming | {{Navbox items|blade}} | ||
[[Category: | |||
[[Category:Farming tools]] | |||
[[Category:Tools]] |
Revision as of 09:05, 14 April 2024
A hand fork is a one-handed, short blade melee weapon. It can be attached to a spear.
Usage
Farming
The hand fork can be used similar to a shovel or trowel as a way of tilling grass for farming.
Weapon
Pros | Cons |
---|---|
|
|
Condition
The hand fork has a maximum condition of 6. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (9 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/9 (11%) |
0 | 4 | 1/11 (9%) |
0 | 8 | 1/13 (8%) |
4 | 0 | 1/13 (8%) |
8 | 0 | 1/17 (6%) |
4 | 4 | 1/15 (7%) |
4 | 8 | 1/17 (6%) |
8 | 8 | 1/21 (5%) |
10 | 10 | 1/23 (4%) |
Repairing
Materials that can be used to repair the hand fork, based on first time repairing.
Repair Hand Fork |
---|
Potentially repairs: 50%
Chance of success: 100% Needs:
Duct Tape (1 units) |
Potentially repairs: 20%
Chance of success: 100% Needs:
Glue (1 units) |
Potentially repairs: 10%
Chance of success: 100% Needs:
Adhesive Tape (2 units) |
Crafting
The hand fork can be attached to the end of a spear. The condition of the hand fork will be carried over to the spear.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Spear with Hand Fork |
Crafted Spear ×1 Hand Fork ×1 Duct Tape ×2 unit(s) |
none | none | none | none |
Hand Fork |
Spear with Hand Fork ×1 | none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | toolcabinet | 4 | 1 |
bedroom | crate | 1 | 0.1 |
closet | crate | 4 | 2 |
crate | 4 | 2 | |
garagestorage | counter | 4 | 2 |
gardenstore | metal_shelves | 4 | 1 |
generalstore | metal_shelves | 4 | 2 |
pawnshop | counter | 4 | 2 |
toolstorestorage | metal_shelves | 4 | 2 |
NPCs
Zombies
There is a chance zombies have a hand fork stuck into their body.
Trivia
- The hand fork was added to the game in build 41, also known as animation build.
Gallery
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item HandFork
{
DisplayCategory = ToolWeapon,
MaxRange = 0.9,
WeaponSprite = HandFork,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 9,
Weight = 0.5,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Stab,
CloseKillMove = Jaw_Stab,
ConditionMax = 6,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Stab,
DisplayName = Hand Fork,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = GardeningFork,
BreakSound = HandForkBreak,
TreeDamage = 0,
CriticalChance = 10,
CritDmgMultiplier = 10,
MinDamage = 0.2,
MaxDamage = 0.4,
WeaponLength = 0.2,
DamageCategory = Slash,
DamageMakeHole = TRUE,
HitFloorSound = HandForkHit,
ImpactSound = HandForkHit,
DoorHitSound = HandForkHit,
HitSound = HandForkHit,
SwingSound = HandForkSwing,
AttachmentType = Knife,
Tags = DigPlow,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Hand Fork
{
Require : HandFork,
Fixer : DuctTape,
Fixer : Glue,
Fixer : Scotchtape=2,
}