Hoodie: Difference between revisions
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{{Header|Project Zomboid|Items|Clothing|Tops|Jackets}} | |||
{{Header|Project Zomboid|Items|Clothing|version | {{Page version|41.78.16}} | ||
{{Reupload|Missing 3D models}} | {{Reupload|Missing 3D models}} | ||
{{Infobox item | {{Infobox item | ||
| name = Hoodie | |name=Hoodie | ||
| icon = HoodieWhite.png | |icon=HoodieWhite.png | ||
| icon_name = Hoodie | |icon_name=Hoodie | ||
| icon2 = HoodieWhite.png | |icon2=HoodieWhite.png | ||
| icon_name2 = Hoodie (hooded) | |icon_name2=Hoodie (hooded) | ||
<!-- General --> | <!-- General --> | ||
| category = Clothing | |category=Clothing | ||
| weight = 1.0 | |weight=1.0 | ||
| equipped = Jacket | |equipped=Jacket | ||
| scratch_defense = 10 | |scratch_defense=10 | ||
| insulation = 0.60 | |insulation=0.60 | ||
| wind_resistance = 0.25 | |wind_resistance=0.25 | ||
<!-- Technical details --> | <!-- Technical details --> | ||
| item_id = HoodieDOWN_WhiteTINT | |item_id=HoodieDOWN_WhiteTINT | ||
| item_id2 = HoodieUP_WhiteTINT | |item_id2=HoodieUP_WhiteTINT | ||
}} | }} | ||
The '''hoodie''' is a jacket with an attached hood that has numerous color variants. | The '''hoodie''' is a jacket with an attached hood that has numerous color variants. | ||
==Usage== | ==Usage== | ||
===Pros and cons=== | |||
{{Pros-cons | {{Pros-cons | ||
|pros1 = Easy to find. | |pros1 = Easy to find. | ||
Line 28: | Line 29: | ||
|cons1 = Low wind resistance (especially when unhooded). | |cons1 = Low wind resistance (especially when unhooded). | ||
|cons2 = Protection goes down when the hood is worn, doesn't offer neck protection, see [[#Trivia|Trivia]]. | |cons2 = Protection goes down when the hood is worn, doesn't offer neck protection, see [[#Trivia|Trivia]]. | ||
}} | |||
===Crafting=== | |||
Hoodies can be used to make [[Ripped Sheets|ripped sheets]] or [[Sheet Rope|sheet ropes]]. | |||
{{Crafting/sandbox2 | |||
|ripped_sheets | |||
|sheet_rope | |||
}} | }} | ||
==Distribution== | ==Distribution== | ||
{{ | The loot distributions can be found in the table(s) below. | ||
<!--BOT FLAG|HoodieDOWN_WhiteTINT|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>HoodieDOWN_WhiteTINT distribution | |||
<span class="mw-customtoggle-togglebox-HoodieDOWN_WhiteTINT" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-HoodieDOWN_WhiteTINT"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| all | |||
| {{ll|Bag_ALICEpack}} | |||
| 1 | |||
| 0.5 | |||
|- | |||
| all | |||
| {{ll|clothingrack}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| all | |||
| {{ll|dresser}} | |||
| 4 | |||
| 0.5 | |||
|- | |||
| all | |||
| {{ll|locker}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 0.7 | |||
|- | |||
| bathroom | |||
| {{ll|locker}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 4 | |||
| 2.0 | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 1 | |||
| 0.8 | |||
|- | |||
| bedroom | |||
| {{ll|dresser}} | |||
| 4 | |||
| 0.5 | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| camping | |||
| {{ll|clothingrack}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| clothingstorage | |||
| {{ll|clothingrack}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| hall | |||
| {{ll|locker}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| laundry | |||
| {{ll|clothingdryer}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| laundry | |||
| {{ll|clothingdryer}} | |||
| 4 | |||
| 20.0 | |||
|} | |||
</div> | |||
<div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Vehicles}} | |||
! Vehicle Type/Location | |||
! Rolls | |||
! Chance | |||
|- | |||
| ClothingTruckBed | |||
| 4 | |||
| 0.8 | |||
|- | |||
| ClothingTruckBed | |||
| 4 | |||
| 1 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-HoodieDOWN_WhiteTINT" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|HoodieDOWN_WhiteTINT|41.78.16--> | |||
===Buildings=== | ===Buildings=== | ||
Hoodies can sometimes be found inside of bedrooms in houses and clothing stores. | Hoodies can sometimes be found inside of bedrooms in houses and clothing stores. | ||
Line 46: | Line 185: | ||
==Trivia== | ==Trivia== | ||
*While in the code, the hoodie has 0.5 NeckProtectionModifier (only when hood is down), it is not applied, since the body location doesn't have neck defined. | *While in the code, the hoodie has 0.5 NeckProtectionModifier (only when hood is down), it is not applied, since the body location doesn't have neck defined. | ||
*When hooded, it provides 5% less insulation and wind resistance (55% and 20% respectively) | *When hooded, it provides 5% less insulation and wind resistance (55% and 20% respectively). This behavior is similar with other items with a hood. | ||
==Code== | ==Code== | ||
Line 54: | Line 193: | ||
| line = true | | line = true | ||
| start = 492 | | start = 492 | ||
| source = | | source = clothing_jacket.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item HoodieDOWN_WhiteTINT | |||
{ | { | ||
DisplayCategory = Clothing, | DisplayCategory = Clothing, | ||
Line 84: | Line 223: | ||
| line = true | | line = true | ||
| start = 511 | | start = 511 | ||
| source = | | source = clothing_jacket.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item HoodieUP_WhiteTINT | |||
{ | { | ||
DisplayCategory = Clothing, | DisplayCategory = Clothing, | ||
Line 111: | Line 250: | ||
==See also== | ==See also== | ||
*[[Padded Jacket]] | *[[Padded Jacket]] | ||
*[[Poncho]] | *[[Poncho (disambiguation)]] | ||
{{Navbox | {{Navbox items|tops}} |
Revision as of 15:46, 24 April 2024
HoodieUP_WhiteTINT
The hoodie is a jacket with an attached hood that has numerous color variants.
Usage
Pros and cons
Pros | Cons |
---|---|
|
|
Crafting
Hoodies can be used to make ripped sheets or sheet ropes.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
One of: Clothing (cotton) ×1 Sheet ×1 |
none | none | none | 0.25 Tailoring |
Sheet Rope |
One of: Sheet ×1 Clothing (cotton) ×1 |
none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
all | Bag_ALICEpack | 1 | 0.5 |
all | clothingrack | 4 | 8.0 |
all | dresser | 4 | 0.5 |
all | locker | 4 | 1.0 |
all | wardrobe | 4 | 1.0 |
all | wardrobe | 4 | 0.7 |
bathroom | locker | 4 | 1.0 |
bedroom | crate | 4 | 8.0 |
bedroom | crate | 4 | 2.0 |
bedroom | crate | 1 | 0.8 |
bedroom | dresser | 4 | 0.5 |
bedroom | wardrobe | 4 | 1.0 |
camping | clothingrack | 4 | 10.0 |
closet | crate | 4 | 10.0 |
closet | crate | 4 | 1.0 |
clothingstorage | clothingrack | 4 | 10.0 |
hall | locker | 4 | 1.0 |
laundry | clothingdryer | 4 | 1.0 |
laundry | clothingdryer | 4 | 20.0 |
Vehicle Type/Location | Rolls | Chance |
---|---|---|
ClothingTruckBed | 4 | 0.8 |
ClothingTruckBed | 4 | 1 |
Buildings
Hoodies can sometimes be found inside of bedrooms in houses and clothing stores.
Zombies
Hoodies can also be found on zombies occasionally. Survivor zombies also sometimes wear a hoodie.
Body location
Hood down
|
Hood up
|
Trivia
- While in the code, the hoodie has 0.5 NeckProtectionModifier (only when hood is down), it is not applied, since the body location doesn't have neck defined.
- When hooded, it provides 5% less insulation and wind resistance (55% and 20% respectively). This behavior is similar with other items with a hood.
Code
Base.HoodieDOWN_WhiteTINT
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item HoodieDOWN_WhiteTINT
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Hoodie,
ClothingItem = HoodieDOWN_WhiteTINT,
ClothingItemExtra = HoodieUP_WhiteTINT,
ClothingItemExtraOption = UpHoodie,
clothingExtraSubmenu = DownHoodie,
BodyLocation = Sweater,
BloodLocation = Jumper,
Icon = HoodieWhite,
ScratchDefense = 10,
NeckProtectionModifier = 0.5,
Insulation = 0.6,
WindResistance = 0.25,
FabricType = Cotton,
WorldStaticModel = Hoodie_Ground,
}
Base.HoodieUP_WhiteTINT
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item HoodieUP_WhiteTINT
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Hoodie,
ClothingItem = HoodieUP_WhiteTINT,
ClothingItemExtra = HoodieDOWN_WhiteTINT,
ClothingItemExtraOption = DownHoodie,
clothingExtraSubmenu = UpHoodie,
BodyLocation = SweaterHat,
BloodLocation = Jumper;FullHelmet,
Icon = HoodieWhite,
ScratchDefense = 10,
Insulation = 0.55,
WindResistance = 0.2,
FabricType = Cotton,
WorldStaticModel = Hoodie_Ground,
}