M1911 Pistol: Difference between revisions
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{{Header|Project Zomboid|Items|Weapons|Firearms}} | |||
{{Page version|41.78.16}} | |||
{{Header| | {{Infobox item | ||
{{Infobox | |name=M1911 Pistol | ||
| | |model=Handgun02_Model.png | ||
| | |icon=HandGun2.png | ||
| | |icon_name=M1911 Pistol | ||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
Line 22: | Line 13: | ||
|attachment_type=Holster | |attachment_type=Holster | ||
<!--CHARACTERISTICS--> | <!--CHARACTERISTICS--> | ||
|ammo= | |ammo=.45 Auto Round | ||
|clip_size=7 | |clip_size=7 | ||
|sound_radius=50 | |sound_radius=50 | ||
Line 42: | Line 33: | ||
|knockdown=2 | |knockdown=2 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Pistol2 | ||
}} | }} | ||
A | A '''M1911 pistol''' is a semi-automatic pistol-caliber handgun chambered in [[.45 Auto Round|.45 auto round]], fed by a 7 round [[Magazine (firearms)|magazine]]. The weapon can be attached to a [[holster]] or [[Double Holster|double holster]] for quick access and weight reduction. | ||
==Usage== | ==Usage== | ||
=== | {{Pros-cons | ||
The | |pros1=Faster reload than a gun that does not use magazines. | ||
|pros2=Higher capacity than revolvers. | |||
|cons1=Can jam. | |||
|cons2=Lower capacity compared to other semi-automatic pistols. | |||
|cons3=Requires magazines. | |||
}} | |||
===Drive-by shooting=== | |||
All guns have the ability to shoot from vehicles. First press {{key|V}}, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting. | |||
===Attachments=== | ===Attachments=== | ||
* | *[[Iron Sight]] [[File:ScopeIronSight.png]]: Increases firing range by 3 tiles. | ||
* | *[[Red Dot]] [[File:RedDot.png]]: Increases aiming speed. | ||
* | *[[Laser]] [[File:HandgunLaser.png|link=Laser|Laser]] Increases base hit chance by 5%. | ||
*[[Gun Light]]{{Sup|Future}}: ''Not yet functional or obtainable ([[Build 41#Build 41.78.16|Build 41.78.16]])''. | |||
===Breaking doors=== | ===Breaking doors=== | ||
It can be used to bash down [[ | It can be used to bash down [[door]]s, dealing 5 damage per hit. | ||
==Condition== | ==Condition== | ||
Below is an example of the chance of losing durability at different levels of [[Skills|maintenance]] and [[Skills|firearm]] levels. | Below is an example of the chance of losing durability at different levels of [[Skills|maintenance]] and [[Skills|firearm]] levels. | ||
{{Durability weapon|60}} | {{Durability weapon|60}} | ||
==Distribution== | ==Distribution== | ||
== | The loot distributions can be found in the table(s) below. | ||
= | {| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | ||
! colspan="4" | Containers | |||
|- | |||
! Building/Room | |||
! Container | |||
! style="width: 3.2em;" | Rolls | |||
! style="width: 3.2em;" | Chance | |||
|- | |||
|SafehouseLoot | |||
|[[counter]] | |||
|4 | |||
|6 | |||
|- | |||
|rowspan="4"|all | |||
|[[dresser]] | |||
|4 | |||
|0.01 | |||
|- | |||
|[[locker]] | |||
|4 | |||
|0.8 | |||
|- | |||
|[[militarycrate]] | |||
|4 | |||
|1 | |||
|- | |||
|[[militarycrate]] | |||
|4 | |||
|1 | |||
|- | |||
|armysurplus | |||
|[[displaycase]] | |||
|4 | |||
|6 | |||
|- | |||
|rowspan="3"|bedroom | |||
|[[desk]] | |||
|4 | |||
|0.01 | |||
|- | |||
|[[dresser]] | |||
|4 | |||
|0.1 | |||
|- | |||
|[[sidetable]] | |||
|4 | |||
|0.01 | |||
|- | |||
|druglab | |||
|[[metal_shelves]] | |||
|4 | |||
|6 | |||
|- | |||
|garagestorage | |||
|[[locker]] | |||
|4 | |||
|6 | |||
|- | |||
|pawnshop | |||
|[[displaycase]] | |||
|4 | |||
|6 | |||
|} | |||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 5682 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Pistol2 | |||
{ | { | ||
DisplayCategory = Weapon, | DisplayCategory = Weapon, | ||
Line 121: | Line 171: | ||
SwingTime = 0.5, | SwingTime = 0.5, | ||
MultipleHitConditionAffected = FALSE, | MultipleHitConditionAffected = FALSE, | ||
BringToBearSound = M1911BringToBear, | |||
SwingSound = M1911Shoot, | SwingSound = M1911Shoot, | ||
HitSound = BulletHitBody, | HitSound = BulletHitBody, | ||
ClickSound = M1911Jam, | |||
SoundRadius = 50, | SoundRadius = 50, | ||
MinDamage = 1, | MinDamage = 1, | ||
Line 149: | Line 199: | ||
AmmoBox = Bullets45Box, | AmmoBox = Bullets45Box, | ||
MaxAmmo = 7, | MaxAmmo = 7, | ||
EquipSound = M1911Equip, | |||
UnequipSound = M1911UnEquip, | |||
InsertAmmoSound = M1911InsertAmmo, | InsertAmmoSound = M1911InsertAmmo, | ||
EjectAmmoSound = M1911EjectAmmo, | EjectAmmoSound = M1911EjectAmmo, | ||
InsertAmmoStartSound = M1911InsertAmmoStart, | |||
InsertAmmoStopSound = M1911InsertAmmoStop, | |||
EjectAmmoStartSound = M1911EjectAmmoStart, | |||
EjectAmmoStopSound = M1911EjectAmmoStop, | |||
ShellFallSound = M1911CartridgeFall, | ShellFallSound = M1911CartridgeFall, | ||
RackSound = M1911Rack, | RackSound = M1911Rack, | ||
Line 169: | Line 219: | ||
ModelWeaponPart = Laser Laser laser laser, | ModelWeaponPart = Laser Laser laser laser, | ||
StopPower = 7, | StopPower = 7, | ||
} | } | ||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[M9 Pistol]] | *[[M9 Pistol]] | ||
*[[D-E Pistol]] | *[[D-E Pistol]] | ||
{{Navbox | {{Navbox items|firearms}} | ||
Revision as of 09:57, 14 April 2024
A M1911 pistol is a semi-automatic pistol-caliber handgun chambered in .45 auto round, fed by a 7 round magazine. The weapon can be attached to a holster or double holster for quick access and weight reduction.
Usage
Pros | Cons |
---|---|
|
|
Drive-by shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Attachments
- Iron Sight : Increases firing range by 3 tiles.
- Red Dot : Increases aiming speed.
- Laser Increases base hit chance by 5%.
- Gun LightFuture: Not yet functional or obtainable (Build 41.78.16).
Breaking doors
It can be used to bash down doors, dealing 5 damage per hit.
Condition
Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/60 (2%) |
0 | 4 | 1/62 (2%) |
0 | 8 | 1/64 (2%) |
4 | 0 | 1/64 (2%) |
8 | 0 | 1/68 (1%) |
4 | 4 | 1/66 (2%) |
4 | 8 | 1/68 (1%) |
8 | 8 | 1/72 (1%) |
10 | 10 | 1/74 (1%) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
SafehouseLoot | counter | 4 | 6 |
all | dresser | 4 | 0.01 |
locker | 4 | 0.8 | |
militarycrate | 4 | 1 | |
militarycrate | 4 | 1 | |
armysurplus | displaycase | 4 | 6 |
bedroom | desk | 4 | 0.01 |
dresser | 4 | 0.1 | |
sidetable | 4 | 0.01 | |
druglab | metal_shelves | 4 | 6 |
garagestorage | locker | 4 | 6 |
pawnshop | displaycase | 4 | 6 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Pistol2
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 8,
WeaponSprite = Handgun02,
SoundVolume = 50,
MinAngle = 0.95,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 1.5,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
IsAimedFirearm = TRUE,
DoorDamage = 5,
UseEndurance = FALSE,
SwingAnim = Handgun,
DisplayName = M1911 Pistol,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
BringToBearSound = M1911BringToBear,
SwingSound = M1911Shoot,
HitSound = BulletHitBody,
ClickSound = M1911Jam,
SoundRadius = 50,
MinDamage = 1,
MaxDamage = 1.4,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = HandGun2,
RunAnim = Run_Weapon2,
CriticalChance = 20,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 1.5,
HitChance = 40,
AimingPerkHitChanceModifier = 10,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 25,
SoundGain = 1.5,
ClipSize = 15,
ReloadTime = 30,
AimingTime = 20,
BreakSound = M1911Break,
MetalValue = 30,
AmmoBox = Bullets45Box,
MaxAmmo = 7,
EquipSound = M1911Equip,
UnequipSound = M1911UnEquip,
InsertAmmoSound = M1911InsertAmmo,
EjectAmmoSound = M1911EjectAmmo,
InsertAmmoStartSound = M1911InsertAmmoStart,
InsertAmmoStopSound = M1911InsertAmmoStop,
EjectAmmoStartSound = M1911EjectAmmoStart,
EjectAmmoStopSound = M1911EjectAmmoStop,
ShellFallSound = M1911CartridgeFall,
RackSound = M1911Rack,
MagazineType = Base.45Clip,
AmmoType = Base.Bullets45,
WeaponReloadType = handgun,
JamGunChance = 2,
AttachmentType = Holster,
ModelWeaponPart = RedDot RedDot reddot reddot,
ModelWeaponPart = GunLight GunLight gunlight gunlight,
ModelWeaponPart = IronSight IronSight scope scope,
ModelWeaponPart = Laser Laser laser laser,
StopPower = 7,
}