Large Backpack: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Equipment|Container items|Wearable containers}} | ||
{{ | {{Page version|41.78.16}} | ||
{{Infobox item | |||
{{Infobox | |name=Large Backpack | ||
| | |model=ALICEpack_Green_Model.png | ||
| | |icon=AliceBag.png | ||
| | |icon_name=Large Backpack | ||
| | |||
<!-- General --> | <!-- General --> | ||
| category = Container | |category=Container | ||
| weight = 2 | |weight=2 | ||
| | |equipped=Back | ||
| capacity = | |capacity=27 | ||
| weight_reduction = | |weight_reduction=85 | ||
| attachments_provided = Bag | |attachments_provided=Bag | ||
<!-- Speed --> | <!-- Speed --> | ||
| run_speed = 0.94 | |run_speed=0.94 | ||
<!-- Technical details --> | <!-- Technical details --> | ||
| | |item_id=Base.Bag_SurvivorBag<br>Base.Bag_ALICEpack | ||
}}A '''large backpack''' is a container [[item]] worn on the back. | }} | ||
A '''large backpack''' is a container [[Items|item]] worn on the back. It has two different IDs depending on when it was found, though both are functionally the same. | |||
==Usage== | ==Usage== | ||
The large | The large backpacks are the second in capacity and encumbrance reduction, making them one of the best bags in the game. If the player has the [[Traits#Positives|organized]] trait, the large backpacks have a capacity of 35. | ||
==Distribution== | ==Distribution== | ||
The large backpack can be found on | The loot distributions can be found in the table(s) below. | ||
<!--BOT FLAG|Bag_ALICEpack|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Bag_ALICEpack distribution | |||
<span class="mw-customtoggle-togglebox-Bag_ALICEpack" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bag_ALICEpack"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| armysurplus | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| armysurplus | |||
| {{ll|shelves}} | |||
| 3.98% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.41% | |||
|- | |||
| bedroom | |||
| {{ll|locker}} | |||
| 1.65% | |||
|- | |||
| camping | |||
| {{ll|counter}} | |||
| 2.81% | |||
|- | |||
| camping | |||
| {{ll|shelves}} | |||
| 2.81% | |||
|- | |||
| campingstorage | |||
| {{ll|crate}} | |||
| 2.81% | |||
|- | |||
| changeroom | |||
| {{ll|locker}} | |||
| 1.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.41% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 2.81% | |||
|- | |||
| fishingstorage | |||
| {{ll|counter}} | |||
| 2.81% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.41% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 2.81% | |||
|- | |||
| hunting | |||
| {{ll|counter}} | |||
| 2.81% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 3.98% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.41% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 2.81% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.41% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Hunter | |||
| {{ll|Truck Bed}} | |||
| 0.71% | |||
|- | |||
| Survivalist | |||
| {{ll|Truck Bed}} | |||
| 0.42% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Bag_ALICEpack" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Bag_ALICEpack|41.78.16--> | |||
==NPCs== | |||
The '''large backpack''' can be found on reanimated survivor [[zombie]]s with supplies inside the backpack. Survivor zombies can be seen in barricaded houses and among hordes. This bag has different ID, but is otherwise undistinguishable. | |||
==Trivia== | |||
*The non-survivor item's ID suggests the bag belongs to the [[Wikipedia:All-purpose Lightweight Individual Carrying Equipment|ALICE]] set of load-carrying equipment, which was in the use by the military back when the game takes place. | |||
==Code== | |||
{{CodeBox|{{ID|Base.Bag_ALICEpack}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 113 | |||
| source = clothing_bags.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Bag_ALICEpack | |||
{ | |||
DisplayCategory = Bag, | |||
Type = Container, | |||
DisplayName = Large Backpack, | |||
ClothingItem = Bag_ALICEpack, | |||
CanBeEquipped = Back, | |||
WeightReduction = 85, | |||
Weight = 2, | |||
Capacity = 27, | |||
Icon = AliceBag, | |||
OpenSound = OpenBag, | |||
CloseSound = CloseBag, | |||
PutInSound = PutItemInBag, | |||
BloodLocation = Bag, | |||
RunSpeedModifier = 0.94, | |||
CanHaveHoles = false, | |||
AttachmentReplacement = Bag, | |||
ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft, | |||
ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright, | |||
WorldStaticModel = ALICE_Pack_Ground, | |||
} | |||
}} | |||
{{ID|Base.Bag_SurvivorBag}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 91 | |||
| source = clothing_bags.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Bag_SurvivorBag | |||
{ | |||
DisplayCategory = Bag, | |||
Type = Container, | |||
DisplayName = Backpack, | |||
ClothingItem = Bag_SurvivorBag, | |||
CanBeEquipped = Back, | |||
WeightReduction = 85, | |||
Weight = 2, | |||
Capacity = 27, | |||
Icon = AliceBag, | |||
OpenSound = OpenBag, | |||
CloseSound = CloseBag, | |||
PutInSound = PutItemInBag, | |||
BloodLocation = Bag, | |||
RunSpeedModifier = 0.94, | |||
CanHaveHoles = false, | |||
AttachmentReplacement = Bag, | |||
ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft, | |||
ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright, | |||
WorldStaticModel = ALICE_Pack_Ground, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
* [[Big Hiking Bag]] | *[[Military Backpack]] | ||
* [[Hiking Bag]] | *[[Big Hiking Bag]] | ||
* [[ | *[[Hiking Bag]] | ||
* [[School Bag]] | *[[Duffel Bag]] | ||
*[[School Bag]] | |||
{{ | {{Navbox items|containers}} |
Latest revision as of 19:21, 30 April 2024
Base.Bag_ALICEpack
A large backpack is a container item worn on the back. It has two different IDs depending on when it was found, though both are functionally the same.
Usage
The large backpacks are the second in capacity and encumbrance reduction, making them one of the best bags in the game. If the player has the organized trait, the large backpacks have a capacity of 35.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
armysurplus | metal_shelves | 3.98% |
armysurplus | shelves | 3.98% |
bedroom | crate | 0.41% |
bedroom | locker | 1.65% |
camping | counter | 2.81% |
camping | shelves | 2.81% |
campingstorage | crate | 2.81% |
changeroom | locker | 1.65% |
closet | crate | 0.41% |
closet | crate | 1.65% |
closet | crate | 2.81% |
fishingstorage | counter | 2.81% |
garagestorage | crate | 0.41% |
garagestorage | crate | 1.65% |
garagestorage | crate | 2.81% |
hunting | counter | 2.81% |
pawnshop | counter | 3.98% |
pawnshop | metal_shelves | 3.98% |
pawnshop | shelves | 3.98% |
storageunit | crate | 0.41% |
storageunit | crate | 1.65% |
storageunit | crate | 2.81% |
storageunit | metal_shelves | 0.41% |
storageunit | metal_shelves | 1.65% |
NPCs
The large backpack can be found on reanimated survivor zombies with supplies inside the backpack. Survivor zombies can be seen in barricaded houses and among hordes. This bag has different ID, but is otherwise undistinguishable.
Trivia
- The non-survivor item's ID suggests the bag belongs to the ALICE set of load-carrying equipment, which was in the use by the military back when the game takes place.
Code
Base.Bag_ALICEpack
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item Bag_ALICEpack
{
DisplayCategory = Bag,
Type = Container,
DisplayName = Large Backpack,
ClothingItem = Bag_ALICEpack,
CanBeEquipped = Back,
WeightReduction = 85,
Weight = 2,
Capacity = 27,
Icon = AliceBag,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
BloodLocation = Bag,
RunSpeedModifier = 0.94,
CanHaveHoles = false,
AttachmentReplacement = Bag,
ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
WorldStaticModel = ALICE_Pack_Ground,
}
Base.Bag_SurvivorBag
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item Bag_SurvivorBag
{
DisplayCategory = Bag,
Type = Container,
DisplayName = Backpack,
ClothingItem = Bag_SurvivorBag,
CanBeEquipped = Back,
WeightReduction = 85,
Weight = 2,
Capacity = 27,
Icon = AliceBag,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
BloodLocation = Bag,
RunSpeedModifier = 0.94,
CanHaveHoles = false,
AttachmentReplacement = Bag,
ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
WorldStaticModel = ALICE_Pack_Ground,
}