Meat Cleaver: Difference between revisions

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{{languages}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=53}}
{{Page version|41.78.16}}
 
{{Infobox item
{{Infobox weapon
|name=Meat Cleaver
|display_name=Meat Cleaver
|model=Cleaver_Model.png
|name_colour=Weapon
|icon=Cleaver.png
|name_text_colour=Weapon
|icon_name=Meat Cleaver
|image=Cleaver.png
|image_width=200px
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Cooking
|weight=1
|weight=1
|function=
|function=[[Cooking]]
|equipped=One-handed
|equipped=One-handed
|secondary_item=
|condition_max=10
|condition_max=10
|attachment_type=
|attachment_type=MeatCleaver
<!--CHARACTERISTICS-->
|skill_type=SmallBlade
|ammo_type=
|clip_size=
|sound_radius=
|recoil_delay=
|reload_time=
|aiming_time=
|tree_damage=15
|door_damage=20
<!--DAMAGE-->
<!--DAMAGE-->
|type=Slash
|type=Slash
|swing_time=4
|damage_make_hole=true
|base_speed=1.2
|min_range=0.61
|min_range=0.61
|max_range=1
|max_range=1
|hit_chance=
|min_damage=0.4
|min_damage=0.4
|max_damage=0.8
|max_damage=0.8
|tree_damage=15
|door_damage=20
|push_back=0.3
|push_back=0.3
|knockdown=2
|knockdown=2
|kill_move=
|effect_power=
|effect_range=
|effect_timer=
|effect_type=
|sensor_range=
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|ingredients=
|item_id=Base.MeatCleaver
|class_name=Base.MeatCleaver
}}
}}
 
A '''meat cleaver''' is a tool used in [[cooking]] and a one-handed short blade [[weapon]].
A meat cleaver is a tool used in [[cooking]] and a one handed short blade [[weapon]] dealing slash damage.
 
__TOC__
<!--Comment: This is where the 'Table Of Contents' will go if it is needed-->


==Usage==
==Usage==
As a cooking utensil it is mostly used for butchering and slicing food.  
===Cooking===
{{Main|Cooking}}
As a cooking utensil it is mostly used for butchering and slicing food.


===Weapon===
===Weapon===
It is a one handed short weapon that deals slash damage. It has a long swing time and low critical chance.
It is a one-handed short blade weapon that deals slash damage, creating holes in clothing. It has a high attack speed compared to other short blade weapons and a low critical chance.


===Breaking doors===
===Breaking doors===
Line 61: Line 43:


===Tree chopping===
===Tree chopping===
It is decent at tree chopping, dealing 15 damage per hit, comparable with the [[Hand Axe]]. It does not have a cut down tree action so trees need to be attacked.  
It is decent at tree chopping, dealing 15 damage per hit, comparable with the [[Hand Axe]]. It does not have a cut down tree action so trees need to be attacked.


===Recipes===
==Condition==
{{Crafting header|ing=4}}
The meat cleaver has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blade]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (15 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blade and maintenance skills.<br>
{{Crafting fishing|002|ing=4}}
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blade]] skills.
{{Crafting cooking|401|ing=4}}
{{Durability weapon|15}}
{{Crafting cooking|117|ing=4}}
{{Crafting cooking|404|ing=4}}
{{Crafting cooking|403|ing=4}}
{{Crafting cooking|121|ing=4}}
{{Crafting cooking|118|ing=4}}
{{Crafting cooking|123|ing=4}}
{{Crafting cooking|124|ing=4}}
{{Crafting cooking|125|ing=4}}
{{Crafting table footer|ing=4}}


==Condition==
==Crafting==
It is a [[Skills#Combat|short blade]] weapon. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (15 + maintenance x 2)
{{Crafting/sandbox2
|fishing_rod_crafted
|watermelon_slice
|bread_slices
|pie_slice
|cake_slice
|fish_fillet
|ham_slice
|small_bird_meat
|rabbit_meat
|crafted_spear
|rodent_meat
}}


==Distribution==
==Distribution==
It can be commonly found in kitchen's, especially in restaurants.
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|MeatCleaver|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>MeatCleaver distribution
        <span class="mw-customtoggle-togglebox-MeatCleaver" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-MeatCleaver">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | bakerykitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | burgerkitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | butcher
    | {{ll|counter}}
    | 23.28%
    |-
    | butcher
    | {{ll|counter}}
    | 41.14%
    |-
    | butcher
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | butcher
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | cafekitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | cafeteria
    | {{ll|counter}}
    | 10.78%
    |-
    | cafeteriakitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | chinesekitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | deepfry_kitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | departmentstorage
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | dinerbackroom
    | {{ll|counter}}
    | 10.78%
    |-
    | dinerkitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | donut_kitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | fishchipskitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | generalstore
    | {{ll|shelves}}
    | 10.78%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 10.78%
    |-
    | gigamart
    | {{ll|shelves}}
    | 10.78%
    |-
    | gigamartkitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | housewarestore
    | {{ll|shelves}}
    | 10.78%
    |-
    | italiankitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | jayschicken_kitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | kitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | kitchen
    | {{ll|overhead}}
    | 10.78%
    |-
    | kitchen
    | {{ll|shelves}}
    | 10.78%
    |-
    | kitchen_crepe
    | {{ll|counter}}
    | 10.78%
    |-
    | kitchenwares
    | {{ll|shelves}}
    | 10.78%
    |-
    | knifefactory
    | {{ll|crate}}
    | 23.28%
    |-
    | knifefactory
    | {{ll|crate}}
    | 41.14%
    |-
    | knifefactory
    | {{ll|crate}}
    | 76.55%
    |-
    | knifefactory
    | {{ll|metal_shelf}}
    | 23.28%
    |-
    | knifefactory
    | {{ll|metal_shelf}}
    | 41.14%
    |-
    | knifefactory
    | {{ll|metal_shelf}}
    | 76.55%
    |-
    | knifeshipping
    | {{ll|crate}}
    | 23.28%
    |-
    | knifeshipping
    | {{ll|crate}}
    | 41.14%
    |-
    | knifeshipping
    | {{ll|crate}}
    | 76.55%
    |-
    | knifestore
    | {{ll|shelves}}
    | 23.28%
    |-
    | knifestore
    | {{ll|shelves}}
    | 41.14%
    |-
    | knifestore
    | {{ll|shelves}}
    | 76.55%
    |-
    | livingroom
    | {{ll|counter}}
    | 10.78%
    |-
    | livingroom
    | {{ll|overhead}}
    | 10.78%
    |-
    | mexicankitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | pizzakitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | restaurantkitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | seafoodkitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | spiffoskitchen
    | {{ll|counter}}
    | 10.78%
    |-
    | westernkitchen
    | {{ll|counter}}
    | 10.78%
    |}
</div>
<div id="zombies" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Zombies}}
    ! Outfit
    ! Days survived
    ! Chance
    |-
    | All
    | 0
    | 5
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-MeatCleaver" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|MeatCleaver|41.78.16-->
It can be commonly found in kitchens, especially in restaurants.
Meat cleavers can also be found on zombie corpses, and very rarely impaled on zombies.
 
==Code==
==Code==
===Item===
{{CodeBox|
{{Retrieved|version=41|incver=53}}
{{CodeSnip
<pre>
  | lang = java
    item MeatCleaver
  | line = true
  | start = 224
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item MeatCleaver
{
{
MaxRange = 1,
    DisplayCategory = Cooking,
WeaponSprite = MeatCleaver,
MaxRange = 1,
MinAngle = 0.65,
WeaponSprite = MeatCleaver,
Type = Weapon,
MinAngle = 0.65,
MinimumSwingTime = 4,
Type = Weapon,
KnockBackOnNoDeath = FALSE,
MinimumSwingTime = 4,
SwingAmountBeforeImpact = 0.02,
KnockBackOnNoDeath = FALSE,
Categories = SmallBlade,
SwingAmountBeforeImpact = 0.02,
ConditionLowerChanceOneIn = 15,
Categories = SmallBlade,
Weight = 1,
ConditionLowerChanceOneIn = 15,
SplatNumber = 3,
Weight = 1,
PushBackMod = 0.3,
SplatNumber = 3,
SubCategory = Swinging,
PushBackMod = 0.3,
ConditionMax = 10,
SubCategory = Swinging,
MaxHitCount = 2,
ConditionMax = 10,
DoorDamage = 20,
MaxHitCount = 2,
SwingAnim = Bat,
DoorDamage = 20,
DisplayName = Meat Cleaver,
SwingAnim = Bat,
MinRange = 0.61,
DisplayName = Meat Cleaver,
SwingTime = 4,
MinRange = 0.61,
KnockdownMod = 2,
SwingTime = 4,
SplatBloodOnNoDeath = FALSE,
KnockdownMod = 2,
Icon = Cleaver,
SplatBloodOnNoDeath = FALSE,
         BreakSound  =  BreakWoodItem,
Icon = Cleaver,
         BreakSound  =  MeatCleaverBreak,
        DoorHitSound = MeatCleaverHit,
HitSound = MeatCleaverHit,
HitFloorSound = MeatCleaverHit,
SwingSound = MeatCleaverSwing,
         TreeDamage  =  15,
         TreeDamage  =  15,
         CriticalChance = 15,
         CriticalChance = 15,
Line 122: Line 345:
         DamageMakeHole = TRUE,
         DamageMakeHole = TRUE,
         AttachmentType = MeatCleaver,
         AttachmentType = MeatCleaver,
   }</pre>
   }
}}
}}
 
==See also==
*[[Bread Knife]]
*[[Butter Knife]]
*[[Hunting Knife]]
*[[Kitchen Knife]]
*[[Stone Knife]]
 
{{Navbox items|blade}}
 
 


{{Navbox_weapons}}
[[Category:Cooking tools]]
[[Category:Tools]]

Latest revision as of 19:28, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Meat Cleaver
Cleaver Model.png
General
Category
Cooking
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
One-handed
Slot attached
Belt
Function
Skill
Properties
Max condition
10
Performance
Damage
0.4–0.8
Door damage
20
Tree damage
15
Range
0.61–1
Attack speed
1.2
Knockback
0.3
Knockdown
2
Technical
Item ID
Base.MeatCleaver

A meat cleaver is a tool used in cooking and a one-handed short blade weapon.

Usage

Cooking

Main article: Cooking

As a cooking utensil it is mostly used for butchering and slicing food.

Weapon

It is a one-handed short blade weapon that deals slash damage, creating holes in clothing. It has a high attack speed compared to other short blade weapons and a low critical chance.

Breaking doors

It is decent at bashing down doors, dealing 20 damage per hit. For comparison, an axe deals 35 damage.

Tree chopping

It is decent at tree chopping, dealing 15 damage per hit, comparable with the Hand Axe. It does not have a cut down tree action so trees need to be attacked.

Condition

The meat cleaver has a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/15 (7%)
0 4 1/17 (6%)
0 8 1/19 (5%)
4 0 1/19 (5%)
8 0 1/23 (4%)
4 4 1/21 (5%)
4 8 1/23 (4%)
8 8 1/27 (4%)
10 10 1/29 (3%)

Crafting

Product Ingredients Tools Requirements Workstation XP
FishingRod crafted.png
Fishing Rod
One of:
HuntingKnife.png Hunting Knife ×1
KnifeChopping.png Kitchen Knife ×1
Machete.png Machete ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
One of:
Fishing Line.png Fishing Line ×1
Twine.png Twine ×2 unit(s)
One of:
Nails.png Nails ×1
Paperclip.png Paperclip ×1
Each of:
TZ WoodenStick.png Sturdy Stick ×1
none
MagazineFish.png
Angler USA Magazine Vol.1
none none
WatermelonSliced.png
Watermelon Slice ×10
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Hacksaw.png Saw ×1
Axe.png Axe ×1
AxeStone.png Stone Axe ×1
AxeHand.png Hand Axe ×1
WoodAxe.png Wood Axe ×1
Cleaver.png Meat Cleaver ×1
Each of:
Watermelon.png Watermelon ×1
none none none 0.75 Cooking
BreadSlices.png
Bread Slices ×3
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
KnifeButter.png Butter Knife ×1
KnifeButter.png Bread Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
BreadAnima.gif Bread ×1
none none none 0.75 Cooking
Pie.png
Pie Slice ×5
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
KnifeButter.png Butter Knife ×1
KnifeButter.png Bread Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
PieWholeCooked.png Pie (Cooked) ×1
none none none 0.75 Cooking
CakeSlice.png
Cake Slice ×5
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
KnifeButter.png Butter Knife ×1
KnifeButter.png Bread Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
CakeCooked.png Cake (Cooked) ×1
none none none 0.75 Cooking
FishFillet.png
Fish Fillet ×2
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
FishPanfish.png Sunfish ×1
FishTrout.png Trout ×1
none none none 10 Cooking
HamSlices.png
Ham Slice ×6
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
Ham.png Ham ×1
none none none 0.75 Cooking
Smallbirdmeat.png
Small Bird Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
BirdDead.png Dead Bird ×1
none none none 2.5 Cooking
Rabbitmeat.png
Rabbit Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
RabbitDead.png Dead Rabbit ×1
none none none 2.5 Cooking
SpearStick.png
Crafted Spear
One of:
Branch.png Tree Branch ×1
Plank.png Plank ×1
One of:
KnifeChopping.png Kitchen Knife ×1
Machete.png Machete ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
none none none 1.25 Carpentry
Smallanimalmeat.png
Rodent Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
none none none 2.5 Cooking

Distribution

The loot distributions can be found in the table(s) below.

MeatCleaver distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bakerykitchen counter 10.78%
burgerkitchen counter 10.78%
butcher counter 23.28%
butcher counter 41.14%
butcher metal_shelves 23.28%
butcher metal_shelves 41.14%
cafekitchen counter 10.78%
cafeteria counter 10.78%
cafeteriakitchen counter 10.78%
chinesekitchen counter 10.78%
deepfry_kitchen counter 10.78%
departmentstorage metal_shelves 10.78%
dinerbackroom counter 10.78%
dinerkitchen counter 10.78%
donut_kitchen counter 10.78%
fishchipskitchen counter 10.78%
generalstore shelves 10.78%
generalstorestorage shelves 10.78%
gigamart shelves 10.78%
gigamartkitchen counter 10.78%
housewarestore shelves 10.78%
italiankitchen counter 10.78%
jayschicken_kitchen counter 10.78%
kitchen counter 10.78%
kitchen overhead 10.78%
kitchen shelves 10.78%
kitchen_crepe counter 10.78%
kitchenwares shelves 10.78%
knifefactory crate 23.28%
knifefactory crate 41.14%
knifefactory crate 76.55%
knifefactory metal_shelf 23.28%
knifefactory metal_shelf 41.14%
knifefactory metal_shelf 76.55%
knifeshipping crate 23.28%
knifeshipping crate 41.14%
knifeshipping crate 76.55%
knifestore shelves 23.28%
knifestore shelves 41.14%
knifestore shelves 76.55%
livingroom counter 10.78%
livingroom overhead 10.78%
mexicankitchen counter 10.78%
pizzakitchen counter 10.78%
restaurantkitchen counter 10.78%
seafoodkitchen counter 10.78%
spiffoskitchen counter 10.78%
westernkitchen counter 10.78%
Zombie
Outfit Days survived Chance
All 0 5

It can be commonly found in kitchens, especially in restaurants. Meat cleavers can also be found on zombie corpses, and very rarely impaled on zombies.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item MeatCleaver
	{
	    DisplayCategory = Cooking,
		MaxRange	=	1,
		WeaponSprite	=	MeatCleaver,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	15,
		Weight	=	1,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	20,
		SwingAnim	=	Bat,
		DisplayName	=	Meat Cleaver,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Cleaver,
        BreakSound  =   MeatCleaverBreak,
        DoorHitSound = MeatCleaverHit,
		HitSound = MeatCleaverHit,
		HitFloorSound = MeatCleaverHit,
		SwingSound = MeatCleaverSwing,
        TreeDamage  =   15,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 1.2,
      	WeaponLength = 0.2,
      	DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = MeatCleaver,
  	}

See also