Magazine: Difference between revisions

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m (Remove '.' from end of gallery captions)
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|item_id=Base.Magazine<br>Base.TVMagazine<br>Base.MagazineCrossword1<br>Base.MagazineCrossword2<br>Base.MagazineCrossword3<br>Base.MagazineWordsearch1<br>Base.MagazineWordsearch2<br>Base.MagazineWordsearch3
|item_id=Base.Magazine<br>Base.TVMagazine<br>Base.MagazineCrossword1<br>Base.MagazineCrossword2<br>Base.MagazineCrossword3<br>Base.MagazineWordsearch1<br>Base.MagazineWordsearch2<br>Base.MagazineWordsearch3
}}
}}
{{About|the consumable item affecting the player's mood|magazines that teach recipes|Recipe magazines|firearm magazines|Magazine (disambiguation)}}
{{About|the consumable item affecting the player's mood|magazines that teach recipes|Recipe magazines|firearm magazines|Magazine (disambiguation)}}
A '''magazine''' is a literature [[Items|item]]. There are 4 types: a normal '''magazine''', a '''TV magazine''', a '''crossword magazine''' and a '''wordsearch magazine''', all of them have the same effect.
A '''magazine''' is a literature [[Items|item]]. There are 4 types: a normal '''magazine''', a '''TV magazine''', a '''crossword magazine''' and a '''wordsearch magazine''', all of them have the same effect.


==Usage==
==Usage==
A magazine reduces a moderate amount of [[Moodles#Bored|boredom]] and a small amount of [[Moodles#Stress|stress]]. Once used, it is effectively consumed and disappears from the player's inventory.
A magazine reduces a moderate amount of [[Bored|boredom]] and a small amount of [[Stress|stress]]. Once used, it is effectively consumed and disappears from the player's inventory.


===Fuel===
===Fuel===
Line 25: Line 24:
The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.


{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
<!--BOT FLAG|Magazine|41.78.16-->
! colspan="4" | Containers
{{clear}}
|-
<div class="togglebox theme-red">
! Building/Room
    <div>Magazine distribution
! Container
        <span class="mw-customtoggle-togglebox-Magazine" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
! style="width: 3.2em;" | Rolls
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Magazine">
! style="width: 3.2em;" | Chance
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
|-
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
|rowspan="6"|all  
    |+ {{ll|Containers}}
|[[desk]]
    ! Building / Room
|4  
    ! Container
|2
    ! Rolls
|-
    ! Chance
|[[locker]]
    |-
|4  
    | all
|2
    | {{ll|Handbag}}
|-
    | 1
|[[officedrawers]]
    | 10.0
|4  
    |-
|2
    | all
|-
    | {{ll|counter}}
|[[other]]
    | 4
|1  
    | 10.0
|0.5
    |-
|-
    | all
|[[shelves]]
    | {{ll|desk}}
|4  
    | 4
|2
    | 4.0
|-
    |-
|[[shelvesmag]]
    | all
|4  
    | {{ll|inventoryfemale}}
|4
    | 1
|-
    | 1.0
|artstore  
    |-
|[[counter]]
    | all
|4  
    | {{ll|locker}}
|2
    | 4
|-
    | 10.0
|rowspan="5"|bedroom  
    |-
|[[crate]]
    | all
|4  
    | {{ll|officedrawers}}
|4
    | 4
|-
    | 10.0
|[[crate]]
    |-
|1  
    | all
|0.5
    | {{ll|other}}
|-
    | 1
|[[desk]]
    | 10.0
|4  
    |-
|2
    | all
|-
    | {{ll|shelves}}
|[[desk]]
    | 4
|4  
    | 10.0
|2
    |-
|-
    | all
|[[sidetable]]
    | {{ll|shelvesmag}}
|4  
    | 4
|2
    | 10.0
|-
    |-
|bookstore  
    | all
|[[shelves]]
    | {{ll|shelvesmag}}
|4  
    | 4
|4
    | 20.0
|-
    |-
|breakroom  
    | all
|[[overhead]]
    | {{ll|sidetable}}
|4  
    | 1
|2
    | 2.0
|-
    |-
|cafe  
    | artstore
|[[shelves]]
    | {{ll|counter}}
|4  
    | 4
|2
    | 10.0
|-
    |-
|carsupply  
    | bathroom
|[[shelves]]
    | {{ll|shelves}}
|4  
    | 4
|2
    | 10.0
|-
    |-
|classroom  
    | bedroom
|[[desk]]
    | {{ll|crate}}
|4  
    | 4
|2
    | 50.0
|-
    |-
|rowspan="2"|closet  
    | bedroom
|[[crate]]
    | {{ll|crate}}
|4  
    | 4
|2
    | 20.0
|-
    |-
|[[crate]]
    | bedroom
|4  
    | {{ll|crate}}
|4
    | 1
|-
    | 1.0
|empty  
    |-
|[[crate]]
    | bedroom
|4  
    | {{ll|crate}}
|0.5
    | 4
|-
    | 10.0
|gasstorage  
    |-
|[[counter]]
    | bedroom
|4  
    | {{ll|desk}}
|2
    | 4
|-
    | 4.0
|rowspan="4"|livingroom  
    |-
|[[shelves]]
    | bedroom
|4  
    | {{ll|plankstash}}
|2
    | 4
|-
    | 10.0
|[[shelves]]
    |-
|4  
    | bedroom
|2
    | {{ll|plankstash}}
|-
    | 4
|[[sidetable]]
    | 20.0
|4  
    |-
|2
    | bedroom
|-
    | {{ll|sidetable}}
|[[sidetable]]
    | 4
|4  
    | 10.0
|2
    |-
|-
    | bookstore
|rowspan="2"|office  
    | {{ll|shelves}}
|[[counter]]
    | 4
|4  
    | 50.0
|2
    |-
|-
    | bookstore
|[[desk]]
    | {{ll|shelves}}
|4  
    | 4
|2
    | 10.0
|-
    |-
|poststorage  
    | bookstore
|[[metal_shelves]]
    | {{ll|shelves}}
|4  
    | 4
|4
    | 20.0
|-
    |-
|prisoncells  
    | breakroom
|[[wardrobe]]
    | {{ll|overhead}}
|4  
    | 4
|2
    | 10.0
|}
    |-
    | cafe
    | {{ll|shelves}}
    | 4
    | 10.0
    |-
    | cafe
    | {{ll|shelves}}
    | 4
    | 20.0
    |-
    | camping
    | {{ll|counter}}
    | 4
    | 20.0
    |-
    | carsupply
    | {{ll|shelves}}
    | 4
    | 20.0
    |-
    | carsupply
    | {{ll|shelves}}
    | 4
    | 10.0
    |-
    | classroom
    | {{ll|desk}}
    | 4
    | 2.0
    |-
    | closet
    | {{ll|crate}}
    | 4
    | 10.0
    |-
    | closet
    | {{ll|crate}}
    | 4
    | 20.0
    |-
    | daycare
    | {{ll|desk}}
    | 4
    | 2.0
    |-
    | electronicsstorage
    | {{ll|shelves}}
    | 4
    | 10.0
    |-
    | electronicsstorage
    | {{ll|shelves}}
    | 4
    | 20.0
    |-
    | empty
    | {{ll|crate}}
    | 4
    | 10.0
    |-
    | garagestorage
    | {{ll|locker}}
    | 4
    | 10.0
    |-
    | gasstorage
    | {{ll|counter}}
    | 4
    | 20.0
    |-
    | gasstorage
    | {{ll|counter}}
    | 4
    | 10.0
    |-
    | gunstore
    | {{ll|shelvesmag}}
    | 4
    | 20.0
    |-
    | gunstore
    | {{ll|shelvesmag}}
    | 4
    | 10.0
    |-
    | kitchen
    | {{ll|counter}}
    | 4
    | 10.0
    |-
    | kitchen
    | {{ll|shelves}}
    | 4
    | 10.0
    |-
    | livingroom
    | {{ll|shelves}}
    | 4
    | 20.0
    |-
    | livingroom
    | {{ll|shelves}}
    | 4
    | 10.0
    |-
    | livingroom
    | {{ll|sidetable}}
    | 4
    | 10.0
    |-
    | mechanic
    | {{ll|wardrobe}}
    | 4
    | 10.0
    |-
    | musicstore
    | {{ll|shelves}}
    | 4
    | 10.0
    |-
    | musicstore
    | {{ll|shelves}}
    | 4
    | 20.0
    |-
    | office
    | {{ll|counter}}
    | 4
    | 10.0
    |-
    | office
    | {{ll|desk}}
    | 4
    | 4.0
    |-
    | office
    | {{ll|desk}}
    | 4
    | 10.0
    |-
    | poststorage
    | {{ll|metal_shelves}}
    | 4
    | 20.0
    |-
    | poststorage
    | {{ll|metal_shelves}}
    | 4
    | 10.0
    |-
    | prisoncells
    | {{ll|wardrobe}}
    | 4
    | 10.0
    |}
</div>
<div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Vehicles}}
    ! Vehicle Type/Location
    ! Rolls
    ! Chance
    |-
    | AmbulanceGloveBox
    | 4
    | 10
    |-
    | CarpenterGloveBox
    | 4
    | 10
    |-
    | ConstructionWorkerGloveBox
    | 4
    | 10
    |-
    | DistilleryGloveBox
    | 4
    | 10
    |-
    | DoctorGloveBox
    | 4
    | 10
    |-
    | ElectricianGloveBox
    | 4
    | 10
    |-
    | FarmerGloveBox
    | 4
    | 10
    |-
    | FireGloveBox
    | 4
    | 10
    |-
    | FishermanGloveBox
    | 4
    | 10
    |-
    | FossoilGloveBox
    | 4
    | 10
    |-
    | GloveBox
    | 4
    | 10
    |-
    | GolfGloveBox
    | 4
    | 10
    |-
    | HeraldsGloveBox
    | 4
    | 10
    |-
    | HunterGloveBox
    | 4
    | 10
    |-
    | MassGenFacGloveBox
    | 4
    | 10
    |-
    | McCoyGloveBox
    | 4
    | 10
    |-
    | MetalWelderGloveBox
    | 4
    | 10
    |-
    | PainterGloveBox
    | 4
    | 10
    |-
    | PoliceGloveBox
    | 4
    | 10
    |-
    | PostalGloveBox
    | 4
    | 10
    |-
    | PostalTruckBed
    | 4
    | 10
    |-
    | PostalTruckBed
    | 4
    | 20
    |-
    | PostalTruckBed
    | 4
    | 50
    |-
    | RadioGloveBox
    | 4
    | 10
    |-
    | RangerGloveBox
    | 4
    | 10
    |-
    | SpiffoGloveBox
    | 4
    | 10
    |-
    | SurvivalistGlovebox
    | 4
    | 10
    |-
    | TaxiGloveBox
    | 4
    | 10
    |-
    | TransitGloveBox
    | 4
    | 10
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Magazine" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Magazine|41.78.16-->


===Vehicles===
===Vehicles===
Line 211: Line 493:
         StaticModel = Magazine,
         StaticModel = Magazine,
         WorldStaticModel = MagazineGround,
         WorldStaticModel = MagazineGround,
     }  
     }
}}
}}


Line 234: Line 516:
         StaticModel = Magazine,
         StaticModel = Magazine,
         WorldStaticModel = TVMagazineGround,
         WorldStaticModel = TVMagazineGround,
     }  
     }
}}
}}


Line 256: Line 538:
         BoredomChange = -20,
         BoredomChange = -20,
         WorldStaticModel = MagazineCrossword1_Ground,
         WorldStaticModel = MagazineCrossword1_Ground,
     }  
     }
}}
}}


Line 278: Line 560:
         BoredomChange = -20,
         BoredomChange = -20,
         WorldStaticModel = MagazineCrossword2_Ground,
         WorldStaticModel = MagazineCrossword2_Ground,
     }  
     }
}}
}}


Line 300: Line 582:
         BoredomChange = -20,
         BoredomChange = -20,
         WorldStaticModel = MagazineCrossword3_Ground,
         WorldStaticModel = MagazineCrossword3_Ground,
     }  
     }
}}
}}


Line 322: Line 604:
         BoredomChange = -20,
         BoredomChange = -20,
         WorldStaticModel = MagazineWordSearch1_Ground,
         WorldStaticModel = MagazineWordSearch1_Ground,
     }  
     }
}}
}}


Line 344: Line 626:
         BoredomChange = -20,
         BoredomChange = -20,
         WorldStaticModel = MagazineWordSearch2_Ground,
         WorldStaticModel = MagazineWordSearch2_Ground,
     }  
     }
}}
}}


Line 366: Line 648:
         BoredomChange = -20,
         BoredomChange = -20,
         WorldStaticModel = MagazineWordSearch3_Ground,
         WorldStaticModel = MagazineWordSearch3_Ground,
     }  
     }
}}
}}
}}
}}

Revision as of 16:00, 24 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Magazine
Model Magazine.png
General
Category
Literature
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Consumed
True
Effect
BoredomMoodle Icon Bored.png
-20
StressMoodle Icon Stressed.png
-15
Technical
Item ID
Base.Magazine
Base.TVMagazine
Base.MagazineCrossword1
Base.MagazineCrossword2
Base.MagazineCrossword3
Base.MagazineWordsearch1
Base.MagazineWordsearch2
Base.MagazineWordsearch3
PlushSpiffo.pngThis article is about the consumable item affecting the player's mood. For magazines that teach recipes, see Recipe magazines. For firearm magazines, see Magazine (disambiguation).

A magazine is a literature item. There are 4 types: a normal magazine, a TV magazine, a crossword magazine and a wordsearch magazine, all of them have the same effect.

Usage

A magazine reduces a moderate amount of boredom and a small amount of stress. Once used, it is effectively consumed and disappears from the player's inventory.

Fuel

A magazine can be used as fuel for a heat source, and lasts for 15 mins if done so.

Distribution

The loot distributions can be found in the table(s) below.

Magazine distribution Show / Hide
Containers
Building / Room Container Rolls Chance
all Handbag 1 10.0
all counter 4 10.0
all desk 4 4.0
all inventoryfemale 1 1.0
all locker 4 10.0
all officedrawers 4 10.0
all other 1 10.0
all shelves 4 10.0
all shelvesmag 4 10.0
all shelvesmag 4 20.0
all sidetable 1 2.0
artstore counter 4 10.0
bathroom shelves 4 10.0
bedroom crate 4 50.0
bedroom crate 4 20.0
bedroom crate 1 1.0
bedroom crate 4 10.0
bedroom desk 4 4.0
bedroom plankstash 4 10.0
bedroom plankstash 4 20.0
bedroom sidetable 4 10.0
bookstore shelves 4 50.0
bookstore shelves 4 10.0
bookstore shelves 4 20.0
breakroom overhead 4 10.0
cafe shelves 4 10.0
cafe shelves 4 20.0
camping counter 4 20.0
carsupply shelves 4 20.0
carsupply shelves 4 10.0
classroom desk 4 2.0
closet crate 4 10.0
closet crate 4 20.0
daycare desk 4 2.0
electronicsstorage shelves 4 10.0
electronicsstorage shelves 4 20.0
empty crate 4 10.0
garagestorage locker 4 10.0
gasstorage counter 4 20.0
gasstorage counter 4 10.0
gunstore shelvesmag 4 20.0
gunstore shelvesmag 4 10.0
kitchen counter 4 10.0
kitchen shelves 4 10.0
livingroom shelves 4 20.0
livingroom shelves 4 10.0
livingroom sidetable 4 10.0
mechanic wardrobe 4 10.0
musicstore shelves 4 10.0
musicstore shelves 4 20.0
office counter 4 10.0
office desk 4 4.0
office desk 4 10.0
poststorage metal_shelves 4 20.0
poststorage metal_shelves 4 10.0
prisoncells wardrobe 4 10.0
Vehicles
Vehicle Type/Location Rolls Chance
AmbulanceGloveBox 4 10
CarpenterGloveBox 4 10
ConstructionWorkerGloveBox 4 10
DistilleryGloveBox 4 10
DoctorGloveBox 4 10
ElectricianGloveBox 4 10
FarmerGloveBox 4 10
FireGloveBox 4 10
FishermanGloveBox 4 10
FossoilGloveBox 4 10
GloveBox 4 10
GolfGloveBox 4 10
HeraldsGloveBox 4 10
HunterGloveBox 4 10
MassGenFacGloveBox 4 10
McCoyGloveBox 4 10
MetalWelderGloveBox 4 10
PainterGloveBox 4 10
PoliceGloveBox 4 10
PostalGloveBox 4 10
PostalTruckBed 4 10
PostalTruckBed 4 20
PostalTruckBed 4 50
RadioGloveBox 4 10
RangerGloveBox 4 10
SpiffoGloveBox 4 10
SurvivalistGlovebox 4 10
TaxiGloveBox 4 10
TransitGloveBox 4 10

Vehicles

Common

Furniture

Common

Trivia

  • The person appearing on the cover is a reference to a game Lemmy and Binky worked on prior to Project Zomboid, called The Forgotten Element. It was a traditional point-and-click adventure game featuring a "colorful" protagonist by the name of Mia (cover), who is found naked in the woods of the decaying Seahorse Island, by Dr. Carter, upon whom takes her to the local hospital, where she is dressed in a nurse's attire.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Magazine.png Base.Magazine
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item Magazine
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Magazine,
        StressChange	=	-15,
        Icon	=	Magazine,
        BoredomChange	=	-20,
        StaticModel = Magazine,
        WorldStaticModel = MagazineGround,
    }

Magazine.png Base.TVMagazine
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item TVMagazine
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	TV Magazine,
        StressChange	=	-15,
        Icon	=	Magazine,
        BoredomChange	=	-20,
        StaticModel = Magazine,
        WorldStaticModel = TVMagazineGround,
    }

MagazineCrossword1.png Base.MagazineCrossword1
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineCrossword1
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Crossword Magazine,
        StressChange	=	-15,
        Icon	=	MagazineCrossword1,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineCrossword1_Ground,
    }

MagazineCrossword2.png Base.MagazineCrossword2
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineCrossword2
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Crossword Magazine,
        StressChange	=	-15,
        Icon	=	MagazineCrossword2,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineCrossword2_Ground,
    }

MagazineCrossword3.png Base.MagazineCrossword3
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineCrossword3
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Crossword Magazine,
        StressChange	=	-15,
        Icon	=	MagazineCrossword3,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineCrossword3_Ground,
    }

MagazineWordsearch1.png Base.MagazineWordsearch1
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineWordsearch1
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Wordsearch Magazine,
        StressChange	=	-15,
        Icon	=	MagazineWordsearch1,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineWordSearch1_Ground,
    }

MagazineWordsearch2.png Base.MagazineWordsearch2
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineWordsearch2
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Wordsearch Magazine,
        StressChange	=	-15,
        Icon	=	MagazineWordsearch2,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineWordSearch2_Ground,
    }

MagazineWordsearch3.png Base.MagazineWordsearch3
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineWordsearch3
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Wordsearch Magazine,
        StressChange	=	-15,
        Icon	=	MagazineWordsearch3,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineWordSearch3_Ground,
    }

See also