Large Backpack: Difference between revisions

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{{Testing|build=[[Build 41]]}}
{{Header|Project Zomboid|Items|Equipment|Container items|Wearable containers}}
{{languages}}
{{Page version|41.78.16}}
{{header|The Game World|Items|Clothing|version=Version 41|incver=24}}
{{Infobox item
{{Infobox clothing
|name=Large Backpack
| display_name = Large Backpack
|model=ALICEpack_Green_Model.png
| name_colour =  
|icon=AliceBag.png
| name_text_colour =
|icon_name=Large Backpack
| image =
| image_width =
| alternate_image = AliceBag.png
| alternate_name = Large Backpack
| alternate_link =
| alternate_image2 = AliceBag_Camo.png
| alternate_name2 = Military Backpack
| alternate_link2 =
<!-- General -->
<!-- General -->
| category = Container
|category=Container
| weight = 2
|weight=2
| body_location = Back
|equipped=Back
| capacity = 30
|capacity=27
| weight_reduction = 90
|weight_reduction=85
| attachments_provided = Bag
|attachments_provided=Bag
<!-- Speed -->
<!-- Speed -->
| run_speed = 0.94
|run_speed=0.94
<!-- Technical details -->
<!-- Technical details -->
| class_name = Base.Bag_ALICEpack<br>Base.Bag_ALICEpack_Army
|item_id=Base.Bag_SurvivorBag<br>Base.Bag_ALICEpack
}}A '''large backpack''' is a container [[item]] worn on the back.  
}}
A '''large backpack''' is a container [[Items|item]] worn on the back. It has two different IDs depending on when it was found, though both are functionally the same.


==Usage==
==Usage==
The large backpack and '''military backpack''' outclass every other backpack in weight reduction and carry capacity. If the player has the organized trait, the backpack has a capacity of 39.
The large backpacks are the second in capacity and encumbrance reduction, making them one of the best bags in the game. If the player has the [[Traits#Positives|organized]] trait, the large backpacks have a capacity of 35.


==Distribution==
==Distribution==
The large backpack can be found on mannequins and reanimated survivor zombies with supplies inside the backpack.
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Bag_ALICEpack|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Bag_ALICEpack distribution
        <span class="mw-customtoggle-togglebox-Bag_ALICEpack" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bag_ALICEpack">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | armysurplus
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | armysurplus
    | {{ll|shelves}}
    | 3.98%
    |-
    | bedroom
    | {{ll|crate}}
    | 0.41%
    |-
    | bedroom
    | {{ll|locker}}
    | 1.65%
    |-
    | camping
    | {{ll|counter}}
    | 2.81%
    |-
    | camping
    | {{ll|shelves}}
    | 2.81%
    |-
    | campingstorage
    | {{ll|crate}}
    | 2.81%
    |-
    | changeroom
    | {{ll|locker}}
    | 1.65%
    |-
    | closet
    | {{ll|crate}}
    | 0.41%
    |-
    | closet
    | {{ll|crate}}
    | 1.65%
    |-
    | closet
    | {{ll|crate}}
    | 2.81%
    |-
    | fishingstorage
    | {{ll|counter}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|crate}}
    | 0.41%
    |-
    | garagestorage
    | {{ll|crate}}
    | 1.65%
    |-
    | garagestorage
    | {{ll|crate}}
    | 2.81%
    |-
    | hunting
    | {{ll|counter}}
    | 2.81%
    |-
    | pawnshop
    | {{ll|counter}}
    | 3.98%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | pawnshop
    | {{ll|shelves}}
    | 3.98%
    |-
    | storageunit
    | {{ll|crate}}
    | 0.41%
    |-
    | storageunit
    | {{ll|crate}}
    | 1.65%
    |-
    | storageunit
    | {{ll|crate}}
    | 2.81%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 0.41%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 1.65%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Hunter
    | {{ll|Truck Bed}}
    | 0.71%
    |-
    | Survivalist
    | {{ll|Truck Bed}}
    | 0.42%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Bag_ALICEpack" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Bag_ALICEpack|41.78.16-->
 
==NPCs==
The '''large backpack''' can be found on reanimated survivor [[zombie]]s with supplies inside the backpack. Survivor zombies can be seen in barricaded houses and among hordes. This bag has different ID, but is otherwise undistinguishable.
 
==Trivia==
*The non-survivor item's ID suggests the bag belongs to the [[Wikipedia:All-purpose Lightweight Individual Carrying Equipment|ALICE]] set of load-carrying equipment, which was in the use by the military back when the game takes place.
 
==Code==
{{CodeBox|{{ID|Base.Bag_ALICEpack}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 113
  | source = clothing_bags.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Bag_ALICEpack
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Large Backpack,
        ClothingItem = Bag_ALICEpack,
        CanBeEquipped = Back,
        WeightReduction = 85,
        Weight = 2,
        Capacity = 27,
        Icon = AliceBag,
        OpenSound  =  OpenBag,
        CloseSound  =  CloseBag,
        PutInSound  =  PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
        WorldStaticModel = ALICE_Pack_Ground,
    }
}}
 
{{ID|Base.Bag_SurvivorBag}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 91
  | source = clothing_bags.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Bag_SurvivorBag
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Backpack,
        ClothingItem = Bag_SurvivorBag,
        CanBeEquipped = Back,
        WeightReduction = 85,
        Weight = 2,
        Capacity = 27,
        Icon = AliceBag,
        OpenSound  =  OpenBag,
        CloseSound  =  CloseBag,
        PutInSound  =  PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
        WorldStaticModel = ALICE_Pack_Ground,
    }
}}
}}


==See also==
==See also==
* [[Big Hiking Bag]]
*[[Military Backpack]]
* [[Hiking Bag]]
*[[Big Hiking Bag]]
* [[Duffelbag]]
*[[Hiking Bag]]
* [[School Bag]]
*[[Duffel Bag]]
 
*[[School Bag]]
{{Navbox_clothing}}


{{clear}}
{{Navbox items|containers}}

Latest revision as of 19:21, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Large Backpack
ALICEpack Green Model.png
General
Category
Container
Encumbrance
Moodle Icon HeavyLoad.png
2 (empty)
4.65 (full)
Equipped
Back
Slots added
Bag
Properties
Capacity
27
Run speed
94% (disabled)
Technical
Item ID
Base.Bag_SurvivorBag
Base.Bag_ALICEpack

A large backpack is a container item worn on the back. It has two different IDs depending on when it was found, though both are functionally the same.

Usage

The large backpacks are the second in capacity and encumbrance reduction, making them one of the best bags in the game. If the player has the organized trait, the large backpacks have a capacity of 35.

Distribution

The loot distributions can be found in the table(s) below.

Bag_ALICEpack distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
armysurplus metal_shelves 3.98%
armysurplus shelves 3.98%
bedroom crate 0.41%
bedroom locker 1.65%
camping counter 2.81%
camping shelves 2.81%
campingstorage crate 2.81%
changeroom locker 1.65%
closet crate 0.41%
closet crate 1.65%
closet crate 2.81%
fishingstorage counter 2.81%
garagestorage crate 0.41%
garagestorage crate 1.65%
garagestorage crate 2.81%
hunting counter 2.81%
pawnshop counter 3.98%
pawnshop metal_shelves 3.98%
pawnshop shelves 3.98%
storageunit crate 0.41%
storageunit crate 1.65%
storageunit crate 2.81%
storageunit metal_shelves 0.41%
storageunit metal_shelves 1.65%
Vehicles
Type Container Effective chance
Hunter Trunk 0.71%
Survivalist Trunk 0.42%

NPCs

The large backpack can be found on reanimated survivor zombies with supplies inside the backpack. Survivor zombies can be seen in barricaded houses and among hordes. This bag has different ID, but is otherwise undistinguishable.

Trivia

  • The non-survivor item's ID suggests the bag belongs to the ALICE set of load-carrying equipment, which was in the use by the military back when the game takes place.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Base.Bag_ALICEpack
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Bag_ALICEpack
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Large Backpack,
        ClothingItem = Bag_ALICEpack,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	2,
        Capacity	=	27,
        Icon	=	AliceBag,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
        WorldStaticModel = ALICE_Pack_Ground,
    }

Base.Bag_SurvivorBag
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Bag_SurvivorBag
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Backpack,
        ClothingItem = Bag_SurvivorBag,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	2,
        Capacity	=	27,
        Icon	=	AliceBag,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
        WorldStaticModel = ALICE_Pack_Ground,
    }

See also